Grid Lock

Glid Lock
Version 1.3.1 By: mala15

Grid Lock is a tug-of-war style zombies map.  The map is divided in many “grids” which spawn zombies. If a zombie move through a grid in short enough time, it becomes unlocked and zombies spawn there. Players can lock these grids again from a already locked grid, by holding it for a time. In short, players try to push or hold the zombies back. There are different ways to move upwards in the map, and these ways connect a few times before getting to the end where pack a punch is located. Along these main paths to PaP, there are also alot of hidden rooms that can be opened which also connects in different ways. There is a mission/easter egg of sorts, which players need to finish to win.

Tips for new players:
-Use betties EVERY round….you can build up a “cushion” of bettys to absorb zombies when you loose control.
-Gamble as little as possible until you get to “tiered” gambles. You can get upgraded weapons from tiered gamble.
-Get betty and grenades as soon as possible…..the first rounds should be very easy if you do.
-Use the betties in locked grids and in dangerous spots, not in a random unlocked grid.
-Pull back as soon as the zombies get close, and never stay in a spot where you can easily get stuck or blocked off.
-Always reclaim a grid at the end of the round for safety and points.
Watch the Grids Easy Explanation video above.
-Get points by rebuilding the windows in the bunkers.
-Find and shoot the perk “signs” and artillery pieces for points. You may get negative points but it is skewed toward positive points.
-Keep track of points and wallet limit!
-Try the wall-buy shotgun, you don’t get less points for using it. And snipers are op if your aim is ok.

More advanced tips:
-If a grid is very wide but not long, make sure to pull the zombies along the wide side(so as to not unlock that grid yet), until you get pushed back and have to let them through the short side of the grid.
-If you choose not to open all doors you can make very long “lanes” at different places in the map, in which you can use as your fighting lane.
-Let the red glowing(terminator) zombies come to the front before killing them so you can get the drop. Same with green(invulnerability), purple(double points or quick foot) and yellow(instakill).


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Please comment on what you like and would like different.  Too hard or too easy?

Also, if you upload/stream I would very much like to see, please pm me :)

Features:
-Grids which can be unlocked by zombies and locked by players.
-Tiered random weapon with a chance of upgrade(also normal wall weapons).
-Challenges randomly generated with different rewards.
-Upgrade station with perks, break time, lock-down speed and more.
-Bloodier combat.
-Bullet impact force on zombies.
-Many secret rooms and map connections.
-Inverted tug of war gameplay.
-Damage based point system….points are divided between players in ratio to how much damage each have done. Each zombie gives 100 in damage(divided between damage dealers), 10 for kill, potential 20 for headshot.
-Therefore every weapon gives the same amount of points (auto minigun only rewards kill and headshot).
-Wallet system.
-Black Ops perks.
-UGX mods.
-Very few train spots.
-Super hidden secret upgrades.
-Short duration(15s) instakill, terminator and double point.
-Many small script changes.
-Probably stuff I’m forgetting  :-\

Challenge mods:
Timed: time limit.
Punishing: loose progress for doing the wrong kind of killing or damage.
Decreasing: progress slowly decrease over time.

More mods means higher chance of better reward.

Tips:
-Always stay behind green lines, no zombies can spawn there.
-Upgrade break time to get to know your escape route, upgrade, discover secrets and unlock perks.
-Let zombies close to the “soul filler” areas when you got good weapons and an open escape route.
-Many places to shoot from and support from while your team(or you) absorb a wave or pull back.
-Turn around if you need to escape so you know where you’re going.
-Pull back when zombies close in on your face. :troll:
-Be ready for boss.

Story:
You have been sentenced to death for treason by some empire. Execution method is arena style tv show where prisoners fight zombies for a chance at a pardon. Many have tried, few have succeeded. An A.I count your points and keep score, allowing you to purchase stuff for points. Entertain or die. :accepted:

Known bugs:
-If you upgrade break while its break, it sometimes break for longer than break time.
-Impact force from minigun is a bit varied.

Credits:
UGX team –  UGX mod and jukebox.
Bluntstuffy – soul chest.
Jay’s Black Ops Perks.
Naminator999 – perk shaders.
YaPhil – Gun respawn fix.
Mappers for the maps I’ve played and gotten ideas from.
UGX forum and the people on it.
Internet.

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Videos

Dixmor Asylum

Dixmor Asylum
Version 1.2 By: sevenpluke

Story

Dixmor Asylum

A Hospital for the Criminally Insane. Atleast that what it was before it was infested with zombies. Two scientist who worked at the asylum thought it would be a great idea to use an inmate as a test subject for their drug experiments. Well… It went wrong. As the drug they injected the inmate with made him want to dine on human flesh, so he killed the two scientists, causing them to become infected. They then rose from the dead and began spreading the infection to all the other inmates and scientists who worked at the asylum. 2 inmates Danny and Leo, who knew of the infected,  began to plot their escape, so that they wouldn’t join their other fellow infected inmate.

