Nazi Zombie Rtkanal

Nazi Zombie Rtkanal
By: Gbomb


nazi_zombie_rtkanal is a large scale zombie map. It’s designed for 3-4 player coop, so expect a challenge. Rtkanal is somewhat inspired by the Half Life mission of the same name.

The setting is a futuristic canal system and a network of underground sewers. The map has a winnable ending, if you can survive long enough and navigate the sewer system. As always, Good Luck! Gbomb

Stock features:

    * All Der Riese sounds.
    * Pack a Punch
    * Mainframe and 3 teleporters to hook up.
    * All four perks
    * Lots of hell hounds.
    * Lots of un-lockable rooms and doors.
    * Monkey Bombs and Bowie knife.
    * Easter egg.
    * Moving weapons box.
    * Bouncing Betty.
    * Lots of special effects and more!
    * Cheat protection not enabled, you’ll probably need them!
    * Rising Zombies
    * Zappers
   
Additional features:

   * Non zombie stock weapons.  
   * Custom sounds.
   * Buyable ammo.
   * Artillery Strikes.
   * Winnable ending.
   * Zombie Counter.

What’s new in v1.1:

* Teleporters and PaP set up to work in single player.
* New playing area.
* Reworked layout of sewers.
* Adjusted cost of m1 at start.
* Fixed zombies and dogs sticking in sewer.
* Added detail and sounds.

Note: non-stock weapons buyable off the wall can not be upgraded intentionally.  The weapons box plays a more important role in your survival!

Special Credits and lots of thanks:   dance1

 TomBMX, for his hard work on scripting tutorials used for parts of this map.
 Crackshot, testing and his MP weapons tutorial.

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Nazi Zombie Core2

Nazi Zombie Core2
Version: 1.3 By: deleon78

Deleon78 proudly presents: Nazi Zombie Core 2 v1.3

6 months in the making..

This is a map with a difference!

Apart from its overwhelming size, there’s a creative/artistic blend of science fiction and horror design, and atmosphere throughout the map.All cleverly pieced together to give an exciting original zombie map.With intense game play, that will have you craving for more
Features:

*The biggest map to date.

*The same sci-fi/horror atmosphere with much more intensity.

*Prototype style so mods can be applied.

*Custom music triggered by player

*All sprinter zombies from round 1 with increased health.

*Zombies and players can jump from massive drops to follow u and some come through the ceilings in places to attack.

*Death traps

*Custom blockers/barricades

*Lots of custom textures

*Vast amount of unlockable areas/switches.very little in way of hidden unlike core1.

*Weapons not included in core 1 including the ppsh/type 99/100/tokarev/walther/grenade pistol and more.

*mounted guns

*Water areas linked to other parts of the map.

*All maps major locations link up

*Lots of random boxes(some with a twist)

*Lots of edited FX

*Visually unique

*More gore and nasty S*** than any other map.And some nice 
surprises along the way.

*Anti cheat system apart from revive_trigger_radius and sprint cheat.

Notes/Tips:

*Move quickly from the start..there’s plenty of time to chill in a couple of areas.Not all the map is as hard as the start!

*If you escape the first room, you have the choice to go to 3 main sections of the map, all of which will link you back to another point within the map.

*Rebuild as much as poss..there’s unlimited rebuild points!

*When jumping into water sections be sure not to land on anything solid and in the water(If you die from a very large height its game over!)

*Make use of the ‘free’ frag grenades, you can get at least 8 grenades for your player.

*Any spikes or fire when walked into will harm your health!

*Watch out for zombie droppers

*The ray gun(I think) has been removed!


Special Thanks:
Tom_Bmx
Darkflame
edd2199

 

servo vertri ex abyssus-save yourself from hell!

Author: Deleon78

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Daferne

Daferne
By: Snake0567

The Basics – The original description given by the mapper himself was that this was “a place”. And when that happens I’m forced to improvise.  You and your friends, chaps, mates or amigos (I think I represented everyone here) just finished a good old fashion pub crawl and the sun is coming up. Bad news is that none of you have used the bathroom all night and if you can’t make it to one quick your bladders are going to explode. Your mission: Find the last stand bathroom and hold it down as long as possible. GO!

What We Liked – The map felt like it has good progression and the areas were pretty close quarters to keep the danger level nice and high. After you open a few doors it is on and you better get some good weapons quick and find that bathroom.

What We Didn’t Like – It’s an old map so it suffers from showing its age. It could use some objectives, a buyable ending, custom guns, etc. but really it did all that you could ask from a map that came out back in 2008.

