Doom Tower v1.0

Doom Tower
Version: 1.2 By: Kielrgz

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

 

To avoid errors with g_spawn, I advise putting “Numbers of bodies: Low” in the options

Hello!! I haven’t brought a custom in months and well I wanted to bring a quick custom that I made in 5 days. The map, like any of my customs, has some bugs that do not affect the playability but I will clarify them below so you know what they are. Another thing is that if I see support in the sense that I see that there are people who play it, I will probably make more maps, but this time I don’t think I will continue with the towers, but I will focus on normal maps. I learned to add effects and things that I like and well I want to implement it in some good custom map. I also apologize for some bugs, it is a bit difficult for me to put the scripts in sometimes and luckily I have friends in the community who help me when I make a mistake about something. hahaha I’ve been doing this for years but sometimes it’s a little hard. Anyway, I hope you enjoy it and I will be leaving information about what the map includes as well. greetings!!

BUGS README!!:

The bugs that you can find on the map will be how you see turning on the power and when you point to the “perks” drinks it appears that they need to activate the power. Even so, they will be able to drink the drink “If they activated the power, of course” that bug, I don’t know why it is there, but it usually happens to me a lot on some of my maps. Other bugs could be that the textures sometimes do not load well on the map, that is, when you start the maps the zombies will appear white, that is, with white textures, this is solved by restarting the map from the main menu when you start the mod in waw, as if If you were to play again, well, like that. Other bugs that are quite annoying in my personal opinion are, for example, that when you want to start on the map you get some errors before starting and you have to press play until it stops. I usually don’t know why it happens, some told me that it is due to the use of T4M so I don’t know. but the map clarified that it starts sooner or later if or after about 3 or 4 attempts and if you are lucky on the first try. and last but not so important is that sometimes if you hit the drinks or camp from there the zombies will go first where you camped in the drink and dsp will come for you, “sometimes it usually happens not always” but I advise not to do it because the zombies will They will decide yes or yes since not everyone will have that behavior. Beyond that, the rest works well. Surely there are one or another bug but it does not affect the playability or the goal of the map, which is to reach the final. If you read this, I thank you! I also appreciate constructive criticism!

When you appear on the map, you will appear with the Colt but you will have the Kendall as your second weapon. I wanted to make it main but I don’t know what happened and I couldn’t. There is also a bug that when the map starts, it starts with rounds, I recommend restarting it until the timer goes down. That means that the map will now be as it should, I apologize for so many errors! I haven’t made maps in a while.

MAP INFO:
BLACK OPS PERKSPurchasable FinalInfinite Warfare Weapons , BO2 Weapons

 

2 Bosses

Soul Boxes

Credits:

Gympie6
Klaudeh
Creep15
Thunderfrost
Shippuden
Ugx Mods
Riko

Lost Rooms

Lost Rooms
By: Klaudeh

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

This time i bring you a special map for me, this is inspired by my friend first try at making a custom map on waw, you see, back when i was doing my first map the plan was to start making maps with my friend a couple years ago, sadly he got a lot of problems with his pc and when he tried the mod tools really didn’t like doing maps. The good part was that because of him i started making maps until today, i started almost 2 years ago and still making plans for new maps! So this is a homenage to my friend try at making a map and also a new try at implementing new things for maps in the future (like fx’s, simple gsc scripting, etc).

The layout of the map is simple, just a starting room and 4 door with barriers for the zombies to go, i try to expand on this concept of my friend first map and change 2 of the barriers for something different also a lot of decoration (model spam) added to most of the rooms, new vision file and a try of good visuals for the map to give it a nice looking ambience.

Also from the starting zone i added a hallway and a outdoor zone base on my friend favorite “backroom floor”, an idea that we loved to add for a custom map so i added in here why not. Is a small map and a easy one so is more of a chill to play map once you get to the outside area, just need to grind for the buyable ending and that is. I hope you like the map and im waiting for your feedback if you have any suggestion for the map

This map features:

– Custom Weapons from BO1, BO2, MW3 and BO3. – Bo1, Bo2 and Bo3 Perks – BO2 Nuke – 3 hits system – Mob of the Dead Zombies – Bo3 HUD (kinda) – Hug Fix and Bo1 knife – Buyable ending – Custom Camo – Hitmarkers – Added recoil and balance to weapon movement – Shootable Easter Egg – Brutus from MOTD – Mini Easter Egg – 2 Custom Songs – 1 soulbox – Rotating Doors – Colored zombie counter

Credits:

