Minecraft Village Remastered

Minecraft Village Remastered
Version 1.1 By: death_reaper0

this is a remaster of my very first custom map i made over 2 years ago, lots of people wanted this to be remade and now with me actually half knowing how to do stuff, i decided to remake this

BIG THANKS TO NG CAUDLE FOR MAPPING THIS
his twitter – https://twitter.com/NGcaudle
his youtube channel – https://www.youtube.com/user/NGcaudle

FEATURES:
gobblegums (bo3 styled)
BO3 Re-Pack-A-Punch abilities 

after a gun is pack-a-punched it can be re-pack-a-punched as many times as you want, with the exceptions of wunderweapons, explosives and special weapons
these can NOT be used on boss type zombies
effects:

turned – makes a zombie an ally for a short time, ignored by other zombies as it attacks them
blast furnace – sets a zombie and all nearby zombies on fire, killing instantly
dead wire – electrocutes a zombie and spreads up to 8 others nearby
fireworks – a gun spawns from a zombie and shoots nearby zombies
thunder wall – sends nearby zombies flying into the air

gamemodes:

original – just normal zombie rules

gungame – get a certain amount of kills to advance a gun, finish last gun to win

sharpshooter – every minute you get a random gun to survive with

one in the chamber – you get a revolver with one bullet, get a kill, get a bullet, no reserve ammo (this is your only gun)

z confirmed – the only points you can gain are from bonus points drops (50% chance a zombie will drop one)

deprived – (co-op only) players will go head to head trying to be the first to buy the buyable ending, hold use + aim to open a menu with various things to put other players at a disadvantage, including:
swap guns
taking their perks
swapping locations
disabling perk machines (only for that player)
and more… (about 10 in total, and more may come)

i have plans for more including a grief gamemode, will be added later

extra game settings:

these are extra setting just to set up slight challenges and stuff

note: some of these are overwrited by gamemodes and some maps

difficulty – beginner, easy, normal, hard, veteran 
these dont change things too much,mostly just the start rounds (i plan on making veteran extremely hard later on)
they modify:
zombie speed
zombie spawn rate (time between spawns)
start points
starting zombie health (just the round one health, they add the same amount after each round in all settings)

buyable doors – normal, off, double price, all open

wallbuys – normal, off

mystery box – normal, off, 2 box (fixed to give more slots if mule kick or non weapon obtained, eg monkeys)

perks – normal, off, random locations(some perks with exceptions), wunderfizz only

GAMEMODE AND EXTRA SETTING WILL BE DISPLAYED ON GAME OVER

weapons from various cods (cod4-bo3)
custom wounder weapons
3 hit down without jugg 
xp system (currently has no real use)
bo3 style slide
easter egg ending
3 bosses (2 for easter egg)
10 wonderweapons from various maps (one custom)
new custom powerups

CUSTOM PERKS:

this is a list of perks within the mod, not all maps will use them however

BLADE-O-RADE – replaces your knife with a bowie knife and deals 30x normal melee damage
BLOOD BULLETS – slowly regenerate ammo for your current weapon, clip size determins how fast and how much (wont work in infinite damage weapons)
CANDOLIER – able to carry 2 clips worth of extra ammo in all guns
CASHBACK COCKTAIL – after every purchase you get 20% of the money back
DOWNERS DELIGHT – able to use primary weapon when in last stand with full ammo and a longer bleedout time
GUARDIAN ANGEL ALE – when hit you get a temporary godmode lasting a few seconds, then it will need to cooldown
NO BEAR BREW – no teddy bear from box and box randomizes faster
PACK-A-BOX – 20% chance of getting a paped weapon from the mystery box
POINT CRUSHER – earn up to 100 extra points rounded to the nearest 10 on a kill and 10% chance of 20 points on a hit
REPAIRMAN RUM – barriers are repaired twice as fast
LAZER PINT – puts a laser sight on all guns

CREDITS:
thank you to these awesome people who helped make this happen (in no particular order)
if i forgot you im sorry, let me know and i’ll add you (likely since im forgetful :p)

madgaz gaming
MrDunlop4
hitmanvere
Harry Bo21
MakeCents
zk
tom_bmx
various people across ugx
ugx
mrpeanut188
uk_viiper
Marvel4
alaurenc9
DidUknowiPwn
ricko0z
NG caudle


BETA TESTERS:
NOTE: these were the beta testers that actually reported bugs

JiffyNoodles
KILLACROSBIE
NGcaudle
NYslice 
Pichepower
ProjectZombie 
TTjay12345

sorry if i missed you, if your here and want your name changed, or not here and you think you should be, contact me via twitter where i sent beta links

 

Screenshots

Videos

Der Berg

Der Berg
Version: 1.1a By: c.h.n

Using Reshade Mod

The map author highly recommends using the reshade mod to make the graphics look better.  Reshade mod download provided at the bottom of the description.

