The Alamo

The Alamo
By: patar7 Version: 2.1

Features:
6 box locations
All four perks
Custom textures
Custom sounds
(somewhat) authentic replication of what the Alamo was thought to have looked like at the time of the battle(1836)
Hidden areas
And much more…

Story:
Upon finding the world plunged into dark times, four survivors must find a way to defend themselves in a changed world; a world in which the zombie apocalypse has begun. After being chased by endless hoards of the undead they find themselves at the gates of the Alamo. It could be the perfect defending point, or it could ensure certain death. Once deciding to defend the Alamo, the survivors are startled to see the undead Mexican army, which has risen to wage war against the Alamo one final time. Will you be able to unearth the alien technology that was hidden centuries ago, deep within the heart of the Alamo? And will it be enough to save you? Be prepared to fight for your life in the second battle of the Alamo!

Credit:
Zombiemodding community for helping me with all of my many mapping problems.
I would like to thank the following members for their time and help with my problems and for tutorials.
Paragalor
Tom_Bmx
Cinnober
Rampage_619
ADDICTED
Npissoawsome
Mrhankey91
sangwe11
x-president
holty007
and several others
I would like to give a special thanks to Paragalor for helping me with many issues I had during the making of my map. Also, he made a custom teleport script for me. I don’t think I can thank Paragalor enough because without him, the awesomeness contained in this map would have not been possible.
Testers:
Old_NastyMan (grandpa)
Oxymoron1 (zombie bait-he is really good at this job)
Pig33 (This is my expert glitch finder)
I would also like to give a special thanks to my grandpa for inspiring me to create this map and for playing it with me. I hope you kill zombies with me for years to come!

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Videos

Bear Town

Bear Town
By: efzoz

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
I had this in my computer for a while, made it just for fun, I would like to keep playing with it like adding stuff, but it started to give me the “MAX PRECACHE” error (Probably because I messed up), plus bo3 mod launch made me loose interest, it is not polished so you may experience some bugs, never found any game breaking one so far.

NAZI ZOMBIE BEAR TOWN

One big room map (Kind of a box map)
Has to be played in Timed Gameplay
Uses the old UGX mode with default bo1 weapons
Beating 4 bosses and opting to ride the train leads to the last boss and after that endgame will occur automatically
This map requires t4m

Map updated due to a game crashing bug that could happen after beating the first boss.
thanks to MrWisbey for pointing it out
Map stuffs:

  – 1 ugx jukebox
  – 1 side quest
  – 1 plane that drops stuffs
  – 1 train that brings stuffs
  – 2 easter eggs
  – 2 Bear knife habilities
  – 4 places to sacrifice teddy bears
  – 5 bosses
  – 5 stores to assign teddy bears
  – 6 weapon’s blessings
  – 23 bosses’ habilities

Thanks and Credits:

BlackJackJonnyy –> YT Tutorial
ZOMB1E-KLLR –> YT Tutorial
Aidan –> Kino-Style Teleporter v2 (copied 6 script lines from there)
scriptz –> used his scripts as reference for the progress bar, using his satchel charge script fxs
BluntStuffy  –> using his soul box fx
jei9363 –> simple zipline
Eternal_Fire –> New Powerup FX
WhiteDevil –> Easy animation script
[UGX] treminaor –> easy_fx
UGX TEAM –> UGX Jukebox and FX’s
deper(by models) / shippuden1592 / jei9363 / ConvictioNDR –> buried zombies
HUGE THANKS to UGX TEAM for their amazing stuffs

Screenshots

Industrial Estate (New Realism 3.0 Version)

Industrial Estate (New Realism 3.0 Version)
By: StevieWonder87 & BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Presenting the 2nd map to have the new Realism Mod 3.0 on it. StevieWonder87 provided the map & BluntStuffy supplied the Mod and the objectives.