– Shippuden1592 (Brutus Scripts and Models, some weapons from Bo3 and Bo1, BO2 Nuke) – Ricko0z (Bo3 Weapons, Bo2 Weapons, Bo1 Weapons and Mw3/2 Weapons) – Gympie6 (Perks of Bo1, Bo2 and Bo3) – TaXi (3 hits system) – ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References) – Steviewonder87 (Zombie Hug fix and bo1 knife) – SajeOne (Buyable Ending) – Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy) – BaD BoY 17 Aka “Tim Smith” (Some bo3 weapons) – PROxFTW / MZslayer11 (Hitmarkers) – WhiteDevilHD (Colored zombie counter) – Arceus (Better Recoil and movement) – DuaLVII (Rotating doors) – UGX (For the best forum for custom zombies and the Scripting Reference) – MakeCents (Scripting Basics, Script reference for some fixes) – 0taku (Bo3 HUD textures) – Cajz <3 (Coop Testing) – Teddyrific (Preview Gameplay of The Map and new ideas)

Let me know if i leave someone out, there’s a lot of people that upload assets or help me with the map so, just leave me a message;)

Check out other maps that i made!

City of Hell – Next Station v1.0 (T4M)

City of Hell - Next Station
Version: 1.0 By: gamer9294

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

City of Hell – Next Station
Version 1.0

(Requires T4M to play this map)


Important to know

(1)   First thing to know is, this map requires T4M tool to make the map playable because of the limits.
(2)   Second thing is to turn off:  ‘Specular Map‘ and ‘Ocean Simulation‘ options in the Call of Duty – World at War Game. (Settings -> Graphics).
(3)   Maybe need to decrease the option: ‘Number of Corpses’ to ‘Small’ or ‘Tiny’.
(4)   There are some bugs in this map, at the moment not much time to work on it but when possible do my best to fix these bugs.
(5)   Last thing to keep it short.  Maybe it can happen that the game crashes on loading screen don’t worry, just try few more couple of times, if it doesn’t work make sure you have running Steam or LanFixed version with the T4M enabled.

Story

The 4 survivors has found a way out to escape from the zombie horde with the red train and reached out a next station. They thought this place was a safer place than they thought, but apparently it was a fraud.

Now they have to prove themselves again if they can survive this zombie horde. But will they really be able to do that, who knows?

Features
Features of this custom zombie map (WaW): 

  • Buyable ammo (Cold War style)
  • Wunderfizz (Black Ops 2 style)
  • Buildable Weapons
  • Buildable Pack-A-Punch
  • Crafting Table (Cold War style)
  • Pointstreaks (Similiar to killstreaks)
  • Flashback Porter
  • Trashbags (Ghosts style)
  • Perks (Juggernog, Speed cola, Quick revive 2.0, Mule Kick, Stamin-up, Tombstone, Electric cherry)
  • Weapons (WAW, BO1, BO2, MW1, MW2, Ghosts)
  • Different Zombie types
  • Bosses
  • 3 types of end-game
  • Easter eggs
  • Moving trains (from City of Hell map)
  • And many more..

Bugs

Yes, maps can have bugs indeed. Also what I already mention above. I know there are some bugs and I will do my best to fix them when I have time for it :)

Some known issuesugs:

  • picking up coin bags to fast let the hud freeze on the screen.
  • Sentry turret placing issue on some sections of the area.
  • Ghost house not fully working function. Once activated, it can happen they go outside as well.
  • Guard dog is not available, but it can be a chance that it comes out of the care package. Don’t pick it up!

 


Credits

* Bamskater33
* shippuden1592
* PROxFTW
* YaPh1l
* rumorequimico
* Terry
* OnlineX420
* Frd
* Tito
* MrHankey91
* Marsvinking
* Classifiedd
* XxBlasterxX
* GuitarLover
* Lepope

If I forgot somone that is not listed in the credits list, send me a pm.

DAS ALTE HAUS

Das Alte Haus
Version: 1.1 By: itzValiant

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

V1.1 Update:

New perk system! This should fix the error message that some of you may have got when launching the map. Double Tap 2.0! The text about Zones that appeared when the game starts has been removed.

Info:

Hi everyone! This is my first map. It’s rather small but offers a classic zombies experience! I may work more on this map in the future. I, however, felt like it was time to release a first version of it.

I hope you will enjoy playing it! If you have any ideas or some feedback for this map, please let me know. Note: Requires T4M

Story:

The year is 1941. You wake up in this old house near Dortmund, Germany. You have no idea how you got there. As you try to get out, you start hearing zombies. Now your only option is to stay and defend yourself.

Features:

Spoiler: click to open…
  • Wall weapons
  • Mystery box (6 locations)
  • BO1 weapons (in mystery box)
  • 4 classic perks: Quick Revive (solo), Speed Cola, Double Tap (2.0) and Juggernog
  • Pack-a-Punch
  • Easter egg music (copyright warning!)
  • Electric door
  • Kino der Toten-style teleporters
  • Powerups
  • Dog rounds

Special Thanks:

YouTube:

GAM3VIDZ, for teaching me the basics of map making.

