Salaj Dust2

Salaj Dust2
By: gustoman

SALAJ_DUST2
What really say about this map? I think everyone know this map from game Counter-Strike. I created new Dust2 and I tried my best to give you best feeling of Counter-Strike and new experience of Call of Duty Zombies. My question is are you ready visit zombies in Dust2 or zombies are ready for you? 

HOW TO INSTALL
When you download the map it may happen that windows defender will block this application. Just ignore that or if it says something like this “click here for more options” just click on that and there will be more options for allow installation, so you can pass it and install it without any problem.

BEFORE YOU START PLAYING
Before you start play game you have to go to the settings/UGX options/weapon bob turn it “ON” save and close. You have to do this every time when you will play this map. If you will not do it then you will get stuck on screen because there will be not “start button”. 

COOP / Multiplayer
If you want to play COOP with 3 or 4 friends it may happen that one of you got stuck on screen. If you are stuck just type to console “pause” and it should works.

INFORMATION ABOUT MAP
UGX v1.1 ( game modes: calssic, gungame, arcademod, king of the hill, sharpshooter, bounty hunter, chaos mode )
11 Perks
Pack a Punch
Elemental Machine
Traps Machine
Weapons ( MW, BO1, BO2, BO3 )
CS:GO Ranking System
Plant the C4 Bomb
Some Custom Textures
Xbox 360 Controller Support

CREDITS
Creator: GU$TOMAN
Bomb Scripting: fanmagic
Map Testers: Eeyoreboy and Patcher

THANKS TO
BluntStuffy – Always tried help me fix errors. 
lolelel12334 – I had UGX v1.0 and I didn’t know about newest version, so he told me about UGX v1.1.
UGX Team – Thank you for UGX mod.

UPDATES
It may happen that I will make update in the future. If I will make new update you will see information in this section.

HUGE UPDATE IS COMING SOON 55% DONE

MY MAPS
THE FIGHT
SALAJ_DUST2
SALAJ_MALEFIC’S_SPAWN

Screenshots

Videos

Alcatraz

Alcatraz
By: whippytrout

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Story:
March 21, 1963 The year Alcatraz Federal Penitentiary closed. President John F. Kennedy had scheduled a political trip to Dallas, Texas in order to smooth over frictions in the [/img]Democratic Party. He decided beforehand he would attend the shutting down of Alcatraz and visit the prison one last time while it was still operational. As JFK docked at Alcatraz Prison he was greeted by three strange men. One was wearing prisoners clothing (Sal) and was covered in blood. The second was a short Mexican with a mustache and red bandanna. He claimed to be an top notch mercenary and expert with a machete. (Danny Trejo AKA Machete) The last man was a tall well groomed man with slicked back hair and a black leather jacket. (David Hasselhoff) He referred to himself in the third person a lot and seemed to think he had been kidnapped and was the center of a twisted experiment deep within the depths of Alcatraz. 

As the unlikely group of men began investigating Alcatraz it became pretty clear that something evil had taken over the prison. A zombie outbreak of some kind had spread throughout the prison infecting prisoners and guards alike. No sign of the warden could be found but Sal spoke of a beast of a man named Brutus who was the head guard of Alcatraz. Sal said Brutus was pure evil and had  sacrificed the warden in some sort of ritual deep beneath Alcatraz. Brutus was obsessed with the pursuit of mystical items. He believed they contained powers, powers that could manipulate the very fabric of existence and even bestow upon him unworldly powers. 

The four men didn’t know what exactly was going on on the island but they knew it was bad when the hordes of the undead began descending upon them. As they went to get back onto the boat in order to leave the island a loud voice rang out, shaking the island itself. It was the voice of Brutus, “No one gets off this rock! This is your prison!” he roared. The boat was then swallowed up by the ocean and the men braced for an epic showdown against the undead zombies on Alcatraz. 

Features: 

  • Custom weapons from various Call of Duty games
  • Massive Easter Egg
  • Insane stuff never seen in zombies before
  • Tons of secrets that I won’t list.  ;)
  • You’ll have to figure it out yourself.

Most Helpful and Influential:

  • codmoddd1234
  • BluntStuffy
  • natesmithzombies

Credits:

  • tomikaze: For urging me to finish the map
  • Zombeast250
  • Scobalula
  • Tom BMX
  • xSanchez78
  • ville88
  • Utamia
  • DTZxPorter
  • HitmanVere
  • YaPh1l
  • DamianoTBM
  • ElTitoPricus
  • FUSORF v2
  • DualVII
  • Gogeta
  • shippuden1592
  • HarryBO21

Beta Testers:

  • Midget Blaster
  • Watch Me Lag
  • Cblankin57
  • Urban Spiral
  • Oshawat750
  • Jerri13

Screenshots

Easter Egg

Swamp of the Dead – Shi No Numa

Swamp of the Dead - Shi No Numa
By: Sidzzz

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

It is with great anticipation that I present to you my mod for the Call of Duty: World at War zombies map Shi No Numa, which is called Swamp of the Dead, a direct translation of the original name into English.

