Maison EXT

Maison EXT
By: Niknokinater

Direct Download:

Steam Page:

How To:

DESCRIPTION

Despite its many occupants over many years, this absent and aging house still stands.

Maison Ext is a variation of Maison, the reimagination of DS House from Call of Duty: Black Ops DS.

Maison Ext includes & actively supports Gobblegum, randomized perk & box spawns, and includes all 9 BO3 perks.

CONTRIBUTIONS

Niknokinater – Designer, Announcer
ApexModder – BO4 wooden barrier & BO3 Nacht stone barrier ports
Harrybo21 – Zapper trap

Kaizokuroof – Scripting aid
JBird32 – Additional traverse/animation prefabs
MiKey – Blacklist functions, scripting aid

NateSmith – Fancy text
NoobForLunch – Scripting aid
The Game Factory, Code Lyoko: Quest for Infinity (2007) –
OST “Combat contre le BOSS du Territoire de la Banquise” for boss sequence

TheSkyeLord – Call of Duty: World War II weapon & chalk ports
Treminaor, UGX – Ending script

OTHER WORKS

CLAUSTROPHOBIA (2015, WAW)[drive.google.com]
RELIC (2015, WAW)[drive.google.com]
TERRARIUM (2019, BO3)
CODE LYOKO: EXPEDITION DEMO (2021, BO3)


Easter Egg Guide

Official Easter Egg Guide for Maison (10.17.20)
Hello friendly friends ^^

As this is a custom map, notably one that's been out for just over a month now and is interpretably past its prime, I write out a precise guide for both future players do not prefer to allocate too much time solving the map as well as revisiting players who may want to replay but do not prefer to scour for steps or resolve again.

If you do wish to solve blind, I encourage it especially if it is your first time. The easter egg has generally appeared to be well-received, which makes me very happy.


Firstly, I enjoyed watching as many videos as possible regarding Maison, reading comments- the interaction and positive response is the very life blood of modding. These things take patience and time to learn, design, and execute, and I am very thankful for the attention payed to this map.

Solid appreciation to those that solved Maison (not that it was super hard or anything). I was on the edge of my chair more than once and my smile was wide a multitude of instances.

Thank you for posting your guide, CoDZ.
Thanks to all who reported bugs- there were some real oofs hiding around.

To Begin...

General
A) Completing the EE ends the game.
B) 1-4 Players Required, solo-able, easiest with 2 players.
C) You'll want to be rather conservative with points.
D) Prioritize Speed Cola and Double Tap- maybe even Double Tap before you proceed to the Attic.
E) Automatic weapons are super useful on this map.
F) It's best to keep round progression to a near-minimum, as the egg requires round progression down the line independent of your typical progress.
G) The chalkboard in spawn will keep track of your progress by step.
H Only bullet-based weapons can damage the boss.

Keep these in mind.

Areas I Will Reference
>FIREPLACE - Spawn area, has a fireplace 😉
>PARLOUR - Room containing teleporter, and car smashed in through wall
>ATTIC - Not really an attic, but top floor- the green-ish and poorly lit area with PPSH

>BASEMENT - Contains Pack-a-Punch
>DESCENT - The linear section between Fireplace and Basement with the Bowie Knife

>DISTANT MEMORY LOBBY - The ground floor in Distant Memory (Step 4 only)
>DISTANT MEMORY ROOMS - The rooms and hall in Distant Memory (Step 4 only)

>BOSS ARENA - The, well... area where you'll be fighting the boss (Step 5 only)

Steps
1 - Skeleton Closet (3 goals)
2 - Dying Wish (3 goals)
3 - Leave Me Be (5 goals)
4 - Distant Memory (5 goals)
5 - Eviction (6 goals)

These major steps require a round change after completion to begin the next one. There may be an additional round change requirement if Leave Me Be's lockdown in started too late, but no worries.