BlackJackJonnyy, for his videos about terrain editing.

UGX Forum:

Gympie6, for Perks

shippuden1592, Deper, Ricko0z, Espi_thekiller, Gogeta (gogetinis), RDV, natesmithzombies, mikevlc, Krazzyboy97 and JiffyNoodles, for BO1 weapons

Aidan, for Kino der Toten-style teleporter

Zombiemodding:

elfenlied (Apex), for the music easter egg

Warfare Garage ESCAPE

Warfare Garage ESCAPE
By: Laderdiyar

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

This is an edited version of the original map ‘Warfare Garage 3.0’.

It’s a classic ZCT style map and the standalone is based on DER RISE ( waw version 1.7 )with classic waw weapons.

The original version is not able to be survived but I edited the code to make it doable.

End Game Step: 1.Open all barriers. 2.Find three switches and hold on by correct steps. 3.Auto end game.

I think ‘Warfare Garage Escape 4.1’ is the most difficult custom map in history !

Thanks the author Rampage_619 and Tom_BMX etc.

Pizza Spyral Challenge

Pizza Spyral Challenge
By: Klaudeh

Just a simple “Challenge” map in collab with Crepp115, we thought of making a Pizza Tower map inspired by others food related maps like the “Cube” series or others towers (Cheese Cube U/Enclosed/Pickles Tower/Etc). So why not a Pizza map haha. Nothing too special this time, just another Tower with some Parkour and a lot of Zombies, but ALOT. 

So with nothing more to say, i hope you enjoy the map and try the challenge with some friends to have fun with!

This map features:

– Custom Weapons from BO1, BO2, MW3 and BO3.
– Bo1, Bo2 and Bo3 Perks
– BO2 Nuke
– 3 hits system
– Mob of the Dead Zombies
– Bo3 HUD (kinda)
– Power up customs (Random Perk Power Up, Pack and Punch Power Up, Money Power Up)
– Sprinters
– Hug Fix and Bo1 knife
– Buyable ending
– Custom Camo
– Hitmarkers
– Added recoil and balance to weapon movement
– Shootable Easter Egg
– Brutus from MOTD
– Moving Platforms
– Rising Water

Credits:

– Shippuden1592 (Power up Money, Brutus Scripts and Models, Elemental Staff, some weapons from Bo3 and Bo1, BO2 Nuke)
– Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
– BluntStuffy (PanzerSoldat)
– Gympie6 (Perks of Bo1, Bo2 and Bo3)
– TaXi (3 hits system)
– ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials, Script References)
– Steviewonder87 (Zombie Hug fix and bo1 knife)
– SajeOne (Buyable Ending)
– Kielrgz <3 (Ideas for the map)
– Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
– BaD BoY 17 Aka “Tim Smith” (Some bo3 weapons)
– PROxFTW / MZslayer11 (Hitmarkers)
– Arceus (Better Recoil and movement)
– Crepp115 <3  (Map Prefab and Collab Idea)
– UGX (For the best forum for custom zombies and the Scripting Reference)
– MakeCents (Scripting Basics, Script reference for some fixes)
– 0taku (Bo3 HUD textures)

Let me know if i leave someone out, there’s a lot of people that upload assets or help me with the map so, just leave me a message;)

Bayou

Bayou
By: Arl the Grand

Our heroes find themselves in the Louisiana bayou, where beneath a church is stored materials collected by the United States government from Group 935 after the fall of the Thrid Reich.This map was inspired by Hunt: Showdown, specifically Blanchett Graves.This map flows very similarly to Shangri-La in that the map lacks any good places to kite, and there are few corners that zombies don’t spawn from. Your best bet is to keep moving and be mindful of your surroundings.
The new custom perk on this map “Fight or Flight Soda” complements the fast nature of the map well, as it’s effect makes you move faster the lower your health is – allowing for quick escapes.
Features:
  • Classic Perks + 1 Custom Perk
  • World at War Weapons + 6 Multiplayer Weapons w/ Packed Variants
  • Dogs (no mixed rounds)
  • Pack-a-Punch
  • Hellfire Bombs (very powerful, custom textured, molotovs – inspired by Hunt)
  • Easter Egg Song

Neon Tower Challenge

Neon Tower Challenge
Version: 1.0.1 By: Klaudeh

I know i know, another Tower map, but listen, i tried my best to do something diferent and unique with an very brief idea i have on my mind so there here is! Neon Tower! So far i think this is my hardest map to date so i’ll hope you enjoy a good challenge to play ;).
 
This map present some tranzit Sprinters, custom zombie models (my first time trying custom zombie models lol), a little easter egg at the final and a lot of dificulty, so good luck and i recommend you to bring a friend to play it!
 
