Nazi Zombie U-Bahn (Subway)

Nazi Zombie U-Bahn (Subway)
By: CrazyRandomzZ

Nazi Zombies U-Bahn


Debrief 
Time: Unknown
Place: Berlin Germany

Goal: Locate the train platform and escape before its to late!

so not much or a story line here this is just good old fashion zombies madness.
the map is packed with custom weapons and a Easter egg along the way.


Feature List

-Black Ops Weapons
-Black Ops Quick Revive
-mw2 weapons
-special weapons
-beatable ending
-end game location
 with PAP mystery box
-Replayable Music Boxs
-Fast Paced zombie spawning
-Secret Room
-easter eggs
-weapon trader system

Testers LPs (beta version of the map, has been changed and updated MAJORLY since theese videos.

TheGamingGeek15 + CrazyRandomzz

CRAZY’S MAP! #1 – Custom Nazi Zombies – World at War
CRAZY’S MAP! #2 – Custom Nazi Zombies – World at War

Pyonic

U-BAHN! Custom Nazi Zombies!!! [Part 1]
U-BAHN! Custom Nazi Zombies!!! [Part 2]

Bugs

One Known bug regarding model lighting, no fix so far but working on it.
Pack A Punch Mystery box sometimes failed to give weapon. leaving you without a 2nd weapon (cant fix)

Thanks To

ZK – YT Tutorials
Bamskater33 – black ops revive
Tom_Bmx – most of everything :P
DarkLord987 – menuscreen
MakeCents – commutable box 
YaPh1l – type writer intro
zombie madness – weapon porting Extra credits for extra work :)
Activaler – Easter egg
alzan12 – teleporter system
thegaminggeek15 – loadscreen art

if i missed you out let me know what for and ill add you to the list.


This map was inspired by SparkyMcSpark’s ‘Nazi Zombie Subway’.

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Videos

Heart of Ice

Heart of Ice
By: Whippytrout

Story:
It’s Christmas Eve In Gotham City and Mr. Freeze has decided to blanket the city in endless winter. Mr. Freeze has created an army of frozen undead zombies and is using them to help him steal Gotham’s famous Christmas Diamond and take control of Gotham City. Its up to Batman and Robin to stop Mr. Freeze. 

Features:
-UGX Mod 1.0.4
-Mr. Freeze intro with sound included in the SFX channel
-Custom Playermodels
-Custom Batman and Robin viewhands
-Nightwings staff
-Batmobile
-End game
-Soul Generators
-Riddler easter egg
-Ziplines
-Presents to open
-And much more


Recommendations:
-Stick together (its more fun that way)
-If your having trouble surviving try arcade mode it seems easier
-And last but not least have fun. 
:D

Credits:
-Bluntstuffy for the soul chests and digsites
-codmoddd1234 for help creating ice textures, scripting problems, and solving bugs
-elfenlied for the kino rock easter egg script
-jjbradman for the batmobile script
-Ugx Team for the UGX-Mod
-YAW for the gameplay video
-M.A.K.E CENTS for the custom scripted zombie windows. 
-If I left anyone out please let me know and I’ll add you to the list


I hope you guys have a fun time saving Gotham City. 
Merry Christmas From WhippyTrout

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Videos

TMG Christmas

TMG Christmas
Version: 1.1 By: The TMG Team

The Basics: Since at the time I am writing this the TMG website is down; allow me to create my own Christmas lore for this custom zombie map. “Many years ago the citizens of the small town of TMG hatched a plan to kidnap Santa and hold him ransom in exchange for all the toys at the North Pole.  Well, Mrs Claus, who was cheating on him at the time with the head elf, Lord Elrond, saw this as the perfect chance to get rid of the big man in red. So, she refused to send the toys to the selfish town of TMG and in retaliation the townspeople feasted on the living body of Santa even parading his organs throughout the streets and taking turns wearing his skin as a costume. The town is now cursed and the dead have come back for revenge…will you help this town of unforgiven souls?” Oh yea…Merry Christmas!