They must….
Escape Asylum!
Features
Tranzit and Five Scientist Zombie Varients
BO1 Perks
Double Tap 2
Custom player 1 Vox
BO2 Weapons
BO2 Knife Anims
Buildables
Soul Chest
Lots of wall weapons
Elevator
Ambient Sounds
 

 

Notes

This is my first released map and my third worked on. Worked on it for about 5 months. Its based of Manhunt’s 2 Asylum. Hope you enjoy. Ta-ta.

Play solo or as a duo, it’s more challenging that way. :P

Scientist Zombies spawners are stronger then the other spawners. Not a bug, rather something I implemented.

Wall

M14
Ballista
MP5
Remington 870
AN-94
UZI
M1927
STG-44
MP40

Box

SCAR-H
RPG
HAMR
RGM2
B23R-Extended Clip
Five-Seven Tactical Knife
Judge/Executioner
KAP-40
KSG
M1216
PDW
DSR Iron Sight
Galil
RPD
Python
AK-47
Blundergat
Remington New Model Army
MG08

Credits

MakeCents
bwc66930
Rorke
Tudark
vinnyz500
BluntStuffy
Midget Blaster
DidUknowiPwn
YaPhil
Ege115
BYZM0Dz
Tom_BMX
jei9363/Bamskater33
shippuden1592
Harry Bo21
ConvictionNDR
HitmanVere
steviewonder87
rdv
Death_reaper0
jei9363/Bamskater33
chromastone10
treminaor
Rollonmath42
n123q45
thezombiekilla6
codmoddd1234
Ray1235
elfenliedtopfan5
jzob123
arceus
Marsvinking
FreezemanM8
Swazzy
Paragalor
TheMightyDud
MGSKILLER23
Skript47
Weezy428
Zombiemodding.com
Undeadmodding.com
UGX-Mods.com 

Screenshots

Videos

My Little Pony

My Little Pony
By: YAW

Description: A very fun and challenging survival style map that will keep you frantically checking all directions while praying you have enough points to open the next door before you get completely overrun. It’s a very bright colorful map which is a humorous contrast to your imminent death. There is a buyable ending, but solo players have a good chance of never seeing that but with friends you may be able to survive this My Little Pony world of wonder.

 

~Tomikaze

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Videos

Egypt Zombies

Egypt Zombies
Version 2.0 By: GearZ469

FEATURES:
-A few WaW weapons 
-BO1 Weapons
-BO2 Weapons
-MW2 Weapons(THEY DO AIM NOW)
-COD4 Weapons
-BO1 Perks
-WaW Perks
-One Custom Perk
-3 Main Easter Eggs
-1 Mini Easter Egg
-Every Packapunched Gun Has A Custom Camo(Try Them All!)
-6 Wonder Weapons(including the blundergat, scavenger, the cure, thundergun, raygun mark2, and raygun)
-Double Tap 2.0 
-Nuketown zombie models
-Drops Spawning out of map(This is on purpose, if you play the right way then you get drops ;D)
-Buyable Ending


YOUTUBE:
IF ANY ONE UPLOADS THIS TO YOUTUBE PLEASE LET ME KNOW


STORY:
Our Four main players, show up in this hole in the ground in the middle of nowhere. They have no idea why they are here but a voice calls out to them and tells them what to do. You either listen or die, your choice but your fate may bring you gold and riches or death and despair. Is this really egypt, is this not just another trick of the mind? No matter, this map has a huge story behind it and it is waiting to be unlocked. The crazyplace was just to test your tastebuds for adventure, this map is just the begining. If you would like to make your own predictions then look for caulk writings ingame and other theory worthy items.


KNOW BUGS:
-While in ice chamber spawners don’t spawn as much as they should.
-All perk Machines give you the power must be active text event when power already is active.(just look up at the top left conor of your screen the first time you walk up to a perk and it will tell you the perk, the cost, and the stuff it does for you)
-PLayer one sees debris that have been opened siting out in the middle of the map
-The map loads you under the world, just close you COD waw and reopen, it should be fine.
-The map loads and gives you a random error that you don’t understand just close your cod waw and reopne and everything is gonna be alright ;D


