Welcome to Fright Nights at Django’s

Welcome to Fright Nights at Django's
By: Srryitrip

Description

A new pizzeria has opened up a few months after the tragic downfall of Freddy Fazbears Pizza. Due to its dark history the pizzeria was closed down and the Django Mo. Corporation has bought the rights to the store. It has been remodeled and renamed to Django’s Jiggy Wiggy Pizza. Although people would hope the horrors of them tragic days would be over so that they can bring there kids to the wonderful animatronic world that lifted the hearts of children, Unfortunately they were wrong. The horrors have returned and only you, the player, can stop this madness.

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MW2 Rust Zombies

MW2 Rust Zombies
Version 1.01 By: Psh

Features:
– Does not require T4M!
– Harry’s Perks (11 perks) *No Vulture aid and Tombstone*
– 100,000 Buyable Ending
– No Dogs
– No grabbing zombies
– All MW2 weapons except the explosives
– No Perk Limit
-NIGHTMARE MODE (Provides an extreme challenge)
-FUN MODE (For those looking for a casual game, includes faster speed and increased points to name a few features)
*The end game when in fun mode is 500,000 because it’s fun mode, not grind to the end mode, survive until you die.  :please:*
*You can combine these modes*
*Select the modes by going in coop host settings*

1.01 Changes
-Buyable ending now 65,000 (Was 100,000)
-Increased knifing speed
-Buffed the Vibrator
-Zombies no longer spawn miles out of play (To speed up the early rounds)
-Fixed other shit

Credits:
-Tom-Bmx
-Harry Bo21
-HitmanVere
-ricko0z
-JR-Imagine
-Treminaor
-Rorke
-DamianoTBM
-Make-Cents
-Scobalula
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-Bluntstuffy
-DuaLVII
-If I missed you plz

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Unterwegs

Unterwegs
By: oshawat750 Version: 1.0.1

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Welcome to the Unterwegs! An underground prison, built for a small group of people. It is also abandoned, as you have been unconscious for quite a while. You need to call for help, so you can get saved! {This is my first custom zombie map, so I hope you enjoy! This was super fun making!}

NOTICE: REQUIRES T4M! (I need to reduce the assets XD)

UPDATED: I think it’s playable in co-op and the file size is WAY smaller!

FEATURES

WaW, Black Ops 1, Black Ops 2, and Black Ops 3 Perks (12 Perks)
BO2 Weapons, 1 WaW Weapon, 1 BO1 Weapon
Avagadro Boss Zombie
Tranzit Zombies
Small-Medium Sized Map
Close Corners
1 Barrier and TONS of risers!
3-Hit Down
Buildable Switch
Dolphin Diving (THIS IS YOUR FRIEND TO FIND A SECRET!)
Soul Boxes (OPTIONAL! Only if you want an OP weapon)
Der Eisendrache Mystery Box
Buyable Ending
 
Perk List:
Quick Revive
Double Tap 2.0
Juggernog
Speed Cola
Mule Kick
Deadshot Daquri
Stamin-Up
PHD Flopper
Who’s Who
Electric Cherry
Vulture Aid (NOTE: It is only for the mist, points, and ammo. NO SEE THROUGH WALLS! Price is 2500)
Widow’s Wine
 
Weapon List:
AN94
Blundergat
M1927 {MotD Thompson}
BO2 Raygun
Raygun Mark II
Executioner
LSAT
MK48
QBB LSW
M27
M8A1
MP7
MSMC
MTAR
Peacekeeper
S12
SWAT
TAC45
Uzi {MotD}
Vector
SVU
XPR
PPSH-41
Scavenger
 
How To Complete The Map:
1. Get to the power room and turn on the power.
2. Find the 3 parts for the switch. 1st part is next to Stamin-Up in the 2nd room. 2nd part is in the area with Deadshot and it’s on the wall on the 3rd room. Last part is located right next to the box begin location, under the water tank.
3. Build the switch next to Electric Cherry.
4. Go to the area with Speed Cola, and a door has opened to a new area.
5. Go behind the counter of the bar, next to Vulture Aid, and there is a button.
6. Go to the PaP room and open the PaP door.
7. Go back to the bar, and a button has been revealed.
8. Buy it, and go to Deadshot, and the door to the buyable ending is revealed!
 
