Graveyard Shift

Graveyard Shift
By: Ege115

I got inspired of making this map by an indie game made in the Unity engine called “One Late Night”, and I named my map to “Building of Horror”. But the map will not be like that game at all, the theme will just be the same.

And the theme of the map is an office. A large destroyed office building far away from the civilization, more story details at the release.
This is a map for those players who likes objectives, and exploring. Because this map will hopefully have all those stuff loaded for you so you can spend an evening with searching for clues about this map’s secrets.

Features:

Objectives
Bo2 models (Thanks to the great codmoddd1234!)
Bo2 perks including whos who, electric cherry.
Bo1 perks.
3 Custom zombie traps, one of them is the buildable Half life trap. Thanks to johndoe for porting the models.
Rain and thunder weather.
Shangri la shrink ray WW.
Galvaknuckles
Iron fists from bo2 origins
Toggleable laser on guns, and will impliment toggleable flashlight too.
A special type of zombie round.
Much more to come…

Codmoddd1234 (without him, this map would not exist. Big thanks! Learned me to script a bit, help with fixing errors. Basically everything! Thanks.)
Johndoe (For tons of helps with asset stuff and provided me these new modern models and assets for the buildable trap and his epic gdt app.)
Suffocating edge (For porting the wunder weapons, model + anims + sounds.)
TheKillerey (for the pap camo for the scavenger.)
offthewall (for providing me his custom animated AN-94, and for scripting help, fixing the waw viewhands to work with cod4 guns, and provided me sync dual wield. and for renaming the map)
Awesomepieman (For scripting help.)
Makecents (Help with scripts.)
JR-Imagine (Help with some scripts and weapon soundalias help.)
Cinnober (for his rain and thunder tutorial.)
FreeCidCinematids(for his awesome radiant prefabs!)
BlackCurtainStudios (Who made the indie game which gave me the insparations.)
UGX team (For useful apps, random scripting help, And for the UGX easy fx script which also save me lots of time.)
Treminaor (For his UGX mod 1.0 update for the new viewhands which looked much better.)
Sajeone (For some useful tutorials.)
Tom-BMX (For the end game function, and for the zombie power light script.)
HitmanVere(support, bug testing(reck testing).

Please tell me if I have missed to credit anyone, I really hate when I forget to give anyone credits. If I have forgot to give anyone credit, I am sorry, PM me about it and I will add you in the credit list.

Feel free to tell me what you think, Even if you think if it looks bad. something that looks bad or wierd that you want me to change?

-Ege115

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Nazi Zombie HDKenny

Nazi Zombie HDKenny
By: HDKenny

This is just my first map so I could get used to the radiant lol.
Anyway, it is a pretty hard map and it is fairly small.

Some Features:
-No Dogs
-Custom Weapon Textures
-Custom Hud – By Swazzy
-Small, but still fun!
-Pretty Hard!


Credit:
Custom Hud – Swazzy
Script Placer – Mr Hanky
Tutorial Prefabs – Sniperbolt
Wind & Zombie Counter – Tom_Bmx —- Both Modified by yours truly <3
Sorry if I missed anyone  :-[ I think I got everybody but if I didn’t just tell me

ps: I think my next map will be done tomorrow and its pretty good for a second map, made in like a week or 2 :P

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Annihilation

Annihilation
By: Dust

Here I release my second map which i call Annihilation. Took me about 2 months to make it but hope you guys enjoy.

To play type in “devmap annihilation” without the quotations in the console for solo

Features:
COD 4,Black ops, and Black Ops 2 Guns
All 8 perks
Custom perk shaders
Soul Chest
Buyable Ending
A little objective involving the soul chest
cod 4 viewhands
80 FOV
Custom PAP Camo
PHD and Mule Kick fully working
PHD no red indicator, and cant take any explosives or splash damage
Mule Kick gives you an extra weapons SLOT
Fully auto starting colt with a different pack a punch version
Black Ops 2 stg
Custom starts and end sounds for rounds
Zombie Counter
Mob of the Dead HUD
Rain
Black Ops 2 perk and powerup Shaders
Double Points for Nukes and Carpenters similar to BO1/BO2

