Kino the Rebirth – New Release

Kino the Rebirth
Version: January 2022 By: smasher248

Welcome to Kino: The Rebirth
This is a remake of the fan favorite map Kino Der Toten, it’s been revamped with a futuristic theme, new weaponry and features, hope you enjoy!

Special thanks to tomikaze for the idea for this map

Harry bo21
Bluntstuffy
arceus
HitmanVere
TheScotchGuy
bwc66930
jzob123
steviewonder87
WARDOGSK93
DeathBringerZen
elfenliedtopfan5
NGcaudle
sammycustom
Redspace200 
rorke
RadimaX
thezombieproject
DuaLVII
Rollonmath42
GTTClan
shippuden1592
YaPh1

Beta Testers:

JiffyNoodles
HitmanVere
TheScotchGuy
tomikaze
Andy Whelan
MrdalekJD
TheRelaxignEnd
steviewonder87
DeathBringerZen
Harry Bo21
BluntStuffy
NG Caudle
timelordalex
RadimaX
RichGaming

ar:

ACR
AK12
Commando
Fal
Famas
G36C
Galil
M4A1
M16
MR-28
Scar H
AUG

smg:


K7
MP5K
MPL
MP9
Ripper
Scorpion Evo
UMP45

pistol:

M9A1
Remington New Model Army
Desert Eagle

lmg:

Lsat
M27

sniper:

Dragunov
L96a1

Shotgun
Ranger
Stakeout

Special:

Raygun
Thundergun
Zap guns

wall weapon replacments:

M14 – MR-28 500
Olympia – Ranger 500
MPL – MP9 1000
AK74u – UMP45 1200
M16 – M16 1200
Claymore – Claymore 1000
MP5K – Scorpion EVO 1000
MP40 – EvoPro Ripper 1000
Stakeout – Stakeout 1500
PM63 – MPL 1000

 

 

added MG turret – speed cola room & alley
cleaned up ugly intro alleys
added sound to cash pickup, ee song triggers teleport sounds
fixed broken portals
added bo1 kino vox to repalce dlc3
added new stuff to intro chopper scene
menu background changed
added missing gersch fx
speed up ripper reload
add weapon swap sounds
fixed thunder upgrade missing
added rpg
added desert eagle
added mpl
added stakeout
added l96a1
added dragunov
added aug
increase commando, famas, ragun 2d fire sounds
change heli coop wait
thundergun fx fade in/out
added random player chars
fixed panzer killed by nuke
fixed panzer sprints if left as final ai in round
changed main auto turret to little bird heli turret
increase lb cost
fixed pap pistol 3 gun glitch
fixed wall and box gun glitch when using m203 launcher alt weapon
lots of clipping improvments
added peipe fire and water fx when shot
some texture and lighting changes
more reflection probes
lots of map optimisations
improved char vox triggers
weapon cleanups
bunch of other stuff i can remember

Terrain calipping updated to brushes
Portalling fixes
Weapon ballances
Tomahawk SRE fix
Intro cinematic clean up
Sound fixes for Teleporter
Removed buggy Fire Sale
Fixed Gersh bugs
Increased PaP price
Added Little Bird turret as stage turrert
Added Auto Turret to Speed Cola room & Alley
Bunch of other stuff cause again; I didn’t log it

Patched game breaking bug where SRE occurd when any player hit in COOP due to dialgoue func
Fixed Double Points/Insta Kill Hud
Cleaned up main theatre zombie spawn rooms
Cleaned up more weapon file stats
Fixed portal cell
Geo changes & fixes
Clipping swapped from terrain to brushes
Again, loads of other fixes i didn’t log over passed 3 months

Screenshots

Videos

Nazi Zombie Training (Zombie Morning)

Nazi Zombie Training (Zombie Morning)
Version: 1.2 By: ville88

Version 1.2 Update:

Musical Easter egg (3 bears)
Radio Message Egg
4 Perks
Buyable Power Switch
Verruckt Style Scripts (runner e.t.c)
Electric Traps
Magic Box – 4 spawn
Buyable Ending
Hidden Door
Betty Mine

version -1.1 style  prototypebuyable endingdetailedoldschool map typeauthor ville88special thanks:ugx-modszombiemoddingzeroy wiki
BlackJackJonnyychn

