Pokemon Where Legends Begin

Pokemon Where Legends Begin
Version 1.2 By: josemassacre

After much longer than anticipated I give you pokemon.
I plan on revisiting the pokemon theme.
I learned how to somewhat script simple things, and I’ll just get better
So the new map will have a much lager ee and be of one game.
Back to this map.
It features Pallet Town, New Bark Town, Route 1(gen 1), and Littleroot Town
The ee cant’t be started until the power is on
turn the power on by building it
you need to find 9 pokeballs 3 per town.
some are hard to find so I added a picture you can find bits to.
The ladder is convienit but not nessisary 
the map is pretty challenging good luck.
bug
when dogs spawn with zombies it makes the zombie counter go negative
(not really a problem so i probably wont mess with it)

Features
zombies- meowth delibird electabuzz kangaskan
napalm- magmar
boss- secret
dogs – houndoom
8 perks-
Double tap does double damage and increases fire rate
SUPER STAMINUP!!!
Deadshot laser
Flopper can flop (jump from any higher ground while going prone)
9 shootable pokeballs opening the three labs
you have to shoot all three in one town and it opens one lab
Hidden-ish pack a punch
Crap tons of ported weapons (thanks to Rorke for 99 percent of them, Elfenlied for his Honeybadger)
All ported weapons can be packed and almost all have new names and custom stats
weapon trader
buildable ladder
Scrolling camo
Custom zombie models
Custom HUD
Custom points per kill
Zombie run and sprint very close to the start
Custom solo (hopefully coop) load screen
Custom start screen and music 
Custom textures
Instant nades (quizz)
End game 30000
Buildable power
Dogs ;)
Zombie Counter
soul chests
changed the amount of zombies per round.
New starting gun
special custom boss zombie
napalm zombie
easter egg to activate buyable
night time
rain

credits
weapons- rorke
asm1- bwc6693
honeybadger- elfenlied
picture puzzle- pashan
buildable power/tuts- zk
buildable ladder- byzmods
shootable door/weapontrader- makescents
custom hud/script placer- jrimagine
pokemon models- bwc6693, byzmods, models-resource, roestudio
mainmenu music- ConvictioNDR
soul chests- blunt stuffy
napalm zombie- redspace200
hitmarkers- proxftw
player respawn- yaph1l
endgame cam- holty007
impact nades- quizz
verruckt sprinters- losangeles26
end game -tom_bmx
boss zombie- paragalor
random noob question help- makescents, earth, rorke, bwc6693
beta testing- natesmithzombies, knivingcombat777
no zombie grab- steviewonder87
boknifing- RDV
rain- cinnober
knees slide- espi_thekiller

next map in progress- BO2 Grind zombies remake, had also started a verruckt map,
but since one has started one also I will probably just focus on Grind

 

Screenshots

Videos

Das Herrenhaus

Das Herrenhaus
Version 1.2 Final Update By: sethnorris

 

  • Description: Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.
  • Background Story: In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself. A week later, somehow, Richtofen landed the teleporter inside the cursed building… The locals still remember that night, those screams, those lights…

Features Overlook:

  • Complete, circular and challenging map for regular zombie games
  • Perfectly working Bo1 Perks with Double tap 2.0
  • WW2 and cold war era themed guns with custom PaP and working attachments
  • Optional Major EE that starts with the release of a very hard Zombie Boss
  • Secondary EE for Wonder Weapon
  • Buildables
  • And much more I don’t want to spoil

CREDITS

  • Tom Bmx: Tools and tutorials
  • BluntStuffy: Most of bugs fixing, EE scripting
  • Steviewonder87: Major contributor, mentoring with weapon porting and animation. Gameplay features imaginer.
  • Radimax: Loads of Testing Hours and Main Hall Roof
  • TitoPricus & Sanya: Boss Model Rig
  • Codmoddd1234: Lighting assistance and troubleshooting
  • Harry Bo21: Shield
  • C.h.n: Improved Walking
  • DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file)
  • YaPh1l: Scripting help and Deutsch assistance
  • JBird632: Sound fixing and inspiration (your mapping skills inspired me)
  • Bamskater: Base scripts
  • Treminaor: Advices and UGX Mod tools. (weapons editor mainly)
  • HitmanVere: Testing Hours and advice
MAPPER NOTES (FAQ)

 

  • The map has a background music system. Is it licensed? Can I play it in a Youtube Video?
    • The right’s owners of the music used in the map are all from Jamendo and are properly credited in the readme and mod files. This music is given in CC license, for attribution, sharealike and noncommercial purposes. If any doubts, there’s a music slider in the game settings.
  • I hate the boss, it’s completely OP and invincible. What can I do?
    • The boss is part of the optional major EE of the map. He is the begining and the end of such EE, so If u dont’ like him, don’t start the EE. If u start it, then you’ll have to finish it in order to defeat him. ;)

 