The idea behind this mod is to thoroughly revamp and renew this classic zombies with modern and enticing features, to add an entirely new perspective towards the map itself. To enhance the experience the original map provided you and create a way to enjoy this map in a different and endearing way.

FEATURES

 

  • Black Ops Character Viewhands
  • Black Ops Knifing
  • Black Ops style Pause Menu
  • Black Ops 2 Frag Grenades
  • Black Ops 2 Knife Model
  • Black Ops 2 Perk Bottle Models
  • Black Ops 2 Ray Gun Mark II Wonder Weapon
  • Black Ops 2 style Powerup Shader Fading Effect
  • Black Ops 2 style Weapon Bobbing
  • Black Ops 3 Der Eisendrache Mystery Box Models
  • Black Ops 3 Dr Monty Announcer Quotes
  • Black Ops 3 Revelations Round Music
  • Black Ops 3 Round Tally system
  • Black Ops 3 Shaders
  • Black Ops 3 Wallbuy Chalks
  • Black Ops 3 Weapons
  • Character Specific Viewhands
  • Custom Game Over song
  • Custom Easter Egg Song
  • Custom Powerups
  • Custom Powerup FX
  • Custom Main Menu Song
  • Clip Filling Max Ammo
  • Dolphin Diving
  • Double Tap 2.0
  • Enhanced Muzzleflashes
  • Fixed Juggernog and Wunderwaffe DG-2
  • Friendly Fire Enabled
  • Graphical Overhaul
  • Hitmarkers
  • Invulnerability during Nuke
  • Melee Grunt Player Sounds
  • Modern Warfare Font
  • Modified HUD
  • Modified UI
  • Proper Perk Hintstrings
  • Randomized Characters
  • Reload Player Yell Sounds
  • Shangri-La Zombie Models
  • Trade Weapons in Co-op
  • Zombie Blood Powerup
  • Zombie Damage Pain Player Cries



CREDITS

 


Arceus
DamianoTBM
DidUKnowIPwn
DTZxPorter
Ege115
HarryBo21
HitmanVere
jei9363
Killer Potato
MakeCents
MZSlayer11
RadimaX
ricko0z
Scobalula
shippuden1592
steviewonder87
SupremeRathalos
Tim Smith
YaPh1l
xSanchez78
xXxCowmanxXx
 
Testers
KoganeiGrey
JiffyNoodles
OxyGems

 

Screenshots

Videos

Parkplatz (Parking Spot)

Parkplatz (Parking Spot)
By: LuigiTheSayjin

That`s my 1st map that I decided to upload. I think the map is not that shitty.  (I made 3 maps but they are all bullshit ,i think) :)

The map is based of a Parking Spot in my Hometown and i think for my first try of “bigger” mapping it`s ok.  :)

Features:
UGX Standalone v1.1 (Thx to the UGX Team for the Awesome Mod  :D)
Kino Style Teleporter (Thx to marsvinking for the teleporter prefab and teleporter script  :D)
Buildable Door Switch (Thx to ByzModz for the prefabs and the scripts for the buildable  :D)
A shootable Teddybear EE to unlock a room with the buyable ending (75000 points)

 

Known Bugs:
The kino teleporter doesn`t have the teleporting sound
If you build sth. at the workbench, the ammo of your current gun is refilled (idk why  :'()


Have fun with my 1st map :) (i have not the best english, because i`m german. sry)

 

Screenshots

Videos

The Alamo

The Alamo
By: patar7 Version: 2.1

Features:
6 box locations
All four perks
Custom textures
Custom sounds
(somewhat) authentic replication of what the Alamo was thought to have looked like at the time of the battle(1836)
Hidden areas
And much more…

Story:
Upon finding the world plunged into dark times, four survivors must find a way to defend themselves in a changed world; a world in which the zombie apocalypse has begun. After being chased by endless hoards of the undead they find themselves at the gates of the Alamo. It could be the perfect defending point, or it could ensure certain death. Once deciding to defend the Alamo, the survivors are startled to see the undead Mexican army, which has risen to wage war against the Alamo one final time. Will you be able to unearth the alien technology that was hidden centuries ago, deep within the heart of the Alamo? And will it be enough to save you? Be prepared to fight for your life in the second battle of the Alamo!

