Russian Invasion!

Russian Invasion!
By: YouAlwaysWin Zombies

Direct Download:

Steam Page:

How To:

FEATURES:

  • Cross The Line Defense Mode

  • If 35 Zombies Cross The Line… GAME OVER!

  • If You Make It To ROUND 22… YOU WIN!

  • Extra Spawners (Skeletons) and BOSSES have extra health

  • WaW, BO1, BO2, 2019 MW and Infinite Warfare CUSTOM WEAPONS


**NOTE**

Some weapons have an alternate fire which is activated by pressing 4 on the keyboard.
There is no hint for it on the HUD, pressing 4 will switch or activate any gun that has the
second mode for the ones you don’t know about yet.


  • No Perk Limit


  • Lots of background ambient music tracks

THANK YOU:

ConvictioNDR (Game Modes, Fixed Dogs)
Rollonmath42 (Special Weapons)
NSmithZombies (Various Scripts)
Harry BO2 (Large Gun Pack, Weapon Boxes, Pack A Punch, Bosses)
Zeroy (Flamethrower)
Erthrock (Zombie Models)
DTZxPorter (Wraith Model Exporter)
Treyarch (Mod Tools, Being Awesome!)
Symbo, Ardivee and Emox (Collective Challenges)
iAmThatMichael (Flare Spawners)
TheSkyeLord (LOTS of custom weapons)
IceGrenade (Teleport Script)
VEERTASEA (Typewriter Text)
Frost Iceforge (Code Number Pad)[/b]

Screenshots

Skyscraper A1 [ Tower Defense ]

Skyscraper A1 [Tower Defense]
By: jutte

Direct Download:

Steam Page:

How To:

Removed the hated Anti-Cheat system.

Description


This is a unique Tower Defense Zombies map. Within this you must defend your tower against an onslaught of new zombie variants. You will be given the chance to choose from 4 powerful classes all with their own perks and abilities this will increase your advantage against zombies. You can also level up to unlock unique rewards, like the ancient ritual or the new wonder weapons.

Features


– 4 Different Classes.
– Talents system.
– MWR weapons.
– Custom Wonder weapons.
– Levels and prestige system.
– Custom zombies a.k.a. Phantoms.
– In-Game WIKI.
– Placeable traps and turrets.

Credits


) Elwood : idea.
) TheSkyLord : MWR weapons.
) Gtlad : Bear Trap model.
) OffTheGrid : Lua support.
) Holofya : Lua Support.
) Icegranade : Lava and Blood Textures.
) MikeyRay : Scripts support.
) StevieWonder : Base Scavanger assets.

Testers

) CallOfDutyRepo
) Elwood
) Cobran
) Pharalis
) Axergy
) Cracker
) Kato

Screenshots

Videos

Rust 10.0

Rust 10.0
By: Psh (I haZzZ RabieZ)

Direct Download:

Steam Page:

How To:



—————————————————————————————————-

Handmade remake / reimagining from the classic Modern Warfare 2 multiplayer map.

—————————————————————————————————-



  • 5 Challenge Arenas / 5 Difficulty Settings
  • Buyable Ending
  • Gun Museum
  • Modern Warfare 2019 Weapons
  • Boss Zombies
  • Additional / Custom Perks
  • Custom Powerups
  • Gambler
  • Additional Wonder Weapons


Follow me on twitter for news and updates: https://twitter.com/PshZombies

If you enjoy my work, a donation is much appreciated!
 [www.paypal.com]

Supports all my gun packs: (Until further notice gun packs hit the sound limit)

Black Ops 1
Black Ops 2
Black Ops 4
Modern Warfare
Modern Warfare 2
Modern Warfare 3
Ghosts
Advanced Warfare
Infinite Warfare
World War II
MW19
PSH Certified Weapon Pack


Targets Easter Egg — 20 of them that spawn out of preset amount of locations each game.
– Give 250 points each – Every 4: Addition Perk Slot – After 5: Individual Free Perk Drop Spawns – After 10: Team Free Perk Drop Spawns | Double Points becomes Triple Points – After 15: Individual Pap Powerup Spawns – All 20: Team Pap Powerup Spawns | All perks awarded and kept throughout the game.


