Shi No Mori – Nacht der Untoten reborn

Shi No Mori - Nacht der Untoten reborn
By: ERAWEX Version: 2.0

SHI NO MORI 2.0

A cross between Nacht der Untoten, Shi No Numa and Mob of the Dead.

Shi No Mori is a complete recreation of the first zombies map released by Treyarch, with some slight alterations. 
You have access to the outside and have a room dedicated to the power switch.
With an array of perks from almost all treyarch games, custom weapons, songs and easter eggs, Shi No Mori enhances the experience of 
Nacht der Untoten to a whole new level. 

The Map plays well and should give you some nostalgia while also giving you a feeling of freshness. 

You can decide how you want to play the map. There are three main ways to play: 

– Classic: Play just like in the old days and do not open any additional space so only the classic Nacht der Untoten layout can be played.

– Embracing the additons: Open the entire map and enjoy an easier gameplay.

– OP Mode: Completing the easter eggs to gain access to the secret rooms and stock up on perks and weapons.

Creator of the map:

ERAWEX

For the people asking: Yes, the map was created from scratch by me. I took a lot of screenshots from nacht to rebuild the entire map myself.

If you come across any issues, bugs or have any questions please send me a message or leave a comment.

Enjoy!

– ERAWEX

Easter Eggs

I will be making a full easter egg video soon. But until then this should help

Skulls:

Shoot three skulls that are outside the map to open the secret secret room with perks, pap, the game ending, the Lab, and Staff room. This needs to be completed in order to start with the other easter eggs.

Skull locations for the secret room. View at your own risk if you want to spoil the hunt for them. FYI there are more then just this easter egg.

https://imgur.com/a/W3tFBjj

Staffs:

Step 1. Go to the lab and press the middle red button to start the EE. First you need to find the only five burning barrels around the map and shoot them in a specific order.  (you will hear sounds if you hit the right ones) This opens the door to the Staff room where you can pick them up.

Step 2. Go back down to the Lab and press the left button to start with the four staff challenges. 

First challenge: Burn the bodies around the plane area.                   

Second Challenge: Shoot the sparking lights and electricity pylons around the map with the Wunderwaffe (there a five of them).

Third Challenge: Shoot the leaking pipes (you can hear dripping sound when near to them and there are only three of them).

Fourth Challenge: Destroy the crashed Japanese Zero’s around the map with explosives (there are three and not to hard to see).

Step 3. You can now grab the staffs in the Staff room located by the first burning barrel you need to shoot. If you head back to the lab and press the last button you can recive another gift just bewere you will lose your gun.


Besides these, there are many other smaller easter eggs on the map you can look for and have fun with.

While doing the staff challenges you will be hearing sounds for completion so you know when your done aswell as the corresponding lights down in the lab.

Have fun!

 

Patch Notes

Added – Origins Staffs
Added – Blundergat/Acidgat
Added – Wave Gun
Added – Sliquifier
Added – Scavenger
Added – More playable space
Added – New easter eggs
Added – Loading screens and mission screen – The solo loading screen is in the mod folder and needs to be placed in the rootfolder manually
Added – More sounds, music and background music
Added – Two new power ups (Unlimited Ammo for 45 Sec and Blood money)
Added – Acidgat buildable kit
Added – Second boss zombie “Brutus” that appears from round 15 onwards
Added – The “Lab”
Added – A weapon trading table to trade weapons between players
Added – More detail to the map
Added – Challenges to recive the staff (Is within the bigger easter egg)
Added – More FX to the map
Added – Pack A Punch Camo for all weapons

Fixed – The G-Spawn error that came from Vulture Aid
Fixed – Issues where players would get stuck in certain areas
Fixed – Clipping on stairs
Fixed – Visual errors where you could see through the map
Fixed – The easter egg guns that you were not able to pack a punch
Fixed – Issues with 3d sound
Fixed – Weapon stats to rebalance them

Removed – M14
Removed – Skorpion
Removed – M16

Other

– Zombies don’t grab you anymore
– Redone the napalm boss zombie – now the acutall model and effects of the one in Shangri-La
– Balenced nearly all weapons to be nice to play with
– Message added at the start to warn about the issue with quick restart and death-restart (Reload the game and mod to fix this issue)
– Perk limit set to 12
– Staffs are available in the mystery box if they are lost.