Credits:
Rollonmath42-Gun tutorials
Sajeone,zk,black jack johnny-Regular Tutorials
UGX and ZM for Various Prefabs plus help with problems
Zombiemadness- Black Ops guns
Rollonmath42-an94 and scarh
Elfenliedtopfan5-PDW
Solocustomzombies-Fixing my zones and helping me out
Tito/OpenWarfare.com-bo2 stg44
Naminator999-Custom Perk Shaders
Ray-Custom Round start and end sounds
jr-imagine-Mule Kick fix,Mob of the Dead HUD
Bamskater-Black Ops Perks
Zombie Counter- Tom BMX

Beta testers:
Rollonmath42
Daedra Descent
Sparrow123
Matousjasek

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Videos

TBM

TBM
By: MZslayer11

Description

This map is just a plain and simple box map. Sure, this map may be very small and basic, but it is still good fun to slay zombies with your three best friends. Please send me your comments and tell me if I screwed something up. This is my first map so dont worry! There will be loads more to come in my future maps. To tell you the truth, I dont expect a bunch of people to download this. But if you do, thanks for trying it out! 

–Special thanks to ZK for the inspiration and the AWESOME tutorials!–

Features

-4 Perks

-Mystery Box

-Wall Guns

-Pack A Punch

-Imperial Zombies

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Zombie Crash

Zombie Crash
Version: 1.2 By: chromastone10

It takes place after my 2nd map, after finding a plane and escaping you end up crashing :P

Update: think I fixed the buyable ending to not glitch out

Update: Took out dogs so they won’t glitch out the map, for some reason though taking them out causes the game to lag for a few seconds when opening the 2nd door, not a big problem but it bugs me, but its better than having the dog round glitch out forever, also added the winters howl back in (yes I know it looks weird, along with the death machine, but I don’t have maya to fix it) 1.3: Removed lag that was caused from removing dogs :)

Features:
Working lantern (Scripted by JJ173[Apex] and YaPhi1l ) (model and anims by pauladam316)
Winters howl (thanks to RedSpace200 )
Slides
Black ops guns (including minigun) pack a punchable
Origins stg (thanks to tito)
mob of the dead music
2 mazes (so aMAZEing…. sorry)
flares
buyable ending  (Zk tut)
black ops perks (thanks to bamskater) and waw ones
custom box music :P 
one way teleporters (Nukem)
3 bear easter egg for a song (Beauty of Annihilation) (BamSkater)
zombie counter (thanks to MrHankey)
Mac and cheese gun (Fun nod to the normal cheese gun :P )
Type righter intro (thanks to YaPhi1l)
Green eye zombies with custom texures (thanks to ZK tutorials)
Different viewhands (thanks to YaPhi1l)
Snow


Beta Testers:
Dynamicscripters (JJ173[Apex])
Zombi3_Kill3rz
Nascarfanatic24
Pauladam316
miningdogftw
Midget Blaster
rwcookie


Feel free to record gameplay and upload it! I really like watching peoples reactions to my maps :)

(if I forgot anyone please message me and I will be sure to add you)

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Slums

Slums
By: Kido1994

The Basics: Coming to you all colorful and zombie-fied is the Black Ops 2 multiplayer map “Slums”.

What We Liked: This remake is attractive to look at and is a pretty darn good remake of the layout of the  Black Ops 2 Slums  map. It’s got Black Ops 2 zombies and a custom Raygun the Raygun III that is full auto and will destroy any group of zombies in single burst.

What We Didn’t Like: There are just stock WAW guns for the most part and this is a survival only map so there isn’t much to do after you unlock all the debris.

Final Word: It’s always fun to see multiplayer maps ported to World at War and even better when you get to kill zombies in them.

 

~Tomikaze

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Lamanai

Lamanai
By: iBarnett

So this is pretty much a update from my previous map nazi_zombie_meth with lots of fixes and added some stuff


Story: It takes place inside and around a mayan temple “Lamanai Temple” As you awake here you have come to find that this was no dream but reality and zombies were about to attack. A look in side you find that this will be no easy journey. With wall weapons hidden away and secret areas waiting to be found with signs of a element 115 lavatories within the temple.

