Hold Out Remastered

Hold Out Remastered
By: PamojoYT

New Black Ops 1 Survival Map (Hold Out)
You And Your Crew Are Holding Off Against An Endless Wave Of Zombies In An Abandoned Russian Hideout (FYI THIS MAP IS PRETTY DIFFICULT U WILL BE ON YOUR TOES AFTER ROUND 10)
*INCLUDES*
*6 Wallbuys
*CoOp
*4 Of The Original Perks
*TG (Thundergun)
 
*UPDATE*
*Added Double Tap 2.0
*Added Dead Shot
*Added Game Over Camera
*Added A New Room
*Made The Map Look Amazing
*Fixed Pile Up Glitch
*Removed PHD
 
 
*REMASTERED*
*Fixed the lighting now everything is perfect
*added the napalm zombie
*changed the player models to castro my idol xd

Lock Down

Lock Down
By: PamojoYT

New Black Ops 1 Custom Map (Lock Down)
 umm im burnt out lol im gonna complete the map when i get back to it i decided to jus fix it up into a smaller map so i could release it instead of keeping in the back of my laptop and never getting back to it lol oh yea find the ppsh in the map IS FREEE!
 
*Update*
uhh i was gonna add an ee song but i couldnt figure it out still same with the ambients  still havent figured out how to add a mini picture in the menu this map was originally bigger but it got cut so yea i finished the map up and the mod tools wanted to fight back and not work so yea enjoy  if u want me to expand it just let me know in the comments
 
 
*UPDATE V2*
*Added Custom weapons
*Fixed the power bug
*Swapped some textures
*THE DOUBLE TAP IS 2.0 SO GET IT IS NO REASON U SHOULDN’T
*im tired asf is 5am

Take Off

Take Off
By: PamojoYT

New Black Ops 1 Custom Survival Map (Take Off)
You And The Crew Got Teleported To this Small Facility And Ran Into An Error That Turnt Everyone Into Richtofen
 

INCLUDES

*6 Wallbuys
*CoOP
*TG
*4 Players Can Have The Crossbow
 
*UPDATE*
*Added Double Tap 2.0
*Moved Mp40 WallBuy
*Added Stamin-Up
*Fixed Dogs Not Spawning Sometimes
*Added Teddy Bears
*More Details
*Added Mixed Rounds
*PowerUps Have Been Fixed They Can Spawn Everywhere Inside The Map
*Changed The Player Spawns
*Added Another Wall Buy
 
*V3 UPDATE*
*Fixed Dogs Bugging Out  When Not In Spawn They can Spawn Anywhere Now
*Added 3 Tap System
*Changed The Player Models
 
*V3 EXPANDED*
*1 New Perk Slot
*Changed Player Models
*New Playable Areas
*Removed 3 Tap System
*Changed A few Things Around
 
*V4 Update*
*Fixed The Cage Dog
*Moved Wall Buys
*Final Update

Motel

Motel
By: PamojoYT

New Black Ops 1 Custom Map(Motel) I Made This Because I wasnt Sastified With My Other Good bye Map (Invisible Mansion)  I Hope You Enjoy This Map Tho
 
Motel Is  A Fun And Chaotic Map Co Op And Solo Try It Out! Not Insanely Hard Like Take Off No New Features Because I Dont Know How to Add Any WAIT  Double Tap 2.0 Is IN!!
(UPDATE)
*Added A Few More Floors
*Fixed the clipping glitch
*Noved The Game Over Camera
*left the old version up (V1) incase anybody likes the smaller one floor
 
(UPDATE V2)
*Added Margwa
*Fixed some bugs
*some of the perk machines are transparent the textures just up and left and i couldnt fix them so yea
*working on the last update
 
(UPDATE V4)
*Added Traps
*Added Nova Six Crawlers
*Added A New Wall Buy
*Added PHD
*Added New Perk Slot
*2 Versions HardMode And Normal
*Also The Some of the perk machine models are invisible i couldnt fix it i tried i even tried to add new perks to replace them but that didnt work so yea
*The Fire Trap fx doesnt work so look at the light to see if is on or not it works fine tho now the electric trap fx works but it stays forever so watch the lights and sound so u wont run into while is actiivated same with the fire trap make sure you listen for the sound or look at the light
 