– Scobalula – TheSkyeLord – Frost Iceforge – Abnormal202 – robit – raptroes – ZoekMeMaar – Chef Jeff003 – Harry Bo21 – Natesmithzombies – ThomasCat – The Black Death – lilrifa – Ghostlycreep – km – Madgaz – LogicalEdits – Kaizokuroof *If I missed you lmk*

Screenshots

Five Nights at Freddy’s 2

Five Nights at Freddy's 2
By: Deadshot.mp4

Direct Download:

Steam Page:

How To:

Hey! This is the second patch for this map, and hopefully the last (having bugs isn’t good so having none is bettter!)
This patch addresses issues reported in the Discussion tab, and here’s the list of what’s fixed:

  • Cameras now rely on their hitbox instead of a trigger, so shooting the cams for the mask step should feel more fluid and you should have less of those ‘how did i miss that’ moments
  • The RDG-MDS 4000 now relies on max zombie health instead of current, so the power of the gun should feel more consistent (bodyshot = 20% damage, headshot = 33% damage, headshot explosion = 10% damage)
  • MR6 upgraded is now the downed pistol to fix issue of losing the Kendall PaP’d when downing if in inventory
  • Volk packed max stock mags from 12 > 6 (nerf)


Hopefully that’s the last of it! Let me know if you do find any issues after this, and please report them! I’ll do my best to address them as they come but I believe this’ll be the last patch needed

Hello all! This is the first patch of the FNaF 2 map, and mainly being an ‘improvement’ update, I have fixed some issues that were mentioned/seen within the first day of the map being out. Here’s the list of what I’ve done so far:

FIXED / ADDED

  • Nerfed Volk PaP max damage 310 –> 260(due to multiple reports of it being too ‘powerful’)
  • The light on cams turn off if the cam was hit with the wunderwaffe (helps knowing when cam is shot or not)
  • Fixed PaP clip due to ability to jump behind machine
  • Fixed notify sound for Arcade activating being in the Music Slider despite being an FX sound
  • Removed ceiling debris potentially hiding the camera in Parts & Service
  • Slightly moved the Show Stage camera to better ressemble the location it’s in FNAF2
  • Fixed the PaP Trek50’s world sound to it’s proper sound, improperly being the Kendall’s PaP world sound

KNOWN BUGS / IN PROCESS OF FIXING / LEARNING HOW TO FIX

  • Downed w/ Mulekick only reviving with one gun instead of two (only tested/able to be done with packed spawn pistol so far)
  • Accessing the Arcade Machine (with Developer 2 active) causing a Connection Interrupted (this probably won’t be fixed as you need to go out of your way to cause this issue, the game isn’t meant to be played in Developer mode regardless)


That wraps up this first wave of fixes/needed additions! Lmk in the pinned discussion if I missed anything, if you find an issue, or have a suggestion (albeit only accepting small ones as I do want to start on other project, i.e., I’m not adding extended easter eggs but I’m up to suggestions similar to adding the lights of the cameras turning off after they’re shot)



This is a full-fledged FNAF 2 Remake for zombies, the long awaited sequel to my amazing FNAF 1 map that was originally made in 12 hours (this one is probably over 50hrs)

All copyright music are in the ‘music’ slider, turn off if you don’t want any of it (not recommended for a good experience, but like copyright do be an issue) + All ‘copyright’ music are music from FNAF games, excluding the Easter Egg song


Description

This map was made with the intent of keeping the original atmosphere of FNAF 2, and with that came some challenges. I’m an avid lover of the FNAF franchise, and although I claimed my first map to be a love letter to the series, I feel this one is a more adequate and thoughtful entry. With the rise of interest and growing fanbase of FNAF, featuring another (and possibly the more popular) FNAF location in BO3 zombies format would be a fantastic idea! Although the map’s size is small, it has quite a few easter eggs and features that give a unique experience!