Known Issues

– If either of the boss zombies are killed befor they spawn in fully, (Achieved with the staffs charge shot) the boss zombies will not spawn in the map anymore since the game thinks they never died.

HarryBo21 – BO 1-3 Perks/Ray Gun MKII

Bluntstuffy – Mortar Strike

Tobin_g1213 – MW Weapons

Gympie6 – Help desk support

Gogeta – Blundergat/Acidgat

Shippuden1592 – Staffs, Brutus, Napalm, Sliquifier, Scavenger and others

Erwin T. – Testing and Scripting

Thank you to all here and the ugx help desk for your support. If you feel like you should be on here please send me a message!

Screenshots

Videos

Zombie Poolday

Zombie Poolday
By: GT4nMore

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

This is a map originally in CS 1.6 created by Squall.
(Squall’s website: https://redsquall.net/csmaps.php )

This is a small map with a very challenging layout that will test even the best of zombie players to their limits. With it’s unforgiving layout, it can punish you for any mistakes you make. It is you against the zombies with no bs in-between.

This map features:

– harrybo21 perks which add doubletap 2.0 and other perks from Black Ops 3.

– Unlimited perks.

– 1:1 scale of the CS 1.6 map with similar if not the same textures used.

– Double Pack a Punch-able weapons.

– An all-round fun experience!

If there are any problems or glitches please let me know as this is my first zombies map and it hasn’t really been tested on anyone else’s pc.

Screenshots

Videos

Box Number 558

Box Number 558
By: Jamal558

Description

My first box map using bamskater33 perks !
This is part of my tuto, to generate an automated template box map.

You must use “t4m” to fix 400fx exceeded error !!

The harrybo 21 version lags… but contains 12 perks and many weapons as well :

Features (box_num558) :
8 Perks
Features (box_num558h) :
12 Perks
——————————————————-
Ray gun 2, 3, servant, bo1 weapons, blundergat, …
JUKEBOX

Enjoy !

Screenshots

Videos

Little Town

Little Town
By: BacONMOnst3r

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
Features:
11 perks
weapons from MW2, MW3, and AW!
Buyable ending
hidden bears
napalm zombie

Full weapon list

MW2
ak47
desert eagle
fal
famas
fn2000
intervention
m4a1
m93
m1014
pp2000
scarh
spas 12
ump 45
acr
cm901
mk14 ebr
striker

Advanced Warfare
ASM1
bal 27
kf5
mp11 

MW3
fad
pp90m1
g36
m16
mp9
msr

CREDITS! this map wouldnt be possible without the help of the amazing:
pashan - miscellaneous models
asus891110 - der reise prefabs
MakeCents, BluntStuffy, fanmagic - napalm zombie
harrybo21 - perks
Jake (apex) - bleacher model
ricko0z - THE CUSTOM WEAPONS! THANK YOU SO MUCH!
cpt_johnson1 - bunker prefab
This map requires T4M
Enjoy! tell me what you think and send me youtube videos of it if you make some!
edit: i finally learned how to add pictures to posts so..enjoy! should i go back and add wall wepons?

Screenshots

Videos

Spongebob Battle for Bikini Bottom (Fixed)

Spongebob Battle for Bikini Bottom (Fixed)
Version: fixed By: vinnyz500 Fixed By: Jamalidal75

Fixed: What I did is suppressing falling damages so that the parkour falling doesn’t reset the game. 

Also, given that PHD might become less useful (unless for grenades protection), I have also added a double dew perk inside, which multiplies your killing score by 2.

