THESE ARE FEATURES THAT EFFECT ALL MAPS WITHIN THE MOD, EACH MAP WILL ALSO HAVE UNIQUE FEATURES
gobblegums (bo3 styled)
weapon variants
BO3 Re-Pack-A-Punch abilities
after a gun is pack-a-punched it can be re-pack-a-punched as many times as you want, with the exceptions of wunderweapons, explosives and special weapons
these can NOT be used on boss type zombies
effects:
turned – makes a zombie an ally for a short time, ignored by other zombies as it attacks them
blast furnace – sets a zombie and all nearby zombies on fire, killing instantly
dead wire – electrocutes a zombie and spreads up to 8 others nearby
fireworks – a gun spawns from a zombie and shoots nearby zombies
thunder wall – sends nearby zombies flying into the air
Gamemodes:
original – just normal zombie rules
gungame – get a certain amount of kills to advance a gun, finish last gun to win
sharpshooter – every minute you get a random gun to survive with
one in the chamber – you get a revolver with one bullet, get a kill, get a bullet, no reserve ammo (this is your only gun)
z confirmed – the only points you can gain are from bonus points drops (50% chance a zombie will drop one)
deprived – (co-op only) players will go head to head trying to be the first to buy the buyable ending, hold use + aim to open a menu with various things to put other players at a disadvantage, including:
swap guns
taking their perks
swapping locations
disabling perk machines (only for that player)
and more… (about 10 in total, and more may come)
i have plans for more including a grief gamemode, will be added later
Extra Game Settings:
these are extra setting just to set up slight challenges and stuff
note: some of these are overwrited by gamemodes and some maps
difficulty – beginner, easy, normal, hard, veteran, keys to the city (cheat mode)
these dont change things too much, mostly just the start rounds (i plan on making veteran extremely hard later on)
they modify:
zombie speed
zombie spawn rate (time between spawns)
start points
starting zombie health (just the round one health, they add the same amount after each round in all settings)
buyable doors – normal, off, double price, all open
wallbuys – normal, off
mystery box – normal, off, 2 box (fixed to give more slots if mule kick or non weapon obtained, eg monkeys)
perks – normal, off, random locations(some perks with exceptions), wunderfizz only
GAMEMODE AND EXTRA SETTING WILL BE DISPLAYED ON GAME OVER
weapons from various cods (cod4-bo3)
custom wounder weapons
3 hit down without jugg
xp system
gun unlocking and ranking
bo3 style slide