The Zombie Junkyard

The Zombie Junkyard
By: DrainEMmax

Story


    One Day, at a junkyard in Oklahoma, workers were destroying cars when one worker was stuck inside a car that was being destroyed. So when the car was destroyed the other workers saw the dead body. As they thought he was dead, one of the men examined the body and noticed two things, there was a strange substance all over him (Elelment 115) and it was moving, therefore the zombie was born. The zombie infected almost all the workers just as a swarm of zombies broke through the ground and started attacking the workers. The only surviving worker(s) ran and found a safer area that they/he could hold out in… but not for long.

The Map Features:

  • Black Ops Perks
  • Small Map
  • Only Risers
  • Zombie Counter
  • Buyable Ending
  • Menu Buttons
  • Runners From Start


Thanks To

TomBMX – Mapping/Scripting Support
SajeOne – For Giving awesome help and supporting my map.
ZOMB1E KLLR – Amazing tutorials!!!
Treminaor – For being awesome.
Anyone else who helped me through my map!

 

Screenshots

Videos

Illuminati Island

Illuminati Island
By: Chunkdogg9

This map features UGX Mod v1.0.3!

Story to the map

“It was that time of the year where all the elite came to an island in the Bermuda Triangle area.
They were discussing an isusse about element 115 they were all having with it 
But on this day there scientist were experimenting with it on 
test subjects and something went horribly wrong.
The blood thirsty zombies were born and broke out 
The Illuminati were evacuated from the island.
Your left in the storage room, Its up to you to defend yourself’s
for as long as possible until you get the boat built to get off the island!”

Well this map has taken me a far few couple of months so here is the map hope you all enjoy

Thanks to:

SajeOne (Easter Egg, Testing and help out with thing)
Treminaor
The UGX Team for the mod


Features:

– UGX Mod
– Buildable Ending

Screenshots

Videos

Nazi zombie Leningrad

Nazi Zombie Leningrad
By: ville

I did the map for a long time, focusing on the fine details. Playing it can be seen, scattered debris, envelopes, books on the table and so on .. I tried to make the map look less empty than in my previous works. About the gameplay, too, did not forget)):

     Buy End Game
     Zombies appear from the ground. After opening the fence
     Random bonuses
     Paid Bonuses
     Pitfalls in the drawers (By choosing a false weapon, you can stay nischem or with only one weapon instead of two)
     Random HELPs In the form of automatic turrets or in the form of a force field

Screenshots

Videos

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