Enjoy ! (Jamal558)

Features:
Bo2 Weapons
Teleporters to alternate areas
8 shootable song easter eggs *Possibly copyrighted, turn down music if recording a video*
Concert area with 3D sweet victory song
Zombie shield buildable
buildable power
buyable ending 
Some other stuff, cant remember

The map basically has playable spongebob character houses, 2 map exports from the game Spongebob: Battle for Bikini bottom, plus a concert area. Playable areas include:

Downtown Bikini Bottom
Jellyfish Fields
Concert Area
Goofy Goober’s
Krusty Krab
Spongebob’s House
Squidward’s House
Sandy’s Treedome

This map includes some intense parkour, but nothing is too difficult where you cant complete it. The best perks are behind a bit of parkour, i wont tell you which because you wouldnt like it. Falling into the pit makes you go down, so be super careful! Ill possibly be balancing this if it is too difficult for some, but its a nice challenge required to progress in the map. The 2 areas that are accessed through the toll booth in the goober basement are full map exports, clipped and slightly modified for playability from the game SB:BFBB. To use the Taxi stands, you must buy the 5,000 toll booth in the goober area then you may teleport with them. 

Credits:

Ok, so this is going to be extremely difficult as the map has been dead / in development for 2 or so years, so please please please tell me if you helped me in any way. Ill list everything i know, but i know for sure im going to miss a dozen of you

Radimax- Clippings Jellyfish fields
Harry- Perks, shield, tons of help
Tom- Tools
Natesmithzombie- Bo2 Weapons
Robert *forgets ZM name but knows skype name*  – Logo of loading screen
BWC – somthing he was pretty involved at some point
BluntStuffy – Zombie and player teleporters, made the whole alternate areas possible

Please i cant stress enough PM me if you helped me in any way so i can properly credit you

Thanks for taking a look, if you have any suggestions or find any bugs report them to me via PM, ill be doing a v1.1 overhaul in about 3 or 4 weeks fixing everything i can find and or whatever people report. Sorry for the long wait on the map and i hope it lives up to its name. 

Small side note, i love watching peoples videos so if you make a youtube video post it in the comments  ;D

Screenshots

Videos

Enclosed (A.K.A. BaconCube)

Enclosed (A.K.A. BaconCube)
By: gympie6

No T4M Required!

Warning, if you are about to stream this map please turn off the music.

Features:

6 Custom Perks (Raging Devil, Chainbind, Blitzkrieg Soda, Primo Victoria, Baron Samedi and Rewind Time Barcardi) 
Black Ops 1/2 Perks 
Black Ops 1 HUD 
Black Ops 3 Shader for perks and powerups 
Double papable weapons
Custom Boss
Banzai Zombies (Fast running zombies with bayonets) 
Stalker Zombies (Zombies with the skill of teleportation) 
Hextech Zombies (Zombies with the power to shock players)
Boom Zombies (Zombies that go explode closely)
Ghost Weapons 
BO1 Weapons 
WAW Weapons 
4 Wonder weapons 
Custom Powerup/Box Fx 
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out) 
DogHunter Powerup (Dogs will hunt down zombies) 
EasterEgg
EasterEgg (Song: Opeth – The Baying of the Hounds)
Buyable Ending

Weapons:

WAW
PSHH
MP40
Type99 LMG
Panzerschrek
RayGun Mark 1

BO1
MP5/MP5K
Spectre
Spas12
Commando
Dragunov
HK21
Python
M1911 Bo1 colt

Ghosts
Mk14 EBR
MTS 225
SC2010
K7
PP-19 Bizon
L115a3
Venom-X
M27IAR

Other
RayGun Mark 2
Galleria
Duplet Shotgun
Stg44
Blitzkrieg grenades (Can be bought from Blitzkrieg perk vending machine) 

Perks:
No perk limit!