What We Like: From what I understand this map was made in like a month, which is really impressive because it is a LOT of fun. The layout of the level is great and has some fun camping areas as well as a few places to run trains. There are tons of cool weapons to try out and don’t forget to PAP them for additional fun. There is a fun easter egg to complete with a pretty good amount of variety especially considering this was just a quickly made seasonal map. There is even a part where each player is given a different objective to complete simultaneously and all must be completed before you are allowed to progress. Then to finish the map you have to assemble a “save Christmas machine” and collect a ton of zombie souls inside it to break the curse of Santa’s Revenge. Even though it is similar to a buyable ending it is a very welcome and much more fun take the formula.

What We Didn’t Like: It wasn’t until after I gave each townsfolk his gifts and finished the other points/kills/headshots challenge that each person gave up their part to the “save Christmas machine”. It would have been nice to have completed one person’s challenge and gotten their part to the machine to wet my appetite for this strange mystery and then have had to go onto the next townsfolk and then the next, but that’s not the way it played out. Instead you have no idea what you are working toward and then you just have a bunch of parts dumped in your lap at the end. It isn’t the world’s biggest gripe, but it was enough to make me really wonder why they chose to do it the way they did.

Final Word: There is no denying that this map is super fun and the insanity at the end trying to fill the soul chamber is really great too especially seeing the newly slaughtered souls flying toward the machine to give you that added feeling of satisfaction. This one is sure to be near the top of everyone’s yearly played Christmas maps. Grab some friends and go play this one now!

~Tomikaze

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Rise V2

Rise V2
By: JR-Imagine

Description:
Washington DC, USA, 2023 – A group of scientics are expirimenting with dimensional portals at an underground base in Washington. A canister of Element 115, the resource used to power the portal, accidentally got spilled and caused a large scale zombie outbreak. In an attempt to escape from a horde, Ludwig accidentally activated the prototype he had been working on and got sucked in. However, the prototype was instable and caused Ludwig to get stuck between two dimensions. You wake up in an abandoned building and are trying to survive when suddenly Ludwig manages to contact you…

Features:

  • In-Depth Easter Egg with reward
  • Buyable ending (Easter egg needs to be completed first)
  • Tons of custom guns
  • BO Perks + Electric Cherry
  • Double Tap 2.0
  • BO2 Perk & Powerup Shaders
  • Kino-Style Teleporter (Doesn’t require linking though)
  • Timed Gameplay (Optional)
  • Ascension Style Vision (Optional)
  • Zombie Counter (Optional)
  • Multiple Power Switches
  • Buildables
  • Double Pack-A-Punch
  • Musical Easter Eggs
  • Radios (Audio logs & songs)
  • Difficulties (Normal & Hard (Verruckt Runners))
  • 4 Perk Limit (Though, more perks can be obtained through drops)
  • Jumpscares (BO2 style, won’t encounter unless looking for them)
  • Trolls >:D

Weapons:

  • M27 IAR (BF3)
  • AK-47 (MW)
  • MP5 (MW)
  • G3 (MW)
  • M40A3 (MW)
  • G36C (MW)
  • M249 SAW (MW)
  • AK74u (MW)
  • ACR (MW2)
  • UMP-45 (MW2)
  • Striker (MW2)
  • Intervention (MW2)
  • Vector K10 (MW2)
  • SCAR-H (MW2)
  • F2000 (MW2)
  • M16A4 (MW2)
  • Model 1887 (MW2)
  • Tar-21 (MW2)
  • Desert Eagle (MW3)
  • M4A1 (MW3)
  • PP90M1 (MW3)
  • Five-Seven (MW3)
  • Thompson (WaW)
  • PPSh-41 (WaW)
  • MP40 (WaW)
  • Ray Gun (WaW)
  • Invisi Gun (WaW – Edited version of Wunder Waffe)
  • Peacemaker Carbine (Bulletstorm – 2 different versions)
  • B23R (BO2)
  • STG-44 (BO2)
  • Chicom CQB (BO2)
  • Peacekeeper (BO2)
  • HAMR (BO2)
  • M8A1 (BO2)
  • MSMC (BO2)
  • Deathmachine (BO)
  • P226 (Ghosts)

Credits:

