(pretty much the Realism Mod 3.0 credits, as i did most of the mapping work myself)
MOD Credits:
Treminaor – thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.
UGX in general
ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!
MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!
Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.
Whippytrout – superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!
StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!
RadimaX – made the custom menu backgrounds.
CHN – made the walking animation script, and again always being willing to help out.
DUKIP – Helped with better understanding menu scripting.
DTZxPorter and Modme and it’s tools
Aiden, Ray1235 and Scobalula for the Maya 2012 tools.
Zeroy – for the good old scripting reference.
Tudark – acid-zombie model
Mod testers:
JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.
Rutenguten – mod testing
PSNtoonjuice – mod testing
ZE~Skullcrusher – mod testing
Match-Maker – mod testing
Mann – mod testing
MajorPwnege01 – mod testing
NateTheGreat987 – mod testing
MZslayer11 – mod testing
Conn6orsuper117 – mod testing
Hensot – Mod testing
Mxtxm – mod testing
TTjay123 – mod testing