WAW
Quick Revive (With self revive)
Juggenaut (250 health)
SpeedCola
Doubletap 2.0

Bo1
PHD
MuleKick
StaminUp
Deadshot (Steady aim & increased headshot damage)

Bo2
Electric Cherry

Custom
Raging Devil
Chain of Fools
Blitzkrieg Soda
Primo Victoria
Baron Samedi
Rewind Time Barcardi

Primo victoria: gives you a shield that generates after not getting hit for a while. (100 health)
Blitzkrieg soda: gives you special grenades that deals massive damage and also gas zombies. 
Chainbind rootbeer: gives you the ability to slow and stun zombies for a second, kniving slows them garanteed and 
shooting has a smaller chance.
Raging devil rum: a zombie goes raging onto you and takes down everything on his path.
Baron Samedi: Turn into a zombie after being takedown, wander around killing zombies or gather brains to restore your humanity.
Rewind Time Barcardi: Set your safe location (Tatical insertion), when you are about to die instead you will teleport to that safe location.
 
Credits:
Community
Treyarch & Activision
UGX Mods, Zombiemodding & CustomCodMapping

Shippuden1592 
Bamskater 
Harrybo21 
Fusorf 
Tom_BMX  
DidUknowiPwn
holty007
ADDICTED
Don Gooney 
Tim Smith(aka BaD BoY 17)
​​​
Beta Testers
Galal Mehrez
Cpt_Johnson1
 

Screenshots

Videos

Knife House

Knife House
Version: Beta V2 By: Konclan

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

I have been working on this map on and off for almost 2 years now (not total time spent on mapping), this is my second public release of the map. This is also the first and only map I have made so far. I did all of the mapping work and NG Caudle / Mapper Elite helped me get custom perks, guns, and misc models working.  NG also help me with other various scripting stuff and was incredible. This map still needs some visual reworks and a ton of detailing work but the layout, for the most part, is finalized. I’ve only ever played WaW because my friends told me to get it and I love the custom map scene. My goal was to make the scripting and back work as polished as possible and fix as many problems as I could, I think I managed that goal pretty well. I would do changelogs; however, I didn’t make a habit of noting all the changes between beta version 1 and beta version 2 so I can’t remember all I’ve done.

This map requires T4M to run, without it the map will crash on loading:

Feedback would be highly appreciated


I’ve done a load of custom scripting work and most of it was before I took a couple of months off working on the map. If I forgot to mention something I remember later I will be sure to update the post. I’m looking for small layout fixes or anything that looks outright wrong. I’ve pretty much settled on everything mechanically and don’t think I’ll be changing weapons or other back end stuff.

Features

General:

  • Custom Powerups: Includes Unlimited Ammo and 2 Sole Powerups. Sole Powerups are only for the player who obtained them, they will appear blue on the HUD. Sole Powerups include Godmode and Speed.
  • Buildables: Power can only be turned on once you’ve assembled and placed a generator next to it. You must find the 3 pieces of the broken generator scattered through the map (Include a ring, cap, and engine). You assemble them at the workbench with the generator base. Once assembled make sure you take the fully built generator with you to the power switch.
  • Jukebox: Requires Power. For 10 points each, you can choose a song to play from the list of provided songs (2 bonus songs unlocked through easter eggs
  • Buyable Ending: Requires Power. For 50,000 points you can escape the map in the car in the garage
  • Powered Doors: Metal doors will open automatically once power is activated, this opens up a load of routes in the map.
  • Magic Barriers: Red Striped Barriers will stop you from being able to jump into a part of a map you haven’t opened yet, will disappear once you have opened the lower level.