The Final Word –  It’s a fun playthrough if you have some friends. One of you can pretend to be Nick Frost the other Simon Pegg and the other two can just be the no name characters that get eaten and you wonder why you never saw them until they appeared for their death scene. Cheers!

 

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Nazi Zombie Nordafrika

Nazi Zombie Nordafrika
By: Fuzzy4Peaches

Description:

This map has 4 main rooms, it is quite small but don’t underestimate, there is lots of spots to get cornered. That is basically all I can really describe, it is sweet and simple, meaning that it is a prototype map. I recommend for you to play with 2-4 players because of that.

Known Bugs
– A zombie was targetting a blocked off room, you may time to time see him die in the courtyard area, this is supposed to happen.
– Zombies may get stuck in wall, near the window adjacent to the stairs in the 2nd area.

Credits
– Fuzzy Peach Productions for mapping/creating the map
– kyluin & Crackshot for BETA testing and suggestions
– The author of script Placer v1.1 for scripting almost everything
– Anyone I forgot to mention
—————————————————————————————-
Thanks For Playing and Enjoy!

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ZCT Map Pack (ZombieChicken Taco Map Pack 1)

ZCT Map Pack (ZombieChicken Taco Map Pack 1)
By: ZCT Team

From the twisted minds of the ZCT team, we are proud to release our first map pack.  This is not your standard map download, its big, its badass and its hard. (Filesize : 317Mb)

Storyline:
In the latter part of the war, with numbers of dedicated soldiers being a concern, the Nazi scientists began poking around at bringing their fallen heroes back, to fight again.  Just as success was reached, disaster struck resulting in a catastrophic cross contamination.  The mix of research resulted in some odd phenomenon being reported in the area.  Your team was sent in to find out what the phenomenon is….
 
Map 1: Desert Shack
On route to the bunker facility, a large dust storm has caused extremely low visibility.  You are forced to hold up in a shelter you almost drove into.
 
Map Features:
Small, Close quarters
Limited weapons available
Limited visibility
Turret support

Map 2: Bunker
After not hearing back from beta team for 2 days, all members MIA, presumed dead.  Charlie team sent out to check on the reported phenomenon and report back any contact with Bravo team.  They made it to the bunker facility, but no reports on the status of Bravo team.
 
Map Features:
Large map
Lots of weapons available 
Secret ammo supply room
Several paths to the end
Zone triggered zombie difficulty

Map 3: Basement

Charlie team report: Upper portion of the bunker is clear; they’ve lost half their team and require reinforcements. Enemies are extremely hostile. 
Delta team sent to assist in reaching the facilities lower floors. No further contact with Charlie team.
 
Map Features:
Very large map
Underground experimental hydrogen facility
Complex tunnels and many objectives
Zone triggered zombie difficulty
3 new high powered zombie blasters

Map 4: Dollhouse
Vixenlove’s first map release.

Map Features:
Medium sized map
Rats Map
Turret Support

Map Pack Features:
 
Loading maps for SP does not require console, options available from the menu.

These are extremely detailed maps with custom FX, textures and sounds.  The mod enables some verruckt features without the issues of using verruckt scripts. (Animations, water sheeting effect, attacks, and perks.)

Bundled ZCT_Mod Features:
Increasing difficulty as you progress with custom icon indicators
Toy box fixed to allow any player to grab the weapon after 6 seconds
8 perk power ups with new custom icons (Juggernaut, Stopping Power, Extreme Conditioning, Double Tap, Sleight of Hand, Fast Rebuild, Bloody Feather and Quick Revive which adds a “second chance” as a bonus)
2 New anti zombie Power ups, Turrets and Force Fields.
Redesigned HUD
Difficulty mod can be disabled from the game setup menu
Health indicator
Completely redesigned power up system using weights and what the players have.
Way too much internally to list here.

Fixes in Game System
Fixed issue with Juggernaut not regenerating or “sticking”, some may have noticed this as constant heavy breathing, or a single slap and they’re out.
Fixed potential issue with toy box when M2 is not in the game.
Couple other minor issues resolved.

  Icon Legend 

Notes from WoO:
Ive tried balancing out the perks with difficulty; I feel I have hit a happy median, during testing we could only get to level 18. There are no unfair health bonuses given to zombies making them tanks in normal game play, nor have I altered the round based method of the game or the intelligence (no grenade awareness or such).

