Der Hafen

Der Hafen
By: Haxzerz

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On a remote island in the North Sea resides a secluded rocket / research facility, seemingly abandoned. It was believed to be a joint operation ran by both Group 935 and Division 9. Having set sail, Ultimus will soon unveil the secrets lying within…

MAIN FEATURES:
  • A fully fleshed out 11 step main easter egg (which may culminate in an epic boss battle)
  • Multiple side easter eggs & objectives
  • Origins style Rituals of the Ancients challenges & rewards
  • Unlockable wearable hats & time trials (Gorod Krovi / Revelations style)
  • Includes Spiki’s Gun Game 2.0 as a bonus game mode (shoot the target in the spawn room to activate!)
  • A curated selection of Skye’s WW2 Weapons (modified to be more uniform with Treyarch weapons)
  • GCPeinhardt’s Wavegun & Gersch Devices, ZeRoY’s Ripsaw, ProRevenge’s Ray Gun rework
  • HarryBo21’s Craftables (Rocket Shield & Ragnarok DG4) & Galva Knuckles
  • Hellhounds and HarryBo21’s Panzer Soldats
  • HarryBo21’s Electric Cherry & PHD Flopper, Madgaz’s Crusader Ale 2.0 (see credits section for new abilities)
  • Func_vehicle’s custom Gobblegum machine with a pre-determined selection of Gobblegums (sorry, no Power Vacuums or Perkaholics here!)
  • Mike Pence’s Ultimus characters (fully voiced!)


One of the main goals of this map was to provide a ton of things for people to do (i.e. like modern-day zombies), but only if they want to. It’s kind of similar to Gorod Krovi in the sense that it can easily be played as a more old-school zombies map – if you so choose (the wonder weapon is available straight out of the box, for example). The map itself is of a medium to large size, with each area bearing some level of significance (whether that be a perk machine, box location, easter egg step, etc.) and touting its own unique style, so that they can all be easily distinguishable from one another. In the same vein as Das Stahllabor (i.e. my previous map – three years already, wowza!), this map is once again designed to be quite challenging (I find it to be more fun when you’re actually required to look at your screen); however there will be no Widow’s Wine to save you this time! Despite this, you’ll soon find that there’s many new options available at your disposal – they only need be discovered, first…

CREDITS:


A large majority of the following assets (including those that I created / ported myself) were only made possible thanks to DTZxPorter’s Wraith & Kronos tools, Scobalula’s HydraX & Greyhound tools, and Ray1235, Scobalula, and Aidan’s CoD Maya Tools.

