CN Tower Re-Imagined
Version: 1.2 By: GTTClan
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Hey guys, another map released by me. Still getting used to modding and scripting so go easy here.
Maps originally called “Meaty” because it was supposed to be Meatwagon22’s House. But I decided to work on that project when I get permission.
DO NOT JUMP OFF THE MAP WITH JUG!!!! YOU WON’T DIE THEN YOU’LL HAVE TO RESTART THE WHOLE GAME OR IN CO-OP YOU NEED TO KILL YOURSELF! THERE IS NO DEATH BARRIER AT THE BOTTOM!!!! ALSO NOTE, YOU CAN GET FROM PAP TO POWER SWITCH IN ONE JUMP WITH THIS.
This map is RE-IMAGINED. This is not a complete replica of the CN TOWER but it should at least be close. The environment around the tower is completely random. Not much on the map as in Xmodel’s but the map is really mean’t to be open. If a lot of you don’t really like the openness then let me know.Â
BY THE WAY! This is PART 2 Of LifeWithNiels Zombies. So after ending the game, You come to the CN Tower.
FEATURES:
Custom Weapons W/ Custom PAP Effects [NO WAW GUNS Except for WunderWaffe,RayGun, & FG42]Â Â
Super High Ramps/Elevation.
Zombie Counter
Custom HUD
Custom Zombie Skins (From LWN Map)
Custom Player Skins (From LWN Map)
Custom Loading Screen (COMING SOON)
BUYABLE ENDING
Custom Posters
Regular 4 WAW/BO Perks
OBJECTIVES POSTER IN STARTING AREA
Complete Freedom To Access All Area’s Of The Map Except Last One
YOU CAN FALL OFF THE MAP! BE CAREFUL!
CREDIT GOES TO:Â
Zomb1e Kllr For Tutorials
JR-IMAGINE for Custom HUDÂ
TOM_BMX For Zombie Counter
UGX-MODS For Installation Creator
TOM_BMX for IWI to DDS ConvertorÂ
Rorke and didyouknowipwn for One Weapon Fix
JUST HAVE FUN WITH IT! It’s not mean’t to be serious like other’s maps with a TON of detail. This is an easy map with a lot of things to look out for.
TO PLAY SOLO:Â
1. Download and Install The Map
2. Run COD WAW and Go To Mods
3. Select Nazi_zombie_meaty
4. Open up console with ` and type in Map Nazi_Zombie_Meaty
5. Enjoy.
FIXED:Â
MP5K Fire Rate
ADDED BARRIER TO PREVENTÂ FROM JUMPING ONTO THE TOP PART OF THE TOWER.
Fixed a lot of random things. Objects, Triggers, Ect.