This mod will be released as a standalone mod  around 1 week after the release of this map pack and will contain prefabs for including the features of this mod into your own map, including, turrets, force fields, power ups, perks (can be made easily to be buyable only for all 8!), difficulty zoning and much more.  During this week, I will be attempting to make the mod compatible with both prototype and verruckt style maps, currently only prototype style are supported (though you’d never know it)
 
Credits:
[ZCT] X8105 (Chris Love); Maps, FX, Graphics and Sounds
[ZCT] Wizzard~Of~Ozz (Mike Craft); Scripting and Menu Modifications
[ZCT] Vixen; DollHouse
[ZCT] LazyOne; Videos
[ZCT] Ottawolf; Extensive testing, x3-X4  Radiant Prefabs, input and general encouragement. 

Single Player, Select ZCT Single Player from the menu.

Please do not leak any info other than what is given here if at all possible.

If you see a Server that says ZCT WARNING: 
Do not launch, they may or may not be playing the mod because we Used the MAK LoadscreenTag As our Warning Screen.[/left]

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Nazi Zombie Dawnville 2

Nazi Zombie Dawnville 2
By: Gbomb

nazi_zombie_dawn2 is a large scale zombie map. It’s based on my previous map release Dawnville, which was designed after the classic multiplayer map from Call of Duty 1 and 2. Dawn2 has it all, but it is very difficult and not for wimps You must stay alive long enough to unlock all the blockers and power up the fire defense and perk machines. In this map, all the perks exist but they are hidden throughout the map. Good luck staying alive!

– Lots of unlockable rooms and doors.
– Perk-a-Cola machines including juggernaut.
– Power switch and custom wall of fire defense.
– Mounted machine gun.
– Moving weapons box.
– Bouncing Betty.
– Rising Zombies.
– Lots of special effects and more!

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Nazi Zombie Snipret (Snipers Retreat)

Nazi Zombie Snipret (Snipers Retreat)
By: ENUF

Quick synopsis of the map: You and your buds have been pushed back to the fort after a big battle that took place; now you must defend the fort against wave after wave of nazi and Japanese zombies.

Tons of great sniping on this map.

My buds and I had a blast with this map; lots of zombies to snipe.

Known Bug: Zombies sometimes get stuck outside the main wall; no worries on this, they die off on their own after about 20 seconds.

This is my first COD Zombie map; so some things could have been done better. Spent a lot of my time on testing/tweaking.

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Zombie Ottawa (Early Version)

Zombie Ottawa (Early Version)
By: Darkrapture

31st December 1999 – 3am – Michael’s Home – London, England

You’ve awoken to the sounds of loud screams and moans coming from the walls to find mysterious fire holes have appeared through out your home along with an army of undead creatures desperately trying to break through and tear the flesh from your bones!

This is not the big New Years Eve everyone had planned!

Fortunately for you there appears to be powers at here work other than the forces of evil and a glimmer of hope has emerged in the form of bright lights on the roof, eerie messages scribbled on walls and a mysterious wooden box has magically appeared in one of the upstairs bedrooms.

Your mission is clear; fight your way through the zombie hoards and make your way up to the roof and stop this hellish invasion before it’s too late!

In this map, salvation truly lies above.

 
Features List:

* ZCT Mod (v1.0) – Different zombie types, increased/tiered difficultly, 7 perks, more power ups, share guns from the random box, etc…
* Unique zombie storyline arch set in today’s time frame, completely separate from Treyarch’s Nazi zombie storyline
* Lots and lots of custom edited ZCT Hell zombies (at least double the amount you find in normal stock maps)
* Fast moving game (no slow start – zombies come thick and fast from beginning to end)
* More special FX then your eyes can handle
* Both droppable and buyable perks
* Bigger and wider selection of weapons which include DP28, Type99 MG, STG-44 Scoped, Thompson Scoped, FG42 Scoped, PPSH Scoped, Pack a Punch guns, 4 new Ray Guns and a few Dark Guns will also make their appearance (making a total of 4 sets of guns to use through out the map instead of the usual one set)
* Objective game play
* Easter eggs / secret area’s
* Final boss battle accompanied with 4 new Dark Ray Guns
* Choice of going to the roof and ending the game (time trial mode) or ignore the roof completely and continue to fight endless waves.
*This allows for 2 types of competitive game play; who can best the map in the least amount of levels and who can survive the most waves before dying or a combination of the two; who can survive the most waves AND still defeat the boss?! (Remember the boss round gets harder / larger in number as the rounds progress, so if someone ever posts a victory screen shot at level 30, i’d be stunned!)
* + A lot of small changes and adjustments that are too many in number to list here but you will certainly notice during game play such as custom weapon place holders (a lot better than weapon chalk outlines) ;)

Map Status:

Map started: 23/08/2009
Map finished:      ?

This is the last public beta that was released before we radically updated it, the final release will be included in the ZM Map Pack due out in October.

To play this map in solo, bring up console and type: /map nazi_zombie_ott

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