Zombie Warfare Garage

Zombie Warfare Garage
Version 2.5 By: Rampage_619

Description

Garage is a *New* addition to the Zombie Warfare style maps. Biggest Thanks goes to ZCT-Wo0 (Wizzard of 0zz) and team who made the original ZCT mod. Thanks Guys

=Features=
– Flame and Shock Zombies – [HOG] Rampage
– Hell Hounds
– Timed gameplay ( adds difficulty to the game) – =|ZM|=Tom_bmx
– 4 new Ray Guns – |TLZ|Paragalor
– Pack-A-Punch
– New powerups
– New Shaders – X-President
– Co-Op Ranking System – [HOG]Rampage

ZCT Features includes
– Teleporters
– Perk Drops
– Auto Turrets and Force Field Drops
– Anti-Cheat Protection
– Difficulty Levels
– Ray guns Recharge stations
– Health and Armour BAr
– 10 Perks including the stock ones

=Fixes=
– Limited Ray guns, Wunder Waffe, MG42, and Browning 30-cal.
– Increased amount of Zombie in non-timed gameplay – =|ZM|=Holty
– Cheating will make the gameplay harder
– 4 Buyable weapons from the wall

Objective: There is no buyable ending in this map, because of the ranking system. so, level up, complete challenges and having fun is the main objective.

Goal: Try entering the garage while using Tom’s Timed Gameplay and Achieve all the ray guns before 15 mins, take a pic or video and post it here.
http://www.zombiemodding.com/index.php/topic,3087.0.html

Thanks to Somebody_else AKA The-Person for doing an excellent job in detailing my map to make it fit the theme.
Special Thanks to all the Zombie slayers who helped me to test and fix the issues in the map. Together we will become success.

Rate, Comment and post, what should be the next Zombie Warfare Style map?

Main Menu music by YUVAN.

version 2.5

This Patch includes the following
Fixes
– Spawn area triggers on the wall did not charge the player for buying the trigger.
– Fixed a bug, where they sky is visible under the black hole recharger.
– Fixed a bug, where Dog rounds stops after a while.
– Fixed a bug where the Chaulk signs on the wall for weapons didn’t appear
– Fixed a bug where when dog rounds are enabled the ” hell is released” text was on top of the difficulty shader.
– Fixed a glitch, clipping a crate in the power room
– Fixed the issue with zombies not spawning in the power room
– Fixed an issue, with the error G_spawn occurring after you Receive the new ray guns.

= ADDITIONS=
– Added 3 new platform to easily access the upper levels
– Added 1 more teleporter spot
– Added more traversals for zombie to come down from  the top floor to the bottom very fast.

Hope you guys love this mode, ill soon be posting a tutorial on how to make your own Zombie warfare Style maps with ZCT mod.

Screenshots

Videos

TLZ Deadlight

TLZ Deadlight
By: hihellobyeoh Version: 1.12

Description

TLZ_Deadlight v1.12
mapped by: Hihellobyeoh
Menu Screen modifications and re-texturing: Blake

To Play it Solo (not recremended)
type “map nazi_zombie_deadlight” into the console

Features:
-16 song Music Box
-3 floors
-multiple non-moving boxes
-HARD
-ZCT Mod 2 MW Features
-Buyable Perks
-JV’s Perk Machines
-Hydrogen Barriers
-Auto Turrets
-Disabled:
   -Perk Drops
   -Nuke
– and more features that i can’t remember right now


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/////////////////////Version 1.1 Changelog/////////////////////////////
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-ZM Perk Shaders added
-Buyable Perk Strings Fixed (prices added)
-*Fixed* the sliding door glitch
-More Skins added by Blake

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/////////////////////Version 1.12 Changelog/////////////////////////////
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-Modified some weapons to make it a little easier in the begining
-list of edited guns:
   – M16 (fully automatic now)
   – USP .45 (full auto, slower fire, bigger clip, more max ammo, same damage)
   – M14 (full auto, more max ammo, same clip, tried to make it fire slower, failed XD)
   – Deasert Eagle ( renamed to Death’s Hand, Full auto, CRAZY damage)
   – Maybe more i forgot about…………

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Credits
Xpresident- ZM Perk Shaders ( aquired from the TLZ mod currently in development)
Tom_BMX- Music Box original designer
[TLZ]Blake- Retexturing
JV- Perk Machines and custom song help
[TLZ]Paragalor- Modded Music Box
[TLZ]Towniy- The Naming
www.zombiemodding.com- tools and help
[ZCT]Wizzard~Of~Ozz- ZCT Mod 2 Modern Weapons

Screenshots

Videos

Nazi Zombie Manorhouse

Nazi Zombie Manorhouse
Version: 1.4 By: BlazinAmmo

Description

NOTE:  This is a re-upload of my very first map: Nazi Zombie Manorhouse.  There will be no more updates made to this map, as I have lost the source files.  

The war is almost over.  You and your friends have hidden yourselves deep in the forests of nazi-occupied France, and you have sought refuge in a large, abandoned Manor.  But after only having been hidden for 10 days, you find yourself faced with another problem.  The undead.  It seems as though experiments from crazed german scientists have caused an uprising; an uprising of Nazi Zombies.  

