Gold
By: sigmaroxt
A small and hard map where everything is gold, that’s it.
To play it singleplayer, type in the console “map nazi_zombie_gold”
Call of Duty World at War Custom Zombie Maps
A small and hard map where everything is gold, that’s it.
To play it singleplayer, type in the console “map nazi_zombie_gold”
My first box map using bamskater33 perks !
This is part of my tuto, to generate an automated template box map.
You must use “t4m” to fix 400fx exceeded error !!
The harrybo 21 version lags… but contains 12 perks and many weapons as well :
Features (box_num558) :
8 Perks
Features (box_num558h) :
12 Perks
——————————————————-
Ray gun 2, 3, servant, bo1 weapons, blundergat, …
JUKEBOX
Enjoy !
THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.
Features:
11 perks
weapons from MW2, MW3, and AW!
Buyable ending
hidden bears
napalm zombie
Full weapon list
MW2
ak47
desert eagle
fal
famas
fn2000
intervention
m4a1
m93
m1014
pp2000
scarh
spas 12
ump 45
acr
cm901
mk14 ebr
striker
Advanced Warfare
ASM1
bal 27
kf5
mp11
MW3
fad
pp90m1
g36
m16
mp9
msr
CREDITS! this map wouldnt be possible without the help of the amazing:
pashan - miscellaneous models
asus891110 - der reise prefabs
MakeCents, BluntStuffy, fanmagic - napalm zombie
harrybo21Â -Â perks
Jake (apex) - bleacher model
ricko0z - THE CUSTOM WEAPONS! THANK YOU SO MUCH!
cpt_johnson1 - bunker prefab
This map requires T4M
Enjoy! tell me what you think and send me youtube videos of it if you make some!
edit: i finally learned how to add pictures to posts so..enjoy! should i go back and add wall wepons?This map I made about 2 years ago i never uploaded and its fun to play.
I didnt upload it because there were too many people to credit so if you see something from you just put I helped. Â
Theres cool guns, build-able power, end game buy, cool pap camo, and fun secrets!
Fixed: What I did is suppressing falling damages so that the parkour falling doesn’t reset the game.Â
Also, given that PHD might become less useful (unless for grenades protection), I have also added a double dew perk inside, which multiplies your killing score by 2.
Enjoy ! (Jamal558)
Features:
Bo2 Weapons
Teleporters to alternate areas
8 shootable song easter eggs *Possibly copyrighted, turn down music if recording a video*
Concert area with 3D sweet victory song
Zombie shield buildable
buildable power
buyable endingÂ
Some other stuff, cant remember
The map basically has playable spongebob character houses, 2 map exports from the game Spongebob: Battle for Bikini bottom, plus a concert area. Playable areas include:
Downtown Bikini Bottom
Jellyfish Fields
Concert Area
Goofy Goober’s
Krusty Krab
Spongebob’s House
Squidward’s House
Sandy’s Treedome
This map includes some intense parkour, but nothing is too difficult where you cant complete it. The best perks are behind a bit of parkour, i wont tell you which because you wouldnt like it. Falling into the pit makes you go down, so be super careful! Ill possibly be balancing this if it is too difficult for some, but its a nice challenge required to progress in the map. The 2 areas that are accessed through the toll booth in the goober basement are full map exports, clipped and slightly modified for playability from the game SB:BFBB. To use the Taxi stands, you must buy the 5,000 toll booth in the goober area then you may teleport with them.Â
Credits:
Ok, so this is going to be extremely difficult as the map has been dead / in development for 2 or so years, so please please please tell me if you helped me in any way. Ill list everything i know, but i know for sure im going to miss a dozen of you
Radimax- Clippings Jellyfish fields
Harry- Perks, shield, tons of help
Tom- Tools
Natesmithzombie- Bo2 Weapons
Robert *forgets ZM name but knows skype name*Â – Logo of loading screen
BWC – somthing he was pretty involved at some point
BluntStuffy – Zombie and player teleporters, made the whole alternate areas possible
Please i cant stress enough PM me if you helped me in any way so i can properly credit you
Thanks for taking a look, if you have any suggestions or find any bugs report them to me via PM, ill be doing a v1.1 overhaul in about 3 or 4 weeks fixing everything i can find and or whatever people report. Sorry for the long wait on the map and i hope it lives up to its name.Â
Small side note, i love watching peoples videos so if you make a youtube video post it in the comments  ![]()
No T4M Required!