  • I started the EE, but have no clue at all on what to do
    • Yup. you have some clues. This is the only thing I will say. Every step of the EE is actually described in the map or hud. And my apologies, there’ll be no text objectives or such. Embrace the challange. Share the word with pals and beat the map. I can guarantee you it can bee done.
SETH NORRIS’ WISHES

 

I started this map two years ago, because I was talking all the time with my little brother on how would look a zombies map made by me. I never tought it was possible to make good maps till I entered this community and I saw some mapper’s work. They know who they are. This inspired me and made me come across this unbeliveable journey with thousands of bugs, errors, wrecked meshes and misplaced animations. I hope u enjoy this map as I enjoyed building it. This is my first and only map, and while I did all the building, most of the scripting and such, this is not a son to call mine alone. Many people helped me, and I hope they are as happy as I am to get to this day. My best wishes, and good hunt!


 

 

 

Screenshots

Videos

Cracked

Cracked
Version: 1.4 By: death_reaper0

v1.4 fixes:
various bugs
co-op bugs
added 3 more additions to the divinium store
lowered divinium store prices
rare divinium sale event (half off everything)
more guns! (all are papable)

v1.3 fixes:
various bugs
co-op bugs
all players receiving dug up weapons
all players being damaged by dug up grenades
changed divinium store prices
easier to obtain divinium
staying in one room stops zombies spawning
pap room less campable  :troll:

v1.2 fixes:
various bugs
added vision change for zombify
grenades now have sound when dug up :nyan:
added new side easter egg

v1.1 fixes:
some zombies get stuck, i fixed at least most of these (didnt see it happen when testing)
dying from lava restarts the game
taking damage in zombify mode
game ends if a player is in zombify and all others down
i also added to the features for stuff i forgot about :3

this is cracked, a town set after the effects of moon therefore the entire earth has been changed for the worst. lava flowed throughout the streets and those who were left alive found it even harder than ever to survive. however, zombies seamed to be immune to the effects of the earths new conditions, so they set out to harness such power, but now only 4 soldiers remain…

this map was inspired by town survival and shadows of evil

features:
liquid divinium – obtain divinium from purchases and use them to buy special things… (these stack between games)
zombify – like the afterlife and beast mode, except your a zombie! use this to open some doors and power up perks
13 perks – waw perks, staminup and mulekick (bo1) widows wine (bo3) and 6 custom perks (one is co-op only)
perma-perks – some perma perks from bo2 including perma jugg, cashback and insta-kill (stays after game-over or quiting)
guide:

perma jugg
effect: 200 health (300 with jugg)
how to gain: go down round 1 or 2 in solo without quick revive
how to loose: automatically lost at round 15

perma cashback
effect: 1000 points after buying a perk
how to gain: prone at a perk after buying it
how to loose: fail to prone at a perk after gaining one (this includes from powerups)

perma instakill
effect: kill zombies by touching them during an insta kill
how to gain: dont get any kills during an insta kill
how to loose: take damage during an insta kill (including lava damage)

perma phd
effect: explosive reloads
how to gain: reload a random amount of times in a single game
how to loose: reload too many times quickly (within 10 seconds)

bank – will store your points for future games! (stays after game-over or quiting)
weapon locker – stores your weapon for future games! (stays after game-over or quiting)
tranzit zombie models – because why not?
dig spots – grab a shovel and dig up power-ups, weapons and more (also has a golden shovel)
tons of cool guns – lots of guns from various cods (from cod4 to bo2)
easter egg for end game – a hidden easter egg, good luck!
various small easter eggs – this includes 7 ee songs and others…
buildable wonderweapon – a custom wonder weapon that you must build

Hint: Keep digging

credits: (in no particular order)
TurnTheRAGE
MAKECENTS
TOM_BMX
UGX
RAY1235
HARRYBO21
RORKE
BAMSKATER33/JAI9363
ZK
TREYARCH 

betas:
WhatTheWhatGaming
TurnTheRAGE
myself  ( death_reaper0 aka F3ARxReaper666 ) :lol:

sorry if i missed you  :nyan:

known bugs: (currently being fixed)
none currently, report back if you find one

Screenshots

Videos

Pandemic

Pandemic
By: Shockwave115

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Features:

Black ops weapons
Instant nuke
Origins Zombies
Buyable Ending
Every weapon has correct upgraded name and camo etc.
BO1 Hud
Custom loadscreen made by me
Custom viewhands

So i’ve always wanted to make a horror type map before and I decided that since i have the free time now i can start working on this map called Pandemic, it will be my first map i will release and hope you enjoy.

Background Story:
A global Pandemic or “virus” has struck the world, this virus originated from a new species found in the ocean. This virus spreads throughout the human body causing flu like symptoms at the beginning, then getting worse by fingers and parts of limbs falling off. But this virus completely takes over your mind and turns you into a zombie like creature craving flesh from any animal. 4 survivors have escaped from Washington D.C and made their way to Oregon, they take refuge in a old abandoned manor, and the survivors are loaded with weaponry to fight the undead!