With this map i tried for the first time to script something to give it a different final to it and to learn how to do some new stuff :D
 
Maybe im being very optimistic about the difficulty of this one and is more easy than i think, but way i learned a lot doing this and trying new stuff to add to my future maps, any feedback will be very welcome! Honestly i don’t know what more to say. . . So enjoy!

This map features:
 
– Custom Weapons from BO1, BO2, MW3 and BO3.
– Bo1, Bo2 and Bo3 Perks
– BO2 Nuke
– 3 hits system
– Tron Zombies
– Bo2 HUD (kinda)
– Power up customs (Random Perk Power Up, Pack and Punch Power Up, Money Power Up)
– Custom Player Model and Hands
– Tranzit Sprinters
– Hug Fix and Bo1 knife
– Buyable ending
– Custom Camo
– Hitmarkers
– Added recoil and balance to weapon movement
– Elemental Staffs
– Shootable ending
– PanzerSoldat
– Brutus from MOTD
– New Vision File For The Map
– Moving Platforms
 
Credits:
 
– Shippuden1592 (Power up Money, Brutus Scripts and Models, Elemental Staff, some weapons from Bo3 and Bo1, BO2 Nuke)
– Ricko0z (Bo3 Weapons, Bo2 Weapons and Bo1 Weapons)
– BluntStuffy (PanzerSoldat)
– Gympie6 (Perks of Bo1, Bo2 and Bo3)
– TaXi (3 hits system)
– ThunderFrosty (Customizable Bo2 HUD, Diferent tutorials)
– Steviewonder87 (Zombie Hug fix and bo1 knife)
– SajeOne (Buyable Ending)
– Kielrgz (Ideas for the map)
– Tim / M0xf / GeekComm (Custom box from bo3, Bo3 power up models and teddy)
– BaD BoY 17 Aka “Tim Smith” (Some bo3 weapons)
– PROxFTW / MZslayer11 (Hitmarkers)
– Arceus (Better Recoil and movement)
– Cajz <3 (Coop Testing)
– Crepp115 <3 (Coop Testing and Bug seeker)
– UGX (For the best forum for custom zombies and the Scripting Reference)
 MakeCents (Scripting Basics, Script reference for some fixes)
– Teddyrific (Bug Seeker)
– 0taku (Bo3 HUD textures)

Crossfire HALF LIFE 1 Remake

Crossfire Half Life 1 Remake
Version: Beta v1.2 By: kielrgz

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
Hello everyone, today I bring a map that is currently in beta, I’m uploading it now because I want
 
you to try it and apart from the fact that with university studies it will take time to bring updates
 
but there will be updates because it is a favorite map of mine that I wanted to recreate and
 
share .
 


 

Bugs:
 
At the beginning to enter you have to hit it in single player until it works because it will throw an error. I will try to correct that.
 
zombies sometimes walk a bit bugged in some areas of the map, so use invisible walls to make zombies walk a bit better and to prevent players from abusing window-to-window jumping.
 
There are other things but understand that this is beta and that I promise updates and improvements when I have time.
 
When you take Quick and fall to the ground, you will have no weapon to defend yourself if you fall, I will correct it in the next update.When you take Quick and fall to the ground, you will have no weapon to defend yourself if you fall, I will correct it in the next update. (FIXED)
Español:

 
Hola a todos, hoy  traigo  un mapa que  actualmente esta en beta,  lo subo ahora porque quiero
 
que lo prueben y aparte que con estudios de la universidad voy a demorar en traer
 
actualizaciones pero las habra porque es un mapa mio favorito que quise recrear y compartir.
 
Quiero avisar que el mapa contiene algunos Bugs  que ya explicare mas abajo cuales son.

Otra cosa es que actualmente mi cuenta de youtube no logea por lo que creare otro canal

pronto…

 

 
Bugs:
 
Al principio para entrar hay q darle en single player hasta que funcione porque tirara error. Eso lo tratare de corregir.
 
Al tomar  Quick y caer al suelo, no tendrass ningun arma para defenderte si caes, lo correguire en la proxima actualizacion. (ARREGLADO)
 
los zombis aveces caminan bugeados un poco en algunas zonas del mapa, asi  que  use paredes invisibles para  que  los zombis caminen un poco mejor y para evitar que jugadores esten abusando de saltar en ventana a ventana.
 
Hay otras cosas mas pero entiendan que esto es beta y que prometo actualizaciones y mejoras cuando yo tenga tiempo.
 
El mapa requiere de momento T4M
De momento  solo subire la version normal y en estos dias la hardcore que seran zombis de verruckt. ( corredores mas rapidos  que el mapa este )
 
At the moment I will only upload the normal version and these days the hardcore that will be verruckt zombies. (runners faster than this map)Credits:
 
Thunderfrost
 
Shippuden
 
NGKlaude
 
Coca 3 litros
 
Klaudeh
 
Gympie5
 
Rikoz
 
 
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