Kino the Rebirth – New Release

Kino the Rebirth - Final Release
By: smasher248

Welcome to Kino: The Rebirth
This is a remake of the fan favorite map Kino Der Toten, it’s been revamped with a futuristic theme, new weaponry and features, hope you enjoy!

Special thanks to tomikaze for the idea for this map

Harry bo21
Bluntstuffy
arceus
HitmanVere
TheScotchGuy
bwc66930
jzob123
steviewonder87
WARDOGSK93
DeathBringerZen
elfenliedtopfan5
NGcaudle
sammycustom
Redspace200 
rorke
RadimaX
thezombieproject
DuaLVII
Rollonmath42
GTTClan
shippuden1592
YaPh1

Beta Testers:

JiffyNoodles
HitmanVere
TheScotchGuy
tomikaze
Andy Whelan
MrdalekJD
TheRelaxignEnd
steviewonder87
DeathBringerZen
Harry Bo21
BluntStuffy
NG Caudle
timelordalex
RadimaX
RichGaming

ar:

ACR
AK12
Commando
Fal
Famas
G36C
Galil
M4A1
M16
MR-28
Scar H
AUG

smg:


K7
MP5K
MPL
MP9
Ripper
Scorpion Evo
UMP45

pistol:

M9A1
Remington New Model Army
Desert Eagle

lmg:

Lsat
M27

sniper:

Dragunov
L96a1

Shotgun
Ranger
Stakeout

Special:

Raygun
Thundergun
Zap guns

wall weapon replacments:

M14 – MR-28 500
Olympia – Ranger 500
MPL – MP9 1000
AK74u – UMP45 1200
M16 – M16 1200
Claymore – Claymore 1000
MP5K – Scorpion EVO 1000
MP40 – EvoPro Ripper 1000
Stakeout – Stakeout 1500
PM63 – MPL 1000

 

 

added MG turret – speed cola room & alley
cleaned up ugly intro alleys
added sound to cash pickup, ee song triggers teleport sounds
fixed broken portals
added bo1 kino vox to repalce dlc3
added new stuff to intro chopper scene
menu background changed
added missing gersch fx
speed up ripper reload
add weapon swap sounds
fixed thunder upgrade missing
added rpg
added desert eagle
added mpl
added stakeout
added l96a1
added dragunov
added aug
increase commando, famas, ragun 2d fire sounds
change heli coop wait
thundergun fx fade in/out
added random player chars
fixed panzer killed by nuke
fixed panzer sprints if left as final ai in round
changed main auto turret to little bird heli turret
increase lb cost
fixed pap pistol 3 gun glitch
fixed wall and box gun glitch when using m203 launcher alt weapon
lots of clipping improvments
added peipe fire and water fx when shot
some texture and lighting changes
more reflection probes
lots of map optimisations
improved char vox triggers
weapon cleanups
bunch of other stuff i can remember

Screenshots

Videos

The Skeld

The Skeld
Version: 1.1 By: dovalslayer

This is the first map I’ve released, and it is based off “The Skeld” from Among Us, the map has most basic features as listed below:

4 Main Perks
-Juggernog
-Quick Revive
-Speed Cola
-Double Tap
Pack-a-Punch
Dogs
Risers
Window Spawns
Ceiling Spawns
Small Easter Eggs
Breakable Walls (Zombie Barrier Spawns)
Custom Textures
Shootable Doors
Power Switch
Buyable Doors
Moving Mystery Box
Buyable Guns
Buyable Ray Gun
Buyable Ending
 
The map is mostly tight hallways with some also tightly enclosed rooms and a few more open spaces. It has around 15 separate rooms. There are a lot of hidden door buys and ways to open some doors. Look out for some tequila bottles to get to the pack-a-punch
 
Known Bugs:
The Jukebox does not work
When you have perks it shows the icons twice but does not affect anything other than the hud.