STEP 1 - SKELETON CLOSET
Goals (3) - Complete TeleporterTeleportReturn to Fireplace
Reward - Carpenter chalk (UPDATE #2 - Max Ammo chalk)

(1) Complete Teleporter
In order to complete the teleporter (located in the Parlour), you will need to acquire 3 parts.
There is always 1 in each of the first three areas, each with 3 spawn locations.

-----Fireplace | zappers - Across from the fireplace at corner of a center wall, across from the fireplace next to the wall before the zapper trap, and on the desk across from the Carbine.

-----Parlour | wire roll - In the corner beside the Grease Gun, hanging on the pillar next to the lamp table, behind the bookshelf.

-----Attic | power box - To the right against the barrier upon entering the room, leaning against boxes in middle passage of room near Grenade, beside Mystery Box Location.

(2) Teleport
Build the teleporter using the parts, and then activate it using the electrical box beside it with the power arrow pointing at it. All players are required to be alive and on the pad to initiate the teleportation.

(3) Return to Fireplace
After teleporting down, you will not teleport back up. You must buy away the debris to reach the top. Once you reach the top, the chalkboard will inform you that you've completed this step.


**Proceed to the next round**

STEP 2 - DYING WISH
Goals (3) - Wake up Teddy BearFind Correct RadioBurn Radio
Reward - Double Points chalk (UPDATE #2 - Fire Sale chalk)

(1) Wake up Teddy Bear
Simply interact with the teddy bear sitting on the chair next to the fireplace. It will turn into a radio, and then hide itself somewhere. Everybody will be teleported to the Basement.

(2) Find Correct Radio
As of now, 4 radios have appeared. 3 are decoys whilst 1 is the one you want- you need to find that one. Every time a decoy is interacted with, everybody will be teleported to the Basement. The correct radio will emit more than just radio static, and everybody will hear a sound cue (a laugh).

All spawn locations are in the Fireplace, Parlour, and Attic. Nowhere below ground.

-----Fireplace | radio - In desk across from Carbine, on top of cabinet beside zapper trap switch, and on the crate beside the chair the teddy bear was on.

-----Parlour | radio - Beside the Mystery Box, under the lamp table, on top of filing cabinet beside car, on high shelf of bookshelf, and on couch.

-----Attic | radio - At bottom of staircase between door and wall, between wall and tarped crate beside window by Speed Cola, to the right in front of barrier upon entering the room, leaning against wall by Grenades, and on box in corner by PPSH.

(3) Burn Radio
After you find the correct radio, pick it up and place it in the fireplace to complete the step.


**Proceed to the next round**

STEP 3 - LEAVE ME BE
Goals (5) - Convince Teddy BearCatch Them If You CanRetrieve the BooksClean the Bloody HandprintsClear Out the Basement
Reward - Max Ammo chalk (UPDATE #2 - Instakill chalk)

(1) Convince Teddy Bear
Fairly straightforward. At the start of this round, a teddy bear will come out of the fireplace and seat himself on the chair beside the chalkboard. Interact with him until he gives in.



The next four goals (goals 2 - 5) come in a randomized order.
Name of the goal here will be similar to the teddy bear's initial line of dialogue.

(2) Catch Them If You Can
10 teddy bears will spawn and travel around the room. Shoot each of them with a bullet-based weapon to "catch".
Each one follows a predetermined path in a straight line, and the last few will double or so in speed- I recommend taking out the ones with the shortest paths first.
All spawns are in the Fireplace.

All players will be awarded 500 points upon completion and because this isn't a major step, no round change is required.

(3) Retrieve the Books
2 - 5 books must be retrieved from the Parlour area.

-----Parlour | book/binder thing - On lamp table, on chair across from Grease Gun, between filing cabinet and wall, next to teleporter between rubble and wall, behind pillar next to bookshelf, on floor in front of bookshelf, near door to the Attic across from couch, and on top of Double Tap machine.