  • Tom-BMX (Timed Gameplay, Lime, iPak Extractor, …)
  • Ege115 (WIN vision file)
  • treminaor (Hintstring limit “fix”)
  • Ray1235, P0rkRoyalz, susel, Darkraptor, Sanya, T-Max, Hacker22, Koene007, Str1ker, tito, MrMELUSIN, ParadoX (Guns)
  • HitmanVere (Double PaP camo)
  • HexZombies (Loadscreen, Missionscreen, Menu background)
  • deper63923 (Custom Powerup FX)
  • PROxFTW (Solo Scoreboard, PhD Dive to Nuke)


Voice Actors:

  • iMtroll
  • Staab


Beta Testers:

  • Triton
  • HitmanVere
  • iMtroll
  • JWofles
  • Staab
  • InvDenial
  • chromastone10
  • P0tZ
  • Lossy
  • Purity
  • BraXi
  • luisdude1

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Videos

Project Viking

Project Viking
Version 1.1 By: Redspace200

Project Viking V1.1 Update.

I have decided to update my map which was released roughly 2 years ago, Project Viking! This update will feature some bug fixes, and modifications to the map overall.
One of the main additions to this map is a full easter egg for classic mode. Many people have been constantly requesting that I add a easter egg which can be completed to earn victory on classic mode.
Previously, the only way to “beat” the map was to play a specific gamemode and detonate a moab without going down. Now, players can earn victory by completing a series of steps in the map. I won’t reveal
all these steps instantly, however I will say that most of the sidequests (such as filling up chests, collecting afterlife skulls, riding crane, boy of silence), are now all apart of the main easter egg.

Since I wanted to add some final features into my map, that ment I had to sacrafice some of the older features not much people liked or used.

Aside from the easter egg, a series of other things have been updated.  Heres a small list of some of the changes:

Removed beta message :)
Removed ability to hold out bowie knife
Removed deadshot
Fixed beta G_SPAWN error. (Implemented debug system to track ents)
Fixed logic for vulture and widows drops (only player who has perk can see and colled drops)
Fixed series of bugs which occured in beta version
Added gravity spikes/Ragnarok dg4, obtained in a step of ee.
Allowed players to release themself from panzer after fully retracted
Allowed panzer to sprint and use flamethrower
Added ability for zombie king to control a panzer soldat during the zombie king gamemode
Allowed players to stay in the lower floor for longer in zombie king. Players can also stay on lower floor while capturing a generator or while zombie king is controlling a panzer.
Added Widows Wine
Added Surge Gin (Custom Perk)
Added Minigun Maham gametype
Added EE Secret
Added EE Victory minigame
Rescripted Bos Room Logic (To prevent bos not respawning issue)
Added bos light indicator near entrance when free perk is not ready


At this point, the map has pretty much reached the limit for everything. I do not intend on making any more changes after this, as I have already put enough time into this engine. I am pretty happy with the
final product, even if its not perfect. A full EE is something I always wanted to add into the map, so I look forward to seeing if anyone is able to complete it! Aside from the EE, I have finally finished some changes
that I had planned earlier but scrapped.

Hope everyone enjoys the map!
I will post the ee steps if people are unable to figure it out, but are interested in making an attempt. It’s not easy, it took me and theRelaxingEnd over 25 attempts to complete it! I’d like to see people make some attempts first before I give it all away though.

Warning: Not Completely Copyright safe – This map uses some copyrighted music. I suggest turning the music volume down in settings if you plan to upload video gameplay of this map online

Project Viking is a zombies map which is a attempt to do something out of the usual. Gameplay is very different then the average zombie map, introducing many new ways to play the game. You’ll also be seeing a mix of multiple features combined from the past cod games, all in one map. The playable space isnt to large, but should be enough for you to barley survive :).
Take Advantage of the maps features to aid you in your survival, or if you would prefer to play without using these new features, just throw on the No Objective Challenge! There are many different gametypes for you to try, some to play with friends and some to play solo.