LEADERBOARD:
Solo End Game Buy: Round 16 by “Numan”
3 Player High Round: Round 25, Markymarksax, Mikeyboih_loops, Dovalslayer

Credits to the many people who helped me with bugs/art/scripting/design/testing:
Phil81334
RadiMax
Radimaks :)
xSanchez78
Rafa
MarkyMarkSax
Epi_Tome
Mikeyboih_loops
Brownbear7
DuaLVII
chromastone10
MrMightyMouse11
BluntStuffy
YaPhil
Codmodd1234
M.A.K.E CENTS
Staticsnow02
LR_xEpic (Rhys)
ThomaskillerIX

Screenshots

Videos

Bowser’s Castle

Bowser's Castle
By Drew629

Features:
-9 Characters from the Super Mario series

-Buyable Ending

-Moon style boss
-Hellhounds and mixed rounds
-Map themed mini game
-7 song easter eggs
-12 perks
-Custom boss fights
-Custom double packing

-Custom special round
-Custom special grenade

Credits:

The Models Resource – Character models

The Textures Resource – HUD elements, ingame textures

MrCoby220 – Raygun Mark II

bamskater33 – Black Ops 1 & 2 perks, shaders

Paragalor – boss zombie script

TomBMX – Gun models

Wraith – Gun animations

Screenshots

Videos

Shi No Mori – Nacht der Untoten reborn

Shi No Mori - Nacht der Untoten reborn
By: ERAWEX Version: 2.0

SHI NO MORI 2.0

A cross between Nacht der Untoten, Shi No Numa and Mob of the Dead.

Shi No Mori is a complete recreation of the first zombies map released by Treyarch, with some slight alterations. 
You have access to the outside and have a room dedicated to the power switch.
With an array of perks from almost all treyarch games, custom weapons, songs and easter eggs, Shi No Mori enhances the experience of 
Nacht der Untoten to a whole new level. 

The Map plays well and should give you some nostalgia while also giving you a feeling of freshness. 

You can decide how you want to play the map. There are three main ways to play: 

– Classic: Play just like in the old days and do not open any additional space so only the classic Nacht der Untoten layout can be played.

– Embracing the additons: Open the entire map and enjoy an easier gameplay.

– OP Mode: Completing the easter eggs to gain access to the secret rooms and stock up on perks and weapons.

Creator of the map:

ERAWEX

For the people asking: Yes, the map was created from scratch by me. I took a lot of screenshots from nacht to rebuild the entire map myself.

If you come across any issues, bugs or have any questions please send me a message or leave a comment.

Enjoy!

– ERAWEX

Easter Eggs

I will be making a full easter egg video soon. But until then this should help

Skulls:

Shoot three skulls that are outside the map to open the secret secret room with perks, pap, the game ending, the Lab, and Staff room. This needs to be completed in order to start with the other easter eggs.

Skull locations for the secret room. View at your own risk if you want to spoil the hunt for them. FYI there are more then just this easter egg.

https://imgur.com/a/W3tFBjj

Staffs:

Step 1. Go to the lab and press the middle red button to start the EE. First you need to find the only five burning barrels around the map and shoot them in a specific order.  (you will hear sounds if you hit the right ones) This opens the door to the Staff room where you can pick them up.

Step 2. Go back down to the Lab and press the left button to start with the four staff challenges. 

First challenge: Burn the bodies around the plane area.                   

Second Challenge: Shoot the sparking lights and electricity pylons around the map with the Wunderwaffe (there a five of them).

Third Challenge: Shoot the leaking pipes (you can hear dripping sound when near to them and there are only three of them).

Fourth Challenge: Destroy the crashed Japanese Zero’s around the map with explosives (there are three and not to hard to see).

Step 3. You can now grab the staffs in the Staff room located by the first burning barrel you need to shoot. If you head back to the lab and press the last button you can recive another gift just bewere you will lose your gun.


Besides these, there are many other smaller easter eggs on the map you can look for and have fun with.

While doing the staff challenges you will be hearing sounds for completion so you know when your done aswell as the corresponding lights down in the lab.

Have fun!

