BO2 Hijacked Zombies

BO2 Hijacked Zombies
Version: 1.1 By: FinalKill9175

Hello UGX, this is FinalKill and I am uploading my third map to this site. This map is a zombies remake of the well known black ops 2 multiplayer map, Hijacked. It took about a month to develop, and it has turned out well.

Survivng Hijacked
1. Hijacked Rounds
As a replacement for dog rounds, every five rounds a ‘Hijacked Round’ will occur. Essentially, on Hijacked Rounds, each player is forced to use a random wall weapon for the round. You cannot hit the box, buy another wall weapon, or purchase perks during the round. If you get down, there is a chance that you may lose a random weapon that you had before the hijacked round. At the end of the round, the perks will fly back down onto the boat and you will get your weapons back. A perk called ‘Hijacked Aid’ will help you with Hijacked Rounds. Hijacked Aid is discussed below.

2. Hijacked Aid
To help you with Hijacked Rounds, a perk called Hijacked Aid (Cost: 2500) will carry you through the round. Every 20 seconds, during Hijacked Rounds, the ammo in your weapon will be replenished, and you can pack-a-punch for 2500 points (But remember, you lose that weapon at the end of the round!).

3. Building the Power
In order to get the power turned on in this map, you must build it. Parts and where to build it is shown below:


4. Perk Limit
After buying four perks, you will have to buy another perk slot. You can buy a perk slot at anytime at the table near electric cherry on the upper floor for the second cabin. Each perk slot costs 1,250 points and you will not lose them if you die or go down. 

5. Pack-a-punch & beating the map
The pack-a-punch and the buyable ending are both located near the panel part at the front of the boat. The buyable ending is the helicopter, and the pack a punch is the three crates with a teddy bear on it. To get the pack-a-punch, the power must be turned on and someone has to summon it for 5,000 points.

List of Features:
-BO1 & BO2 Perks
-BO1 & BO2 Ported Weapons
-Buildable Power
-Random Starting Weapon
-Double Pack-a-punch
-Custom Powerups + FX by me
-Weather (Rain)
-A new system of rounds (Hijacked Rounds)
-100,000 Point Ending
-Double Tap 2.0 (And correct model+shaders)
-A custom perk

Credits:
-All my friends who helped beta test the map and give me ideas.
-Zombie Madess aka Rorke for a few BO1 Weapons
-[F3AR]xReaper666 for custom powerup scripts.
-Cinnober for the rain tutorial
-Bamskatter ( Jei )

 

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Skyscraper Helipad

Skyscraper Helipad
By: JaCGamingGuy

A small open box map that takes place at the top of a skyscraper. Currently in early beta, and further updates will be applied. The map was only made in 30 minutes so don’t expect much to be implemented in the current build.
Have fun, and I love your faces! ;)

Current Build
-Original Perk Machines + Mule-Kick
-Currently no Pack-a-Punch Machine
-Currently no buy-able ending
-Only 1 box location
——————————————————–
Future Updates Will Include
-Multiple Buildings for further map expansion
-Teleporter leading to Pack-a-Punch
-Ground Level of Buildings will be put in place

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The Abandoned Mine

The Abandoned Mine
By: gamer9294

The Abandoned Mine


Information:

This is a contest map [W.I.P.]

the map will be playable in a mine tunnel, with few rooms, mine carts,  and off course tunnels :D


Storyline:
There is a very large mineshaft, where the last few people were searching for something hidden deep down it. But on a particular moment, a part of the mineshaft collapsed, forcing them way deeper down the tunnel. After that, the survivors were stuck in the deepest mineshaft of them all. Now they have to find a way out to survive, but they figured out they weren’t the only ones down there.

Features:
   – Weapons:
   Will origin from many COD games, which ones are undecided
   – No dogs/hell hounds
   – New intro(with the elevator)
   – new endgame + extra
   – different easter eggs (some are easy to find, some a little bit harder)
   – buildable
   – Riding minecart with perks
   – fx’s (some fx’s with sounds)
   – custom sounds (example: when the round start, custom sounds on guns, etc. )
   – Oxygen masks
   – objectives
   – mission (escaping from the mine tunnel off course :D )
   – and more…   
   
   map size    : small/medium
   
   

Notes:
   – When you play The Abandoned Mine and you have seen the Intro about the elevator then when the rounds begins,
     then go to the room where Quick Revive perk machine are, there is a Oxygen Mask that you can pickup and use it to stay alive :D
   
   – There are different Easter eggs (how they need to be used) some triggers has only handicon or some triggers has only information etc.
     example: you can pickup a key in a keybox, you will see a handicon on it and then you can take it.