Come enjoy Industrial Estate like never before with all of the benefits of the Realism Mod 3.0 including a new enemy boss, but be warned before taking him on you better be ready with your best guns, perks, attachments and a turret and Nano Shield couldn’t hurt either…also might be a good idea to update your last will and testament because you just might die a horrible death : )

Features:

-The Realism Mod 3.0 and all of its amazing features like character classes, leveling up, a prestige system, gun attachments, supply drops, zombie types, Juggernauts and the Panzer Soldat from BO3.

-ED209, a brand new totally awesome, totally brutal custom boss.

-A fun objective that unlocks a brand new weapon.

 

~Tomikaze

Screenshots

Videos

Nuk37own (New Realism 3.0 Version)

Nuk37own (New Realism 3.0 Version)
By: BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

T4M is required to play this mod and any map with this mod on it!

Realism Mod 3.0 On NUK370WN by MikeVLC!  -V1.2-


The Realism Mod allows you to level up your character and unlock new perks and weapons/attachments while you do so! Right now this is the only map featuring this mod, but there will be more maps in the future and your character progress will transfer between maps making this the ultimate zombie-slaying experience!

You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!

he mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:
-BO3 panzer soldat
-Juggernauts ( melee and minigun )
-Nova Crawlers
-Special zombies ( Kamikaze and Acid )
-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )
-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.
-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you’ve hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more…we keep track of all of it for you.
-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!


For more information and details i suggest looking at Tomikaze’s or my youtube channel, or just get playing and find out for yourself!


CREDITS:
Tomikaze – Had the idea for seeing an updated version of the Realism mod get made as well as many of the features that went into it. He also tested the mod once or twice ; )
This whole project would not have been completed without the input and enthousiasm of you! Thanks man!

Mod contributors:

MikeVLC – letting us use NUK37OWN to introduce the mod to the community, being the first one and getting everything working with my horrible instructions! Big thanks!

Treminaor – Huge thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.

UGX in general

ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!

MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!

Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.

Whippytrout
– superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!

StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!

RadimaX – made the custom menu backgrounds.

CHN – made the walking animation script, and again always being willing to help out.

XJimmy33 – testing, ideas and feedback.

DUKIP – Helped with menu scripting.

DTZxPorter and Modme

Aiden, Ray1235 and Scobalula for the Maya 2012 tools.

Zeroy – for the good old scripting reference.

Huruman – worldspawn and vision for NUK370WN.

Tudark – acid-zombie model

Mod testers:

JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.

Rutenguten – mod testing

PSNtoonjuice – mod testing

ZE~Skullcrusher – mod testing

Match-Maker – mod testing

Mann – mod testing

MajorPwnege01 – mod testing

NateTheGreat987 – mod testing

MZslayer11 – mod testing

Conn6orsuper117 – mod testing

Hensot – Mod testing

Mxtxm – mod testing

There are also countless people who have contacted me personally view email and I can’t name them all but they know that they are loved 

Screenshots

Videos

Inferno

Inferno
Version: 1 By: Trooper94

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

This is a map I started a long time ago and I have decided to finish and release it, as it took me a lot of work. 

Scenario and Story

The map is placed on an abandoned and partally flooded town where the war ended long ago, and now only the remains of the trenches and the destroyed buidings last. Vegetation has grown all around and swamps, burned terrain and the dead challenge anybody who dares to explore its secrets. 
A gate to another reality was opened there, and it grew up during the war, when the battle fed it. 

Find the way to save the world as we know it, in a place where past, present and future merge.

Features
-Main Easter Egg with two endings.
-Musical Easter Egg.
-Two weapon Easter Eggs.
-Power activation divided in 6 zones that have to be captured and are attacked randomly by the enemy.
-Elemental orb system (Fire, Water, Wind and Lightning orbs) that can be created from raw orbs in the four elemental stone circles in the map.
-Elevators 
-Custom models
-Custom textures
-Custom sounds
-6 Perks (Juggernog, Sleight, BO Quick Revive, Double Tap, Mule kick and Stamin-Up) 
-The four original perks are elementally upgradeable with puzzles: 
   +Juggernog -> health incremented 50% when upgraded (Wind)
   +Sleight of Hand -> Electric cherry effect when upgraded (Lightning)
   +Double Tap -> Damage increased 100% when upgraded (Water)
   +Quick Revive -> An explosion kills all the zombies surrounding the player when downed (Fire)