Once all of the books are collected, a sound cue akin to that of a chuckle will play.

Interact with the teddy bear to place them beside it.

All players will be awarded 500 points upon completion and because this isn't a major step, no round change is required.

(4) Clean the Bloody Handprints
Clean the bloody handprint scattered about the Attic using the bucket.

Retrieve the bucket from the shelf in Descent, always spawns there.

From there, go to the Attic and clean each of the bloody handprints. All 12 spawns are static and will be the same every game.

-----Attic | bloody handprint - Next to Speed Cola on trim, on ceiling across from Speed Cola before median, beside barrier next to tarped crate, on pillar in center of room, on box across from pillar, on wall just next to that same box, on median perpendicular to Grenades, on upper-most bit of cabinet, next to cabinet on Trim, next to chimney perpendicular to PPSH, above PPSH, and next to barrier perpendicular to PPSH.

Once all of the handprints are cleaned, a sound cue akin to that of a chuckle will play.

You must now throw the bucket down into the basement. The spot to do this is to the left if you're walking out of the Jug room.

Tell the teddy bear you've finished, and all players will be awarded 500 points upon completion and because this isn't a major step, no round change is required.

(5) Clear Out the Basement
Survive 1 round in the basement.
Now, before you begin- this part is on the harder side. The zombies will begin to rise from the ground, everybody will be locked in the Basement- no Jug room either. and PaP will be blocked off.

Once you believe you're sufficiently prepared, everybody enter the basement and stay in the center in front of PaP, standing on the skull chalks.

If the sequence is not beginning
Unfortunately, the current round may need to be ended if it is either a dog round or there are no more zombies in queue/spawning. If the nuke chalk is flashing on the ground, the new round needs to begin.

Once the sequence has begun
Kill all of the zombies; the number scales per player. For each quarter of progress, 1 of 4 teddy bears will appear in front of PaP to watch.

When 50% of the zombies are killed, a Death Machine chalk will spawn on one of the pillars. The chalk cannot be saved, and will disappear at the end if not redeemed.

Upon 100%, the round will end, everything will be unblocked once again, and a Carpenter chalk will appear in the Basement for your troubles. The riser spawns will return to inactivity.

All players will be awarded 500 points upon completion and because this isn't a major step, no round change is required.

End of randomized goals.

Step 3 is now complete.


**Proceed to the next round**

STEP 4 - DISTANT MEMORY
Goals (5) - Repair TeleporterTeleportRetrieve BookReturn to ParlourAssemble Teddy Bears
Reward - Firesale chalk (UPDATE #2 - Free Perk chalk)

(1) Repair Teleporter
After speaking to the teddy bear, the teleporter must be used. However, it is not functioning- a replacement power box must be located and installed.

-----Basement | power box - Shelf across from PaP, shelf across from Thompson, shelf in corner to left of PaP if facing PaP.

Install the power box at the location of the old power box.

(2) Teleport
Use the teleporter, all players are required to be alive and on the pad.

Everybody will be teleported to Distant Memory, specifically the Lobby.

(3) Retrieve Book
Players must progress through this area into the rooms and find the key to unlock the locked door.

-----Distant Memory Rooms | summoning key - In room blocked by bed: on shelf in corner, beside nightstand, on nightstand. In room blocked by corrugated metal: on table to the left when entering, on shelf, on blanket.

Use the key to unlock the locked door (visually has a bloody glowing lock on it).
From there, collect the floating directly across (this was actually the book the teddy bear was looking for earlier ohohoh).

(4) Return to Parlour
Go to the table blocking the front doors in Distant Memory Lobby, all players are required to be alive and in front of it to teleport. You will not return to this location.
Note that the zombies will not be dying around you here, so keep your guard up.

(5) Assemble Teddy Bears
Upon returning, the power will noticeably be disabled. You will not be able to buy any perks until the end of the step (although you can still PaP and use the trap).

