Skyscraper Helipad

Skyscraper Helipad
By: JaCGamingGuy

A small open box map that takes place at the top of a skyscraper. Currently in early beta, and further updates will be applied. The map was only made in 30 minutes so don’t expect much to be implemented in the current build.
Have fun, and I love your faces! ;)

Current Build
-Original Perk Machines + Mule-Kick
-Currently no Pack-a-Punch Machine
-Currently no buy-able ending
-Only 1 box location
——————————————————–
Future Updates Will Include
-Multiple Buildings for further map expansion
-Teleporter leading to Pack-a-Punch
-Ground Level of Buildings will be put in place

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Videos

The Abandoned Mine

The Abandoned Mine
By: gamer9294

The Abandoned Mine


Information:

This is a contest map [W.I.P.]

the map will be playable in a mine tunnel, with few rooms, mine carts,  and off course tunnels :D


Storyline:
There is a very large mineshaft, where the last few people were searching for something hidden deep down it. But on a particular moment, a part of the mineshaft collapsed, forcing them way deeper down the tunnel. After that, the survivors were stuck in the deepest mineshaft of them all. Now they have to find a way out to survive, but they figured out they weren’t the only ones down there.

Features:
   – Weapons:
   Will origin from many COD games, which ones are undecided
   – No dogs/hell hounds
   – New intro(with the elevator)
   – new endgame + extra
   – different easter eggs (some are easy to find, some a little bit harder)
   – buildable
   – Riding minecart with perks
   – fx’s (some fx’s with sounds)
   – custom sounds (example: when the round start, custom sounds on guns, etc. )
   – Oxygen masks
   – objectives
   – mission (escaping from the mine tunnel off course :D )
   – and more…   
   
   map size    : small/medium
   
   

Notes:
   – When you play The Abandoned Mine and you have seen the Intro about the elevator then when the rounds begins,
     then go to the room where Quick Revive perk machine are, there is a Oxygen Mask that you can pickup and use it to stay alive :D
   
   – There are different Easter eggs (how they need to be used) some triggers has only handicon or some triggers has only information etc.
     example: you can pickup a key in a keybox, you will see a handicon on it and then you can take it.

   – There are some secret things in the map that you can find out :)
   
   
   
Known Issues:
   I have not had enough time to solve problems and some problems were difficult or impossible to solve.
   
   – if you throw a Monkeybomb into the water (most time in deep water) then the monkeybombs doesn’t anymore… (if you get the molotov and then Monkeybombs again 50% it should working again. )
   
        – Quick Revive already on by co-op
        – sometimes are hintstrings flashing

   
   
Credits:


* Bluntstuffy
* Marsvinking
* WhiteDevilHD
* Weezy428
* Mr. HankeY
* Sanya
* Tito
* HitmanVere
* DualVII
* YaPhil
* Bamskater33
* xSanchez78
* quizz
* ASTR0
   
if I forget someone then send me a PM.

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Shinda Numachi Beta

Shinda Numachi Beta
By: long cut loser

Hey guys. After working on this map for a long time, I feel like I should release a beta version. The map is called Shinda Numachi. I would just release the full version but my hdd crashed and I wasn’t able to get certain rooms recovered so I have some temporary fixes in place. This should give me more time to finish the map. The map layout overall is from Standoff on Black Ops 2 MP. This is my first map that I’m releasing to the community and I am very proud of it. I hope you all like it too!! :)

Features:
Campaign Japanese Soldier Zombies!!
No dogs
Custom Pap Camo
Black Ops guns
Zappers
Black Ops Perks
Electric Cherry
Glowing Zombie eyes
Wind
Lightning & Thunder
Risers
Awesome Gameplay!!

Features to possibly add:
Easter Egg(s)

I will add to the features list as I add more to the map or if I forgot anything. :P

Credits:
Elfenlied – Weapon help. Helping me make first camo and for testing.
Buttkicker845 – Script help, map help, testing.
BWC66930 – Testing.
Tom_BMX – For his sexy tools.
MakeCents – Testing.


(If I forget to add you to the crediting, which lets be honest happens, just send me a message of what it was and I’ll add you to the list)

Please let me know what you guys think! If you find any glitches please report them and describe them and the location as best as you can. Also if you have any suggestions let me know.

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Nazi Zombie F.C.2

Nazi Zombie F.C.2
By: Coochy

Welcome to Zombies F.C.2 take on a hord of zombies at a football match 8 rooms to explore and main pitch with buyable ending 20000. Tight map so get outside quick the drops ouside wil spawn in and near the goal posts their side of the pitch so get ammo will b hard unless your near the goal posts
In game

juggernog
quick revive
speed cold
double tap
packa punch

Guns on Wall

m1garand
mp40
m1carbine
stg44
bettys
thompson
Random Box

Credits
Sniperbolt’s Tutorial Prefabs

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Nacht Der Untoten Reimagined

Nacht Der Untoten Reimagined
Version 2.1 By: ProRevenge

This is the second map I have made, and have spent lots of time on it creating it and fixing bugs. I expanded around the base NDU, adding my own areas, whilst maintaining the original layout and feel of NDU.