PLEASE NOTE THAT THIS WILL OVERWRITE (T4M) d3.d9.dll.  IF YOU USE THIS MOD YOU WILL HAVE TO REINSTALL YOUR PREVIOUS (T4M) d3d9.dll ONCE YOU FINISH PLAYING THE MAP.

Der Berg is the back door of Der Riese. A similar place that is built on a different place on the same world.

-1.1a-
-The mods size has been reduced to 355 MB from 515 MB. The sounds got converted using the standard ADPCM instead of PCM.

Update  1.1

There was a bug that made the trap do no damage at all.
The zombies wouldn’t go away during solo revive.
The vision changes wouldn’t work when you go down.
Reload bug with MG08.

We’ve had numerous bug reports about firesale on co op but I guess those couldn’t be fixed because it wasn’t possible to reproduce those bugs on our end.

Thanks BluntStuffy for updating.

Features

Default Der Riese features.
Mule Kick, Stamin-up and Electric Cherry (which can only be acquired by completing a simple easter egg).
Changed character voxes.
Altered gameplay dynamics (sounds, fx etc.)
Fov slider.

Credits (let me know if i missed anyone)

Tom-Bmx (tools)
johndoe (technical support, human resources)
BluntStuffy (scripting support)
Makecents (scripting support)
codmoddd1234 (technical & scripting support)
Ege115 (scripting support)
HarryBo21 (scripts/tutorials)
steviewonder87 (asset support)
SparkyMcSparks (technical support)
DidUknowiPwn (fonts/hud)
Ray1235 (ppsh anims)
Radimax (logo design)
YaPh1l (scripts/tutorials)
RDV (technical support)

I also would like to thank haxman, who claimed he was the creator of Farm Swamp, my previous map and almost did the same for this one until I noticed it and revealed the truth. If it wasn’t for him, I wouldn’t be able to find about other modding sites and wouldn’t meet so many great people that helped me make this map.

Beta testers

Special thanks to JiffyNoodles & chromastone10 for their feedback
ville88
RadimaX
Ray1235
HitmanVere
Ege115
codmoddd1234
sethnorris
DidUknowiPwn
MakeCents
BluntStuffy
chromastone10
Harry Bo21
RDV
natesmithzombies

The games I extracted & used assets from

Call of Duty: Black Ops – models, textures, weapons and sounds
Call of Duty: Ghosts – fx textures
Fallout 4 – round ost’s, perk jingles, some ambient sounds
Blackops 3 – announcer, ost’s, some character vox
Sniper Elite: Nazi Zombie Army – round start music
Far Cry 4 – some fx textures
Metal Gear Solid V: The Phantom Pain – ambient music
Half-Life 2: Episode 2 – sky fx textures
Counter-Strike: Global Offensive – skybox textures
Insurgency – muzzleflash fx textures

RESHADE GRAPHİCS MOD:

I highly recommend you play this map using ReshadeFx. I modified it to make the map look so much better than WaW itself could. I also recorded all the videos while it was enabled. To install ReshadeFx, you just need to extract the files into your WaW root directory. 
You can turn it on/off by pressing “Scroll Lock”

Screenshots

Videos

Berchtesgaden (Armsfactory)

Berchtesgaden (Armsfactory)
Version: 1.1 By: r00ster

As the curtain closes on the theatre of war, you find yourself separated from your unit in the shadowy woodlands outside of Berchtesgaden.  The town, eerily deserted, made you uneasy, but you decided not to abandon your mission. You tracked down the german outpost, codename Armsfactory, deep in the heart of the alpine forest.  You felt your blood run cold as among the ruins of the apparently abandoned building, you discover notes of ritualistic experiments.  There are signs of struggle amongst the ruin, and hints of something decidedly…inhuman.  The setting sun gives you just enough time to block the windows as shambling silhouettes begin to appear from between the trees…

Berchtesgaden (Armsfactory) consists of one zombies level: ArmsFactory.  The level starts you off in a confined space, limited to a few rooms.  Survive the initial onslaught and you can open additional chambers, accessing much needed firepower and perks.  This level’s gameplay is quite challenging (in my estimation) and it revolves around navigating close corridors and using the holes in the crumbling walls for visibility as well as a means to attack enemies before they reach you.  

