Bloodsport Xmas

Bloodsport Xmas
Version: 1.2 By: TheScotchGuy

THIS GUY IS INSANE, HE MARATHON RAN THIS MAP FOR 10 HOURS WITH ONE BREAK JUST CHECK HIM OUT xD. http://www.twitch.tv/kxrlplays

I want to start off by telling you all a little about the map.
The map is based on a movie called bloodsport starring jean claude van damme, just your typical martial arts movie, this idea was thrown at me by my uncle The_doggs07 i had the map all built and ready and then i was like hmmmm xmas twist :D?. So thats exactly what i did.. and now were here with a bunch of features in a side project.
Features:
Insta-Kill-Streak (with reward).
3 custom weapons, 1 being the black ops 1 colt, other 2 are surprises.
Objectives.(with reward)
Contribution end game.
Faster spawn rate.
Many Fx with some edited by me,
A new sexy version of Electric Cherry.
Possible small Easter Egg.
Dog rounds with a twist.
Waffe & Jugg fix
Black ops perks with a brand new deadshot 2.0 :D
New Scorehud designed by me
A boss of somesorts :P
Credits:
The_doggs07 For the main idea & testing.
RichGaming For artwork, trailer & testing. Visit his youtube channel :) https://www.youtube.com/user/RichGaming1
FATKIDSLOV3CAK3 Script placement help, Pap camo, Being there for whatever i needed him for & testing.
Dualvii New perks, Scripted alot of the features in the map, help with guns, Electric cherry and Fx script & Testing & much more.
ray1235 For Walking script
Tom_bmx For Model tools, katana, endgame script, and zombie counter.
treminaor/ugx For updating hintstring fix.
PROxFTW For Solo scoreboard.
Gregsta33 For Testing & ideas.
Onehanddan For Testing.
Rambo For solo button & testing
SparkyMcSparks For NZS source files for xmas textures.
Quizz For the bo1 styled max ammo.
DidUknowiPwn For Gothic font tutorial + files
AoKMiKeY For script help and bug fixes.
Rorke For in game objective system
HitmanVere For testing
AwesomePieMan For the latest feature play to find out :D
If i have missed anyone out please do let me know, as there is alot to keep track of my tiny mind cant handle it xD
 
 
 

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Decapitator

Decapitator
By: Mattdu5300

Description

You are in death in june 2042. You must survive against the zombies!

Features:
9 perks
BO Perks + Electric Cherry
BO2 Perks & Powerup Shaders
Zombie counter
custom textures
Music By Tom BMX
End Game
Difficulty (HARD) (Verruckt Runners)

Black ops Weapons
Ak47
Ak74u
M1911
Hk21
Hs10
M16
M72_law
Stakeout
Olympia
Thundergun

Black Ops 2 Weapons
Galil
Mp7
Peacekeeper
Tac45

Credit :
Darkdav (For 2D Plan)

Beta Tester :
Darkdav
MaTTDu53 (Me)

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Five Nights at Freddy’s

Five Nights at Freddy's
By: playingtowin89

Hello everyone

This map is based off the popular 2d click game of the same name.

This map features UGX Mod v1.0.4! 

Features:
– UGX Mod v1.0.4
– UGX Viewhands fix
– Soul chest (doesnt look normal!)
– Buyable ending (30,000)
– Nights pass from 1 to 5, can’t end game until night 5
– custom zombie models mixed with regular zombie models
– triggerable jumpscares (if you dont like being suprised then this should appeal to you more)
– secret sound EE in starting room for FN@F fans

Hints:
– You need to find all three jumpscares and turn on the power before you can turn on the soul ches.
– You will hear a sound when the soul chest is done, and souls will stop flying to it
– You can’t escape until night 5

Credits:
– freddy character model obj files from deadmanwalking289 on deviantart.com (unrigged)
– textures from steam workshop community
– some mapping and all scripts by me
– rest of the mapping by my friend. he isn’t on this site yet but his name is dudeofthehour.
– UGX for the mod (awesome!)

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Project Viking

Project Viking
Version 1.1 By: Redspace200

Project Viking V1.1 Update.

I have decided to update my map which was released roughly 2 years ago, Project Viking! This update will feature some bug fixes, and modifications to the map overall.
One of the main additions to this map is a full easter egg for classic mode. Many people have been constantly requesting that I add a easter egg which can be completed to earn victory on classic mode.
Previously, the only way to “beat” the map was to play a specific gamemode and detonate a moab without going down. Now, players can earn victory by completing a series of steps in the map. I won’t reveal
all these steps instantly, however I will say that most of the sidequests (such as filling up chests, collecting afterlife skulls, riding crane, boy of silence), are now all apart of the main easter egg.