 
(New Update)
*Added brutus (removed the panzer because it was buggy and it crashed the game)
*Added Ppsh Wall Buy
*Added Aug Wall Buy
*Added Famas Wall Buy
*Added A Panic Room With A Trap
*Fixed up The Spawn Room
*Removed Phd  And Added Stamin Up
*Secret Raygun Somewhere lol
*Fixed up some hallways to

Jungle Pyramid (WIP)

Jungle Pyramid (WIP)
Version: 1.0 By: Sadoron

Jungle Pyramid


Hey all, i present you my first zombie map. It is almost vanilla, i have just added new Shipuden perks.
As you can see there is no pyramid yet, i have not enough motivation to finish it for the moment, i will maybe do it later.
My projects are:
-Add secret music
-Build the pyramid and the garden
-Add more kind of mobs
-Add weapons
-Set a specific first box place
-Maybe add custom mecanics to open areas
-???
 
If you have suggestions or if you want to work on it tell me :p
I hope you will enjoy it like this.

Buros Der Toten

Buros Der Toten
By: klevi
Version: 1.0.4

-changed the HUD, simplified it since ppl didn’t seem to like the BO4 HUD

-changed the announcer to the one of black ops cold war

-clipped an area where the player could enter and zombies could not reach it

-fixed a scripting issue

-removed a couple of stock bo1 weapons(bad ones tbh, i didn’t like them)

-fixed a zombie spawner so now the rounds will end properly and not wait the zombie to die

-added the health number in the HUD next to the health bar

-fixed an easter egg step so you can listen to the sounds after two rounds and not only once so you dont have to restart the game

-added some missing sounds

-fixed the mystery box missing texture

– map is a little bit more detailed

– added one extra spot where the crawlers can spawn

– added some more ambience sounds(like verruckt for example)

– entire map is now portalled

– the HUD is changed to the bo4 HUD

– fixed some scripting issues that had a very low chance of happening in game

– Now the pause menu will show the easter egg steps(so its easy for everyone, even for beginners, to make the ee now)

– Added the zone names like in BO4

– Added a player health bar too

-added bo3 perk shaders

-added bo4 powerup icons

-fixed the game over round text

-fixed the default weapon problem from the mystery box

-the player icon and name should correctly set when the game starts

-fixed the problem of the missing perk shaders

-clipped an area that had no clipping before and the player could walk through it

A little bit of description

This is a pentagon styled map. The map is medium sized and it is based in an irl place. The pentagon crew is on a mission where they have to get some important files and escape the map. Will they survive the undead or the offices are going to be their cemetery. Its all up to the player!

I also wanted to add: I know that i had lots of plans for this project, and the map was supposed to be bigger with a boss fight etc etc, but i
had to gave up in a lot of ideas because of University and work, pretty much important irl things. So rly sorry about that but sometimes i have
to focus on important things, and i don’t even think i will be modding CoD anymore since i have other plans. Apart from that, i really hope you enjoy the map, since i tried my best to design it :)
I hope you enjoy the map layout and have a fun time playing it.

FEATURES

– The pentagon crew
– Eight black ops 1 perks with the bo3 perk machine models
– Mystery box with the bo3 model too
– A main easter egg, and a couple of side easter eggs too
– A Jumpscare
– BO3 round sounds
– Some custom weapons from Black Ops 2, Black Ops 3 and AW
– Custom HUD
– An ending

Credits of the people who supported me in the project

Vertasea, Yafeli, Gympie5 – scripting support whenever i needed
BazookaJimmy – portalling the map
Hndful – menu files support
Salamanca – mystery box and perk models from bo2/bo3
Clippy – for providing me with the pentagon voice lines
HUMPHREY – Black Ops 3 perk shaders
ROBIT – Black Ops 4 powerup shaders
NoobForLunch – providing me with the bo4 hud images

NG – for having a hot mom
LeDukeNukem – for having a hot mom too
==> Both of their moms inspired me throughout my career as a cod modder, which is why i am here today

SE2DEV / NUKEM – for the needed files to make possible creating maps in Call of Duty Black Ops
UGX-MODS – for the scripting reference website
Treyarch – for the original mod tools files

Credits for people who tested it
==============================
Lord
Lightning

**If i forgot somebody simply send me a message or leave a reply to this post so i can add you later on.**

Music used in the map
https://www.youtube.com/watch?v=_XIQmJkugAE – main menu
https://www.youtube.com/watch?v=7YUiVbL_-M0 – loading screen
https://www.youtube.com/watch?v=s8ymuoSly_Q – main song easter egg
https://www.youtube.com/watch?v=ZRKlRQxnyiI

Join our Discord –  https://discord.gg/gmAuF2gBsx

Steve’s House

Steve's House
Version: 1.1 By: shippuden1592

All Weapons sounds fixed
Abomination fixed
Steve Fixex
More difficult
Add Spiders from Zetsubou No Shima
Final Battle fixed

Hello people who love zombies, I bring you my new map for bo1, I hope you enjoy it and write in the comments any questions or suggestions, without more I leave you with my map of minecraft but with zombies.

