Zombie Bishy

Zombie Bishy
By: andy6170

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Bishy is a fictional place with inspiration from multiple buildings.
This map has been designed with Volumetric lighting in mind for best visuals. (Medium recommended for performance purposes)

Features:

– Custom Sounds
– Ambient sounds
– Dog Rounds
– Buyable Ending (for those who like it)
– Easter eggs (radios for story)

Perks – Juggernog, Double Tap, Quick Revive, Speed Cola, Stamin Up, Widows Wine, Mule Kick, Bubble Gum Machine, Pack a Punch

Below is the story for those who can’t be bothered or aren’t interested in searching for the tapes.

SPOILER:

Bishy is a secret facility for military projects with a school on top to keep it low profile. Dr Yukov is in charge of experiments with element 115. His public profile is working as a part time science teacher however he will often sneak out of the bunker to use the school materials or use their labs instead. When the General finds out that 115 is able to bring the dead to life he makes the decision to close the building down from public use to prevent any of the public finding out or being harmed. When it closes Dr Yukov decides to make use of the science labs in the main building to quicken the progress of his work. Not long after the closure disaster strikes. A cargo plane due to land at a nearby airport encounters problems and crashes into Bishy. Tremors cause collapse in the laboratories allowing the zombies to escape. Security forces from the bunker are sent to deal with the undead however end up becoming infected. During this time Dr Yukov is trapped in the bunker facility unable to do anything. The only hope of stopping the infected is to destroy them all with the nuke waiting in the bunker’s silo. You and your squad arrive after not hearing any communications from the facility for 24h to find the infected.

Credits:

andy6170 – mapping
CraftDAnimations – Online Tutorials
JBird632 – Online Tutorials
UGO aka Wakka – Online Tutorials

Voices:

andy6170 – Dr Yukov
Kingstrategist – Teacher
Vix – General
Noonie – Jane

Testers:

Vix
Kingstrategist
Mike
Orkmek
MayhemDev
Freely Wrap
TRSM

Music used:

Map Begin/End: Mick Gordon – Village of Whispers
Ending2: BF4 – Final Stand Theme
Arcade Machine: Alestorm – Mexico

Known issues:

– Zombies in hordes may get stuck/congested on the stair cases
– Lighting will flicker in split screen mode (does not affect gameplay)
– In rare moments the shadows may not draw properly (due to the number of lights on this map)
– Performance in the gym hall and under the plane may drop for some users. One fix is lowering the mesh quality to medium or low.

This map is the biggest one I have ever made and so I don’t expect it to be perfect. I really appreciate feedback as it goes a long way to help with future maps. This is my second map (the 2 versions of nacht only count as 1 as one has perks and the other doesn’t). If you come across any glitches or issues please let me know and I will see about sorting them out. I have purposely chosen the prices of the doors to help with the balancing the zombies without making is feeling slow and empty but it is still open to changes if need be. For now, please enjoy Bishy!

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