Features
  • Freddy Fazbear Mask side quest
  • Upgrade quest for deathmachine powerup
  • Completely custom and unique HUD with custom perk shaders
  • Models ported from FNAF: Help Wanted
  • Office Protection System (staying within office too long past round 4 causes sprinters only)
  • Music Easter Egg (‘It’s Been So Long’ – The Living Tombstone)
  • MDG-RDS 4000 Custom Wonder Weapon (Percent-based damage rifle, headshots cause near by zombies to be stunned temporarily)
  • Functioning Office Phone
  • Deadshot 2.0, 2x headshot damage
  • BO4 Max Ammo
  • Buyable Ending
  • 4 Custom Pack Camos
  • Functioning Office Cameras
  • Every packed weapon has been edited in some way to be epic

 

Perks (No Perk Limit)
  • Juggernogg
  • Deadshot
  • Double-Tap
  • Stamin-Up
  • Speedcola
  • Mulekick
  • Quick Revive
  • PHD Flopper


Office Functionality

  • The office stays closed till the start of round 4, and while closed all power-ups will travel to the office front
  • The office stays closed till the start of round 4, and while closed all power-ups will travel to the office front
  • The office stays closed till the start of round 4, and while closed all power-ups will travel to the office front
Side Quests

Freddy Mask (+2 Hit and Perma Stamin-up)

  • Shoot all the Cameras around the map with the death machine (wonderwaffe). You will hear a noise once you shoot it, and an activation sound when all 10 are shot (no vent cameras)
  • Once all 10 cameras are shot, the arcade machine in the Juggernogg room will turn on. Interacting with it will teleport the player to the FNAF 1 office for a hold out
  • This hold out requires the player to kill 50 zombies, and if they down they will bleed out in the office (except for in solo). Finishing successfully will reward the player with a Freddy Mask and a Max Ammo. The zombies spawn quite fast so I personally would recommend an explosive weapon such as the spawn pistol or howizter partnered with PHD Flopper. Good Luck!



Upgradeable Death Machine (Wonderwaffe)

  • This Easter Egg requires the player to know how to do the Freddy Mask quest. While in the FNAF 1 location, find a Foxy Plushie which can spawn in one of the four corners of the office. Interact with it to pick it up
  • After completing and/or exiting the FNAF 1 office, return to Kid’s Cove. Inside Kid’s Cove a Foxy Plush will be sitting on the table. Interacting with it will place the Plushie from the FNAF 1 office beside the one in Kid’s Cove and Bonnie’s Lullaby will start playing
  • After the Plushie is placed, a Death Machine Powerup will spawn on the Show Stage. The Death Machine is now upgraded to the Wonderwaffe’s packed variant! (P.S, the Death Machine will only upgrade once all players are not holding the Death Machine. I.e., if the (a) player has the Death Machine as the Plushie is placed, it will not upgrade till the player loses their Death Machine)

Buyable Ending

  • The Red phone in the Parts & Service Room has a 50k buyable ending

Easter Egg Song

  • There are 3 Marionette Plushies throughout the map playing the Music Box jingle. Once all 3 are interacted with, ‘It’s Been So Long’ by the Living Tombstone will play
  • Plushie Locations:
    1.) In the Quick Revive room on a chair.
    2.) In the Parts & Service Room near Out-Of-Service Bonnie.
    3.) On the table in Prize Corner
  • This Easter Egg song can be played multiple times

Phone Call Rewards

  • The first call, on spawn, has no reward and plays as exposition
  • The second call rewards the player(s) 2,000 points(Round 10)
  • The third call rewards the player(s) with a random perk (Round 25)
  • The third call rewards the player(s) with a random perk (Round 25)
Note from the Creator

First off, I appreciate you coming here to play the map. I really hope you enjoy this one, and it was nice to work on a more condensed project than my previous map, Great Leap Forward. My first iteration of a FNAF map, FNAF 1, is pretty bad. However, the concept of altering every packed weapon on a map to either be funny or make the weapon more fun to use was a blast to work on in that one, so I brought that concept back to this one (and with more polish and uniqueness to it). I put a lot of emphasis on the detailing of this map, from the lighting to the sound design. This is also the first map in which I’ve used my own scripting, so it’s pretty special to me to be able to contribute in that regard. All the credit for this map doesn’t go straight to me, as I’ve had a TON of help from my friends on this one. From teaching me techniques and etiquette in the work process to porting models for me, I can’t express how much I appreciate them. – Deadshot.mp4

Credits (These people are awesome!)