Note:
When the zombies stop spawning, the mechanism waits 20 or 30 seconds to reestablish spawn. If in 30 seconds it is not fixed they can use the new system to pass rounds, it is found in 3 locations on the map.
 
Nota:
Cuando los zombies dejan de aparecer el mecanismo espera 20 o 30 segundos para reestablecer el spawn. Si en 30 segundos no se arregla puedan usar el nuevo sistema para pasar rondas, se encuntra en 3 ubicaciones en el mapa.

 

To play this map you must have game_mod installed
https://github.com/Nukem9/LinkerMod/releases

 

FEATURES
10 Perks ( Double Tap 2.0, Electri Cherry, Vulture Aid , Widows Wine)
Mystery Box (BO3)
Margwas and Abomination
EE with Minecraft Zombies (Boss fight)
3 Hit like in Black Ops 3
KT4 from BO3
 
Special thanks
SE2Dev
Nukem
DTZxPorter
Gogeta
Deper
espi_thekiller
Thunderfrost
Hdmisreal
Lightning
jerri13
Gympie5
Harry Bo21
Scobalula
ricko0z
Salamanca
Lord-san
HitmanVere
psulions45
Sidzzz
Ville88
TheSkypeLord
My memory is bad so if someone needed me sorry :'( Tell me right away and I add ;)
Beta Testers
ElMark 115

Counter Strike CS Assault

Counter Strike CS Assault
By: Phil81334

Hi,
This is my first map ever. Exciting times.
I wanted this map to be visually pleasing so i hope you like it as much as i do.
 
It’s a beta version & it includes the following:
-cold war style enemy health bar
-cold war powerup shaders (nuke, max ammo, carpenter, insta kill & double points)
-cold war style points hud (white coloured points to the left of your crosshairs indicate damage to an enemy / yellow-to the right = kill)
-cold war style bonus points indicator
-headshot shader (cool indicator)
-5 default (test map) stock perks
-cyborg zombie models
-stock crawlers (including crawling down the side of buildings)
-stock dogs
-avogadro boss
-my own custom ‘updates’ hud indicator that informs you of kills, headshots, points & perks. it also rewards & punishes.
-verruckt style random zone spawning
-floating dead enemies
-in higher rounds you will see ‘upgraded zombies/quads’
 
Cant think of anything else right now.
I will start working on the Alpha version ina month or 2 if i receive any positive feedback then i plan on adding some other cool exciting things which includes brushing up on stock things.
 
Credits to:
//============================================================================================================\\
-johndoe for his Corvid (source engine map converter) tool for making this map possible.
 
misc script, models, bosses etc that i downloaded from online/discord:
shippuden1592
bluntstuffy
makecents
gympie
Maybe some others too?
//============================================================================================================\\
 
Testers:
//============================================================================================================\\
Lightning (solo/coop)
Trimp (solo)
//============================================================================================================\\
 
UPDATES:
//============================================================================================================\\
Special thanks to Trimp for further debugging upon release. The following issues have been fixed.
-up a few clipping issues
-a couple triggers on either side of a blocker that were too close to each other so you could for a moment see the hint for both trigs
-a slight pathing issue
-mystery box lid slightly going into the wall when opened
-ai spawning in an unactive zone
 
Special thanks to Clippy95 for updating my knowledge on how to properly package/build a mod.
-previous map file size 700mb :o
-new map flle size 92mb :)
 
Special thanks to 5and5 for pointing out that i archived the files without putting said files into a main folder.
-so now you can just extract the .zip and slap the folder in your mods folder.
 
Dev:
Solo mode seems to be ok. No further reported bugs.
    -further testing is being done but nothing new to report
Coop mode is playable but requires further testing.
    -I fixed a couple issues i noticed myself
//============================================================================================================\\

Hope you enjoy.
drizzle4342 a.k.a Phil81334

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