Nazi Zombie Lagerhaus

Nazi Zombie Lagerhaus
By: Someone7272 Version: 1.4

Recalling many Nazi Zombie HQ, Lagerhaus is a very good map with all kinds of technologies of the MoD Tools used: explosive barrels, multiple lifts, electric barriers, etc. This map is really fun to play but there is not enough space to survive long … Unless you have the WunderWaffe DG-2 in the magic box that is not very well placed to be quiet when we choose .. Hard = D

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Nazi Zombie SB (Zombenz)

Nazi Zombie SB (Zombenz)
By: RandyWest

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Map Title                :Nazi Zombie SB (Zombenz)
Map Version           :1.0   
Orginal creator       :Forw4rd
E-mail                     :[email protected]
Date                    :21-10-10

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Game                               :Call of Duty 5

Supported Gametype       :Nazi Zombies
                                         :solo/coop
                      
Map Size                           :medium/large

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Notes:

My second map,it`s a “Der Riese” style map:

-packapunch
-4 percs
-5 box locations
-bettys
-Radio (see music info)
-buyable ammo for all guns
-teleporters
-no dogs
-auto turrets
-only runners after level: ? :)
-more…

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Contents of this Package :

nazi_zombie_sb.ff
nazi_zombie_sb_patch.ff
mod.Arena
nazi_zombie_sb.iwd
mod.ff
Readme.txt

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Installation Instructions:

Just click: nazi_zombie_sb.exe and follow the install instructions

or
 
Place the nazi_zombie_sb folder within your mods folder;

**MUST HAVE HIDDEN FILES & FOLDER ON**

Where to find mods folders:

XP:
DRIVE_LETTER:/Documents and Settings/YOUR_USERNAME/Local Settings/
Application Data/Activision/CoDWaW/

Vista:
DRIVE_LETTER:/Users/YOUR_USERNAME/AppData/Local Data/Activision/CoDWaW/

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Construction Time        :200 hours
Testing time             :300 hours
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Music: (specialy provided for this map by family and friends)(music player by Tom_Bmx )
             
                        Revolution-Zombie radio mix
                        Dimension Seven – Just,Album: Infinite Madness
                        King Locust – Benefit Album: Poète Maudit
                        Base-Cl- 13thFloor
                        KYU – RL  Album: SVRGN
                        Tomx(aka Forw4rd)-World plays(ft JKent)

Special thanks to -Revolution-,GreenInvidia and kingharm for the music
                         
Help/tutorials/thanks to the zombie modding community:  
       
                        zombiemodding.com
                        modsrepository.com
                        customcod.com
                        Tom_bmx -(thanks for radio and more scripts)
                        HOGRampage -for many scripts
                        Sniperbolt- for der deise scripts
                        Treyarch

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Additional Notes         :

All original and composed tracks or assets or texture in this
modification remain property of the sources respective owners.
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Nazi Zombie Test 54

Nazi Zombie Test 54
By: zazou_loco

Test 54 is a medium sized map with enough debris to open for its size which features 2 magic boxes and lots of originalities like modified sounds, modern weapons and a weapon like no other: a Laser Colt! A map with more AI allies which will lend you a hand against zombies and which are very effective at long range. A pleasant map that deserves to be tested despite its few bugs. A zombie map created by a new mapper who hits hard for his departure: zazou loco! Bravo to him 🙂

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Zombie Warfare – Plane Crash

Zombie Warfare - Plane Crash
By: Rampage_619

Map includes:-
Nazi Zombies
Hellhounds
Timer Gameplay ( Tom_Bmx =WiN)
Moving Boxes
Power Switch
Perks, All 4
Electric Spawns
P-A-P
Flakk 88
4 Mounted MG

Objective:-
Game starts with 2 players in a downed state after the crash, run to save them and join forces to fight the hordes.

Bugs = 0% = WiN

If you wonder, why you are only allowed to carry one weapon, then here is a hint for you. you are able to carry upto 2 weapons in this map. find out how.

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Zombie Rich

Zombie Rich
By: JV

Zombie Rich is a large scaled map. It has many features and it’s modded. It contains Modern Weapons including ZCT mod which I upgraded. It has a normal-hard difficulty and a very good gameplay, good map to play alone or with your friends. You start outside and you will have to use some handles to enter the building that leads to the second building followed by the basement.