   – There are some secret things in the map that you can find out :)
   
   
   
Known Issues:
   I have not had enough time to solve problems and some problems were difficult or impossible to solve.
   
   – if you throw a Monkeybomb into the water (most time in deep water) then the monkeybombs doesn’t anymore… (if you get the molotov and then Monkeybombs again 50% it should working again. )
   
        – Quick Revive already on by co-op
        – sometimes are hintstrings flashing

   
   
Credits:


* Bluntstuffy
* Marsvinking
* WhiteDevilHD
* Weezy428
* Mr. HankeY
* Sanya
* Tito
* HitmanVere
* DualVII
* YaPhil
* Bamskater33
* xSanchez78
* quizz
* ASTR0
   
if I forget someone then send me a PM.

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Shinda Numachi Beta

Shinda Numachi Beta
By: long cut loser

Hey guys. After working on this map for a long time, I feel like I should release a beta version. The map is called Shinda Numachi. I would just release the full version but my hdd crashed and I wasn’t able to get certain rooms recovered so I have some temporary fixes in place. This should give me more time to finish the map. The map layout overall is from Standoff on Black Ops 2 MP. This is my first map that I’m releasing to the community and I am very proud of it. I hope you all like it too!! :)

Features:
Campaign Japanese Soldier Zombies!!
No dogs
Custom Pap Camo
Black Ops guns
Zappers
Black Ops Perks
Electric Cherry
Glowing Zombie eyes
Wind
Lightning & Thunder
Risers
Awesome Gameplay!!

Features to possibly add:
Easter Egg(s)

I will add to the features list as I add more to the map or if I forgot anything. :P

Credits:
Elfenlied – Weapon help. Helping me make first camo and for testing.
Buttkicker845 – Script help, map help, testing.
BWC66930 – Testing.
Tom_BMX – For his sexy tools.
MakeCents – Testing.


(If I forget to add you to the crediting, which lets be honest happens, just send me a message of what it was and I’ll add you to the list)

Please let me know what you guys think! If you find any glitches please report them and describe them and the location as best as you can. Also if you have any suggestions let me know.

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Nazi Zombie F.C.2

Nazi Zombie F.C.2
By: Coochy

Welcome to Zombies F.C.2 take on a hord of zombies at a football match 8 rooms to explore and main pitch with buyable ending 20000. Tight map so get outside quick the drops ouside wil spawn in and near the goal posts their side of the pitch so get ammo will b hard unless your near the goal posts
In game

juggernog
quick revive
speed cold
double tap
packa punch

Guns on Wall

m1garand
mp40
m1carbine
stg44
bettys
thompson
Random Box

Credits
Sniperbolt’s Tutorial Prefabs

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Nacht Der Untoten Reimagined

Nacht Der Untoten Reimagined
Version 2.1 By: ProRevenge

This is the second map I have made, and have spent lots of time on it creating it and fixing bugs. I expanded around the base NDU, adding my own areas, whilst maintaining the original layout and feel of NDU.

VERSION 2 CHANGES:

Removed Dogs due to an issue with animations only showing for the host (Tried for ages to fix this)
Added 2 new weapons
Improved detailing of the whole map (Thanks to help from RadimaX)
V2.0.4 of Harry’s Perks, overall improved
Very minor map layout changes (Moved one Mystery Box spawn)
Added automatic turret buyables
Added Claymores
Massively improved Thundergun:
Official light fx added
4th light added
knockdown anims added (Thanks to Sethnorris)
better flinging
Added a new drop, that randomly cycles through powerups
Enforced a 4 perk limit
Added a Random Perk bottle drop
Added an improved Ray Gun Mark 2 Muzzleflash FX
Added an improved Mauser model, with better scope and no hole in the clip (Thanks to Stevie)