Warning, if you are about to stream this map please turn off the music.
Features:
6 Custom Perks (Raging Devil, Chainbind, Blitzkrieg Soda, Primo Victoria, Baron Samedi and Rewind Time Barcardi)Â
Black Ops 1/2 PerksÂ
Black Ops 1 HUDÂ
Black Ops 3 Shader for perks and powerupsÂ
Double papable weapons
Custom Boss
Banzai Zombies (Fast running zombies with bayonets)Â
Stalker Zombies (Zombies with the skill of teleportation)Â
Hextech Zombies (Zombies with the power to shock players)
Boom Zombies (Zombies that go explode closely)
Ghost WeaponsÂ
BO1Â WeaponsÂ
WAWÂ WeaponsÂ
4 Wonder weaponsÂ
Custom Powerup/Box FxÂ
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out)Â
DogHunter Powerup (Dogs will hunt down zombies)Â
EasterEgg
EasterEgg (Song: Opeth – The Baying of the Hounds)
Buyable Ending
Weapons:
WAW
PSHH
MP40
Type99Â LMG
Panzerschrek
RayGun Mark 1
BO1
MP5/MP5K
Spectre
Spas12
Commando
Dragunov
HK21
Python
M1911Â Bo1Â colt
Ghosts
Mk14Â EBR
MTSÂ 225
SC2010
K7
PP-19Â Bizon
L115a3
Venom-X
M27IAR
Other
RayGun Mark 2
Galleria
Duplet Shotgun
Stg44
Blitzkrieg grenades (Can be bought from Blitzkrieg perk vending machine)Â
THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.
I have been working on this map on and off for almost 2 years now (not total time spent on mapping), this is my second public release of the map. This is also the first and only map I have made so far. I did all of the mapping work and NG Caudle / Mapper Elite helped me get custom perks, guns, and misc models working. Â NG also help me with other various scripting stuff and was incredible. This map still needs some visual reworks and a ton of detailing work but the layout, for the most part, is finalized. I’ve only ever played WaW because my friends told me to get it and I love the custom map scene. My goal was to make the scripting and back work as polished as possible and fix as many problems as I could, I think I managed that goal pretty well. I would do changelogs; however, I didn’t make a habit of noting all the changes between beta version 1 and beta version 2 so I can’t remember all I’ve done.
This map requires T4M to run, without it the map will crash on loading:
I’ve done a load of custom scripting work and most of it was before I took a couple of months off working on the map. If I forgot to mention something I remember later I will be sure to update the post. I’m looking for small layout fixes or anything that looks outright wrong. I’ve pretty much settled on everything mechanically and don’t think I’ll be changing weapons or other back end stuff.
General:
Custom Game Options:
(Found under GAME OPTIONS in your OPTIONS & CONTROLS menu. These are controlled by the game host only)
Perks:
9 Perks (5 custom and no perk limit)
Hud Changes:
Misc:
Weapons:
(Some weapon stats have been slightly altered so they aren’t direct ports)
Wonder Weapons
Other Weapons
NG Caudle / Mapper Elite: Custom Perks, Weapons, Models, and Mapping advice
Music (Youtube Friendly):
Playtesters:
The current list of stuff I need to work on:
THIS MAP ONLY WORKS SOLO, COOP DOESN'T WORK. ALSO DO NOT USE "RESTART LEVEL"
Features:
• 13 Perk-a-Colas
o Jugger-Nog (WaW)
o Double Tap 2.0 (BO2)
o Speed Cola (WaW)
o Quick Revive [Solo / Co-op] (BO1)
o Mule Kick (BO1)
o Stamin-Up (BO1)
o PHD Flopper (BO1)
o Deadshot Daiquiri (BO1)
o Tombstone Soda (BO2)
o Who’s Who (BO2)
o Vulture Aid (BO2)
o Electric Cherry (BO2)
o Widow’s Wine (BO3)
• No Perk Limit
• Origins Pack-a-Punch
• Double Pack-a-Punch
Credits:
HarryBo21 – Perks, Pack-a-Punch
THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.
Not really a Der Riese remake, but more a reimagination of the old classic. The layout is very similar, but there are a few twists and new areas to explore as well!