Credit:
Zombiemodding community for helping me with all of my many mapping problems.
I would like to thank the following members for their time and help with my problems and for tutorials.
Paragalor
Tom_Bmx
Cinnober
Rampage_619
ADDICTED
Npissoawsome
Mrhankey91
sangwe11
x-president
holty007
and several others
I would like to give a special thanks to Paragalor for helping me with many issues I had during the making of my map. Also, he made a custom teleport script for me. I don’t think I can thank Paragalor enough because without him, the awesomeness contained in this map would have not been possible.
Testers:
Old_NastyMan (grandpa)
Oxymoron1 (zombie bait-he is really good at this job)
Pig33 (This is my expert glitch finder)
I would also like to give a special thanks to my grandpa for inspiring me to create this map and for playing it with me. I hope you kill zombies with me for years to come!

Screenshots

Videos

Bear Town

Bear Town
By: efzoz

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
I had this in my computer for a while, made it just for fun, I would like to keep playing with it like adding stuff, but it started to give me the “MAX PRECACHE” error (Probably because I messed up), plus bo3 mod launch made me loose interest, it is not polished so you may experience some bugs, never found any game breaking one so far.

NAZI ZOMBIE BEAR TOWN

One big room map (Kind of a box map)
Has to be played in Timed Gameplay
Uses the old UGX mode with default bo1 weapons
Beating 4 bosses and opting to ride the train leads to the last boss and after that endgame will occur automatically
This map requires t4m

Map updated due to a game crashing bug that could happen after beating the first boss.
thanks to MrWisbey for pointing it out
Map stuffs:

  – 1 ugx jukebox
  – 1 side quest
  – 1 plane that drops stuffs
  – 1 train that brings stuffs
  – 2 easter eggs
  – 2 Bear knife habilities
  – 4 places to sacrifice teddy bears
  – 5 bosses
  – 5 stores to assign teddy bears
  – 6 weapon’s blessings
  – 23 bosses’ habilities

Thanks and Credits:

BlackJackJonnyy –> YT Tutorial
ZOMB1E-KLLR –> YT Tutorial
Aidan –> Kino-Style Teleporter v2 (copied 6 script lines from there)
scriptz –> used his scripts as reference for the progress bar, using his satchel charge script fxs
BluntStuffy  –> using his soul box fx
jei9363 –> simple zipline
Eternal_Fire –> New Powerup FX
WhiteDevil –> Easy animation script
[UGX] treminaor –> easy_fx
UGX TEAM –> UGX Jukebox and FX’s
deper(by models) / shippuden1592 / jei9363 / ConvictioNDR –> buried zombies
HUGE THANKS to UGX TEAM for their amazing stuffs

Screenshots

Industrial Estate (New Realism 3.0 Version)

Industrial Estate (New Realism 3.0 Version)
By: StevieWonder87 & BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Presenting the 2nd map to have the new Realism Mod 3.0 on it. StevieWonder87 provided the map & BluntStuffy supplied the Mod and the objectives.

Come enjoy Industrial Estate like never before with all of the benefits of the Realism Mod 3.0 including a new enemy boss, but be warned before taking him on you better be ready with your best guns, perks, attachments and a turret and Nano Shield couldn’t hurt either…also might be a good idea to update your last will and testament because you just might die a horrible death : )

Features:

-The Realism Mod 3.0 and all of its amazing features like character classes, leveling up, a prestige system, gun attachments, supply drops, zombie types, Juggernauts and the Panzer Soldat from BO3.

-ED209, a brand new totally awesome, totally brutal custom boss.

-A fun objective that unlocks a brand new weapon.

 

~Tomikaze

Screenshots

Videos

Nuk37own (New Realism 3.0 Version)

Nuk37own (New Realism 3.0 Version)
By: BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

T4M is required to play this mod and any map with this mod on it!

Realism Mod 3.0 On NUK370WN by MikeVLC!  -V1.2-


The Realism Mod allows you to level up your character and unlock new perks and weapons/attachments while you do so! Right now this is the only map featuring this mod, but there will be more maps in the future and your character progress will transfer between maps making this the ultimate zombie-slaying experience!

You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!

he mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:
-BO3 panzer soldat
-Juggernauts ( melee and minigun )
-Nova Crawlers
-Special zombies ( Kamikaze and Acid )
-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )
-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.
-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you’ve hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more…we keep track of all of it for you.
-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!


For more information and details i suggest looking at Tomikaze’s or my youtube channel, or just get playing and find out for yourself!