This map includes:

  • 2 zones and multiple rooms connected by hallways and passages formed from holes in the walls
  • Multiple wall weapons:
  • Kar98K
  • M1897 Trench Gun
  • PPSH41
  • MP40
  • M1 Carbine
  • Exploding barrels
  • Perks:
  • Juggernog
  • Speed Cola
  • Double Tap Root Beer
  • Risers


UPDATE 1/28/17 v1.1
-Added Zombie Dog spawners to fix empty dog rounds.

Screenshots

Videos

The Fight

The Fight
By: gustoman

THE FIGHT
This map is about that you have to fight in small rooms and then in the big hall. Your objective is get the flag. When you get it, you win. 

HOW TO INSTALL 
When you download the map it may happen that windows defender will block this application. Just ignore that or if it says something like this “click here for more options” just click on that and there will be more options for allow installation, so you can pass it and install it without any problem.

SOLO/single-player
When you start this map the main menu looks exactly same as original. There is not a SOLO/single-player button. If you want to play SOLO then you have to type into console this: devmap fight

COOP/multiplayer 
If you want to play COOP/multiplayer then you have to create a lobby first. Then you have to go to the settings and change the mod for zombies and click on FIGHT map. Now you can play with friends, have fun.

INFORMATION ABOUT MAP
original WAW weapons
just WAW perks
buyable ending ( get the flag )
little challenging

OTHER INFORMATION
This is my first map I ever made. This map I made couple months ago but I didn’t upload it yet. Reason why I’m doing this now is because I want to share this map before I release my new project very soon. This map has some small mistakes but nothing big that would break the game. The map is playable on 100% but if you find any small bugs or glitches please just ignore them because I can’t fix them anymore. Like I said I made this map couple moths ago and I don’t have files for it anymore. 

CREDITS
GU$TOMAN

MY MAPS
THE FIGHT
SALAJ_DUST2
SALAJ_MALEFIC’S_SPAWN

 

Screenshots

Videos

Quad Towers

Quad Towers
Version 1.0 By: StyledSnail

This is the first release of my new map Quad Towers. It consists of 4 equal towers that only meet at the bottom and the top. This is a decently difficult map. I recommend playing coop. There aren’t many camping spots so have fun training!
WARNING!!!!!
If you need to restart the map, you need to reload the map instead. If you restart level, it will break the map. It will give you an infinite loop error when you get hurt and will mess with the loadouts and not let you get guns, but will still take your points.

Information:
The little dog/gargoyle statues on the corners outside are the source of the lights. There are 2-3 riser spawns on each level of each building. There are no dogs. When I brought all of the files to replace from Harrybo21’s perks, it messed up a lot of stuff so I had to make do with what I could. Fixes will be released when I get the stuff working.
I set solo quick revive count to 5 so it is easier to continue.
There are no power switches.
2 buildings have a box at the bottom floor, the other 2 don’t.
If a box is there, but also has a teddy, then it doesn’t count as a working box. The box is not actually there. (will be shown in one of the pictures below)
The zombie counter sometimes will have a few extra, use the time before the round ends to get around the map. You will only get a few seconds.
This map includes all perks up to BO2, with the BO3 Models for the perks. There is also Widow’s Wine from BO3.
There are wall-buy weapons on most of the floors of the buildings. There is a PPSH wall-buy for 2000  a few floors up.
There is each variation of pack-a-punch in BO2: Original, MOTD, Transit, and Origins. (one on each roof)
There is wunderfizz on each bottom floor and each roof.
You can move around when you are downed and you can dive when you are running then hold prone.