Head up to the [now considerably dark] Attic, to interact with the teddy bear, who has relocated.
He will instruct you to "Get his friends into position".

He's referring to each teddy bear on the 4 perk machines (3 if you're in solo and used all of your revives ohohoh, mad lad finna float) in front of the 4 perk machines.

You'll need to give them each a nudge by knifing them. Each time you knife them, they'll move closer to the teleporter, their ultimate destination.

Quick Revive -> [Fireplace] corner across from Gewehr, [Fireplace] next to fireplace in front of chair, [Parlour] beside filing cabinets.

Juggernog -> [Basement] On sandbags just outside of Jug room (where the bucket was thrown), [Descent] on chair next to barrier, [Descent] on shelf (shelf above where the bucket was obtained from), [Fireplace] on top of shelf next to trap switch, [Parlour] on couch.

Speed Cola -> [Attic] Near Grenades, [Attic] will poof away but it will appear in corner of staircase at top, [Parlour] near Mystery Box.

Double Tap -> [Parlour] Next to pillar on Grease Gun side, [Parlour] on bookshelf, [Parlour] in front of table with lantern on it near teleporter.


**Proceed to the next round**

STEP 5 - EVICTION
Goals (6) - Write It YourselfTeleportBarrelsPerk MachinesLocks
Rewards - All perks, inevitable Ending

(1) Write It Yourself
Simply knife the board, and Eviction will begin.

(2) Teleport
Everybody get on the teleporter pad and teleport to the Boss Arena. Get everything you need, because there's no going back.

(3) Barrels
Upon entering the Boss Arena, the current round will become infinite. A number of zombies (scales relative to player count), must be killed.
For every third of the total kills required, a fire barrel burning teddy bear on a barrel will be unblocked at each end of the arena.

Knife each barrel (because why not) teddy barrel, and the boss will appear.

Be sure to dodge his teddy bear projectiles and inflict damage using bullet-based weapons) as noted earlier).

At the end of the first encounter, a Max Ammo will drop at his feet.

If you run out of ammo before you spook it off, keep an eye out for small teddy bears flying overhead- you can purchase grenades (unless you have Widow's Wine) the FG42 at a fence post and damage them that way, spawning Death Machines at the center of the arena.

(4) Perk Machines
Avoid the eletric teddy bear scattered about the ground. They inflict damage, and will increase in number as you progress through the rest of the boss fight.

At this time, 4 perk machines will fall. They must be activated in an order that is randomized every game. Upon success, the boss will appear again.

Beward the appearance of extra obstacles.

(5) Locks - You'll have an amount of time to unlock each of the 3 locks on each of the boulders.

Solo, you'll have 20 seconds.
2 players - 10 seconds.
3 or 4 players - they'll need to be activated at the same time.

3 of the boss will spawn and begin hurling their projectiles that will now travel more quickly. Take out each of them to finish the boss off.

Collect your perks (or don't), and teleport to your salvation.



Thank you for playing, friend
I hope you enjoyed Maison ^^

This is my YouTube channel if you want to see me poke at things
https://www.youtube.com/user/nikosmoebro
Last edited by Niknokinater23 Apr @ 10:07am

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Sand Castle

Sand Castle
By: robotup

Direct Download:

Steam Page:

How To:

Story:
A makeshift home built within the oldest walls has been overtaken by the undead. Explore and scavenge supplies to fight back until you can escape.

Gameplay:
Mostly close-quarters map. Collect shield parts, shoot teddy bears, and shoot perk bottles to increase your chances of escaping the ruined refuge. Spawn locations for all of these can be found in the Discussion tab on the map download page.