How to unlock Widow’s Wine:
1. Shoot the 3 barrels.
2. 1st barrel is on the stack of barrels in the Deadshot room.
3. 2nd barrel is on the wing of the warplane in the power room.
4. 3rd barrel is on the water in the PaP room.
5. Your new perk is now in the spawn room waiting for you.
 

How to get more than 4 perks:
1. Go to the room with Speed Cola.
2. The broken window, dolphin dive into it.
3. Go around the corner and buy the door.
4. Go next to Electric Cherry and enjoy your buyable perk slots!
 
Credits:
Oshawat750 (Me) – Porting the Zombie Models, Viewhands, and making the map!
WhippyTrout – Helping me with porting, modeling, and scripting!
Harry Bo21 – Perks, Ray Gun Mark II, and HUD
NateSmithZombies – Weapons and PaP Camo
HitmanVere – How to PROPERLY export with Maya
Deadnaut – Perk Shaders
F3arxReaper666 – Raygun MK II and Raygun fix
ZK – Tutorials
TomBMX – Buyable Ending and Tools
Aidan – XModel exporter Tool for Maya 2014
OffcialMT22 – Round Chalk Shaders
Bwc66930 – Aitype tutorial
BluntStuffy – Soul Boxes
BYZMODZ – Buildables
Tim Smith – Der Eisendrache Box

If I forgot anyone, please let me know!

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Hotel of Hell

Hotel of Hell
By: Rattpak26

This is my first map, so it may not be perfect

—–Features—–
All BO1, BO2, and BO3 Perks
Der Wunderfizz from Origins
Doubletap 2.0
SOLO Quick Revive
Custom Textures
Origins Pack-A-Punch
BO2/BO3 Knuckle Crack When Pack-a-Punching
UGX JukeBox
Buyable Ending
And More…

 

—–Credits—-
Mapper: Rattpak26
Creativity Director: Stepkama15 (steam)
BO1, BO2, & BO3 Perks: Harry Bo21
UGX Jukebox: Treminaor
And too anybody I may have forgotten

 

—–Beta Testers—-
Rattpak26
Stepkama15 (steam)
ThePhantomDerper (steam)
YaBoiBarcode (steam)

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Insel Der Toten

Insel Der Toten
Version 1.0 By: Pure_Maps

Description

This is a map created by Pure – This is my first map!

This map is based on an island in the Caribbean

Features:

—NO T4M REQUIRED—
No window barriers all risers
Buyable Ending
PaP
Custom Zombie Eye Colour
Custom Power Up Effect
Fov Slider
HarryBo21’s Perks
Zombies Counter
Black ops 2 weapons
Graphics Enhancement
Advanced Warfare Blood Splatter 
Instant Nuke
Custom Wonder Weapon
Island Style Map

Weapons:

An94
Executioner
Lsat
M8A1
Mp7
Peacekeeper
SVU-AS
Swat-556
Uzi
S12
SMR
Svu
XPR
RNMA
Vector
Mk48
M27
m1911
Msmc
Raygun
M1927
Blundergat
And More..
(Custom Wonder Weapon)

Perks:

Quick Revive
Juggernog
Speed Cola
Double Tap 2.0
PhD Flopper
Stamin-Up 2.0
Deadshot Daiquiri
Electric Cherry
Vulture Aid Elixir
Widow’s Wine
————
Wonderfizz

Credits

Ping998 – Testing, Models, Help, Ideas
Dville88 – Prefabs
FreeCodCinematics – prefabs
Pashan – Prefabs
JBird632 – Blood Splatter
Koan – FOV Slider
sal24r – BO2 Round Chalk
DidUknowiPwn – Font
HarryBo21 – Perks And PaP
Natesmithzombies – BO2 Weapons
KDXDARK – Insta Nuke

Thanks for taking the time to view my map, This is my first map so its not amazing, if you have any problems or suggestions for the next version, PM me or leave a comment!