  • Scott Cawthon of course, for creating the darn franchise!
  • MikeyRay for HUD, wonderweapon scripting and fx, FNAF: Help Wanted model ports, PHD Flopper, Zombie Eye Color, and multiple scripts + being a great friend
  • GerardS0406 for the FNAF 1 arcade machine script + being a great friend
  • Humphrey for the perk shaders
  • Steelwool studios for FNAF: Help Wanted assets/models
  • Skye for IW Weapon ports (this one has a long list of credits so please use their masterhub for full credit list)
  • Jbird for music EE script (used as reference and directly)
  • Scobobula for Greyhound (model porting software)
  • KillerPotato for XM4/wonderweapon port
  • Program115 for mystery box(s) (prefabs)
  • Raygun redone (Raygun FX) done by Smurphy
  • The Living Tombstone for ‘It’s Been So Long’
  • FinleyZero for 8-bit Five Nights at Freddy’s 1 Song by The Living Tombstone
  • Sphynx for localization of strings tutorial + pre-formatted reference material
  • Luna Ryoko for CoDMayaTools
  • Greytezi for all FNAF 2 sounds (youtube video of them, not actually creating them)

Screenshots

Videos

Japanese Outpost

Japanese Outpost
By: LEAFSPWN88

Direct Download:

Steam Page:

How To:

This is just a fun little map that I wanted to do. Try your best to survive and escape off this Island.

FEATURES
Ultimis Crew
Shi No Numa Zombie Models
Orange Zombie Eyes
Shi No Numa Song Easter Egg (Interact with the phone)
Bo4 Max Ammo
Custom Powerup Effects
Power On From The Start
Weapons From BO1 and WW2
Japanese Hud
Classic Powerup Shaders and Perk Shaders
Der Anfang Announcer
Dog Rounds
Buyable Ending
WW2 Flags
WW2 Granades
Shi No Numa Round Music
Zombies Chronicles Zombie Sounds

CREDITS
KillJoy – Custom Powerup Effects, Changing Powerup Shaders, Power on from the start script and for helping me a lot <3
Wobble Dee – Some Help
Duvalknight420 – Play testing
TheSkyeLord – BO1 and WW2 Weapons
Dick_Nixon – Shi No Numa music EE
ConvictioNDR – Disable Zombie Collision Script, and Bo4 styled max ammo
J – Der Anfang Announcer
ColdShrimp2 – WW2 Flags
Wafflez – Zombies Chronicles Zombie Sounds
Planet – BO4 Perk Bottles
TJ UndeadSlayer – World At War Barricades
ProRevenge – Ray gun MK1 Rework and Raygun MK2
NINGAMAN829, SG4Y and Madgaz – Zombie Models
Ronan_M – Comic Shaders and BO1 styled round number font
D3V Team – l3akMod
Harry Bo21 and Symbo – Mystery boxes and Flogger Trap
eMoX MaNgA – Bo4 Aether Perk Models
Program115, Verk0 and Uptownpapi25 – Tutorials
ZeRoY – WW2 Assets
Vertasea – Typewriter Intro Text and Buyable Ending
Madgaz – Model Packs
ILLUMINATI DONUT – Ultimis Crew
Wild – Shi No Numa Round Sounds
D3V Team – l3akMod

If I have forgotten anyone please let me know thx <3

Screenshots

Videos

Apartments of the Dead

Apartments of the Dead
By: Casualish

Direct Download:

Steam Page:

How To:

Patch Notes:
-Improved/Increased lighting
-Improved Brutus spawns and pathing
-Difficulty modification
-Slight cosmetic/detail additions
-Various other bug fixes

Try to escape the cursed apartments in this single-player designed survival map. Featuring tight corners, dark hallways, vertical traversals, magical elevators and much more!

Can you survive the horde and find a way out?



This is my first map and I had a great time learning and working on it. This project begun as my tutorial template (thanks again to all the awesome Youtube channels) that eventually grew into the map it has become today.
The apartment complex is loosely based on the apartments where I currently reside, and it includes an EE that unlocks a buyable ending.

*DO NOT SHOOT AT THE TEDDY*

I’ve realized that it is near impossible to invest ‘enough’ time into detailing, so I have decided to stop moving the goalpost and wanted to release the map as it currently stands…I’ve spend a little over 200 hours into it (majority of the time learning and re-learning) however I am relatively satisfied with how it looks – but definitely excited to keep working on it as needed.