BUG FIXES FOR V2:
Fixed a crash resulting from using the Thundergun
Fixed a G-Spawn error from Vulture Aid
Fixed an issue with Vulture Aid causing lag spikes and freezing in Co-op
Fixed an issue where zombies were attracted to Der Wunderfizz after touching the model
Fixed an issue where players respawned after bleeding out with no weapon, and only 1 gun slot
Fixed pathing issues around some perk machines
Fixed an issue where zombies did not go to one of the upstairs windows
Fixed any infinite weapon bugs stemming from Mule Kick
Tuned up weaponfiles, corrected some reload add times
Fixed an issue where box weapons occasionally did not go down until taken
Many other minor bug fixes I forgot :lol:

 

Special Thanks go to HarryBo21, who has been infinitely helpful script-side with this update, and RadimaX who has been very helpful with mapping and testing

 

FEATURES
Variety of weapons from BO1, BO2, MW2 and MW3
HarryBo21’s Perks V2:
Juggernog
Speed Cola
Double Tap
Quick Revive (solo)
PHD Flopper
Mule Kick
Deadshot Daiquiri
Stamin-up
Electric Cherry
Vulture Aid
Der Wunderfizz
A timed bottle shooting mini game to unlock PAP and the Ending
BO2 style high round walkers
Richtofen is the Demonic Announcer
Blue zombie eyes
TranZit zombie models
Custom HUD and Font
Many small adjustments for you to discover

 

If people are struggling to find the bottles, feel free to post pictures and help each other out!

 

For the lazy, All locations of bottles:
https://www.youtube.com/watch?v=Ro10T3NbbzY
Video Credit: TheRelaxingEnd

 

Special Credits:
HarryBo21 – Help with everything from perk system to sounds and weapons
RamboBadass/Gbomb – The original NDU prefab I built on for the map

 

Credits:
BluntStuffy
Steviewonder87
MakeCents
HitmanVere
DidUknowiPwn
Andy Whelan
bhmbob
Scobalula
JiffyNoodles
Ninjaman829
Alaurenc9
mxtxm
Tom-Bmx
KyotaCrafter
DualVII
Rollonmath42
Rorke
Koene/tito (CFG)
MrDunlop4
BioAftermath
RadimaX
icastacod2
CrazyRandomZ
sethnorris
ShinyPorygon

If you think you are missing from this list and have done something in my map, however small, PM me and I will add you!

 

If you have any questions about any features or the map in general, PM me :)

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Lucid Dream

Lucid Dream
By: Atomic_Tank

This map is extremely small, and if you can beat it in solo, you are an amazing player!

Features:
-Double Tap 2.0
-Solo Quick Revive
-Fully Functional Custom Jukebox with Random Songs (Youtube Safe)
-Buyable Ending
-Zombie Counter
-BO2 Perk Shaders and Chalk
-Special Explosive Downs to Make Things Easier
-Multiplayer Player Models
-And a Fun Challenge for Everyone!


Credits:
-FinalKillGaming for answering all my questions and scripting Double Tap 2.0, the Jukebox and Explosive Downs.
-Tom BMX for the buyable ending.
-ZK for his tutorials.
-Also thanks to everyone who helped beta test my map!


Links to music:
-Cosmic Dreamer: http://www.newgrounds.com/audio/listen/591740
-At the Speed of Light: http://www.newgrounds.com/audio/listen/467339
-Dark Angel: http://www.newgrounds.com/audio/listen/444085
-Knights of Cydonia EON Remix: http://www.newgrounds.com/audio/listen/224573
-Sonic Blaster: http://www.newgrounds.com/audio/listen/574484

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Hello Kitty

Hello Kitty
By: OnlineX420

The Basics: It’s small, it’s pink and it may cause you to swear like a sailor.

What We Liked: The first few rounds until you can get the mystery box unlocked and afford a weapon are really tough and after 4 or 5 restarts I was ready to hold Hello Kitty’s head underwater till the bubbles stopped coming up. But once you finally succeed you feel like a king…a king of a very pink kingdom.

What We Didn’t Like: Once you get the mystery box unlocked and a couple decent guns the challenge is over. Also, since the map is so old there are only stock WAW guns & perks.

Final Word: I know it’s basic and primitive but I still come back to it for some reason. It’s fun to blow the dust off this dinosaur and live in it’s bright pink glow from time to time, just watch your language early on.

 

~Tomikaze

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