Custom Game Options:
(Found under GAME OPTIONS in your OPTIONS & CONTROLS menu. These are controlled by the game host only)

  • Zombie Counter: Shows the zombies that have and will spawn during the round
  • Perk Layout:  Changes the way the perks are displayed on your HUD (Horizontal, Vertical, Layered)

Perks:
9 Perks (5 custom and no perk limit)

  • Quick Revive: In singleplayer, will be turned on without power and downs the player for a few seconds with the Mustang & Sally
  • Speed Cola
  • Double Tap: 2.0 Version
  • Juggernog
  • Stamin-Up
  • Electric Cherry
  • Deadshot Daiquiri
  • PhD Flopper: Only prevents fall damage and explosion damage
  • Mule Kick: Has a custom indicator next to the weapon for when you’re holding the weapon in your mule slot

Hud Changes:

  • Ammo has been moved slightly so it doesn’t fall off-screen
  • Grenades have been tweaked to show bouncing betties in a better location
  • Points will add up before vanishing

Misc:

  • Player default health is higher so it takes three hits to go down
  • Zombies won’t grab players
  • Zombie sprinters have been removed
  • Nuke: While nuke is killing zombies, players are invulnerable
  • Wunderwaffe: Fixed issue where hitting yourself would permanently decrease your health (No longer does damage to the player)
  • Mystery Box light: Changed to red so it contrasts with the sky better

Weapons:
(Some weapon stats have been slightly altered so they aren’t direct ports)

  • Starting Pistol: Black Ops 1 Colt
  • Black Ops 2 Knife Animations
  • PPSh-41
  • STG-44
  • Type 100
  • Browning M1919
  • Panzerschrek
  • BO1 AUG
  • BO1 Grim Reaper
  • BO1 Olympia
  • BO1 PSG1
  • BO1 RPK
  • BO2 Remington 870 MCS
  • BO2 AK47
  • BO2 AK47u
  • BO2 AN-94
  • BO2 FAL OSW
  • BO2 Galil
  • BO2 KSG
  • BO2 M14
  • BO2 M27
  • BO2 M1216
  • BO2 M1927
  • BO2 MG08/15
  • BO2 MP5
  • BO2 MP7
  • BO2 MP40
  • BO2 Python
  • BO2 Remington New Model Army
  • BO2 SCAR-H
  • BO2 SVU-AS

Wonder Weapons

  • Ray Gun
  • Wunderwaffe DG-2
  • BO1 Thundergun

Other Weapons

  • Bowie Knife
  • Bouncing Betties
  • Monkeys
Credits

NG Caudle / Mapper Elite: Custom Perks, Weapons, Models, and Mapping advice

  • MeetYourReaper: Custom Textures and Title icon
  • DuaLVII: Buildables script
  • HitmanVere: Scripting help
  • CoDEmanX: Blender Xmodel tools
  • Tom Crowley: Xmodel Utils
  • treminaor: Hintstrings fix
  • Koan: Removing Semper Fi tutorial
  • KDXDARK: Custom Powerups tutorial
  • GAM3VIDZ: Mapping tutorials
  • Cinnober: Lightning
  • UGX-Mods discord for general help
  • cpt_johnson1: mapping help
  • Gympie5: mapping help
       

Music (Youtube Friendly):

  • “Inkwell Hell (Piano)” by Kristofer Maddigan
  • “Another Medium” by RichaadEB
  • “Areia” by Brain Tuey
  • “Mystery” by Kevin Sherwood
  • “Pareidolia” by Kevin Sherwood
  • “Shockwave” by Kevin Sherwood
  • “Turned” by Brian Tuey
Bonus Songs
These are unlocked by finding easter eggs in the map
  • “Stal” by C418 from the Minecraft Soundtrack
  • “Lethal Lava Land” by Koji Kondo from the Mario 64 Soundtrack

Playtesters:

  • NG
  • Alfe5
  • MeetYourReaper
  • Franzy
  • chasr34
Todo

The current list of stuff I need to work on:

  • Detailing: posters, props, etc
  • Add glowing particles to parts so they stand out more
  • Add a second route to back yard from flower bed for zombies (if possible)
  • Ability to build all 3 parts in 1 go (maybe)

Screenshots

Videos

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