Weapons

-All COD WAW Weapons except Type 100, double barreled shotgun, STG-44, molotov and flamethrower
-AK-47
-Hidden blade
-Nock Gun (Seven-barreled shotgun)
-Bow, that can be upgraded with the elemental orbs into four different bows with different powers.
-Spear, that can be simple thrown killing one zombie, or charged, killing all the zombies that enter in its effect area during a certain time. The spear can be taken back from the ground but if it’s charged, it has to be regenerated killing zombies.
-The Spear can be upgraded following the main Easter Egg.

-Difficulty added by zones that can only be accessed by climbing.
-Allied soldier recruitment  with HUD.
   +Rifleman – allied Japanese soldier with Kar98k (PTRS41 When upgraded).
   +Shotgunner – allied Marine with a Shotgun (Nock gun when upgraded).
   +Assault – Russian soldier with a PPsH-41 (AK-47 When upgraded).
   +Machine gunner – German soldier with FG-42 (MG-42 when upgraded).
All four soldier types can be upgraded two levels, increasing health, weapons and the option of special attack (an upgraded Nock gun during 20 seconds at level 2 and an upgraded Ray gun at level 3).
The player can command the soldiers with commands like stop fire, hold position, follow and the activation of the special hability.

Credits

Don goony – Nuckle crack script
YaPh1l – Fix for ally AI idle animations 
Aidan – Teleport script
ZCT Mod’s / YaPh1l – double tap  2.0 script
bo perks – bamskater33
ZOMB1E-KLLR – Youtube Mapping tutorials
Tom BMX – Youtube Maya tutorials
Aidan – COD Plugin for Maya 2012-2014
MakeCents – Main menu modding tutorial

Music by Adrian von Ziegler

Screenshots

Videos

Strandburg

Strandburg
Version: 1.2 By: Centric

Disclaimer: This map was created by me in 2015 for the UGX and ZomMods contest, however the board where it was posted has since been removed and I figured that although its not the prettiest map out there, someone might have some fun with it so here ya go, enjoy

also you may want to turn up your brightness ;p


Strandburg is a small building complex set in the aprox. 60s-70s and consists of 3 buildings which have been put together in a way that makes getting around to certain areas rather time consuming considering the maps size. Very easy and uncomplicated layout, its just a fun little map to play maybe once and go for the Easter egg.



Features:
Decently complicated Easter Egg 1-4 players
(although be aware some steps are quit random so if you get stuck refer to the tutorial at the bottom of this post)
bo1-bo2 weapons, have fun upgrading all of them as some weapons have unique effects when upgraded.
bo1-bo2 perks, 4 perk limit which can be shortened / removed with Easter Egg completion
Special mystery weapon
Custom wall weapon system, ammo becomes progressively more expensive
And don’t forget the dull and bland colors :D
Hope you enjoy this ancient treasure :p
note this is the same download as I provided in 2015 so any bugs still exist, currently the only two known bugs are
1. jumping from the ladder to the jeeps causes you to get stuck and jumping from the ladder ontop of the gate lets you leave the map.
2. fence by box near second power station can be passed through on one side.

Credits:
Scobaluba
DidUknowiPwn
Rorke
Codmodd1234
Harry Bo21
HitmanVere
BluntStuffy

Its been too long to remember what each one did, I just had a screenshot of a txt file labeled credits. Sorry 

Beta Testers:
DeathMaster_
WitheredZombie
HitmanVere

 

Screenshots

Videos

Research Of The Damned

Research Of The Damned
By: ihmiskeho

Note From The Creator:

This map is in no way “perfect”. It has some small issues that you may notice while playing. However the reason for the appearance of these issues is my lack of knowledge in scripting and radiant. During the weeks of frustrating issues with the mod tools I kinda lost interest in modding in general. I really don’t have any interest in working on this project anymore. So it’s unlikely that I will ever release an update for this map unless there are some serious game breaking bugs. So hopefully you can respect that and enjoy the map as it is :)

Quote:

New place, same problem: no power!