Since I wanted to add some final features into my map, that ment I had to sacrafice some of the older features not much people liked or used.

Aside from the easter egg, a series of other things have been updated.  Heres a small list of some of the changes:

Removed beta message :)
Removed ability to hold out bowie knife
Removed deadshot
Fixed beta G_SPAWN error. (Implemented debug system to track ents)
Fixed logic for vulture and widows drops (only player who has perk can see and colled drops)
Fixed series of bugs which occured in beta version
Added gravity spikes/Ragnarok dg4, obtained in a step of ee.
Allowed players to release themself from panzer after fully retracted
Allowed panzer to sprint and use flamethrower
Added ability for zombie king to control a panzer soldat during the zombie king gamemode
Allowed players to stay in the lower floor for longer in zombie king. Players can also stay on lower floor while capturing a generator or while zombie king is controlling a panzer.
Added Widows Wine
Added Surge Gin (Custom Perk)
Added Minigun Maham gametype
Added EE Secret
Added EE Victory minigame
Rescripted Bos Room Logic (To prevent bos not respawning issue)
Added bos light indicator near entrance when free perk is not ready


At this point, the map has pretty much reached the limit for everything. I do not intend on making any more changes after this, as I have already put enough time into this engine. I am pretty happy with the
final product, even if its not perfect. A full EE is something I always wanted to add into the map, so I look forward to seeing if anyone is able to complete it! Aside from the EE, I have finally finished some changes
that I had planned earlier but scrapped.

Hope everyone enjoys the map!
I will post the ee steps if people are unable to figure it out, but are interested in making an attempt. It’s not easy, it took me and theRelaxingEnd over 25 attempts to complete it! I’d like to see people make some attempts first before I give it all away though.

Warning: Not Completely Copyright safe – This map uses some copyrighted music. I suggest turning the music volume down in settings if you plan to upload video gameplay of this map online

Project Viking is a zombies map which is a attempt to do something out of the usual. Gameplay is very different then the average zombie map, introducing many new ways to play the game. You’ll also be seeing a mix of multiple features combined from the past cod games, all in one map. The playable space isnt to large, but should be enough for you to barley survive :).
Take Advantage of the maps features to aid you in your survival, or if you would prefer to play without using these new features, just throw on the No Objective Challenge! There are many different gametypes for you to try, some to play with friends and some to play solo.

A few features of what this map has to offer:
Some BO2 Bosses, and new bosses which have not appeared in zombies before!
BO2 style buildables
BO2 style stingers
BO2 gametypes
BO1+2 Wonder Weapons
Custom Wonder Weapon
Perks from BO1+2
Custom Character effects such as falling from a high height, catching fire, injecting
Difficulty Setting
Challenge addons which all have winnable endings
Inspired “No Objective” mode which disables most side-quest features as well as killstreaks + adds winnable ending
BO2 like generator system
BO1 Style Diving System
Multiple Revive methods, Quick Revive, Whoswho and Afterlife!
+ Many More

Credits: (Also displayed at start of map, before game starts)
GudMan Yokel – Beta Testing, Support
offthewall – Model/ViewModel/Weapon/Script help & support
ChazBrooksy – Lots of Beta Testing
Ray – Early Beta Testing, Scripting Support
YaPh1l – Scripting Support
Awesome Pie Man – Support
Treminaor – added code to HUD files, Video Tutorials, Scripting Support, Overall Support
SajeOne – Video Tutorials
Tom_Bmx – Tools, Models/Animations
echo000 – Weapon Assets/Animations, Early Support
PorkRoyalz – Weapon Assets/Animations
Nikolai Belinski – Weapon Assets/Animations
xXxCowmanxXx09 – Weapon Assets/Animations
jZob123 – Weapon Assets/Animations
n123q45 – Early Testing, Support
DuaLVII – Support
MrTombone8 – Support
ClaytonM456 – Weapon Assets/Animations
GunOfTruth – Early Testing
Steviewonder87 – Weapon Assets/Animations
Mikeeeyy – Early Inspiration, some ideas/concepts
Jellal – Early Testing, Scripting Support
Tito – Weapon Assets
Chromastone10 – Menu file help, Update Patch Testing

Thanks for everyones continued support – Redspace200.

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TMG Skyland

TMG Skyland
By: Quizz

The Basics:  Where am I? How did I get here? Why do I have no money? Why do all the zombies look like they just crawled out of the mud? These questions and more go unanswered in this new-ish map from the mind of Quizz. What you do need to know though is that this map is going to put you to the test with a zombie experience like you’ve never seen before. The traditional zombie rules are thrown out the window in favor of a completely custom and unique zombie killing experience…”so face forward, with arms wide open and mind reeling. Your future has arrived …are you ready to go?”

