Nazi Zombie Killzone Revisited

Nazi Zombie Killzone Revisited
By: Mr Hankey & Tom_bmx Version: 1.1

You and your fellow illegal immigrant buddies have broken into a train yard and find yourself overwhelmed by undead German boarder patrol officers.

Can you survive long enough to make it out of the country?

Map unique features:

* Lots of Der Riese style risers!
* Power lights
* Edited zone spawning with risers.
* Realistic artillery
* Hidden power-room of death
* Realistic electric trap
* Kick a*s Hell Hound round(s) (double the hounds, shorter spawn time)
* Players can share guns from the random box (after 6 seconds wait time)
* Tom_Bmx In game music player
* New Zombie / Hell hound transverses
* Win Water Wheel with zombie spawn
* Win Pack-a-Punch
* Tom_bmx menu

Fixed/added in v1.1

* Fixed dog round never ending bug
* You now need to find a fuse before the can open the room that leads to power
* Ladder disabled during Hell Hound round (players also get removed from ladder)
* Added more hints to map
* Additional song added

Special Notes:

* Monky made less annoying (no sayings)
* No light on random box (to make the map more challenging)
* This map is very very difficult!

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Nazi Zombie Station

Nazi Zombie Station
By: [ZCT]CoDMapper

Version: Beta

Author: [ZCT]CoDMapper

Map Size: Small-Medium
Gametype Support: Zombie Mode (Co-op/Single-Player)

Descripton:
Alright, here is Nazi Zombie Station, this started out as a MP map for The Rising, then converted to regular MP, and now it’s Nazi Zombies. You are in a dark subway system, you start out in a tunnel with little rooms off to the side where zombies come from, some accessible to players. Then, after unlocked a couple blockers you reach a big station, go explore the rest

Notes:

ZCT Mod 2 is included already with this map.

Mission Screen doesn’t work because of mod.

Description: This is the first beta release of this map, so please report bugs to me on xfire hokiesfan4 or PM me.

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Nazi Zombie Core

Nazi Zombie Core
By: deleon78

This is my 1st map.
Been playing zombie mods since the start so thought it’s about time I created one of my own.

This map will be a very different visually with many unique visual elements.

Inspired by zct basement.. and influences from science fiction and horror films; and a pretty creative imagination.

It will be in the original Nacht Der Untoten. So It can be used with the tower defence and modern weapons and zct mods… The map also has custom music triggered by player in game, so you can choose to use it or not. Also custom blocker/doors & custom breakable blockers. All zombies are currently sprinters.

Also you’ll have to to hunt for many entries into new areas as I’ve blended buyable blockers into the walls etc.

Brief description of map style:
I’m trying to give off a sci fi/horror/claustrophobic edge.
A lot to explore.
On multi-levels.
One of the largest maps I’ve seen in Nazi Zombies.

It’s likely to be one of a kind.

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Nazi Zombie Swamps

Nazi Zombie Swamps
By: Gbomb

This map is shi no numa based map, which starts in sewer pipes with Arisaka, followed by
numerous swamp areas and finally multiple roomed house with basement,middle level and top
level. There is also shack house outside the house within forest. Map features Hellhounds
& Zombies with All four WAW perks,wall weapons and mystery box. Overall great map!

Thanks to Wakizashi for providing the map file, description and screenshots.

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Nazi Zombie Gebaude

Nazi Zombie Gebaude
Version: 2 By: Sno-Dog

The 2nd version of the map which lasted 6 months! In addition, there are slots for weapons with bipods … Ah that’s stupid, we don’t have any, well too bad: D! And without forgetting the underground with a small hideout with a narrow passage to block the zombies – or you niark niark. But the greatest originality is undoubtedly the automatic turrets added to 2 corners on each floor of this building of approximately 6 floors. It’s the foot … In the face yes, because a kill does not earn you € 1! … not bad

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High

High
By: [ZCT]xCHAOSx

Large City, USA

A large explosion was heard a mere blocks away. Scrambling to your feet, head still ringing from the blast you notice a strange mist slowly filling the air. Like some sort of domino effect the mist has taken down anyone it passes by one after another. Your only hope is to get to higher ground and hope a transport vehicle will not be far behind.

HIGH is a small/medium sized map designed around the ZCT MOD2 for high difficulty and no zombie slow times. They come fast and frequent.

There are many blocker doors, 4 random weapon boxes (which will be your savior thanks to the Modern Weapons and other ZCT firepower). The boxes are static and all usable at any time as they do not move.

Also included are ZCT Auto Turrets, Risers, Artillery Strike, Easter Eggs and Lots of Zombie killing good times.

This map although not part of a ZCT Mappack was designed to play with the ZCT mod which I included in the map folder to avoid confusion. All you have to do is leave everything in there and install it like a regular map folder.

This is the first map I have released for Nazi Zombie Mode. I hope you enjoy it and please report all bugs. Also lets hear some of your high round records. So far the best I have done is 16 with a m1014 and ammo regen.

::SINGLE PLAYER::

Once in the main menu, select “mods”> “nazi_zombie_hi” > “Launch”.

Once the game loads again in mods, you can select the level from the Co-op menu or play singleplayer by typing:

/map nazi_zombie_hi

In the console.

Special Thanks

Wizard Of Ozz
Dio
CoDMapper
Sniperbolt
Holy

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