Features:
Standard Bo3 perks (Electric Cherry, Widows Wine, BO1 perks minus PHD Flopper)
Ability to increase perk limit by shooting tombstone perk bottles
Bo4 weapons
Buildable Rocket Shield

Credits:
TheSkyeLord – Weapon Ports
Uptownpapi25 – Rocket Shield
Program115 – Shootable Perk Bottles
MakeCents – Shootable EE
NSZ – Buyable Ending

Screenshots

Videos

The Goonies Mikey’s Attic

The Goonies Mikey's Attic
By: YouAlwaysWin Zombies

Direct Download:

Steam Page:

How To:

YouAlwaysWin PRESENTS:


The Goonies Part One
Mikey’s Attic

 


FEATURES:

-Part One of a Three part Goonies Series of maps

 

-WaW, BO1, BO2, 2019 MW and Infinite Warfare CUSTOM WEAPONS

**NOTE** Some weapons have an alternate fire which is activated by pressing 4 on the keyboard. There is no
hint for it on the HUD, pressing 4 will switch or activate any gun that has the second mode
for the ones you don’t know about yet.

 

-No Perk Limit

-Assemble The Treasure Map To Continue The Adventure


-Lots of background ambient music tracks
***NOTE*** – YouTube Audio Library. All ‘Attribution Not Required’

THANK YOU:

Rollonmath42 (Special Weapons)
NSmithZombies (Various Scripts)
Harry BO2 (Large Gun Pack, Weapon Boxes, Pack A Punch, Bosses)
Zeroy (Flamethrower)
Erthrock (Zombie Models)
DTZxPorter (Wraith Model Exporter)
Treyarch (Mod Tools, Being Awesome!)
ConvictioNDR (Game Modes, Fixed Dogs)
Symbo, Ardivee and Emox (Collective Challenges)
iAmThatMichael (Flare Spawners)
TheSkyeLord (LOTS of custom weapons)
IceGrenade (Teleport Script)

Screenshots

Videos

Super Mario 64 Whomp’s Fortress – Classic

Super Mario 64 Whomp's Fortress - Classic
By: Jdcobra

Direct Download:

Steam Page:

How To:

After many suggestions for a Round Based version of my Whomp’s Fortress map, I have decided to create an updated version for the more casual zombies audience, so it’s not hard as balls to play!

But don’t you worry, if you’re looking for the Original (Now titled Hardcore) version, that map is still available, with a new update as well! Available Here: https://steamcommunity.com/sharedfiles/filedetails/?id=1885959863

*TO CURB SOME CONFUSION ON HOW TO PROGRESS THE MAP*
-Signs with Fire above them will signify a door being opened elsewhere. The sign by Speed Cola opens the door that leads towards Mule Kick and Jugg. The Sign in that area opens up the Cannon Door by Madgaz Moonshine that will lead to the top of the tower.

Current Features:
-NO Timed Gameplay
-Jump pads
-Kino style Teleporters
-SOE style Teleporters
-Ported Weapons
-Madgaz’s Perks
-Custom Whomps’ Fortress Textures
-Sounds from Super Mario 64
-Buyable Ending (Currently 200000 Points)

Credits:
-NoobForLunch
-Nintemod (elxuxi)
-HarryBO21
-Madgaz
-Kaizokuroof
-DTZxPorter
-Scobalula
-NateSmithZombies
-IceGrenade
-Wardogsk93
-xSanchez
-k7Ysh5A_4.1
-Zookles
-ZoekMeMaar
-ProRevenge
-alecpike, TurtleBoy, MikeyLevi and Lemurboy12 for many of the Mario Models
(If I forgot anyone PM me and let me know)

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Maybe

Maybe
By: Poptart7878

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How To:

The arrival at an evil genius’ secret base is nothing to take lightly. Battle the undead while trying to survive in the facility of terrors!

Features:


-Maze
-Buyable ending
-Black Ops II Weapons
-M1911 Starting pistol
-13 total perks
-No perk limit
-Custom Perk Icons
-Custom round change music (recorded by me)
-Tight hallways make for challenging gameplay

This map was originally made in World at War but was never finished and never released, and was truly supposed to be a prequel to Probably. It’s not supposed to be anything flashy. Just another fun and challenging map with some twists and turns along the way.