DETAILS:
This map Takes Place Before the Crazyplace and leads into it. Same playable people, but a deeper story. 
The main chamber in the center of the map will ipen once you have opened all three tombs found around the map.
The chamber will open but that doesn’t mean the ice door does
you must complete the 3 MAIN easter eggs for the ice door to be openable. Then your fate lies ahead.
PERK PRICES JUST IN CASE YOU MISS ALL MY HINTS:
JUG – 2500
SPEED – 3000
DOUBLE TAP 2.0 – 4000
QUICK REVIVE – 500 or 1500
PHD – 2000
STAMIN UP – 2000
DEADSHOT – 1000
MULEKICK – 4000
DOUBLE DEW 2.2 – 4200
PACKAPUNCH – 5000


MAP CREDITS:
–BETA TESTERS:
-TKKfoxehhh                          
-MWtuber
-DR. Lugvid Maxis
-Zom Beast250
-SassyX
-Blazey
-ChanceofCODz
-MANIAC MUSIC
-player101

CREDITS:
Rorke – Weapons
Zombeast250 – intense help and teaching
Dr. Ludvig Maxis – Scripts, guns, help, and support
[TGM]MrDunlop4 – Blundergat & raygun mark 2
MC – Teddy Bear Script
I MADE THE BUILDABLE SYSTEM MYSELF, thank you very much
ZK – tutorials
Google Images & Paint.net – pap camos
Activision – For the okay but helpful mod tools
TOM BMX – Scripts
HITMANVERE – the cure camos and awesome support
AWESOMEPIEMAN – scripts
UGX TEAM – for help and some support on the map
IF I FORGOT YOU THEN LET ME KNOW

SPECIAL THANKS:
-TKKfoxehhh – Support
MWtuber – support 
Dr.Lugvid Maxis – Awesome and cool teacher 
Zombeast250 – Having good patience with me
Blazey – Supporting my map ideas
ChanceofcodZ – Support
UGX Community – Support
MANIAC MUSIC – EE ideas
ShatteredPixels64 – Awesome support and feedback
player101 – good feedback


BUGS:
FIND ANY PROBLEMS?
contact me at one of these:
-twitter – @GearZ469
-Gmail – [email protected]
-youtube – http://www.youtube.com/channel/UCbsUnQwlc-F0eQc3IaHV4Aw


ENJOY!!!
FOR THOSE OF YOU WHO LIKE EVERY DETAIL TO BE PERFECT, THEN I WOULD WAIT FOR THE 1.1 UPDATE TO COME OUT BECAUSE THERE ARE FOUR OR FIVE THINGS THAT COULDNT BE FIXED YET. SO THINK BEFORE YOU HATE.

Screenshots

Videos

BO2 Hijacked Zombies

BO2 Hijacked Zombies
Version: 1.1 By: FinalKill9175

Hello UGX, this is FinalKill and I am uploading my third map to this site. This map is a zombies remake of the well known black ops 2 multiplayer map, Hijacked. It took about a month to develop, and it has turned out well.

Survivng Hijacked
1. Hijacked Rounds
As a replacement for dog rounds, every five rounds a ‘Hijacked Round’ will occur. Essentially, on Hijacked Rounds, each player is forced to use a random wall weapon for the round. You cannot hit the box, buy another wall weapon, or purchase perks during the round. If you get down, there is a chance that you may lose a random weapon that you had before the hijacked round. At the end of the round, the perks will fly back down onto the boat and you will get your weapons back. A perk called ‘Hijacked Aid’ will help you with Hijacked Rounds. Hijacked Aid is discussed below.

2. Hijacked Aid
To help you with Hijacked Rounds, a perk called Hijacked Aid (Cost: 2500) will carry you through the round. Every 20 seconds, during Hijacked Rounds, the ammo in your weapon will be replenished, and you can pack-a-punch for 2500 points (But remember, you lose that weapon at the end of the round!).

3. Building the Power
In order to get the power turned on in this map, you must build it. Parts and where to build it is shown below:


4. Perk Limit
After buying four perks, you will have to buy another perk slot. You can buy a perk slot at anytime at the table near electric cherry on the upper floor for the second cabin. Each perk slot costs 1,250 points and you will not lose them if you die or go down. 

5. Pack-a-punch & beating the map
The pack-a-punch and the buyable ending are both located near the panel part at the front of the boat. The buyable ending is the helicopter, and the pack a punch is the three crates with a teddy bear on it. To get the pack-a-punch, the power must be turned on and someone has to summon it for 5,000 points.