Credits:
Rorke – Black ops weapons
DUKIP- T4M Mod
NGcaudle & Arceus- Black ops hud
Harry Bo21- Black ops 1 & 2 perks and Zombie models
ZK- Tutorials
HitmanVere- Black ops style pause menu and help
WoLf_GoLd- MW3 USP

If you think you should be credited PM me.

 

Screenshots

The Evil Dead!

The Evil Dead!
By: NateTheGreat987

There are more rooms but those are really the only ones I want to show!

The map is based on the cabin from Evil Dead 1,2 and Ash Vs Evil Dead! Being a huge fan of the evil dead trilogy I always wanted a evil dead zombies map, and here it is. Remember this is my first map so it probably wont be the best but I may change it in the future. I tried making the cabin as small as possible but still fit everything I want but I found it really hard too. So the cabin is unrealistically big compared to in the movies  :derp: The map is pretty challenging and I feel like that fits more with The Evil Dead. Sadly no there are no chainsaws or axes. I started making this in October and it took me so long to make and was very complicated and frustrating. No HellHounds

This map is recommended to be played in 1-2 players. In 4 it gets very crowded

I hope you enjoy!

Perks!
Juggernog
Speed Cola
Double tap
Quick Revive

T4M might be required!

Credits
shippuden1592 – tranzit models
pashan – fridge
Scobalula – modern perk shaders
Marsvinking – Debris,Blocker,Door_prefab
Marsvinking – 33 custom textures

People that helped with problems
natesmithzombies – Zones
Harry Bo21 – Custom Textures
HitmanVere – Custom Textures.

Thanks to the people who did a youtube video of my map. I appreciate it very much

Screenshots

Videos

Project Contamination

Project Contamination: Awakening
Version 1.1 By: HitmanVere

Battle the undead while you try to escape old facility in wastelands. Experimenting was done here and players need to survive the horrors of what these experiments were. Welcome to Project Contamination: Awakening
This is a remake of both Shipment and Vacant, fused into one map, with a lot of new areas to explore

Features:
-Custom weaponry (No stock weapons)
   -This includes guns from MW2 up to BO3, with few being updated or from another game series, such as Battlefield 4 and Survarium
   -Buildable Sliquifier, Galvaknuckles, Gersch Device, updated wonderweapon from Black Ops, C4 and more
   -Over 40 weapons with all of them upgradable
-Multiple Enemy Variants:
   -Normal Zombies from Nuketown
   -Nova Crawlers from Kino Der Toten
   -3 custom bosses
-11 perks, 2 being completely custom ones
-Complete overhaul to mod, including FOV-slider, Shadows of Evil shaders, custom powerups, custom muzzleflashes/shellejects and more
-Medium/Long Main Easter Egg with smaller Easter Eggs scattered around
-5 Game Modes: Classic, Gun Game, Shipment, Kill Confirmed and Juggernaut
-And much more for you to discover…

Note: Map does not need T4M to run. I have removed most of the console spam though, so T4M-users can play without big FPS-issues, except maybe in few instances.
You can get graphical issues in the map and multiple errors while starting. For graphical issues, turn texture-settings down and then restarting. With multiple errors, you need to start the map as many times as it needs. This is something in WaW, which I can’t fix.
Also, report issues that happen more than once, since there are always one-time issues.
 
 
Beta Testers:
  •  
    • -TheScotchGuy

 

    • -lukkie1998

 

    • -IHammy/

 

    • -Ray1235

 

        • -Ege115

 

        • -lukkie1998

 

        • -Ray1235

 

        • -Rollonmath42

 

        • -ElTitoPricus

 

        • -BluntStuffy

 

        • -DuaLVII

 

        • -ConvictioNDR

 

        • -Javipotter

 

        • -asus89

 

        • -codmoddd1234

 

        • -shippuden1592

 

        • -Johndoe

 

        • -OffTheWall

 

        • -Needsmorewub

 

        • -Redspace200

 

        • -RDV

 

        • -Slade

 

        • -JBird632

 

        • -treminaor

 

        • -DidUknowiPwn

 

        • -Harry Bo21

 

        • -elfenliedtopfan5

 

        • -bhmbob

 

        • -SirJammy

 

        • -smasher248

 

        • -xJimmy33

 

        • -RadimaX

 

        • -MAK911

 

        • -Uk_ViiPeR

 

        • -chromastone10

 

        • -CHN

 

        • -PROxFTW

 

        • -MakeCents

 

        • -Scobalula

 

        • -lilrifa

 

        • -thezombiekilla6
        • And Of Course:

 

        • -Treyarch

 

        • -Infinity Ward

 

        • -Sledgehammer Games

 

        • -UGX-Mods Forum

 

        • -CallOfDutyZombies Forum

 

        • -Tom-BMX
    • -Andy Whelan

 

    -And everyone else, who got version of the map at some point

 

Screenshots

Videos

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