This is the second map I have made, and have spent lots of time on it creating it and fixing bugs. I expanded around the base NDU, adding my own areas, whilst maintaining the original layout and feel of NDU.
VERSION 2 CHANGES:
Removed Dogs due to an issue with animations only showing for the host (Tried for ages to fix this)
Added 2 new weapons
Improved detailing of the whole map (Thanks to help from RadimaX)
V2.0.4 of Harry’s Perks, overall improved
Very minor map layout changes (Moved one Mystery Box spawn)
Added automatic turret buyables
Added Claymores
Massively improved Thundergun:
Official light fx added
4th light added
knockdown anims added (Thanks to Sethnorris)
better flinging
Added a new drop, that randomly cycles through powerups
Enforced a 4 perk limit
Added a Random Perk bottle drop
Added an improved Ray Gun Mark 2 Muzzleflash FX
Added an improved Mauser model, with better scope and no hole in the clip (Thanks to Stevie)
BUG FIXES FOR V2:
Fixed a crash resulting from using the Thundergun
Fixed a G-Spawn error from Vulture Aid
Fixed an issue with Vulture Aid causing lag spikes and freezing in Co-op
Fixed an issue where zombies were attracted to Der Wunderfizz after touching the model
Fixed an issue where players respawned after bleeding out with no weapon, and only 1 gun slot
Fixed pathing issues around some perk machines
Fixed an issue where zombies did not go to one of the upstairs windows
Fixed any infinite weapon bugs stemming from Mule Kick
Tuned up weaponfiles, corrected some reload add times
Fixed an issue where box weapons occasionally did not go down until taken
Many other minor bug fixes I forgot
Special Thanks go to HarryBo21, who has been infinitely helpful script-side with this update, and RadimaX who has been very helpful with mapping and testing
FEATURES
Variety of weapons from BO1, BO2, MW2 and MW3
HarryBo21’s Perks V2:
Juggernog
Speed Cola
Double Tap
Quick Revive (solo)
PHD Flopper
Mule Kick
Deadshot Daiquiri
Stamin-up
Electric Cherry
Vulture Aid
Der Wunderfizz
A timed bottle shooting mini game to unlock PAP and the Ending
BO2 style high round walkers
Richtofen is the Demonic Announcer
Blue zombie eyes
TranZit zombie models
Custom HUD and Font
Many small adjustments for you to discover
If people are struggling to find the bottles, feel free to post pictures and help each other out!
Special Credits:
HarryBo21 – Help with everything from perk system to sounds and weapons
RamboBadass/Gbomb – The original NDU prefab I built on for the map
Credits:
BluntStuffy
Steviewonder87
MakeCents
HitmanVere
DidUknowiPwn
Andy Whelan
bhmbob
Scobalula
JiffyNoodles
Ninjaman829
Alaurenc9
mxtxm
Tom-Bmx
KyotaCrafter
DualVII
Rollonmath42
Rorke
Koene/tito (CFG)
MrDunlop4
BioAftermath
RadimaX
icastacod2
CrazyRandomZ
sethnorris
ShinyPorygon
If you think you are missing from this list and have done something in my map, however small, PM me and I will add you!
If you have any questions about any features or the map in general, PM me