Fight off the hordes of the undead in both a Manor and a courtyard, in this challenging, action-packed map!

This map is a der-reise style map, but without teleporters, zappers (for an extra challenge!) or dog rounds.  Currently it contains:

– All 4 perk machines
– Pack a Punch (You have to unlock it though!)
– 2 secret areas:  The kitchen and the courtyard
– 3 last stand rooms and an open courtyard
– 2 mounted MG42
–  A buyable bowie knife
– A non-moving random box
– A buyable ppsh
– A buyable PTRS41
– Lots of decals

P.S. This is my first map so please let me know if it is any good!

Screenshots

Videos

Nazi Zombie Small

Nazi Zombie Small
By: Gunner352

Description

So this is my second map evermade well i made 2 maps in one day so u can say its my first. This map has lots of windows, Very small, Random box,Modern weapons, i think 5 buyable weapons off the wall and has blue lights. 1 Room. Also has a ai sniper in it to help you if u dont want him u can pick up the FREE RayGun and Shoot Him. Once again im only 14 and this is my first dont be soo mean. Im going to keep making more. this file has the .map on it for beginners and for people who want to add to it :)

Screenshots

Videos

Zombie Ottawa

Zombie Ottawa
By: DarkRapture

Storyline:
You’ve awoken to the sounds of loud screams and moans coming from the walls to find mysterious fire holes have appeared through out your home along with an army of undead creatures desperately trying to break through and tear the flesh from your bones!

This is not the big New Years Eve everyone had planned!

Fortunately for you there appears to be powers at here work other than the forces of evil and a glimmer of hope has emerged in the form of bright lights on the roof, eerie messages scribbled on walls and a mysterious wooden box has magically appeared in one of the upstairs bedrooms.

Your mission is clear; fight your way through the zombie hoards and make your way up to the roof and stop this hellish invasion before it’s too late!

In this map, salvation truly lies above.
 
[info]Minimum of 2 players recommended[/info]
Features:

*ZCT Mod (v1.0) – Different zombie types, increased/tiered difficultly, 7 perks, more power ups, share guns from the random box, etc…
*Unique zombie storyline arch set in today’s time frame, completely separate from Treyarch’s Nazi zombie storyline
*Lots and lots of custom edited ZCT Hell zombies (at least double the amount you find in normal stock maps)
*Fast moving game (no slow start – zombies come thick and fast from beginning to end)
*More special FX then your eyes can handle
*Both droppable and buyable perks
*Bigger and wider selection of weapons which include DP28, Type99 MG, STG-44 Scoped, Thompson Scoped, FG42 Scoped, PPSH Scoped, Pack a Punch guns, 4 new Ray Guns and a few Dark Guns will also make their appearance (making a total of 4 sets of guns to use through out the map instead of the usual one set)
*Pack a Punch Random Box
*Objective game play
*Easter eggs / secret area’s
*3 random weapon box locations
*Final boss battle accompanied with 4 new Dark Ray Guns
*Choice of going to the roof and ending the game (time trial mode) or ignore the roof completely and continue to fight endless waves.
*This allows for 2 types of competitive game play; who can best the map in the least amount of levels and who can survive the most waves before dying or a combination of the two; who can survive the most waves AND still defeat the boss?! (Remember the boss round gets harder / larger in number as the rounds progress, so if someone ever posts a victory screen shot at level 30, i’d be stunned!)
*+ A lot of small changes and adjustments that are too many in number to list here but you will certainly notice during game play such as custom weapon place holders (a lot better than weapon chalk outlines) ;) 

Mapping by: Darkrapture
Scripting by: Tom_bmx
Map idea’s by: Darkflame

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Videos

UGX Cabin

UGX Cabin
Version: 1.1 By: W1NG3D

Jam-packed with all the good stuff from version 1.0, but with additional bug fixes and brand new features, you’d be unwise to miss out on downloading 1.1!

Changelog:
Due to popular demand, a new ‘Difficulty’ option has been added for SP and Co-Op modes. This mode can be set on the main menu for SP, and in the Server Config screen for Co-Op lobbies. The difficulty is now displayed on the GAME OVER screen. Difficulties added are ‘Easy’, ‘Original’, and ‘INSANE’.

Easy: Majority of zombies run at Der Riese speed (roughly half the speed of normal Cabin runners), weapons are swapped instead of lost in SP.

Original: Zombies run at full speed, weapons are lost when swapped in SP, less time given after 1st cutscene before zombies spawn.

INSANE: Same as original, but with a few additions: Weapons are not swappable in any mode, even less time is given after first cutscene, barriers are more expensive, less health in all modes, no points for hitmarkers, only kills.

Respawn bug with ranked players has been fixed. No longer will ranked players spawn with no weapon.
Respawn bug with spawning at level start instead of with alive players has been fixed.
Fixed a zone bug that caused wave skipping.
Fixed a bug where if not all players were present to start the Trader cutscene, vox would loop and the game would not progress.
Intermission has been added to the first cutscene to prevent being overwhelmed by zombies before you are able to leave the room.
“G_FindConfigstringIndex: overflow (381): ‘17493’” error has been resolved.

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