Screenshots

Videos

The Skeld

The Skeld
Version: 1.1 By: dovalslayer

This is the first map I’ve released, and it is based off “The Skeld” from Among Us, the map has most basic features as listed below:

4 Main Perks
-Juggernog
-Quick Revive
-Speed Cola
-Double Tap
Pack-a-Punch
Dogs
Risers
Window Spawns
Ceiling Spawns
Small Easter Eggs
Breakable Walls (Zombie Barrier Spawns)
Custom Textures
Shootable Doors
Power Switch
Buyable Doors
Moving Mystery Box
Buyable Guns
Buyable Ray Gun
Buyable Ending
 
The map is mostly tight hallways with some also tightly enclosed rooms and a few more open spaces. It has around 15 separate rooms. There are a lot of hidden door buys and ways to open some doors. Look out for some tequila bottles to get to the pack-a-punch
 
Known Bugs:
The Jukebox does not work
When you have perks it shows the icons twice but does not affect anything other than the hud.

LEADERBOARD:
Solo End Game Buy: Round 16 by “Numan”
3 Player High Round: Round 25, Markymarksax, Mikeyboih_loops, Dovalslayer

Credits to the many people who helped me with bugs/art/scripting/design/testing:
Phil81334
RadiMax
Radimaks :)
xSanchez78
Rafa
MarkyMarkSax
Epi_Tome
Mikeyboih_loops
Brownbear7
DuaLVII
chromastone10
MrMightyMouse11
BluntStuffy
YaPhil
Codmodd1234
M.A.K.E CENTS
Staticsnow02
LR_xEpic (Rhys)
ThomaskillerIX

Screenshots

Videos

Bowser’s Castle

Bowser's Castle
By Drew629

Features:
-9 Characters from the Super Mario series

-Buyable Ending

-Moon style boss
-Hellhounds and mixed rounds
-Map themed mini game
-7 song easter eggs
-12 perks
-Custom boss fights
-Custom double packing

-Custom special round
-Custom special grenade

Credits:

The Models Resource – Character models

The Textures Resource – HUD elements, ingame textures

MrCoby220 – Raygun Mark II

bamskater33 – Black Ops 1 & 2 perks, shaders

Paragalor – boss zombie script

TomBMX – Gun models

Wraith – Gun animations

Screenshots

Videos

Slums

Slums
By BacONMOnst3r

It took me about seven months becasue of college and my job but without further ado, i release Slums!  Its a small ish map but i packed it with features and stuff to keep you busy! Explore the small alleyways and open front “yards” of a poor, post apocalyptic slum! Use kinda overpowered weapons to have a great time and beat the map!

Features!!
Weapons from MW3, MW2, AW, and CSGO!
11 perks!
a freaking PANZER SOLDAT AND PATROL SOLDAT!
napalm boss zombie!
a custom powerup!
a buyable ending!
Find the hidden keys to open the locked door to pack a punch!
T4M is required!

 
Now….to give credit where it is due. And believe me, theres a lot to go around.

HarryBo21 for the BO1 and BO2 perks
BluntStuffy for the Panzer Soldat and Patrol Soldat! Amazing!
Salaj team for various models
buttkicker845 for the door that requires keys to open
ricko0z for the weapons! awesome!
Pashan for miscellaneous models
Conbini2017 for various models
fanmagic, makecents, and bluntstuffy again for the napalm zombie! amazing!
SajeOne for the buyable ending!
Gogeta for the custom powerup! it was intially a deathmachine powerup but i kinda sorta messed it up and somehow turned it into an infinite ammo powerup…sorry
Shippuden1592 for the weather…it was supposed to be rain but once again i kinda sorta messed it up and its just thunder now…my bad, cant read spanish that well
gympie6 for various scripting help! thanks!

James, if youre reading this, get back to work before mychal or nichole notice youre not responding in slack!