Features:

* 10 Buyable Perks with Perks-a-cola Machines
* Heavily modified ZCT Mod with Beautiful Zombies
* Engame Trigger
* 10 Handles to open 10 different Safety Railings.
* Objective based map, players must activate the Safety System (Activate all turrets in the Villa/map)
* Music Player with custom songs
* Modern Weapons and some old weapons mixed.
* Mounted Machine Guns
* Buyable Power-ups
* Custom sounds
* A underwater system inside the basement
* A ventilating system inside the basement
* Realistic made 
* Cheat Protection
* Around 30 blockers for you to open
* Large scale map


Storyline:

After a mission in Afghanistan, you went back home, but in the meantime you gained another mission, your mission was: land on a street in Neville City and kill those “Bloody Monsters” like they have reported or wathever it was :o . You are landed with a Parachute in Neville, but in a Villa where you are trapped, you got lucky though, you have been landed in the biggest Villa, blast your way through the Villa, and kill these things they have reported, handles to open Safety Railings are located in Bunkers, it’s night, Rich people have a Safety System!

Special thanks to:

Tom_Bmx, W1NG3D, Adomon, baseball4ev and BL-AK3

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Nazi Zombie Frontier

Nazi Zombie Frontier
By: Sno-dog

Description

A small to medium sized map in a greatly detailed and atmospheric corner street.

Implemented:
-Electrical system
-Electroshock defenses
-Buyable ammo
-Perks
-MP Weapon/Attachments
-Weapon Cache (where the good guns are)
-Auto Turrets
-Modified zombies, which like to mob and group up to chase you
-Mounted MG’s
-Bouncing Betties
-Buyable Improved Flamethrower
-Accessibility of windows is buyable
-Music Radio with 5 custom tracks
-Beautiful lighting :)
-Loadscreen Vid for Solo

Note: I’d like to thank everyone for the help and general support that has been given
   to me for Frontier. Hope that you enjoy playing the map!

Special Thanks To:
– Beta Testers (There were a number of you which would make quite a large list :) )
– Crackshot: For getting FX to work, really gave the atmosphere the touch it needed. As well as other problems.
– Lamneth: You’ve been there since I started the project, thanks for the ideas/testings/help/etc.
– CustomCod.com : Overall a great help.

Known bugs:
-Mosin Nagant bayonet is a bit odd animation wise
-Perks stay on hud after death
 (NOT)~Not a bug, meant to show what you have bought, the perks will add on each time to the hud
-Some models like to pinch you occasionally

Author: Sno-dog

ZM Notes:

-Quick Revive doesn’t work (no point in buying it)
-Betties are useless past round 5

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Videos

Red Energy V2

Red Energy V2
By: Darkflame

This map is a remake from my first map i ever made
.
I have included all perks magic Boxes and a hidden Telsa Gun also buyable Insta Kill and buyable double points also Auto Turrets.

This map is not finished and i will not be finishing it due to lack of time so i hope u enjoy what you have.

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Nazi Zombie Terracotta

Nazi Zombie Terracotta
Version: 1.1 By: baseball4ev

Description

YOU HAVE TO HAVE THE SAME VERSION AS EVERYONE ELSE IN A COOP GAME.  IF YOU HAVE A DIFFERENT VERSION THAN THE OTHER PEOPLE THEN YOU WILL GET SOME ISSUES.

v1.1 change log:

Fixed the power door (before you weren’t able to buy the door that led to the power)
Fixed a maze column preventing zombies from going through it
Added a hint as to which room the power is in
Since so many people complained about not being able to see I added a ton more laterns to light the way in each room (this still might not be enough for some people but I added a lot more in so….)

In the year 210 BC, Qin Shi Huang, the First Emperor of China, constructed what is now known as the Terra Cotta Army.  There are estimates that say that there are over 8,000 soldiers in this army.  Qin Shi Huang had this army built so that he might rule over another empire in the afterlife.  For that reason each soldier is entirely unique.  Not a single one is duplicated, each one is an individual person.  The soldiers were given “the life blood” of one soldier from the living army.  This blood could be used in the afterlife to identify each soldier.  The blood would then be used to call forth the army to bring forth another empire in the afterlife.  Over 2000 years passed and the army had not been called forth, the blood from those 8,000 soldiers was still waiting to be called into action…

In 1931, when the Japanese invaded Manchuria, they discovered huge underground pits that had been partially unearthed from their bombings.  Further digging revealed the lost army.  The blood from all 8,000 soldiers was taken and stored in a vault deep in the heart of Japan.