To open the pack-a-punch you need to find all three teddy bears and shoot them

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Stairway To Hell

Stairway To Hell
By: Ping998

(This is a side project which has nothing to do with my other maps)

Can you get to the top of the STAIRWAY TO HELL?

Hi guys it’s Ping998! (Creator of Imminent, Bunbury and Discovery Island!)

This map is quite easy for a challenge map, but can be good fun to play with others.

The challenge is: Get to the top and buy the ending.

That’s it, no power, no need to collect all perks or even pack a punch; just get it done.

This is a Youtube-friendly map and has NO copyrighted music in it! :)

Here are some of the main features of the map:

|NO HELLHOUNDS
|Custom powerup effects
|BO2 round chalk
|Custom “bonus points” powerup (CAN GIVE YOU UP TO 2000 POINTS!)
|Custom perk called Paranormal Potion costing 4500 points (GIVES YOU ZERO GRAVITY!)
|Powerup machine at the top (BUY POWERUPS!)
|Non-moving mystery box
|Pack a Punch
|COD4 weapons
|MW2 weapons
|BO weapons
|MW3 weapons
|BO2 weapons
|Ghosts weapons
|AW weapons
|The AUG
|Custom weapon skin
|Cool PaP camo
|BO Quick Revive
|All 4 WaW Perks
|All 4 BO Perks
|Electric Cherry
|Vulture Aid
|Double Tap 2.0 costing 3500 points (DOUBLES DAMAGE!)
|NO RISERS!
|Medium/Low detail
|Intro Text
|Buyable Ending (60000 POINTS!)
|And many more I’ve probably forgotton about!

Gun List:

|HBRa3 (AW)
|Ripper (Ghosts)
|Galil (BO2)
|TAC-45 (BO2)
|Five Seven (MW3)
|SCAR-L (MW3)
|Dragunov (MW3)
|UMP45 (MW3)
|ACR 6.8 (MW3)
|Desert Eagle (MW3)
|MP5 (MW3)
|Type 95 (MW3)
|MG36 (MW3)
|Model 1887 (MW3)
|L86 LSW (MW3)
|P99 (MW3)
|AA-12 (MW3)
|AUG (BO)
|TAR-21 (MW2)
|SPAS-12 (MW2)
|Vector (MW2)
|FAL (MW2)
|G18 (MW2)
|AK47 (MW2)
|AK74u (COD4)
|M40A3 Iron Sight (COD4)

Credits:

|Koene
|ConvictioNDR
|Rollonmath42
|WoLf_GoLd
|UGX Rorke
|Quaddamage
|Death_reaper0
|scriptz
|bamskater33
|ReclusiveShade
|The rest of the amazing people at ZM!
|The rest of the amazing people at UGX!
|The rest of the amazing people at GCZ!
|Ping998

If I have forgotton to list you in the credits please notify my via PM

NOTE (PLEASE READ):

IF YOU ARE A YOUTUBER I WOULD ENCOURAGE YOU MAKE VIDEOS OF THIS MAP! (IT COUNTS AS FEEDBACK AND ANY FEEDBACK WHAT-SO-EVER IS GREATLY APPRECIATED!)

Thank you so much!

Ping998, out.

(In all honesty, I’m disappointed in this map. The only thing that is keeping me from deleting it in its entirety is that there are a few people who actually enjoy it. I don’t feel satisfied with a map unless the community is. Download if you want.)

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Will’s Cube

Will's Cube
Version: 1.0 By: willbk4

Description

Hi everyone I’m WIllbk4. This is my first map so I wanted to attempt a simple map. that’s why I went with the cube/box map theme.