Looking forward to any and all feedback, and please report back any bugs that you find/notice.

Thanks and enjoy!


Special thanks to;
Jbird632, GAM3VIDZ, Uptownpapi25, IceGrenade, Program115 for their very helpful tutorials.
Skye – Weapons
UptownPapi25 – JumpPad
IceGrenade – Teleporter
HarryBo21 – PaP
HarryBo21 – Mystery Box
Redspace200 – Soulbox
GAM3VIDZ – Traversals
Graffiti – sounds
TheDeathToll – Jumpscare

Apologies if I might have missed anyone – feel free to let me know and I’ll make sure to include.

Screenshots

Videos

Outpost – Frost

Outpost - Frost
By: Its zEcstasy

Direct Download:

Steam Page:

How To:

Fixed zombies occasionally jumping over nothing by the garage
Fixed zombies getting stuck behind bunker doors when the whole map is open but power is off
Fixed some minor clipping issues
Made power parts a little bit easier to find
Added flashlight functionality inside the cabin near spawn due to it being so dark when the power is off
Added character voice overs


Welcome to Outpost:Frost.
An abandoned cabin which was supposed to be a safe zone. The team arrives to find that this is no longer the case. Fight to survive and attempt to make your way to safety.

Quick overview –
This map features 12 perks with no perk limit, Black Ops Cold War & Mw2 weapons, buy-able ending, traps & more. Thanks for checking it out! This is my first finished release on Black Ops 3. Please let me know if any issues or bugs are found & I’ll be sure to fix them as soon as I can.

Features-
12 Perks with no perk limit
3 Traps
3 bear music egg
2 free perk eggs
Kino style tele
Cold War weapons
Modern Warfare 2 weapons
Random first box location every game
Thrasher zombies
Buildable power
Buildable shield

Perks –
Jugg
Speed Cola
Double Tap
Quick Revive
Vulture Aid
Stamin Up
Electric Cherry
Widows Wine
Mule Kick
PHD
Tombstone (Via free perk egg only)


Escaping/ Easter egg/ Buyable ending steps –

Inside the bunker, look into the bathroom. You see a switch panel with 4 square buttons and a red blinking light. Shoot the bottom left button.

This opens a door at the entrance of the bunker, on the right. Go into this room and pick up the fuse. From there, make your way into the garage and place the fuse inside the box on the wall on the left.

This opens the garage style door inside the shed in the area beside the garage. Inside you find a free perk, and the ending trigger.

Buying the ending will make zombies Spawn infinitely, and you have to run through the map and find the exit. (The exit is free after you’ve bought the door, making the door technically the “buy-able ” part. So the game DOES NOT end when you buy the door, you must find the exit that it opens and make it to the escape vehicle.


HarryBO21 – Traps, Perks, Thrasher
LogicalEdits – DevRaw, perk egg script, sounds
JBird – Music easter egg & other tutorials
Symbo – Multiple scripts
Holofya -Flashlight
Vertasea – Help with scripts
NateSmithZombies – Kino Tele
Sphynx – Buildables & Static Powerup
FrostIceForge – 3 # Door script
TheSkyeLord – Weapon ports
Scobalula – Tools
Treyarch, Sledgehammer, Infinity Ward, and Activision
PMR360 – Weapon ports
Renafox on SketchFab – GMC1500 model & Toyota Landcruiser model
Daniel Zhabotinsky on SketchFab – American Muscle ’71 model
Mathf@g – Multiple scripts

Screenshots

Videos

PoopenFarten

PoopenFarten
By: Microsoft Powerpoint

Direct Download:

Steam Page:

How To:

To my Friends; Nathaniel, Hunter, Alston, and Trey. Love you guys.

[DESCRIPTION]
The Primis Crew finds themselves locked in a mysterious abandoned school building, filled with the usual zombies and other menaces. Help the Old Custodian restore power to the backup generator and escape!

Disclaimer: Cod Zombies is a fantasy shooter. While this map resembles a school building, do not bring weapons into an actual school!