 

Patch Notes

Added – Origins Staffs
Added – Blundergat/Acidgat
Added – Wave Gun
Added – Sliquifier
Added – Scavenger
Added – More playable space
Added – New easter eggs
Added – Loading screens and mission screen – The solo loading screen is in the mod folder and needs to be placed in the rootfolder manually
Added – More sounds, music and background music
Added – Two new power ups (Unlimited Ammo for 45 Sec and Blood money)
Added – Acidgat buildable kit
Added – Second boss zombie “Brutus” that appears from round 15 onwards
Added – The “Lab”
Added – A weapon trading table to trade weapons between players
Added – More detail to the map
Added – Challenges to recive the staff (Is within the bigger easter egg)
Added – More FX to the map
Added – Pack A Punch Camo for all weapons

Fixed – The G-Spawn error that came from Vulture Aid
Fixed – Issues where players would get stuck in certain areas
Fixed – Clipping on stairs
Fixed – Visual errors where you could see through the map
Fixed – The easter egg guns that you were not able to pack a punch
Fixed – Issues with 3d sound
Fixed – Weapon stats to rebalance them

Removed – M14
Removed – Skorpion
Removed – M16

Other

– Zombies don’t grab you anymore
– Redone the napalm boss zombie – now the acutall model and effects of the one in Shangri-La
– Balenced nearly all weapons to be nice to play with
– Message added at the start to warn about the issue with quick restart and death-restart (Reload the game and mod to fix this issue)
– Perk limit set to 12
– Staffs are available in the mystery box if they are lost.

Known Issues

– If either of the boss zombies are killed befor they spawn in fully, (Achieved with the staffs charge shot) the boss zombies will not spawn in the map anymore since the game thinks they never died.

HarryBo21 – BO 1-3 Perks/Ray Gun MKII

Bluntstuffy – Mortar Strike

Tobin_g1213 – MW Weapons

Gympie6 – Help desk support

Gogeta – Blundergat/Acidgat

Shippuden1592 – Staffs, Brutus, Napalm, Sliquifier, Scavenger and others

Erwin T. – Testing and Scripting

Thank you to all here and the ugx help desk for your support. If you feel like you should be on here please send me a message!

Screenshots

Videos

Der Riese New Realism Version

Der Riese New Realism Version
By: BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Not really a Der Riese remake, but more a reimagination of the old classic. The layout is very similar, but there are a few twists and new areas to explore as well!
Follow the quest to dive into an adventure traveling between different dimensions, finding yourself at the gates of hell fighting off the evil horde!
Travel between the normal and the hell dimension, playing in two completely different looking maps in the same game!

This map requires T4M and it runs the Realism 3.0 mod, allowing you to level up your character and weapons and upgrade them while you progress.

T4M download: https://callofdutyrepo.com/2018/07/14/t4m/

After installing the map, run the mod named ‘New Realism’ to load the map!

Super special thanks to:
Tomikaze  –  The evil mastermind himself!  <3 None of these Realism maps, or even the new-realism mod itself would not have existed without you! It was insanely fun comming up with all the ideas and maps, and talking everything through.

You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!The mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:

-BO3 panzer soldat

-Nova Crawlers

-Special zombies ( Kamikaze and Acid )

-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )

-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.

-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you’ve hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more…we keep track of all of it for you.

-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!

 

(pretty much the Realism Mod 3.0 credits, as i did most of the mapping work myself)

MOD Credits:

Treminaor – thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.

UGX in general

ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!

MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!

Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.

Whippytrout – superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!

StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!

RadimaX – made the custom menu backgrounds.

CHN – made the walking animation script, and again always being willing to help out.

DUKIP – Helped with better understanding menu scripting.

DTZxPorter and Modme and it’s tools

Aiden, Ray1235 and Scobalula for the Maya 2012 tools.

Zeroy – for the good old scripting reference.

Tudark – acid-zombie model

Mod testers:

JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.

Rutenguten – mod testing

PSNtoonjuice – mod testing

ZE~Skullcrusher – mod testing

Match-Maker – mod testing

Mann – mod testing

MajorPwnege01 – mod testing

NateTheGreat987 – mod testing

MZslayer11 – mod testing

Conn6orsuper117 – mod testing

Hensot – Mod testing

Mxtxm – mod testing

TTjay123 – mod testing

Screenshots

Videos

Bayern

Bayern
By: gympie6

Features:

7 Custom Perks (Raging Devil, Chainbind, Blitzkrieg Soda, Primo Victoria, Baron Samedi, Repair Rum and Rewind Time Barcardi)
Black Ops 1/2 Perks
Black Ops 1 Mob of the dead zombies
Black Ops 1 HUD
Black Ops 3 Shader for perks and powerups
Double papable weapons
Custom Boss
Stalker Zombies (Zombies with the skill of teleportation)
Hextech Zombies (Zombies with the power to shock players)
Boom Zombies (Zombies that go explode closely)
Ghost Weapons
BO1 Weapons
WAW Weapons
4 Wonder weapons
Custom Powerup/Box Fx
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out)
DogHunter Powerup (Dogs will hunt down zombies)
Digsites/Loot Crates
Soulchests
EasterEgg
EasterEgg (Song: Carbine – Undefeated)
Buyable Ending

Weapons:

WAW
PSHH
MP40
Type99 LMG
Panzerschrek
RayGun Mark 1

BO1
MP5/MP5K
Spectre
Spas12
Commando
Dragunov
HK21
Python
M1911 Bo1 colt

Ghosts
Mk14 EBR
MTS 225
SC2010
K7
PP-19 Bizon
L115a3
Venom-X
M27IAR

Other
RayGun Mark 2
Galleria
Duplet Shotgun
Stg44
Blitzkrieg grenades (Can be bought from Blitzkrieg perk vending machine)

Perks:

No perk limit!

WAW
Quick Revive (With self revive)
Juggenaut (250 health)
SpeedCola
Doubletap 2.0

Bo1
PHD
MuleKick
StaminUp
Deadshot (Steady aim & increased headshot damage)

Bo2
Electric Cherry

Custom
Raging Devil
Chain of Fools
Blitzkrieg Soda
Primo Victoria
Baron Samedi
Repair Rum
Rewind Time Barcardi

Primo victoria: gives you a shield that generates after not getting hit for a while. (100 health)
Blitzkrieg soda: gives you special grenades that deals massive damage and also gas zombies.
Chainbind rootbeer: gives you the ability to slow and stun zombies for a second, kniving slows them garanteed and shooting has a smaller chance.
Raging devil rum: a zombie goes raging onto you and takes down everything on his path.
Baron Samedi: Turn into a zombie after being takedown, wander around killing zombies or gather brains to restore your humanity.
Repair Rum: Repair barriers instantly!
Rewind Time Barcardi: Set your safe location (Tatical insertion), when you are about to die instead you will teleport to that safe location.

Credits:

Community
Treyarch & Activision
UGX Mods, Zombiemodding, Modme & CustomCodMapping

IamBEAR (Mapper)
Gympie5 (Scripter, Modder)
Shippuden1592
Bamskater
Harrybo21
Fusorf
Tom_BMX 
DidUknowiPwn
Rorke
holty007
ADDICTED
SexySeaTutrtle
StupidEdits
Don Gooney 

JBird632 
Tim Smith(aka BaD BoY 17)

Special Thanks
StupidEdits – This guy saved my map!
​​​
Beta Testers
IronWolf
UltraZombieDino
SexySeaTurtle
HungrayFTW
Zriac
Galal Mehrez
DrezZone
Narumeias
RyanTheBone
Cpt_Johnson1
Mr. Dark

 

Screenshots

Videos

Mixti Fori

Mixti Fori
By: Huruman

UPDATE – 07/12/20

*Fixed the juggernaut perk with 250 points of health 

UPDATE – 06/15/19

* Added an optional version without nudity

* Fixed the Quick Revive bug in Solo

* Fixed the powerup minigun bug (you can no longer buy weapons while this powerup is active)

* Improved the respawn zombie in the last areas of the map (in the upper and lower part of the circular temple)

* Solved the possible problem of getting stuck in the blockade next to the PHD

* Improved some minor issues

Look at pics for discription

BUGS WARNING:
The hintstrings are not updated, so when the power is turned on, messages from perks dispensers and PAP are not updated.
Despite this, everything is functional:  the perks can be purchased without problems, and the weapons can be improved.
As long as you have the necessary amount of points, of course.

Screenshots

Videos

Nazi Zombie Dust2

nazi_zombie_dust2
Version: 2 By: GarthVader45

You have been sent to an abandoned town by a top secret government agency in the middle east to wipe out a zombie infestation that has taken place in the town. You must also destroy the supply caches of the unknown chemical that has been leeching into the town. Not much is known about the chemical, but is it known to have been the cause for the zombification of the town’s civilians. This was supposed to be a quick and easy mission, but your unreliable vehicle that you bring into the abandoned desert town runs out of battery power. You are forced to stay the night in the abandoned desert town until authorities declare you missing and search parties are dispatched to find you, but we all know what happens when you stay the night in an abandoned, zombified village… But, there is hope for you to survive the night in one piece. If you can find a source of power to jump start your vehicle’s battery, you will be able to leave without spending the night surrounded by hordes of zombies (don’t forget to destroy the chemical caches first).