Follow the quest to dive into an adventure traveling between different dimensions, finding yourself at the gates of hell fighting off the evil horde!
Travel between the normal and the hell dimension, playing in two completely different looking maps in the same game!
This map requires T4M and it runs the Realism 3.0 mod, allowing you to level up your character and weapons and upgrade them while you progress.
T4M download: https://callofdutyrepo.com/2018/07/14/t4m/
After installing the map, run the mod named ‘New Realism’ to load the map!
Super special thanks to:
Tomikaze – The evil mastermind himself!Â
None of these Realism maps, or even the new-realism mod itself would not have existed without you! It was insanely fun comming up with all the ideas and maps, and talking everything through.
You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!The mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:
-BO3 panzer soldat
-Nova Crawlers
-Special zombies ( Kamikaze and Acid )
-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )
-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.
-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you’ve hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more…we keep track of all of it for you.
-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!
Â
(pretty much the Realism Mod 3.0 credits, as i did most of the mapping work myself)
MOD Credits:
Treminaor – thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.
UGX in general
ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!
MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!
Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.
Whippytrout – superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!
StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!
RadimaX – made the custom menu backgrounds.
CHN – made the walking animation script, and again always being willing to help out.
DUKIP – Helped with better understanding menu scripting.
DTZxPorter and Modme and it’s tools
Aiden, Ray1235 and Scobalula for the Maya 2012 tools.
Zeroy – for the good old scripting reference.
Tudark – acid-zombie model
Mod testers:
JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.
Rutenguten – mod testing
PSNtoonjuice – mod testing
ZE~Skullcrusher – mod testing
Match-Maker – mod testing
Mann – mod testing
MajorPwnege01 – mod testing
NateTheGreat987 – mod testing
MZslayer11 – mod testing
Conn6orsuper117 – mod testing
Hensot – Mod testing
Mxtxm – mod testing
TTjay123 – mod testing
The map indeed is just a small to medium map. You have some cool features aswell a buyable ending. The idea of the map came from my friends, since i remember that we used to spend a lot of time playing Hello Kitty Remastered(another custom map for waw), but it has so many glitches, so i just did a similar map to that for us to play. It is a challenging map(at least some of my friends say that)Â and it worths to try. The map indeed wasn’t meant to be public but yeah, in the end they said why not.Hope you enjoy it!!!
UPDATED [28.10.2019]
-Removed buildable power switch(the script i was using from ZK did not include sounds, and it kinda sux )
-Removed Dolphin Dive(it was a very cool feature but i found a bug that could crash the whole game – https://www.youtube.com/watch?v=nI5vaejHlYU)
-Added another song radio
-Added another small easter egg
-Added Scavenger
-Added the playable area trig(on my last compile i deleted the trigger of powerups and forgot to put it back)
-Fixed the damage script on the PaP area
SOME FEATURES OF THE MAP
-No custom perks(sorry for that, but many of glitches come by the custom perks)
-A bunch of yellow
-Moon Style Teleport
-Bo3 style powerup fx
-Randomized Jugg and Speed Cola
-Song and radio easter eggs
-Custom Weapons( waw, bo1, bo2, bo3)
-Custom Skins of Zombies
-Jumpscare
-Buildable Satchel Charge
-Buildable Mystery Box
-A few Easter Eggs
-Buyable Ending(100k cost)
-Kino Style Entranec(the electricity fx)
-Custom Round Sounds
-Zombie Napalm
-Does not require t4m
(Also powerups can spawn through the barriers if you kill zombies, i left it on purpose
)
CREDITS
El Ricos – weapons files
DamianoTBM – weapon installation and weapon errors
Rorke – fixing some dumbshit errors from radiant
Bad Boy17 – general help
Cpt Johnson1 – general help
MiKeY – general and scripting help
Ice Granade – scriting support
Symbo – scripting support
HitmanVere – for fixing a script of mine
Killjoy – scripting support
Henok – finding a mistake on 1 of my scripts
Gympie5 – general and scripting support
Special thanks to Cpt Johnson1, DamianoTBM, Rorke and Bad Boy17 for being helpful all the time in case i needed help or something similar
And Also
UGX ZM CCM and Zomb1e-kllr for their awesome tutorials!!!
CREDITS FOR TESTING THE MAP
-DefyHollow
-Silver-Eyed Warrior
-Mirho