Thanks to: – Zk (script/tuts)
                  – Treminaor (zoning help/tuts)
                  – YaPh1l (scripts)
                  – Tom_bmx (scripts)
                  – Bamskater (scripts/prefabs)
                  – Other friendly people from UGX

knowin issues: – Some zombies will get stuck on the big rock in the underground tunnel area ( best i could do with the nodes with out adding traverses )
                         – Mule kick is broken and BO quick revive is broken ( zombies stay with you )
                         – Zombies spawn sometimes in speed cola area when in power area without speed cola area being open


HINTS: – Red glowing objects are good!
            – All 5 valves are in the sane room
            – ALL WALL WEAPONS ARE HIDDEN!! (look by standard perk machines for red lights which you shoot)

**TURN OF SPECULAR MAPS IN WAW GRAPHICS SETTINGS**

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Titan Corp

Titan Corp
Version: Classic & UGX Edition By: jei9363

Classic Edition:

– Weapons will be all WAW except for Napalm Betties
– Sounds restored 
– Added Detail (Bo models)
– Zombies will not get confused in the case that a player is downstairs and the only players up-top are downed
– Zombies will slow near the cart so there’s less of them jumping trough it and walking around in it while moving
– Zombies will not group up at tour tracks and get themselves stuck
– Some invisible brushes restored
– PAP will be clearer in what you have to do
– Removed Unnecessary files 
– More Optimization
– Glitchy Looking water in Coop replaced
– Start room “buried” rock lift scenery re-implemented

Features:

Custom Perks:

Porter Punch

BO Perks:

MuleKick
Phd Flopper (no splash damage indicator)
Staminup
Deadshot Daiquiri
Quick Revive (zombies run away now)

WAW Perks:

5-hit Juggernog
Speed Cola
DoubleTap 2.0

Transportation:

Teleporter
Tour Cart
Porter Punch
Air Blowers
Elevator

Equipment:

Napalm Nancies

Extras:

PAP opening System
GIFs
Environmental Ambiance
FX Detailing
Zombie Eye Glow
BO Zombies
Zombie Hats (that fly off)
No Dogs
Some BO weapons + their upgrades
Box Location Indicator

Optimized Enough for me to play it connecting an HDMI between my ASUS laptop and my TV with no real noticable lag.

Credits:

Alerion (Black Ops Hands)
YaPh1l (Box Indicator Lights and BO ammo counter)
HexZombies (intro video)


Beta Testers:
hexzombies
Alwoke78
xXxCowmanxXx
thezombiekilla6
rambobada555555
Zombiejelly

treminaor(General Help)

tom_bmx (awesome tools)

UGX Edition:

This map features UGX Mod v1.0.3!

some bugs that where back-roomed since V2

– Zombies not registering headshots after an arm or leg falls off

– You cannot Porter out of Pack-A-Punch and cause sadness to the zombies

– Teleporter should not get stuck on cooling anymore



Adjustments

– Teleporter is now a flat rate of 1000 points.. 0 with Porter Punch!

– Decreased weaponry in waste/swamp area due to UGX MOD increasing firepower

Features:

Custom Perks:

Porter Punch

BO Perks:

MuleKick
Phd Flopper (no splash damage indicator)
Staminup
Deadshot Daiquiri


WAW Perks:

5-hit Juggernog
Speed Cola
DoubleTap 2.0

Transportation:

Teleporter
Tour Cart
Porter Punch
Air Blowers
Elevator

Extras:

PAP opening System
GIFs
Environmental Ambiance
FX Detailing
Zombie Eye Glow
BO Zombies (full complete gibbing)
No Dogs
Box Location Indicator

Optimized Enough for me to play it connecting an HDMI between my ASUS laptop and my TV with no real noticable lag.

Credits:

Alerion (Black Ops Hands)
YaPh1l (Box Indicator Lights and BO ammo counter)
HexZombies (intro video)


Beta Testers:
hexzombies
Alwoke78
xXxCowmanxXx
thezombiekilla6
rambobada555555
Zombiejelly

treminaor(General Help)

tom_bmx (awesome tools)

Screenshots

Videos

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