Knife House

Knife House
Version: Beta V2 By: Konclan

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THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

I have been working on this map on and off for almost 2 years now (not total time spent on mapping), this is my second public release of the map. This is also the first and only map I have made so far. I did all of the mapping work and NG Caudle / Mapper Elite helped me get custom perks, guns, and misc models working.  NG also help me with other various scripting stuff and was incredible. This map still needs some visual reworks and a ton of detailing work but the layout, for the most part, is finalized. I’ve only ever played WaW because my friends told me to get it and I love the custom map scene. My goal was to make the scripting and back work as polished as possible and fix as many problems as I could, I think I managed that goal pretty well. I would do changelogs; however, I didn’t make a habit of noting all the changes between beta version 1 and beta version 2 so I can’t remember all I’ve done.

This map requires T4M to run, without it the map will crash on loading:

Feedback would be highly appreciated

I’ve done a load of custom scripting work and most of it was before I took a couple of months off working on the map. If I forgot to mention something I remember later I will be sure to update the post. I’m looking for small layout fixes or anything that looks outright wrong. I’ve pretty much settled on everything mechanically and don’t think I’ll be changing weapons or other back end stuff.



  • Custom Powerups: Includes Unlimited Ammo and 2 Sole Powerups. Sole Powerups are only for the player who obtained them, they will appear blue on the HUD. Sole Powerups include Godmode and Speed.
  • Buildables: Power can only be turned on once you've assembled and placed a generator next to it. You must find the 3 pieces of the broken generator scattered through the map (Include a ring, cap, and engine). You assemble them at the workbench with the generator base. Once assembled make sure you take the fully built generator with you to the power switch.
  • Jukebox: Requires Power. For 10 points each, you can choose a song to play from the list of provided songs (2 bonus songs unlocked through easter eggs
  • Buyable Ending: Requires Power. For 50,000 points you can escape the map in the car in the garage
  • Powered Doors: Metal doors will open automatically once power is activated, this opens up a load of routes in the map.
  • Magic Barriers: Red Striped Barriers will stop you from being able to jump into a part of a map you haven't opened yet, will disappear once you have opened the lower level.

Custom Game Options:
(Found under GAME OPTIONS in your OPTIONS & CONTROLS menu. These are controlled by the game host only)

  • Zombie Counter: Shows the zombies that have and will spawn during the round
  • Perk Layout:  Changes the way the perks are displayed on your HUD (Horizontal, Vertical, Layered)

9 Perks (5 custom and no perk limit)

  • Quick Revive: In singleplayer, will be turned on without power and downs the player for a few seconds with the Mustang & Sally
  • Speed Cola
  • Double Tap: 2.0 Version
  • Juggernog
  • Stamin-Up
  • Electric Cherry
  • Deadshot Daiquiri
  • PhD Flopper: Only prevents fall damage and explosion damage
  • Mule Kick: Has a custom indicator next to the weapon for when you're holding the weapon in your mule slot

Hud Changes:

  • Ammo has been moved slightly so it doesn't fall off-screen
  • Grenades have been tweaked to show bouncing betties in a better location
  • Points will add up before vanishing


  • Player default health is higher so it takes three hits to go down
  • Zombies won't grab players
  • Zombie sprinters have been removed
  • Nuke: While nuke is killing zombies, players are invulnerable
  • Wunderwaffe: Fixed issue where hitting yourself would permanently decrease your health (No longer does damage to the player)
  • Mystery Box light: Changed to red so it contrasts with the sky better

(Some weapon stats have been slightly altered so they aren't direct ports)

  • Starting Pistol: Black Ops 1 Colt
  • Black Ops 2 Knife Animations
  • PPSh-41
  • STG-44
  • Type 100
  • Browning M1919
  • Panzerschrek
  • BO1 AUG
  • BO1 Grim Reaper
  • BO1 Olympia
  • BO1 PSG1
  • BO1 RPK
  • BO2 Remington 870 MCS
  • BO2 AK47
  • BO2 AK47u
  • BO2 AN-94
  • BO2 Galil
  • BO2 KSG
  • BO2 M14
  • BO2 M27
  • BO2 M1216
  • BO2 M1927
  • BO2 MG08/15
  • BO2 MP5
  • BO2 MP7
  • BO2 MP40
  • BO2 Python
  • BO2 Remington New Model Army
  • BO2 SCAR-H
  • BO2 SVU-AS

Wonder Weapons

  • Ray Gun
  • Wunderwaffe DG-2
  • BO1 Thundergun

Other Weapons

  • Bowie Knife
  • Bouncing Betties
  • Monkeys


NG Caudle / Mapper Elite: Custom Perks, Weapons, Models, and Mapping advice

  • MeetYourReaper: Custom Textures and Title icon
  • DuaLVII: Buildables script
  • HitmanVere: Scripting help
  • CoDEmanX: Blender Xmodel tools
  • Tom Crowley: Xmodel Utils
  • treminaor: Hintstrings fix
  • Koan: Removing Semper Fi tutorial
  • KDXDARK: Custom Powerups tutorial
  • GAM3VIDZ: Mapping tutorials
  • Cinnober: Lightning
  • UGX-Mods discord for general help
  • cpt_johnson1: mapping help
  • Gympie5: mapping help

Music (Youtube Friendly):

  • "Inkwell Hell (Piano)" by Kristofer Maddigan
  • "Another Medium" by RichaadEB
  • "Areia" by Brain Tuey
  • "Mystery" by Kevin Sherwood
  • "Pareidolia" by Kevin Sherwood
  • "Shockwave" by Kevin Sherwood
  • "Turned" by Brian Tuey
Bonus Songs
These are unlocked by finding easter eggs in the map
  • "Stal" by C418 from the Minecraft Soundtrack
  • "Lethal Lava Land" by Koji Kondo from the Mario 64 Soundtrack


  • NG
  • Alfe5
  • MeetYourReaper
  • Franzy
  • chasr34


The current list of stuff I need to work on:

  • Detailing: posters, props, etc
  • Add glowing particles to parts so they stand out more
  • Add a second route to back yard from flower bed for zombies (if possible)
  • Ability to build all 3 parts in 1 go (maybe)



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