In 1940, following Japan’s and Germany’s alliance the Japanese government secretly turned over the blood as well as the location of the Terra Cotta army itself.  German scientists were rushed to the site to try and begin bringing forth the legendary Terra Cotta army…

Army Ranger Lieutenant:  “OK men listen up.  This war is almost over and we would prefer to not lose too many more men if at all possible.  That is why I am sending you on a covert mission to find the whereabouts of this rumored “Terra Cotta Army”.  We have reports that the Germans are bringing back ancient soldiers to help them fight their losing war.  This ‘life blood’ given to each soldier was intended to be used while the original soldiers were still alive.  Now that the host soldiers are dead, the scientists got…different results.”

Dempsey:  “Ahhhh, not more freakbags!”

Army Ranger Lieutenant:  “Unfortunately yes.  Now we are sending you, not because you are the best of the best, in fact we could really care less about you, but you are the only soldiers we have left.”

Takeo:  “Makes a soldier feel happy to be in the army doesn’t it.”

Army Ranger Lieutenant:  “We sent a squad of marines in before you, but we haven’t heard from them in over three days.  Even more bad news.  We have heard reports of the “Guardians” being sent into the underground dig site.

Nikolai:  “Eh comrade, what exactly are these guardians?”

Army Ranger Lieutenant:  “Now Nikolai, if you had properly read your briefing you would know now wouldn’t you?”

Nikolai:  “I was too busy drinking vodka.”

Army Ranger Lieutenant:  “Of course.  The “Guardians” are an elite and VERY secretive branch of the German SS.  They were created directly by Hitler to exterminate any and all threats.  They have been given the authority to kill anyone suspected of doing harm to the Reich.  The appearance of the “Guardians” at the same time that our squad went missing is not a good sign.  Be extremely careful.  From what we understand the “Guardians” did not evacuate with the rest of the dig site.”

Richtofer:  “I can remove them by any means necessary.  I feel that amputating some body parts will do the job.  Remember, I am a doctor!” (laughs hysterically)

Army Ranger Lieutenant:  “OK…So, what I need you boys to do is this:  Enter the dig site and assess the situation.  If you can, find out what happened to the original squad.  After you assess the situation, find a way out of there.  There is a radio at an abanded Nazi checkpoint.  We have a third squad waiting for your call.  All I can say is good luck, happy hunting, and do what you can to figure out what is going on down there!”

Features:
-Der Riese style map
-Japanese zombies!
-Japanese risers
-5 random box locations!
-Tom’s Music box w/ 5 custom songs
-Buyable max ammo for 5K (I tell you this because when you move next to it it doesn’t say the price, but it works still)
-No teleporters
-No hell hounds
-Custom textures
-Buyable ending
-All four perk machines and PaP machine
-Custom “credits” room!
-Free weapon pickups (including PaP’ed weapons!)

Well, terracotta is finally here.  After delaying the release for about a month later than I thought, it is finally here.  I have put in about 300 hours on this map!  First I would like to thank two very special people here, who without their help, I can guarantee that this map would not be the way it is right now.  So thank you x-president and Tom_Bmx.
I would also like to thank my beta testers:
x-president
nefarious
Guille69-Xx
Votebox
xX_ZOMBiEZ_xX
Darkrapture and Tom_Bmx (they tested it one time, I think :P)
W1NG3D (tested once)
This map is HUGE.  I’ve never played either core so I don’t know how it compares, but it is BIG.
Ninety-five percent of this map is underground and therefore it is dark.  I have made it this way on purpose.  There are lanterns that provide light scattered around but those are pretty much the only light.  Don’t complain about the darkness.  My beta testers enjoyed it and it is more realistic that way (not that zombies is realistic at all :P).  Anyways, if you can’t see then turn up your brightness.

I have made little borders around doors that will be in the maze.  These borders look like this:

They are there to HELP YOU.  I have not put any secret doors into this.  The only doorways, in the maze, are the ones surrounded by this border.

I didn’t disable cheats, because nothing is really cheat proof.  Anyone can go in and change the code.  Just, don’t use cheats…That’s all I’m gonna say.

I hope you enjoy this map and if you find any bugs or glitches please feel free to post them on a new thread that has been started entitled nazi_zombie_terracotta.  This will be under the map releases section!

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