VERSION 2 CHANGES:

Removed Dogs due to an issue with animations only showing for the host (Tried for ages to fix this)
Added 2 new weapons
Improved detailing of the whole map (Thanks to help from RadimaX)
V2.0.4 of Harry’s Perks, overall improved
Very minor map layout changes (Moved one Mystery Box spawn)
Added automatic turret buyables
Added Claymores
Massively improved Thundergun:
Official light fx added
4th light added
knockdown anims added (Thanks to Sethnorris)
better flinging
Added a new drop, that randomly cycles through powerups
Enforced a 4 perk limit
Added a Random Perk bottle drop
Added an improved Ray Gun Mark 2 Muzzleflash FX
Added an improved Mauser model, with better scope and no hole in the clip (Thanks to Stevie)


BUG FIXES FOR V2:
Fixed a crash resulting from using the Thundergun
Fixed a G-Spawn error from Vulture Aid
Fixed an issue with Vulture Aid causing lag spikes and freezing in Co-op
Fixed an issue where zombies were attracted to Der Wunderfizz after touching the model
Fixed an issue where players respawned after bleeding out with no weapon, and only 1 gun slot
Fixed pathing issues around some perk machines
Fixed an issue where zombies did not go to one of the upstairs windows
Fixed any infinite weapon bugs stemming from Mule Kick
Tuned up weaponfiles, corrected some reload add times
Fixed an issue where box weapons occasionally did not go down until taken
Many other minor bug fixes I forgot :lol:

 

Special Thanks go to HarryBo21, who has been infinitely helpful script-side with this update, and RadimaX who has been very helpful with mapping and testing

 

FEATURES
Variety of weapons from BO1, BO2, MW2 and MW3
HarryBo21’s Perks V2:
Juggernog
Speed Cola
Double Tap
Quick Revive (solo)
PHD Flopper
Mule Kick
Deadshot Daiquiri
Stamin-up
Electric Cherry
Vulture Aid
Der Wunderfizz
A timed bottle shooting mini game to unlock PAP and the Ending
BO2 style high round walkers
Richtofen is the Demonic Announcer
Blue zombie eyes
TranZit zombie models
Custom HUD and Font
Many small adjustments for you to discover

 

If people are struggling to find the bottles, feel free to post pictures and help each other out!

 

For the lazy, All locations of bottles:
https://www.youtube.com/watch?v=Ro10T3NbbzY
Video Credit: TheRelaxingEnd

 

Special Credits:
HarryBo21 – Help with everything from perk system to sounds and weapons
RamboBadass/Gbomb – The original NDU prefab I built on for the map

 

Credits:
BluntStuffy
Steviewonder87
MakeCents
HitmanVere
DidUknowiPwn
Andy Whelan
bhmbob
Scobalula
JiffyNoodles
Ninjaman829
Alaurenc9
mxtxm
Tom-Bmx
KyotaCrafter
DualVII
Rollonmath42
Rorke
Koene/tito (CFG)
MrDunlop4
BioAftermath
RadimaX
icastacod2
CrazyRandomZ
sethnorris
ShinyPorygon

If you think you are missing from this list and have done something in my map, however small, PM me and I will add you!

 

If you have any questions about any features or the map in general, PM me :)

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Videos

Lucid Dream

Lucid Dream
By: Atomic_Tank

This map is extremely small, and if you can beat it in solo, you are an amazing player!

Features:
-Double Tap 2.0
-Solo Quick Revive
-Fully Functional Custom Jukebox with Random Songs (Youtube Safe)
-Buyable Ending
-Zombie Counter
-BO2 Perk Shaders and Chalk
-Special Explosive Downs to Make Things Easier
-Multiplayer Player Models
-And a Fun Challenge for Everyone!


Credits:
-FinalKillGaming for answering all my questions and scripting Double Tap 2.0, the Jukebox and Explosive Downs.
-Tom BMX for the buyable ending.
-ZK for his tutorials.
-Also thanks to everyone who helped beta test my map!


Links to music:
-Cosmic Dreamer: http://www.newgrounds.com/audio/listen/591740
-At the Speed of Light: http://www.newgrounds.com/audio/listen/467339
-Dark Angel: http://www.newgrounds.com/audio/listen/444085
-Knights of Cydonia EON Remix: http://www.newgrounds.com/audio/listen/224573
-Sonic Blaster: http://www.newgrounds.com/audio/listen/574484

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Hello Kitty

Hello Kitty
By: OnlineX420

The Basics: It’s small, it’s pink and it may cause you to swear like a sailor.

What We Liked: The first few rounds until you can get the mystery box unlocked and afford a weapon are really tough and after 4 or 5 restarts I was ready to hold Hello Kitty’s head underwater till the bubbles stopped coming up. But once you finally succeed you feel like a king…a king of a very pink kingdom.

What We Didn’t Like: Once you get the mystery box unlocked and a couple decent guns the challenge is over. Also, since the map is so old there are only stock WAW guns & perks.