[FEATURES]
>Working Inventory HUD!
>bo3 + bo2 Weapons
>Panzer Mini-Boss
>21 perks from bo3, bo4, bo2, Madgaz, and Logical
>Buyable Ending
>Civil Protector
>Multiple Buildables
>bank System
>weapon Trade Table
>Teleporters, Jump Pads, Slides

>Jump-Scare
>Perk Easter Egg
>Music Easter Egg (TOS/copyright Safe!)
>Main Easter Egg Quest
>Secret Tomahawk Quest


[MODS USED]
>Elemental Bows -HarryBo21
>Staffs and More -HarryBo21
>Harry’s Ultimate Perk Pack -HarryBo21
>Black Ops 3 FX Library -HarryBo21
>BT/Anims -HarryBo21
>Rumbles Preset Pack -HarryBo21
>Panzer Soldat AI Pack -HarryBo21
>Civil Protector AI Pack -HarryBo21
>Physics Preset Pack -HarryBo21

>Custom Inventory LUA -Logical
>Free Perk ee script -Logical
>Logical’s Perk Pack -Logical
>Grafiti Texture Pack -Logical

>Buildable Origins Shield -Sphynx
>Buildable Ragnarok DG4 -Sphynx

>NSZ Teleporter -NSZ
>NSZ Powerups -NSZ

>Richtofen Announcer -VoiceOfJared
>Blood of the Dead Round Sounds -Booris
>Bo4 Perk Pack -F3ARxReaper666
>Madgaz Custom Perk Pack -Madgaz
>Jump Pads -RedSpace200
>UGX Buyable Ending -UGXMods
>Black Ops 3 Perk Shaders -Humphrey
>Black Ops 2 Weapon Pack -TheSkyeLord
>IW Style Bank System -FrostIceForge
Weapon Trade Table -FrostIceForge


[CREDITS]
>Big thanks to Koentje for teaching me how to do almost all of this
>IceGrenade for Scripting tutorials
>Firesale Music: https://www.youtube.com/watch?v=Nn3oNJZsTgI&t=1s&ab_channel=pum
>Music EE link: https://www.youtube.com/watch?v=4px-kre_BNc
>DevRaw Community: https://www.devraw.net/
>Treyarch
>Activision

AllModz
AndyWhelen
Azsry
BluntStuffy
Booris
Collie
D-2-K
D3VTeam
DTZxPorter
Easyskanka
Erthrock
Frost_Iceforge
GerardS0406
HitmanVere
Hubashuba
IperBreach
JAMAKINBACONMAN
JBird632
JiffyNoodles
Koentje
Lilrifa
MZSlayer
MadGaz
MakeCents
MiKeY
NoScopeNinja25
NoobForLunch
PCModder
ProGamerzFTW
ProRevenge
Qelifern
Raptroes
RedSpace200
Scobalula
Sethnorris
Smasher248
StevieWonder87
Symbo
TheIronicTruth
TheSkyeLord
TomBMX
WillJones1989
Will_Luffey
Yen466
ZeRoY
alexbgt
logical
raptroes
thezombieproject


This took 200+ hours and several months to make. I had no experience making Cod maps when I started this.
I hope you enjoy!
-Nopantzninja

Screenshots

Freedon Convoy – Ambassador Bridge

Freedom Convoy - Ambassador Bridge
By: YouAlwaysWin

Direct Download:

Steam Page:

How To:

FEATURES:

  • Collect And Deliver The Fuel

  • Map Based On Ambassador Bridge

  • Complete the Objective For The Ending

  • WaW, BO1, BO2, 2019 MW and Infinite Warfare CUSTOM WEAPONS


**NOTE**

Some weapons have an alternate fire which is activated by pressing 4 on the keyboard.
There is no hint for it on the HUD, pressing 4 will switch or activate any gun that has the
second mode for the ones you don’t know about yet.


  • No Perk Limit


  • Lots of background ambient music tracks


***NOTE***

YouTube Audio Library. All ‘Attribution Not Required’




***ATTENTION***
This is not a Forum for Self-promotion. If you are here simply to promote yourself, your comment will be deleted.