What We Like: When it comes to original content and breaking out of the normal zombie mold Quizz never disappoints. There is a seemingly endless list of unique features he has added to this map that you are just going to have to experience for yourself to truly understand what I mean. A few examples are a custom HUD, custom guns including 2 custom wonderweapons (the QZ-Laser and the Vaporizer-11), custom grenades, only getting points for kills which adds serious challenge to the map (get those headshots), custom perks, a custom point system and MORE! Also, the map looks great and you have the option to play either during the day or at night…and did I mention that this map is floating up in the freaking sky!?

What We Didn’t Like: There are no objectives and no buyable ending so that may disappoint some people as there is really nothing to work toward except to see how high of a round you can get to and then try to beat that high round the next time you play. Also, the map is really small with really no exploring to do. Apparently this map is a small section of a much larger map that Quizz was working on and he thought he’s release this just for fun.

Final Word: I love it when mappers break out and do something really unique with their maps and Quizz is just the guy to keep you on your toes; that and he probably couldn’t make something bland and boring even if he wanted to. Once again I have to give big props to him for another fun mapping experience; even though there may not be much to do past surviving it’s still a good time and should not be passed up.

~Tomikaze

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Far Away 2

Far Away 2
Version: 3 By: denis-24

Far Away 2 is way improved from the original Far Away.

Trailer: http://www.youtube.com/watch?v=QdisJXSxJ9g

Features:

Black Ops Quick Revive
A few Black Ops Guns
Lots of funny stuff 
Buyable Ending
Challenge!

And of course…PIZZA
…And more!

Here’s A little thingy i made,a notepad file where you can see what i did each day trough the mapping process: http://goo.gl/fGt5Wf


Credits:
Rorke
Zombiemodding
Ugx
Nitro_Bird16


If you play the map,post gameplay in the comments,i would love to watch.

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Halloween Town

Halloween Town
By: HexZombies and Awesome Pie Man

Features List

Panzers Soldat’s
Hunter Killers
Buyable Ending
Something Secret (ssshhhh)
Trick or Treating
Ambient Halloween Environment
And Much Much More!!!


Credits List
Treminaor
Tom_Bmx
YaPh1l
Bamskater33
The Zombie Don
Mrhankey91
ADDICTED

If I forgot anyone, please tell me.

Beta Testers List
JBird632
MrSlagovich
Treminaor
FATKIDSLOV3CAK3

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Necro City

Necro City
Version: WIP By: Weezy428

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Hey everyone Since im still having issues with Hobo 1.1 I decided to post some pics of another map in progress.
This is a map for Tomikaze, and was suppose to be for his website Zommods as an exclusive but it has changed to just another map for everyone.

(Story and features will be added later) 

I will try and update it when I can. Here are some pics of the starting area. Enjoy.

Hope they don’t disappoint. All areas are being worked on still, just thought I would update.

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Box Map of Sweg

Box Map of Sweg
By: Ferbreze

Description

Box Map of Sweg

I started making maps about 2 days ago so this is my first map.
Several Spoderman refrences.
Slightly challenging Box map.

BO1 perks
Hellhounds
Buyable Ending

Co-op loadscreen pic might work but not 100% sure.
Possible Co-Op bugs because I have no one to test Co-Op with.

Any advice would be greatly appreciated. 

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Nazi Zombie Purgatorium 2

Nazi Zombie Purgatorium 2
By: deper63923

Warning, Map seems to only work Solo, crashes in Coop.
Description

this is the second part of my other map “nazi_zombie_purgatorium”… is a colorful map with many custom effects and all textures customiced…..

CONTENIDO
-25 BO GUNS
-3 melee damage guns (katana-axe-sovel)
-deathmachine (power up)
-desert eagle
-1 special gun (Lanzabolas)
-bo perks 
-five zombies (customiced)
-soul chest
-ambient effect personalized
-ugx jukebox
-bo shaders
-all custom textures
-exported cod4 models 
-easter egg (music)
-custom power up efects
-bo2 buildables
-power switch buildable
-coat of gas (buildable)
-buyable end game (buildable




CREDITS




-Bluntstuffy
-TheMightyDud
-bamskater33
-OnlineX420
-Mrhankey91
-tom_bmx
-The Zombie Don
-gogeta
-pedrehitor74
-shippuden
-treminaor
-YaPh1l
-ExotiicDeath
-OnlineX420
-frd
-ugx (jukebox and soul chest)

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