List of Features:
-BO1 & BO2 Perks
-BO1 & BO2 Ported Weapons
-Buildable Power
-Random Starting Weapon
-Double Pack-a-punch
-Custom Powerups + FX by me
-Weather (Rain)
-A new system of rounds (Hijacked Rounds)
-100,000 Point Ending
-Double Tap 2.0 (And correct model+shaders)
-A custom perk

Credits:
-All my friends who helped beta test the map and give me ideas.
-Zombie Madess aka Rorke for a few BO1 Weapons
-[F3AR]xReaper666 for custom powerup scripts.
-Cinnober for the rain tutorial
-Bamskatter ( Jei )

 

Screenshots

Videos

Skyscraper Helipad

Skyscraper Helipad
By: JaCGamingGuy

A small open box map that takes place at the top of a skyscraper. Currently in early beta, and further updates will be applied. The map was only made in 30 minutes so don’t expect much to be implemented in the current build.
Have fun, and I love your faces! ;)

Current Build
-Original Perk Machines + Mule-Kick
-Currently no Pack-a-Punch Machine
-Currently no buy-able ending
-Only 1 box location
——————————————————–
Future Updates Will Include
-Multiple Buildings for further map expansion
-Teleporter leading to Pack-a-Punch
-Ground Level of Buildings will be put in place

Screenshots

Videos

The Abandoned Mine

The Abandoned Mine
By: gamer9294

The Abandoned Mine


Information:

This is a contest map [W.I.P.]

the map will be playable in a mine tunnel, with few rooms, mine carts,  and off course tunnels :D


Storyline:
There is a very large mineshaft, where the last few people were searching for something hidden deep down it. But on a particular moment, a part of the mineshaft collapsed, forcing them way deeper down the tunnel. After that, the survivors were stuck in the deepest mineshaft of them all. Now they have to find a way out to survive, but they figured out they weren’t the only ones down there.

Features:
   – Weapons:
   Will origin from many COD games, which ones are undecided
   – No dogs/hell hounds
   – New intro(with the elevator)
   – new endgame + extra
   – different easter eggs (some are easy to find, some a little bit harder)
   – buildable
   – Riding minecart with perks
   – fx’s (some fx’s with sounds)
   – custom sounds (example: when the round start, custom sounds on guns, etc. )
   – Oxygen masks
   – objectives
   – mission (escaping from the mine tunnel off course :D )
   – and more…   
   
   map size    : small/medium
   
   

Notes:
   – When you play The Abandoned Mine and you have seen the Intro about the elevator then when the rounds begins,
     then go to the room where Quick Revive perk machine are, there is a Oxygen Mask that you can pickup and use it to stay alive :D
   
   – There are different Easter eggs (how they need to be used) some triggers has only handicon or some triggers has only information etc.
     example: you can pickup a key in a keybox, you will see a handicon on it and then you can take it.

   – There are some secret things in the map that you can find out :)
   
   
   
Known Issues:
   I have not had enough time to solve problems and some problems were difficult or impossible to solve.
   
   – if you throw a Monkeybomb into the water (most time in deep water) then the monkeybombs doesn’t anymore… (if you get the molotov and then Monkeybombs again 50% it should working again. )
   
        – Quick Revive already on by co-op
        – sometimes are hintstrings flashing

   
   
Credits:


* Bluntstuffy
* Marsvinking
* WhiteDevilHD
* Weezy428
* Mr. HankeY
* Sanya
* Tito
* HitmanVere
* DualVII
* YaPhil
* Bamskater33
* xSanchez78
* quizz
* ASTR0
   
if I forget someone then send me a PM.

Screenshots

Videos

Shinda Numachi Beta

Shinda Numachi Beta
By: long cut loser

Hey guys. After working on this map for a long time, I feel like I should release a beta version. The map is called Shinda Numachi. I would just release the full version but my hdd crashed and I wasn’t able to get certain rooms recovered so I have some temporary fixes in place. This should give me more time to finish the map. The map layout overall is from Standoff on Black Ops 2 MP. This is my first map that I’m releasing to the community and I am very proud of it. I hope you all like it too!! :)

Features:
Campaign Japanese Soldier Zombies!!
No dogs
Custom Pap Camo
Black Ops guns
Zappers
Black Ops Perks
Electric Cherry
Glowing Zombie eyes
Wind
Lightning & Thunder
Risers
Awesome Gameplay!!

Features to possibly add:
Easter Egg(s)

I will add to the features list as I add more to the map or if I forgot anything. :P

Credits:
Elfenlied – Weapon help. Helping me make first camo and for testing.
Buttkicker845 – Script help, map help, testing.
BWC66930 – Testing.
Tom_BMX – For his sexy tools.
MakeCents – Testing.


(If I forget to add you to the crediting, which lets be honest happens, just send me a message of what it was and I’ll add you to the list)

Please let me know what you guys think! If you find any glitches please report them and describe them and the location as best as you can. Also if you have any suggestions let me know.

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