THANK YOU:

ConvictioNDR (Game Modes, Fixed Dogs)
Rollonmath42 (Special Weapons)
NSmithZombies (Various Scripts)
Harry BO2 (Large Gun Pack, Weapon Boxes, Pack A Punch, Bosses)
Zeroy (Flamethrower)
Erthrock (Zombie Models)
DTZxPorter (Wraith Model Exporter)
Treyarch (Mod Tools, Being Awesome!)
Symbo, Ardivee and Emox (Collective Challenges)
iAmThatMichael (Flare Spawners)
TheSkyeLord (LOTS of custom weapons)
IceGrenade (Teleport Script)
VEERTASEA (Typewriter Text)
Frost Iceforge (Code Number Pad)[/b]

Screenshots

Videos

Verschlingen

Verschlingen
By: Rex & Devour

Direct Download:

Steam Page:

How To:

If you enjoyed the map, please consider giving some love
ㅤㅤㅤㅤㅤㅤand thank you so much for stopping by!



A Map Made By REX – Commissioned By Devour

(Alpha Build: V0.51)

 

First Floor Challenge


This is a greatly detailed challenge map, set within an infernal tower filled with mysteries yet to be discovered. Fight to survive within the hell that this structure entombs where the longer you grasp life, the harder it will be to keep your grip from slipping. the real question is…,

Can you survive?


Dont leave yet!

For the majority of players worried that this map of going to be too hard, don’t worry! We made more playable areas, enabling more breathable play space for people that are not too fond of the tight close-quarter combat style!

MAKE SURE TO USE FAST_RESTART


♦ Fast Pace Run And Gun Challenge
♦ Realistic Walls W/ Bullet Wallbangs
♦ Custom Random Perk Wallbuy
♦ Shootable Music Easter Egg
♦ Contribution Buyable Ending
♦ CO-OP Auto Revive System
♦ Custom Gobble Gum Pool
♦ Time Based Challenge
♦ Cold War Max Ammo
♦ 16 Perks W/ No Limit
♦ Flashlight System

 

♦ Custom Loot Crates / Ammo Boxes (Coming Soon)
♦ 12 Floors To Escape From (Coming Soon)
♦ Custom Characters (Coming Soon)
♦ Difficulty Selector (Coming Soon)
♦ Large Easter Egg (Coming Soon)


♦ REX – Mapping, Scripting, Sound Artist
♦ Devour – Commissioning The Map, Ideas/Layout
♦ TheSkyeLord – Cold War Weapon Ports
♦ TeeJayy – Some Scripting Help
♦ Gtlad – Some Scripting Help

 

♦ Ouse – Easter Egg Song (Deadman’s Wonderland – Ouse)




I do commissions for maps! Shoot me an email and let me know and/or dm me on Discord for more info.

REX#0642


♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ REX ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦
  [twitch.tv]  [paypal.me]


♦ ♦ ♦ ♦ ♦ ♦ ♦ Devour ♦ ♦ ♦ ♦ ♦ ♦ ♦
  [www.twitch.tv]


Call Of Duty Zombies Discord
[discord.gg]



ㅤㅤㅤㅤㅤ HIGHROUND LEADERBOARD
=========================================
ㅤㅤㅤㅤㅤㅤVIDEO PROOF REQUIRED
=========================================

ㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤSolo
ㅤㅤㅤㅤ- Round 38 | Birds aren’t real
ㅤㅤㅤㅤ- Round 23 | TheMazerikk
ㅤㅤㅤㅤ- Round 22 | Buttons

ㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤCo-op
ㅤㅤㅤㅤ- Round 36 | Birds aren’t real & Reformed
ㅤㅤㅤㅤ- Round 22 | Le monke & osama_bin_ballin
ㅤㅤㅤㅤ-

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ㅤㅤㅤㅤㅤㅤSPEEDRUN LEADERBOARD
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ㅤㅤㅤㅤㅤㅤ VIDEO PROOF REQUIRED
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ㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤSolo
ㅤㅤㅤㅤ- Round 14 | GERATKD
ㅤㅤㅤㅤ- Round 17 | Bannable
ㅤㅤㅤㅤ- Round 18 | Nothinbutpolo

ㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤCo-op
ㅤㅤㅤㅤ-
ㅤㅤㅤㅤ-
ㅤㅤㅤㅤ-

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