You are on a mission to save the universe after your latest plan being a total disaster. Fight your way through hordes of undead to bring balance to the world once again. 

Difficulty: Intermediate/Hard
Map size: Small/Medium

Features:
-Black Ops weapons
-2 wonder weapons
-Boss Zombie
-Easter Egg/Objective with a winnable ending (not buyable)
-Claustrophobic environment: no big/open training areas
-Mob of The Dead wolves + Hell’s Retriever/Redeemer
-And the most important one: NOT a box map!

NOTE
This map uses music from different Cod Games (mainly from MoTD). I’m not sure what Activision’s policy is when it comes to mods using their music. If you are making a video of the map and are afraid of getting a copyright strike, I would recommend to turn down the music volume. 

T4M not required!
Having T4M/Win10 can cause some texture issues. Lower texture quality and/or disable specular maps to prevent this from happening. 

Credits:
HarryBo21
Jr-Imagine
death_reaper0
Treminaor
RDV
DidUknowiPwn
MakeCents
BluntStuffy
HitmanVere
shippuden1592
AIDAN
ConvictionDR
C.H.N
steviewonder87
UGX Team
Scobalula
Tom-BMX
DTZxPorter
Deper
JiffyNoodles
If I forgot anyone, let me know

ENJOY!

 

 

Screenshots

Videos

Studio

Studio
By: zNiiC

The Basics: Set in a movie studio or video game development studio or maybe even a studio apartment. Not sure exactly but it’s tucked away out in the woods where any self-respecting business would be conveniently located.

What we liked: As a fan of zNiiC’s previous maps Gas Station and Ski Resort with their creepy ambiance and weather conditions all around you I had high hopes for this map visually and zNiiC did not disappoint; he certainly knows how to give a map great atmosphere and Studio is no exception. This time around though he introduces a series of earthquakes that change the appearance of the map; not a huge thing, but it was a nice touch. The fire effects around the map represented by damaged pipes spraying streams of ignited gas into the air was also unique and added to the overall presentation of the map as does the dense fog and flashes of lighting.
There is a buildable power switch and buildable PAP machine which gives you something to do on the map past mere survival and it was also fun to be able to get onto the roofs of some of the buildings and fight the zombies at a little different altitude.
Also accompanying the standard WAW perks are Black Ops perks along with Electric Cherry and Vulture Aid to give you a good number of options to choose from.

What we didn’t like: There is, however, a serious lack of staying power in this map. Once you’ve assembled the buildables there isn’t much to do other than maybe collect perks and save up for the 35k buyable ending. The parts that you do pick up for the buildables don’t show up anywhere on your HUD so you’ll just need to remember what you’ve already picked up.
Pack-A-Punching some of the Black Ops guns gives you upgraded versions of WAW guns instead which is strange. Many of the weapons also use incorrect sounds and animations which doesn’t bother me terribly and the mapper mentioned that the issues with the guns are due to him using a mod that is still in beta; nevertheless, it’s somewhat annoying and sadly does take away from the experience some.
Also, lets say you buy 4 perks including Quick Revive and then get downed, well the game still thinks you have reached your perk limit and won’t let you buy more.
BUT, by far the most annoying thing about this map was the number of times my game would temporarily freeze before resuming itself a moment later. Out of the half-dozen times I played this map it averaged about 5 freezes a game; this really needed to be fixed.

Final Word: I wanted SO badly to like this map and I think I still do to a degree. It’s just that it felt so unbalanced with its good visuals and fun layout, but then just got throttled by glitches, weapon compromises and lack of a reason to keep playing after the first 15 minutes or so. It certainly deserves to be played and there is some fun to be had, but your going to have to be willing to look past some things in order to do it.

 

~Tomikaze

Screenshots

Videos

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