This version of Dust2 is based off of the version from Counter Strike: Source, (not to be confused with CS:GO’s Dust2)

This is the second version of this map’s release, now with a complete visual and game mechanic overhaul, featuring new custom textures and models straight from Counter Strike: Source, new objectives and weapons from COD4!

Specific features for this map include;

– (Most) COD4 Weapons
– Custom models and textures used straight from Counter Strike: Source
– 2 Bomb Plant Objectives with an Integrated Buyable Ending (bombs must be planted and the power must be turned on in order to leave)
– 4 Original Perks
– 4 Secret Easter Egg areas containing the perks

SPECIAL THANKS to;

/////////////////
@GU$TOMAN
\\\\\\\\\\\\\\\\\

for helping me with custom textures and models, as well as supplying some of his own models to include in this map.

Please check out the Salaj website and the Salaj Discord group. This site has great tools to help you out with your own maps and mods if you are a modder/mapper and the modding community at Salaj’s Discord is incredibly helpful and will help you with whatever problems you encounter with your CoD maps/mods.

Salaj Website;
https://sites.google.com/view/salaj/cod-waw/xmodels 

Salaj Discord Server;
https://discord.gg/ng8dWF
Also thanks to these users in Discord for beta testing my map and providing me with helpful feedback;

aimbotldris
AllMoDs
AnderDoZOMBIES
k3nt
Mamo
nielk
RoyaltyGamer
TheLordofManatees

P.S If you encounter any bugs/issues with the map, please report them to me and I’ll do my best to fix them in a future release.

P.P.S I’ve only included a download link to the Secondary Mirror so that I can make updates to the mod with ease, (I will aslo include patch notes with every new version of the map that I create)

Screenshots

Videos

Snowblind

Snowblind
By: gympie6

No T4M Required!

Story

 

Snowblind takes place in Austria in a mining camp for Jewish slaves during World War 2.
The camp was under Nazi control. When the nazis heard that they had lost the war they abandoned the camp.

Our four heroes make their way into the base, but need a way to survive. There are a lot of resources plus a lot of weapons from the modern war. The heroes are lucky when they have found new perks for use.
 
Features:
4 Custom Perks (Raging Devil, Chainbind, Blitzkrieg Soda and Primo Victoria) 
Black Ops 1/2 Perks 
Black Ops 1 NovaCrawler zombies 
Black Ops 1 Call of the Dead zombies 
Black Ops 2 Crusader zombies 
Black Ops 1 HUD 
Black Ops 3 Shader for perks and powerups 
Double papable weapons
Engineer Boss 
Stalker Zombies (Zombies with the skill of teleportation) 
Banzai Zombies (Fast running zombies with bayonets) 
MW3 Weapons 
BO1 Weapons 
WAW Weapons 
4 Wonder weapons 
Buyable Weapons from a weaponshop 
Custom Powerup/Box Fx 
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out) 
DogHunter Powerup (Hellhounds will hunt down zombies) 
Powerdoors / GeneratorPowerdoors 
Keydoor 
Digsites/Loot Crates 
Fanblade traps 
Origins generators 
Five Style Teleporter 
EasterEgg (Song: Mortal Reminder from PentaKill)
Buyable Ending
 
Weapons:
WAW
PSHH
MP40
Panzerschrek
RayGun Mark 1

BO1
M14
MP5/MP5K
Spectre
Spas12
Commando
Dragunov
Winter’s Howl

MW3
ACR 6.8
CM901
G36C
L115A3
MG36
Pecheneg
Scar-L
UMP45
Usas12
USP.45

Ghosts
Venom-X
M27IAR

Other
RayGun Mark 2
Tom’s katana
Blitzkrieg grenades (Can be bought from Blitzkrieg perk vending machine)
 
Perks:
WAW
Quick Revive (With self revive)
Juggenaut (250 health)
SpeedCola
Doubetap 2.0

Bo1
PHD
MuleKick
StaminUp
Deadshot (Steady aim & increased headshot damage)

Bo2
Eletric Cherry

Custom
Raging Devil
Chain of Fools
Blitzkrieg Soda
Primo Victoria

Primo victoria: gives you a shield that generates after not getting hit for a while.
Blitzkrieg soda: gives you special grenades that deals massive damage and also gas zombies. 
Chainbind rootbeer: gives you the ability to slow and stun zombies for a second, kniving slows them garanteed and shooting has a smaller chance.
Raging devil rum: a zombie goes raging onto you and takes down everything on his path.
 