GAMEPLAY ELEMENTS:
Skye’s WW2 Weapons, BO1 Death Machine, & Venom-X: TheSkyeLord – Porting the weapons Azsry – Maya scripts, TX to T7 rig, H1 to T7 rig, tutorials Scobalula – Rottwieler Fury, CoD Image Util, Camo chairs, Nevis TomBMX – .ff exporter Jari – Mix map materials Blak – Mix map materials & misc. help raptroes – Misc. help SpSSdy – T7 to T7 rig, game sharing MW:R & MW2, misc. help JBird632 – Porting tutorials .115 Cal – Game sharing IW, MW:R & BO2 DTZxPorter – Modme, ExportX, SE Tools, Acidra1n, BassDrop Collie – IW7 & WW2 conversion rigs, Maya shelf xSanchez78 – IW7 conversion rig GCPeinhardt – Wavegun & Gersch Devices ZeRoY – Ripsaw Ray Gun Rework: ProRevenge – Reworking the Ray Gun DTZxPorter – Weapon settings assistance Azsry – Kronos assistance, PaP camo tutorial, weapon converter Collie – Improved conversion rig Path of Sorrows: Kingslayer Kyle – Porting the Katana HitmanVere & Salvador Barbadanas – Melee anim assistance HarryBo21 Assets: Panzer Soldats, Electric Cherry, PHD Flopper, Craftables, Traps, Galva Knuckles, Origins Mystery Boxes, DE PaP, Ragnarok DG4 Aliases, Napalm Zombie (EE only), Soul Collectors (EE only), Physics Presets, Rumbles, Hintstrings The above assets were made as a collaboration by HarryBo21, Raptroes, Hubashuba, WillJones1989, alexbgt, NoobForLunch, Symbo, TheIronicTruth, JAMAKINBACONMAN, Sethnorris, Yen466, Lilrifa, Easyskanka Erthrock, Will Luffey, ProRevenge, DTZxPorter, ZeRoY, JBird632, StevieWonder87, BluntStuffy, RedSpace200, Frost Iceforge, thezombieproject, Smasher248, JiffyNoodles, MadGaz, MZSlayer, AndyWhelen Collie, HitmanVere, ProGamerzFTW, Scobalula, Azsry, GerardS0406, PCModder, IperBreach, TomBMX, AllModz, and TheSkyeLord. Mike Pence & Xela – Avogadro (EE Only) Crusader Ale 2.0: NateSmithZombies, HarryBo21, Mattara – Original scripting Madgaz – Models & jingles HarryBo21 – Melee FX Kaizokuroof – Perk repackaging 2.0 Abilities: – Gives player an area of effect melee attack that kills all zombies within a small radius (30 second cooldown) – Player’s Rocket Shield is automatically repaired at the beginning of every round – If the player’s Rocket Shield is destroyed, it will explode – Grants player immunity to trap damage Func_vehicle – Custom Gobblegum machine Spiki & Artleck – Der Eisendrache dragon heads RedSpace200 & DTZxPorter – Original jump pads ZombieKid164 – Original elevator Spiki – Original Gun Game script NateSmithZombies – Empty Bottle, Fast Feet, Zombie Blood, Zombie Cash, and Bottomless Clip powerups (Gun Game only), teleporter ZoekMeMaar – Pack-a-Punch powerup (Gun Game only) ConvictioNDR – Increased Hellhound difficulty Other misc. script functions / tutorials: NateSmithZombies, Symbo, Spiki, HarryBo21, HitmanVere, ApexModder, Abnormal202, MakeCents, UptownPapi25, JBird632, Madgaz, CraftDAnimations, IceGrenade, TBone-5, Sphynx, Verk0, Frost Iceforge, and Wakka

 

MAP FEATURES:
Mike Pence – Ultimus characters DTZxPorter & Ardivee – Character voices (voxes) tutorial and Der Eisendrache aliases DTZxPorter, SE2Dev, Nukem (The D3V Team) – Developers of L3akMod (custom LUI HUD), base HUD template JariK – LUA decompiler LGRZ – Shadows of Evil D-Pad HUD Shadows of Evil Perk Shaders: Snprym – Porting the shaders Exofile – Assistance in finding the shaders NoobforLunch & Ice_Grenade – Perk shader tutorial / download Kingslayer Kyle – Scoreboard timer HUD QuentinFTL – Craftables HUD template, map name on scoreboard, loading screen image ZeRoY – Loading screen video NateSmithZombies – Door opening sounds, custom ending Mike Pence & ZeRoY/Ardivee – Rain FX Scobalula & HitmanVere – On-screen raindrops ZombieKid164 & HarryBo21 – Random perk spawns JBird632 – Traversal & music easter egg prefabs Matarra & IceGrenade – Zombie teleporter HitmanVere – Power lag fix TheBlackDeath – Missing reticles Ardivee & DTZxPorter – Missing sound aliases iBounce – Custom text printing Symbo – Cutscene camera (camera tween)

 

MODEL & FX EXPORTS:
HarryBo21’s BO3 FX Library: Scobalula – FX Patcher, file structure restorer Raptroes – Support, testing, asset locating Harry Bo21 – Porting & patching all models / materials for FX, reporting issues with FX dumps Electric Cherry HD Model and FX: Lethal Peelz – Model / FX creator Jbird632 – Inspiration for FX Blak – Finding zombie arm model ZeRoY – Finding zombie head model Leuan – MW:R MindMirror – Nacht Der Untoten Xela – Verruckt Madgaz – All other BO3 maps MuffinMuncher115 & tom_bmx – Five ZeRoY & Seth Norris – WW2 Sharpgamers4you – Tranzit HarryBo21 – Rituals of the Ancients & other misc. models & anims

 

MUSIC:
“Abracadavre” & “Lullaby of a Deadman” – Treyarch (Kevin Sherwood & Elena Siegman) “Samantha’s Sorrow” & other various Zombies pieces – Treyarch (Brian Tuey) “Thunderbird” & “Myst on the Moor” – Kevin Macleod, incompetech.com (royalty free)

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