Special Thanks
Harrybo21 – For Perks, Dive and Moving When Downed Among Other Scripts
SniperBolt – For The Mystery Boxes And Some Scripts
 
Update 1/23/2017
Adding the UGX Mod to the map. This is my first time doing any mapping with it so it may take some time if there are problems. Still working on fixing dogs and fixing the loadout problem on map restart. Also fixed the problems with the mystery box  More updates coming soon. Pictures down below

Screenshots

Videos

Nazi Zombie Hasgu

Nazi Zombie Hasgu
By: tonimachado123 Version: 1.0

German bunker is full of walking corpses. Be careful! Do not let them bite yourself.

Card features:

1. Created: SuperJenya;
2. Style: Prototype (Night of the Dead);
3. Modes: Single, Joint;
4. Map size: Medium;
5. Locations: Bunker, Backyard;
6. Added weapons of the USSR in the box;
7. There is a jukebox;
8. On the map there is a stationary machine gun (2);
9. Colt from BO2;
10. Added Easter eggs from Shi-No-Numa (Cabinet);
11. Opportunity to buy Molotov Cocktail.

Screenshots

Videos

Ash Vs Evil Dead

Ash Vs the Evil Dead
By: Noahst

KEEP IN MIND, THIS IS SIMPLY A SORT OF TEASER FOR MY EVENTUAL FULL FLEDGED EVIL DEAD MAP ON BO3!!!
ITS NOT BIG, BUT ANY EVIL DEAD FAN WILL LOVE THIS, I PROMISE!!!

CREDIT TO BLUNTSUFFY FOR THE SOUL BOX, TOM BMX FOR HIS TOOLS, HARRY BO21 FOR HIS PERK SYSTEM, AND ANY OTHERS I FORGOT

FEATURES
-ash voiceovers (play as ash!!!)
-custom deadite monster sounds replacing the standard zombie vocals
-bo1 and cod4 guns with a couple bo2 weapons
-heavily detailed

Screenshots

Videos

Descent

Descent
Version: 1.01 By: Sounder1995

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Playing Co-op may break this map.  Map Co-op play problems other players can't get points, can't buy wallbuys and other players invisible.

Opening and End Cutscenes
Shotguns have tighter pellet spread when ADS
Underwater Combat
Buildable (with parts in randomized locations)
Black Ops III perk set: Juggernog, Double Tap 2.0, Speed Cola, Quick Revive, Mule Kick, Stamin-Up, Deadshot Daiquiri, Electric Cherry, Widow’s Wine
Working Solo Revive
Pack-a-Punch with Repack (for Black Ops III elemental effects)
Takeo’s Katana
Super Effective Stamin-Up
Mortars
Call of Duty 4, World at War, and Black Ops 1 Weapons
Custom Patriotic Camos (Weapon-Specific)
Your favorite 2 custom wonder weapons from Puns return!
Dive to Prone (“Dolphin Diving”)
Perk Machine Change
Black Ops III Health System (3 hit down without Juggernog, 6-7 hit down with)

Note: When ascending or descending while zombies are “alive,” you may encounter frame drops as the game attempts to determine the proper path for the zombies.
Known Bugs:

Sometimes images won’t load; exit level and re-launch map to fix.
Double Tap 2.0 appears to not work properly on certain weapons. No rhyme or reason as to which weapons in particular (know it affects wonder weapon and Remington 700). Possibly only occurs for limb shots. No clue why. Connection / frame rate issue?
End cutscene may not play. If this happens, go into your app data, open the Descent mod folder, open the Descent IWD file, copy and paste the end cutscene bik into main/video.
Apparently, sometimes the Repack is free?
Evidently, there’s co-op bugs?

Special Thanks:
Treminaor
F3ARxReaper666
HitmanVere
Rollonmath42
ZOMB1E-KLLR
YaPh1l
ZCT Chaos
ConvictioNDR
Tom BMX
Harry Bo21
Academic Programming
Bamskater
Sniperbolt
JR-Imagine
SajeOne
Scobalula
MakeCents
Call of Duty Wiki
IMFDb
IVIrGadd
Daedra Descent
Blunt Stuffy
DidUknowiPwn
Natesmithzombies
 
I do not own any DDS or TGA images (aside from wall writings). Music belongs to Kevin Sherwood. I do not own any images or videos in the cutscenes.
 

Screenshots

Videos

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