Credits:
Community
Treyarch & Activision
UGX Mods, Zombiemodding, Modme & CustomCodMapping

IamBEAR (Mapper)
Gympie5 (Scripter, Modder)
Shippuden1592 
Bamskater 
WoLf_GoLd
Harrybo21 
AwesomePieMan
Fusorf 
Tom_BMX 
MakeCents 
DidUknowiPwn 
Rorke 
holty007 
ADDICTED 
TheGamingRing 
F3ARxReaper666
SexySeaTutrtle
.lilrifa
EmpGeneral
Symbo
OWGKID
HitmanVere
SexySeaTurtle
StupidEdits 

Special Thanks
BluntStuffy
MiKeY
​​​
Beta Testers
UltraZombieDino
SexySeaTurtle
HungrayFTW
Zriac
Galal
DrezZone
RyanTheBone
Lemming

Screenshots

Videos

Hollenhaus

Hollenhaus
By: Xspicious

This map does NOT require T4M!

HOLLENHAUS DETAILS:
This is my first officially released to UGX-MODS. This is not a box map, and I have had a lot of help from some friends with Hollenhaus. For anybody would wants to know Hollenhaus is German, and it means Hell House. Radimax, Yaph1l, and Makecents really helped be push through and finish this map so thank them. This map has taken way to long and I dont even remember when I started it, but it’s been months. There are a ton of features and fixes all listed below. If you have any issues please let me know so I can fix them. I have tested this map for many hours. I hope you enjoy.

ABOUT HOLLENHAUS:
You are stranded near an old house, and the undead are closing in. Survive this nightmare, and try to escape if you can! Arm up, get perks, and I heard something about hide and seek…

HOLLENHAUS FEATURES:
8 perks and 8 perk slots in-game
Juggernog
Quick Revive
Double Tap
Speed-Cola
Dead Shot
Stamin-up
Mule Kick
Flopper
——–
No Dogs
No window barricades
Fixed Juggernog (5 hit)
Black Ops 1 Quick Revive
Original CoD:WaW Weapons
little EE for PaP access
Music EE (YOUTUBE SAFE)
EE Ending – Price = (50,000)
Zombie counter
Shadows of Evil style teleporters
many more fixes listed below!


HOLLENHAUS FIXES:
Missing Sounds Supplements 
Browning M1919 firing sound
Pack-a-Punch FX
Missing FX
3-hit-Jugg Fix
Wunderwaffe jugg zap fix
Fixed hugging zombies

HOLLENHAUS – Credits
Xspicious – Mapping, design layout, adding scripts, 
YaPh1l – Scripts, tools, and fixes
Radimax – Prefabs, mapping a few area’s
MakeCents – scripts – PaP EE, and zombie counter
Sniperbolt – Scripts
Treyarch/Infinity Ward – Radiant, modtools, and CoD:WaW
jei9363/bam – Scripts and BO1 Perks
JR-Imagine, jei9363, and Tombmx – music ee scripts
Tom_bmx – buyable ending and tools
Mrhankey91 – tools

Music EE:
Track: TULE – Fearless pt.II (feat. Chris Linton) [NCS Release]
Music provided by NoCopyrightSounds. 

Beta Testers:

Xspicious – https://www.twitch.tv/xspicious
Rico – https://www.twitch.tv/ricorico3
Cynder – https://www.twitch.tv/cynder
dizzy – https://www.twitch.tv/dizzy0905
RADIMAX – https://twitter.com/RadimaXUK
MakeCents – https://www.youtube.com/user/MakeCentsgaming
HammyGreen – https://www.twitch.tv/hammygreen263

Screenshots

Videos