Spoilers! cant find the keys? look here
If you cant find them, the keys to PAP are in:
1. the tent outside spawn by mulekick
2. The house with the pp90m1 wall buy, its on top of the stove
3. The building with vulture aid, its on top of a desk in the cubicle 
4. the house with PHD in it. its on the bunk bed in the middle
 
Full weapon list

MW2
ak47
desert eagle
fal
famas
fn2000
intervention
m4a1
m93
m1014
pp2000
scarh
spas 12
ump 45
acr
cm901
mk14 ebr
striker

Advanced Warfare
ASM1
bal 27
kf5
mp11 

MW3
fad
pp90m1
g36
m16
mp9
msr

Screenshots

Videos

Train Dead V2

Train Dead V2
By: Avalebor

Lite version of the Train_Dead map.
Now you can go to the roof of the car.
If you fell off the car, you will appear on the respawn (8th car).
The Vogon restaurant has a hint for earning bonus points.
The task is the same – to get to the locomotive and call artillery support.

Features:
– zombie counter;
– 7 perks;
– buyable game ending (THE END);
– Infinite Warfare weapons;
– no dogs;
– no teleports;
– no boxes with weapons (all weapons on the walls);

Credits: MrDunlop4 – Nuketown 2025 Character; drdan1959 – Shunting diesel locomotive model; asus89 – p6_blk_fluorescent_light models; ugx-mods.com – ugx_weapon_box model; shippuden1592 – weapon models: Kendall&Hornet, X-Eon, G-Rail, Atlas, zm_mp5; Ricos – weapon model Dingo; Rorke – weapons m60; nukem – easy_teleporter scripts; Mrhankey91, Gogeta – SlideDoors script; Tom_Bmx – artillery script; SpyroScope – Text type Typewriter.

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Videos

Vertica

Vertica
By: JayJiveCertified

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

A new map by a member of callofdutyrepo discord server. 

DO NOT CLICK “RESTART LEVEL”

After a mysterious Nazi scientist’s house and laboratory are taken over by hordes of the undead, four time-travelling operatives from the year 2025 are sent to contain the outbreak.

You must now plays as these operatives to defeat the zombie horde and protect the future of Earth.

Welcome to Vertica.

Features:
• Full Auto Colt
• 13 Perk-a-Colas
o Jugger-Nog (WaW)
o Double Tap 2.0 (BO2)
o Speed Cola (WaW)
o Quick Revive [Solo / Co-op] (BO1)
o Mule Kick (BO1)
o Stamin-Up (BO1)
o PHD Flopper (BO1)
o Deadshot Daiquiri (BO1)
o Tombstone Soda (BO2)
o Who’s Who (BO2)
o Vulture Aid (BO2)
o Electric Cherry (BO2)
o Widow’s Wine (BO3)
• No Perk Limit
• Origins Pack-a-Punch
• Double Pack-a-Punch
• 14 Custom Guns
o XR2 (BO3)
o ICR-1 (BO3)
o KN-44 (BO3)
o Dingo (BO3)
o FFAR (BO3)
o Sheiva (BO3)
o VMP (BO3)
o Vesper (BO3)
o Bootlegger (BO3)
o Weevil (BO3)
o Pharo (BO3)
o MR6 (BO3)
o Apothican Servant (BO3)
o Ray Gun Mark 2 (BO2)
o Mustang and Sally (BO1)
• Hitmarkers
• “Five” Style Zombies
• Zombie Counter
• Buildable Mystery Box
• Buyable Endgame
• Nuketown 2025 Character Models
• Verruckt Sprinters
• No Dogs
• Custom Font
• Custom Powerups
o Unlimited Ammo
o God Mode
o SPEED

Credits:
HarryBo21 – Perks, Pack-a-Punch, Ray Gun Mark 2, Mustang and Sally
PROxFTW – Hitmarkers
Dust – Zombie Counter
alaurenc9 – Endgame Switch
DidUknowiPwn – Custom Font
shippuden1592 – “Five” Style Zombies, ICR-1, KN-44, Haymaker, XR2, Apothican Servant
KDXDARK – Custom Powerups
BYZMODZ – Buildable Mystery Box
KhelMho – Nuketown 2025 Character Models
UGX Rorke – MR6
Killer Potato – FFAR
the115 – Dingo