CREDITS:
Tomikaze – Had the idea for seeing an updated version of the Realism mod get made as well as many of the features that went into it. He also tested the mod once or twice ; )
This whole project would not have been completed without the input and enthousiasm of you! Thanks man!

Mod contributors:

MikeVLC – letting us use NUK37OWN to introduce the mod to the community, being the first one and getting everything working with my horrible instructions! Big thanks!

Treminaor – Huge thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.

UGX in general

ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!

MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!

Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.

Whippytrout
– superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!

StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!

RadimaX – made the custom menu backgrounds.

CHN – made the walking animation script, and again always being willing to help out.

XJimmy33 – testing, ideas and feedback.

DUKIP – Helped with menu scripting.

DTZxPorter and Modme

Aiden, Ray1235 and Scobalula for the Maya 2012 tools.

Zeroy – for the good old scripting reference.

Huruman – worldspawn and vision for NUK370WN.

Tudark – acid-zombie model

Mod testers:

JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.

Rutenguten – mod testing

PSNtoonjuice – mod testing

ZE~Skullcrusher – mod testing

Match-Maker – mod testing

Mann – mod testing

MajorPwnege01 – mod testing

NateTheGreat987 – mod testing

MZslayer11 – mod testing

Conn6orsuper117 – mod testing

Hensot – Mod testing

Mxtxm – mod testing

There are also countless people who have contacted me personally view email and I can’t name them all but they know that they are loved 

Screenshots

Videos

Inferno

Inferno
Version: 1 By: Trooper94

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

This is a map I started a long time ago and I have decided to finish and release it, as it took me a lot of work. 

Scenario and Story

The map is placed on an abandoned and partally flooded town where the war ended long ago, and now only the remains of the trenches and the destroyed buidings last. Vegetation has grown all around and swamps, burned terrain and the dead challenge anybody who dares to explore its secrets. 
A gate to another reality was opened there, and it grew up during the war, when the battle fed it. 

Find the way to save the world as we know it, in a place where past, present and future merge.

Features
-Main Easter Egg with two endings.
-Musical Easter Egg.
-Two weapon Easter Eggs.
-Power activation divided in 6 zones that have to be captured and are attacked randomly by the enemy.
-Elemental orb system (Fire, Water, Wind and Lightning orbs) that can be created from raw orbs in the four elemental stone circles in the map.
-Elevators 
-Custom models
-Custom textures
-Custom sounds
-6 Perks (Juggernog, Sleight, BO Quick Revive, Double Tap, Mule kick and Stamin-Up) 
-The four original perks are elementally upgradeable with puzzles: 
   +Juggernog -> health incremented 50% when upgraded (Wind)
   +Sleight of Hand -> Electric cherry effect when upgraded (Lightning)
   +Double Tap -> Damage increased 100% when upgraded (Water)
   +Quick Revive -> An explosion kills all the zombies surrounding the player when downed (Fire)

Weapons

-All COD WAW Weapons except Type 100, double barreled shotgun, STG-44, molotov and flamethrower
-AK-47
-Hidden blade
-Nock Gun (Seven-barreled shotgun)
-Bow, that can be upgraded with the elemental orbs into four different bows with different powers.
-Spear, that can be simple thrown killing one zombie, or charged, killing all the zombies that enter in its effect area during a certain time. The spear can be taken back from the ground but if it’s charged, it has to be regenerated killing zombies.
-The Spear can be upgraded following the main Easter Egg.

-Difficulty added by zones that can only be accessed by climbing.
-Allied soldier recruitment  with HUD.
   +Rifleman – allied Japanese soldier with Kar98k (PTRS41 When upgraded).
   +Shotgunner – allied Marine with a Shotgun (Nock gun when upgraded).
   +Assault – Russian soldier with a PPsH-41 (AK-47 When upgraded).
   +Machine gunner – German soldier with FG-42 (MG-42 when upgraded).
All four soldier types can be upgraded two levels, increasing health, weapons and the option of special attack (an upgraded Nock gun during 20 seconds at level 2 and an upgraded Ray gun at level 3).
The player can command the soldiers with commands like stop fire, hold position, follow and the activation of the special hability.

Credits

Don goony – Nuckle crack script
YaPh1l – Fix for ally AI idle animations 
Aidan – Teleport script
ZCT Mod’s / YaPh1l – double tap  2.0 script
bo perks – bamskater33
ZOMB1E-KLLR – Youtube Mapping tutorials
Tom BMX – Youtube Maya tutorials
Aidan – COD Plugin for Maya 2012-2014
MakeCents – Main menu modding tutorial

Music by Adrian von Ziegler

Screenshots

Videos

Dark mode powered by Night Eye