Screenshots

Videos

Plague Of Evil

Plague Of Evil

Direct Download:

Steam Page:

How To:



Update: Feb 19 @ 6:05pm

Added spare change mechanic to all perk machines, Black Ops 4 Max Ammo, Better lighting in a few Generator spots, Fixed the End Game Trigger, Added a hint for the Switch during the Easter Egg step, Added more dog spawns during lockdown, fixed an issue where zombies were getting stuck in the pack a punch room, and fixed Brutus having the same health for all 1-4 players (his health did not multiply with more players before,now it does).

I am aware that the revive icon isn’t working when a player is downed, im assuming it might be because of having a custom Lua file, i will soon look into this as well.

Will try to upload with the fixes this weekend! Got it fully working with the fixes minus the revive icon not appearing and the cutscene not available. Those will come in a later update![/b]

Description:

Plague Of Evil is the first chapter in Realz’ Call Of Duty:Black Ops III’s Mod Tools storyline. Players will find themselves trapped in an abandoned hospital where remnants of Element 115 reanimate the undead, creating a challenge for them. Explore the hospitals main lobby, childrens waiting room, cafeteria and surgical rooms where weapons, traps and perks are planted for your advantage. So stack up on ammunition, and perks to ready yourself for Group 935’s most dangerous creations.

This is a reupload of the original map. Reinstallation of the mod tools unfortunately has caused the map to be heavily delayed. But in the time being, i have added a load of content to the map!

Features:

Electric Traps, Soul Collectors, MW Weapons, Easter Egg, Shield, 6 Perk Slot, and the Origins Shield, Easter Egg Music

Credits:

I have received alot of help to recover this map and bring it back to steam, and it wouldnt be here without the help of you guys and everybody in the Mod Tools community. It is possible that i have missed people in the list so if i have missed anybody in the credits, please get a hold of me and i will add you in!

Models: Madgaz Gaming
Character Vox: GCPeinhardt, DTZxPorter, Ardive
Kino Zombie Models: Erthrock, DTZxPorter, ZeRoy
Custom Powerup and Jumpscare, Buyable Ending: NateSmithZombies
Weapon Ports: TomBMX, Scobablula, Azsry, TheSkyeLord (including lilrobot, Ray1235, Collie, DTZxPorter, .115 Cal, JBird632, SpSSdy, raptroes, Blak, Jari
Game & Assets: Treyarch
Lua Inv: Logical Edits
Skybox: Zeus Krazy
Testing: Philixander, Humphrey, Madgaz, honestkiller, Blaiseiken
Scripting: SUMMIT ONLINE, Symbo (Teleporting), F3arxReaper666, Dobby, Sphynx (Missing Sounds), LG, VerK0, Harryb021, OhhMyAssassin, JBird632, Divinefury, kaizikuroof
Traps & Music: Shootable EE: uptownpap25
Soul Collectors: MakeCents
Shield: Sphynx
Shaders: Robit

Music:

Easter Egg Song: Sinyells – Be Yourself

Crash/Bugs:

I have added a discussion page for any bugs or crashes you experience. Please let me know anything you experience and i will try to fix them!

Update:

There will be certain things that have changed inside the map since the first launch, for example; the tunnel room has changed completely, spawn characters are no longer the same, challenges have been removed, etc.

Screenshots

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Blockade

Blockade
By: Planet

Direct Download:

Steam Page:

How To:

Four soldiers find themselves trapped in an eternal struggle in an remote town. With no apparent exit, they decide to turn on the mysterious voice that’s been guiding them…



Features:
– Full easter egg playable with any amount of players
– Custom wonder weapons, grenades, enemy, announcer, hud and more
– PHD is back with unique effects!
– Lots of hidden things to find!
– Easter egg rewards!