Weapon Credits:
Bootlegger, VMP, Vesper, Weevil:
– BaD BoY 17 Aka “Tim Smith” = Uv’ing, Converting the anims & Models “Original claimer”.
– DamianoTBM = Supplying me the weapon assests like sounds,models and anims.
– DTZxPorter = Wraith.
– dr.Squidbot = T7 – T5 Rig.
– Treyarch = Really Cool Anims & Models.
– Scobalula = Tut.
I feel i should give some credit to :
– Cod wiki + Marvel : For the weapon stats.

ICR-1, KN-44, Haymaker, XR2, Sheiva, Pharo:
DTZxPorter –> Wraith.
Dr.Squidbot –> T7 – T5 Rig.
Scobalula/Tito/Ricos/Jerri13/natesmithzombies –> Models & Help

Apothican Servant:
ProRevenge
Ricko0z

MR6:
DTZxPORTER

FFAR:
-DamianoTBM: Massive help with the port
-DTZxPorter: Wraith
-DrLilRobot: T7-T5 Convertion Rig
-Scobalula: Maya add-on for anims
-Call of Duty Wiki: Stats
-Treyarch: Models,anims,sounds

Dingo:
DTZxPorter | For Wraith
Dr. Lilrobot | for sas viewhands
Ricos | for making the port

Screenshots

Videos

Spongebob Battle for Bikini Bottom (Fixed)

Spongebob Battle for Bikini Bottom (Fixed)
Version: fixed By: vinnyz500 Fixed By: Jamalidal75

Fixed: What I did is suppressing falling damages so that the parkour falling doesn’t reset the game. 

Also, given that PHD might become less useful (unless for grenades protection), I have also added a double dew perk inside, which multiplies your killing score by 2.

Enjoy ! (Jamal558)

Features:
Bo2 Weapons
Teleporters to alternate areas
8 shootable song easter eggs *Possibly copyrighted, turn down music if recording a video*
Concert area with 3D sweet victory song
Zombie shield buildable
buildable power
buyable ending 
Some other stuff, cant remember

The map basically has playable spongebob character houses, 2 map exports from the game Spongebob: Battle for Bikini bottom, plus a concert area. Playable areas include:

Downtown Bikini Bottom
Jellyfish Fields
Concert Area
Goofy Goober’s
Krusty Krab
Spongebob’s House
Squidward’s House
Sandy’s Treedome

This map includes some intense parkour, but nothing is too difficult where you cant complete it. The best perks are behind a bit of parkour, i wont tell you which because you wouldnt like it. Falling into the pit makes you go down, so be super careful! Ill possibly be balancing this if it is too difficult for some, but its a nice challenge required to progress in the map. The 2 areas that are accessed through the toll booth in the goober basement are full map exports, clipped and slightly modified for playability from the game SB:BFBB. To use the Taxi stands, you must buy the 5,000 toll booth in the goober area then you may teleport with them. 

Credits:

Ok, so this is going to be extremely difficult as the map has been dead / in development for 2 or so years, so please please please tell me if you helped me in any way. Ill list everything i know, but i know for sure im going to miss a dozen of you

Radimax- Clippings Jellyfish fields
Harry- Perks, shield, tons of help
Tom- Tools
Natesmithzombie- Bo2 Weapons
Robert *forgets ZM name but knows skype name*  – Logo of loading screen
BWC – somthing he was pretty involved at some point
BluntStuffy – Zombie and player teleporters, made the whole alternate areas possible

Please i cant stress enough PM me if you helped me in any way so i can properly credit you

Thanks for taking a look, if you have any suggestions or find any bugs report them to me via PM, ill be doing a v1.1 overhaul in about 3 or 4 weeks fixing everything i can find and or whatever people report. Sorry for the long wait on the map and i hope it lives up to its name. 

Small side note, i love watching peoples videos so if you make a youtube video post it in the comments  ;D

Screenshots

Videos

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