A few features of what this map has to offer:
Some BO2 Bosses, and new bosses which have not appeared in zombies before!
BO2 style buildables
BO2 style stingers
BO2 gametypes
BO1+2 Wonder Weapons
Custom Wonder Weapon
Perks from BO1+2
Custom Character effects such as falling from a high height, catching fire, injecting
Difficulty Setting
Challenge addons which all have winnable endings
Inspired “No Objective” mode which disables most side-quest features as well as killstreaks + adds winnable ending
BO2 like generator system
BO1 Style Diving System
Multiple Revive methods, Quick Revive, Whoswho and Afterlife!
+ Many More

Credits: (Also displayed at start of map, before game starts)
GudMan Yokel – Beta Testing, Support
offthewall – Model/ViewModel/Weapon/Script help & support
ChazBrooksy – Lots of Beta Testing
Ray – Early Beta Testing, Scripting Support
YaPh1l – Scripting Support
Awesome Pie Man – Support
Treminaor – added code to HUD files, Video Tutorials, Scripting Support, Overall Support
SajeOne – Video Tutorials
Tom_Bmx – Tools, Models/Animations
echo000 – Weapon Assets/Animations, Early Support
PorkRoyalz – Weapon Assets/Animations
Nikolai Belinski – Weapon Assets/Animations
xXxCowmanxXx09 – Weapon Assets/Animations
jZob123 – Weapon Assets/Animations
n123q45 – Early Testing, Support
DuaLVII – Support
MrTombone8 – Support
ClaytonM456 – Weapon Assets/Animations
GunOfTruth – Early Testing
Steviewonder87 – Weapon Assets/Animations
Mikeeeyy – Early Inspiration, some ideas/concepts
Jellal – Early Testing, Scripting Support
Tito – Weapon Assets
Chromastone10 – Menu file help, Update Patch Testing

Thanks for everyones continued support – Redspace200.

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Videos

The Morgue

The Morgue
By: tudark

Hi this is going to be my first released map entitled (The Morgue) .  I have been trying to learn as much as I can in the short time ive had the mod tools installed, so most of the stuff ive learnt is over the past 8 weeks. Hopefully you guys will enjoy it.

Im about 70% on mapping but yet to put anything thing in apart from soul chests and couple of weapons,this is set in a isolated morgue where experiments used to take place ,now there is no living souls left just dead ones and the souls that are trapped in the mannequins that run the morgue. Im hoping that someone sees this and wouldn’t mind scripting some kind of ee to go with the dark theme as like I said im new to this and want to make a good map. I have custom sounds for the mannequins ( hear them whisper as you get close)

going to be.
blacktops perks
weapons
ee
hidden weapons
hidden doors
end game
elemental ammo
plus more

I just want to get my first release out so then I can really spend time on my second release, im hoping that maybe can get a couple of mappers to make a mapping group to work on making really great maps.

please feel free to give advice or for any stuff you would like to be in there.

 

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Beach Town

Beach Town
By: jei9363

he Basics: Jay was kind enough to take a basic idea I had for a map and to make it a reality using his own creative vision and expert mapping jiu jitsu. This map was birthed from my own desire for a NukeTown style map with more places to go and things to do and even some additional mystery.

What We Like: The map looks beautiful with its tropical theme being brought to life complete with fog and wind and lots of detail in many areas. The layout I feel is a great strength of the map with its narrow pathways and tight choke points as well as many ramps, ziplines and escape routes so you never feel completely trapped. It’s got a short easter egg that will require some thinking to complete as well as a mini easter egg to gain access to the PAP machine. The UGX Mod was a must for me and is a great addition to what I feel is a complete experience.

What We Didn’t Like: There was the plan to make a water tornado that would move around the map to keep players from camping anywhere for too long but it just didn’t make the cut due to time and some mapping issues. There were also some steps to the easter egg that didn’t make the final version which could have added to the adventure and replayablilty.

Final Word: I am very proud of this map and I know a ton of effort went into making this map the best it could be. It’s a heck of a lot of fun with many great areas to run around and just have a good time in. I imagine with 3 or 4 players all running around things would get pretty crazy. A big thanks to Jay for his work on this.

~Tomikaze

If you have any questions, comments or any of the links are broken please email me at [email protected]. Thanks : )

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