Known bugs: No drops

Fixed bugs N/A (working on drops bug eta 3:00 PM CST)

Description

Will’s Cube is a small box  that houses a verity of perks and wall weapons. It is rather challenging and I would recommend playing co-op as solo I can get up to about round 6. this map can be trained on in solo, but co-op may be very   difficult to train in. I have not tested the co-op yet so please tell me if there are any issues there. If you have any constructive criticism I’d be more than happy to improve for my next map. Also tell me if there are any bugs.

 :) FEATURES  :)

Black ops 1 Perks and shaders (only deadshot,  mulekick, and PHD are available for purchase)
one  non-rebuldable barrier (was originally a glitch, but decided to keep it in to keep you on your toes)
Small map space
invisible wall guns…. well invisible until you find them
and PaP
floating speed, because regular speed is too boring. (I enjoy remembering the bug when I first loaded the map will fix if it bugs too many people)

Credits



SwayysVFX – Lighting tutorial
Zommunity – Tutorial on how to make map
Sniperbolt – Tutorial prefabs
Bamskater – Black ops 1 perks and shaders

Willbk4 checking out  :)

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Eclipse Zombies

Eclipse Zombies
Version: 1.1 By: KiLLerfish97

Eclipse

Features:
– DOES NOT REQUIRE T4M!!!
– Harry’s Perks (No Who’s Who)
– Elemental PAP Weapons (Some)
– 2 Buyable Endings (25,000 and 100,000)
*You don’t need to complete the EE to get the ending, but if you do, you are awarded with the cheaper 25,000 option*
– Absolutely Gigantic Map
– Provides a decent challenge
– No Dogs
– No grabbing zombies
– 3 Teddy Bear Songs (Activating 2 at the same time = ear cancer)
– Pap is the 2nd door
– Wall weapons everywhere
– 35 Custom Weapons
– No bosses (Wanted something cool like the napalm, but I don’t get anything the easy way)
– Decent Sized Easter Egg
– 4 Perk Starting limit
– There are 8 steps to the EE. Once a step is completed a door will open in the blue room, prompting the player to pay 3000 to get an additional perk slot and to open 1/8 of the cheap ending door. (Each step of the EE is to shoot 3 objects).
*Yes the clock is a target, but it can only be destroyed by explosives.*
-Small Chance of getting a PAP’d weapon from the box
-NIGHTMARE MODE (You probably won’t get too far with this)

Update 1.05:
-Reduced the chances of getting g_spawn error (If you still get it tell me)
-100,000 Buyable ending actually works
-Moved a section of the EE into a much easier place to find
-Changed the round playing sound
-Fixed some bugs

Update 1.1:
 I thought this update was lost since my hard drive crashed a few minutes after compiling but was luckily recovered. *Although* I did lose a ton of stuff, including the map file and basically everything I’ve done in the last 2 or 3 months, so that’s aids. There will never be another update to this map again, so if there is anything wrong with the current update, s**t. *Also it’s been a week since I’ve dealt with this map, so I have forgot a lot of the patch notes*.
-Reduced the chances of getting g_spawn again, if you still get it than just lmao.
-Reduced the prices of almost all debris.
-Major clipping issues should be mostly fixed.
-Added the Napalm Zombie.
-Had to remove 1 EE song because I was hitting the memory limit. (I know, such a loss).
-Changed the round sound (not on purpose), but now you can enjoy the MW2 level up sound from Rust on this map as well.
-Fixed pathing issues.
-Changed the entire lighting of the map to make it feel more different.
-Added in the BO3 Ray Gun.
-Probably buffed Stamin-Up.
-More stuff that I can’t remember.