Final Word: I know it’s basic and primitive but I still come back to it for some reason. It’s fun to blow the dust off this dinosaur and live in it’s bright pink glow from time to time, just watch your language early on.

 

~Tomikaze

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Zombie Energy

Zombie Energy
By: Nathiri

Hello, this is my first proper zombies map, Energy. I started work on this right after I finished my basic map to learn Radiant. At about the 2nd week of January or so is about when I started on it. It’s really be done by March/April, but I was waiting on a script for a more objective-style ending. The script was never completed and so I just scrapped it and decided to just release the map.

The map also originally had a more 2 route from spawn, but was changed because of some issues and so is the map that is released here today. The map plays quite well and has been considered quite hard for some zombie players as I have had this tested frequently on several different test versions. You will probably spend most of your time on the above areas and not in the spawn region. Most of the map was made with default waw models, but towards the ending of development I started to port models for a few CoDs and so you will see some around the map. There is maybe 1 or 2 minor bugs but shouldnt affect gameplay very much at all.

Most of the testers enjoyed playing the map and it is possible to beat this map at around 22 or 23. It is possible to do it a few rounds before but you would really have to work at it.

Story

 The Zombie Outbreak has spread across the world and their devastation is increasing every day. The scientists that are left think they can cure the outbreak if they can get enough of the research that was done by previous scientists and researchers around the world that caused or contributed to the outbreak initially. Zombie Task Force 1 has been called in to accept this mission that will require a number of classified operations into the heart of devastated territories, and acquire research at a number of facilities. Their first operation is at an energy testing facility. Which the location will remain classified. These missions will require utmost skill and the cooperation of the team for the success of the mission.

 Colonel Rollin and his small team is the best in the Zombie Task Force Command, they have been specially selected for this mission by Commander Eston. Their objectives are, to Acquire Research Documents about the research done at the facility, and then since it is suspected that because the facility is active, it is contributing somewhat to the increased activity of the zombies and they have been ordered to blow it up after the former objective has been completed. After all this, they are then to handle their own extraction, making use of the helicopter that was left there years ago according to what their intel has said. Because of the limited resources available for the mission, the team is being sent in with limited equipment and are expected to acquire more equipment including the explosives at the facility. According to the intel available, the facility kept weapons and explosives on hand. The facility was run by an arms-dealer who was doing testing on a new element, that he discovered, so weapons and explosives are expected to be at the facility. In the early morning it has been reported the least activity of the zombies so the team preps to leave at 0200 hours.

 At 0300 hours TFZ1 was dropped into the surrounds of the facility and immediately encountered hordes of zombies. Their transportation flew away immediately after dropping off the team since they were ordered back to base immediately after dropping off the team and to leave the area as soon as possible as staying in the region too long would increase the activity of the zombies. TFZ1 moved closer to the facility but after defending against the initial hordes, they were low on the ammunition that they had brought with them. As a pause in the hordes had come, they were discussing how to go about completing their mission, when suddenly the ground shook and opened up a hole and the team fell through a curving hole and were pushed through to the underground tunnels of the facility. 1 hour later they awaken…. Here is where it is left and it is now up to you to complete the mission.


Map Includes:
8 Perks
BO and some BO2 guns
Large Map
5-hit Jug
Buyable Ending
Mission Objectives Screen
Buyable Max Ammo
Buyable Ammo
Pack-a-Punch
JR-Imagine’s Motd HUD
BO2 Round Chalk
Communal Box
Music Box
Backround Music Selection

Credits:
ZK’s Tutorial Series
JR-Imagine
Tom_BMX
ConvictionNDR
PROxFTW
treminaor
Jake (Apex)
YaPh1l
Bookable – Elevator
FreeCodCinematics – Prefabs
shippuden1592 – Zombies
sal24r – BO2 Round Chalk
ItzTylerB123
xSanchez78 (ie. alaurenc9)
HarryBo21 – General Help
HitmanVere
Rorke – Gun Models
MaceCents
JiffyNoodles – Beta Testing
Many Others – Testing

I am working on a better map which has even more detail and to try and be as detailed as possible. Also keeping the challenge as I have tried to do with this map and even on my basic map.
(Just to make it clear, my old gaming name is Blazehead and that is my name on ZM. I mainly use Nathiri now and that is the main name I will use for the next map.)

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The Dark Crusade

The Dark Crusade
Version: 2.5 By: Noah115007

Description

Alright folks heres the final update for the dark crusade

features:
ive fixed coop, added a few weapons, animated pack a punch camo,black ops 1 and 2 perks, soul boxes, MORE PLAYABLE AREA and added lots of fx

the console name is nazi_zombie_maps for anyone concerned

you may experience s=weapon flashes not showing up due to all the fx in later rounds, mainly with double tap rootbeer

credit goes to:
ugx rorke and convictionNDR (cfg factory)
tom bmx
bamskater33
ngt zombies and the public for their suggestions of stuff to add in the beta playtrhrough
anyone i may have forgotten

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