If you liked my work, please, consider donating here:
paypal.me/OfficialPlanet

Credits:
Kingslayer Kyle – HUD, Gauntlet Assets, Karambit
HarryBo21 – Gauntlet assets
Booris – Map Trailer
StevieWonder87 – Teslagun FX
Dark7x – Pack-a-punch Camo
Zeroy – Dog models
MikeyRay – Custom lens flare
Sphynx – Vine shield
eMoX MaNgA – Eye fx help
Scobalula – For his useful tools used by the entire community and the custom characters

Songs used:
The Chaos Agent – Breaking The Silence
Jacob Lizotte – FIRST STRIKE

Testers: Glitch, Sphynx, Dmac, Madgaz, MikeyRay

Thanks to anyone who played and gave feedback before the release!

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The Highertower

The Highertower
By: Daddy Bigbucks

Direct Download:

Steam Page:

How To:

You thought that zombie tower maps couldn’t get any more ridiculous. Well, you’d be wrong. The Highertower is an insanely tall map where one mistake could mean a fall to your death. With tons of features, unique designs on every area of the tower, and zombies around every corner, will you be able to reach the top?

Features:
-MW:R Guns
-BO1 and BO2 Perks
-Buildable Shield
-Buyable Perk Slots
-Jump Pad
-Wallrunning
-Pool your money together for a buyable ending
-Smaller stuff you’ll have to find by yourself 😉

Credits:
natesmithzombies
Harry Bo21
Skye
Madgaz
HydraX
MikeyRay
RedSpace200
IceGrenade
jBird632
iAmThatMichael for scripting

Without all of these mad lads, this map wouldn’t have been possible. This is my first map, so their help was much appreciated.

If you want, you can post your time taken to beat the map. If enough people post, I’ll make a leaderboard.

Changelog:
-Made wallrunning far easier and added “indicators” for the walls which wallrunning is applicable
-Fixed the slide on the bottom half of the tower
-Removed one jump
-Made zombies not block the first wallrun
-Added in safety net for wallruns (This will most likely be THE LAST of the changes to the map’s parkour elements, it is now very hard to die from messing up and that is what perks like Who’s Who and Revive are for)

Screenshots

Hellas Apocalypse

Hellas Apocalypse
By: WAUS

Direct Download:

Steam Page:

How To:

Hi everyone I spent alot of time working on this map the past couple of months with mod tools, the delay was mainly caused by my monitor breaking down on me.

There are alot of features a such as a buildable shield. shootables that increase perk limit, soulboxes to progress towards pack a punch and a buyable ending wich is unlocked by defending some offerings. compared to the previous version the map is greatly improved and expanded.

Features:

buyable ending
shootable ravens
soulchests
buildable shield
napalm zombie
running zombies
attackables

Credits:

harrybo21 napalm zombie
symbo and harrybo21, attackables
zeroy and program115, rain and thunder
bam, wonderfizz mod
WARDOGSK98 and xSanchez78, extra perks

Donate for a new monitor:

http://paypal.me/juhanipopkema

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St Elizabeth Hauptschule

St Wlizabeth Hauptschule
By: h00dedsn1per177

Direct Download:

Steam Page:

How To:

St Elizabeth Hauptschule – October 1945

An abandoned school in Berlin, hidden beneath lies a 935 facility. In his attempts to tie up loose ends Richtofen returns in search of Dr Porter…

— FEATURES —
Small / Medium sized map
World at War / Black Ops style weapons and gameplay
Music Easter Eggs
Small Easter Egg Quest
Main Objective survive

Madgaz – Without his support and guidance non of this would be possible.

WEAPONS:
Skye
Kingslayer
Killer Potato
Zeroy

SCRIPTING:
HarryBo21
JBird632
NateSmithZombies
Vertasea

ASSETS:
Scobalula
Madgaz
Zeroy
Mike pence
HarryBo21
fusorf
Khel Mho
DTZxPorter

Treyarch
Infinity Ward
Sledgehammer Games
Activision

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