*Don’t bother reporting bugs, not fixing them anymore*
*If you have the issue where you start to see through the rocks and foliage, turn off anti-aliasing in Options -> Graphics either in the main menu or with a different mod loaded.*

Credits:
-Tom-Bmx
-Harry Bo21
-HitmanVere
-ricko0z
-JR-Imagine
-Treminaor
-rollon
-Rorke
-Scobalula
-Make-Cents
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-MZslayer11
-PROxFTW
-Bluntstuffy
-NINJAMAN829
-DuaLVII
-redspace200
-ProRevenge
-lukkie1998
-CreepersAreEpic
-TheRelaxingEnd
-If I missed you plz

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Return To Stairway To Hell

Return To Stairway To Hell
By: CreepersAreEpic

Progress: 100% :D

Thank you to EVERYONE for all of your support and kindness! :)

Description:

“Stairway to Hell” was a map that I released June/July 2015 and after initial heavy criticism from the UGX community I decided to take it down on all sites, thinking that it was for the best. After I had done this I was flooded with messages on ZM asking where the map was and demanding to get the link for it again. Ever since then the response for STH has been terrific, not only has it been awarded several high positions in “Top 10”-type lists but it has become my most downloaded and most popular map to date. I wasn’t happy with the map from its release until now. I made it in 1 week consistently, as a “challenge” map, just for fun. It turned out that the map was extremely easy so the difficulty was raised and although the map is still quite easy today, it definitely provides a very casual and fun zombies experience. This is why I wanted to create a sequel…

“Return to Stairway to Hell” is the new sequel to the original and is nearing the end of its development. The new map will have lots and lots of new features that I wasn’t able to add back in June 2015 but now I can. The goal of the map is to create something that is FUN, CASUAL and SIMPLE. To reinforce my point, this is NOT a map to be taken seriously, it is for the casual player and if you’re not a casual player then it probably won’t be for you. That was the main issue with the response for the original STH as many people argued it was too easy, too simple, not as hard-core as they’d like it to be. I understand some people will have an issue with me releasing a sequel and say it’s just “lazy mapping” or “didn’t put enough effort into it”. But in reality, I feel I am able to – with the mapping skills I have – create an enjoyable zombies experience the way I envisioned it regardless of what anyone thinks makes a good map. I’m still learning after 3 years mapping and will continue to produce well-deserved content to these amazing communities and this map will be no exception.
 ;)

What’s new?

+ Improved perks (courtesy of HarryBo21)
+ This includes: Dive to Prone (Explosion with PHD), Improved Deadshot, Improved Electric Cherry, “Who’s Who” Perk, “Widow’s Wine” Perk, and more…
+ New (different) weapons from: CoD4, MW2, BO, MW3, BO2, Ghosts, AW, BO3, Homefront, Titanfall and other custom guns
+ New bold Arial font
+ Coloured zombie counter with progress bar
+ New map textures
+ Thundergun
+ Changes to map layout
+ Extra levels (more stairs)
+ More detail (texture patching on stairs, zombie’s windows etc.)
+ FOV slider in GAME OPTIONS (note: this may reset if you d2p)
+ New black zombie uniforms (so they are easily distinguishable from the coloured lights)
+ Light-blue zombie eyes
+ No more zombie grabbing
+ BO3-style round counter (numbers after round 5)
+ Custom skins for CoD4 guns from http://www.cfgfactory.com/
+ HarryBo21’s motd mystery box
+ Custom textures from http://spiralgraphics.biz/packs/index.htm
+ Teleporter (60 second mainframe activation)
+ Origins PaP
+ Intro text
+ Bonus points model and message for power-up
+ ELEMENTAL AMMO power-up (Shock, Incendiary or Explosive!)
+ UNLIMITED AMMO power-up
+ SUPER SPEED power-up
+ Buyable ending works (50k points)
+ PaP’able weapons
+ Buyable ammo for INDIVIDUAL WEAPON for 2500 points
+ 3 teddybear easter egg
+ And more to come in the future!

Known bugs:
– Some windows in the top few levels cannot be repaired without the carpenter power-up
– Game can become laggy if you are far away from the zombies 


I genuinely hope you guys will enjoy this new map, please leave any suggestions or opinions in the comments below – your feedback DOES matter. :)

RELEASE DATE:  Late May 2016

Thank you,

Ping998

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