Counter Strike CS Assault

Counter Strike CS Assault
By: Phil81334

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Hi,
This is my first map ever. Exciting times.
I wanted this map to be visually pleasing so i hope you like it as much as i do.
 
It’s a beta version & it includes the following:
-cold war style enemy health bar
-cold war powerup shaders (nuke, max ammo, carpenter, insta kill & double points)
-cold war style points hud (white coloured points to the left of your crosshairs indicate damage to an enemy / yellow-to the right = kill)
-cold war style bonus points indicator
-headshot shader (cool indicator)
-5 default (test map) stock perks
-cyborg zombie models
-stock crawlers (including crawling down the side of buildings)
-stock dogs
-avogadro boss
-my own custom ‘updates’ hud indicator that informs you of kills, headshots, points & perks. it also rewards & punishes.
-verruckt style random zone spawning
-floating dead enemies
-in higher rounds you will see ‘upgraded zombies/quads’
 
Cant think of anything else right now.
I will start working on the Alpha version ina month or 2 if i receive any positive feedback then i plan on adding some other cool exciting things which includes brushing up on stock things.
 
Credits to:
//============================================================================================================\\
-johndoe for his Corvid (source engine map converter) tool for making this map possible.
 
misc script, models, bosses etc that i downloaded from online/discord:
shippuden1592
bluntstuffy
makecents
gympie
Maybe some others too?
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Testers:
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Lightning (solo/coop)
Trimp (solo)
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UPDATES:
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Special thanks to Trimp for further debugging upon release. The following issues have been fixed.
-up a few clipping issues
-a couple triggers on either side of a blocker that were too close to each other so you could for a moment see the hint for both trigs
-a slight pathing issue
-mystery box lid slightly going into the wall when opened
-ai spawning in an unactive zone
 
Special thanks to Clippy95 for updating my knowledge on how to properly package/build a mod.
-previous map file size 700mb :o
-new map flle size 92mb :)
 
Special thanks to 5and5 for pointing out that i archived the files without putting said files into a main folder.
-so now you can just extract the .zip and slap the folder in your mods folder.
 
Dev:
Solo mode seems to be ok. No further reported bugs.
    -further testing is being done but nothing new to report
Coop mode is playable but requires further testing.
    -I fixed a couple issues i noticed myself
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Hope you enjoy.
drizzle4342 a.k.a Phil81334

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