Zombie Warfare – Plane Crash

Zombie Warfare - Plane Crash
By: Rampage_619

Map includes:-
Nazi Zombies
Hellhounds
Timer Gameplay ( Tom_Bmx =WiN)
Moving Boxes
Power Switch
Perks, All 4
Electric Spawns
P-A-P
Flakk 88
4 Mounted MG

Objective:-
Game starts with 2 players in a downed state after the crash, run to save them and join forces to fight the hordes.

Bugs = 0% = WiN

If you wonder, why you are only allowed to carry one weapon, then here is a hint for you. you are able to carry upto 2 weapons in this map. find out how.

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Zombie Rich

Zombie Rich
By: JV

Zombie Rich is a large scaled map. It has many features and it’s modded. It contains Modern Weapons including ZCT mod which I upgraded. It has a normal-hard difficulty and a very good gameplay, good map to play alone or with your friends. You start outside and you will have to use some handles to enter the building that leads to the second building followed by the basement.

Features:

* 10 Buyable Perks with Perks-a-cola Machines
* Heavily modified ZCT Mod with Beautiful Zombies
* Engame Trigger
* 10 Handles to open 10 different Safety Railings.
* Objective based map, players must activate the Safety System (Activate all turrets in the Villa/map)
* Music Player with custom songs
* Modern Weapons and some old weapons mixed.
* Mounted Machine Guns
* Buyable Power-ups
* Custom sounds
* A underwater system inside the basement
* A ventilating system inside the basement
* Realistic made 
* Cheat Protection
* Around 30 blockers for you to open
* Large scale map


Storyline:

After a mission in Afghanistan, you went back home, but in the meantime you gained another mission, your mission was: land on a street in Neville City and kill those “Bloody Monsters” like they have reported or wathever it was :o . You are landed with a Parachute in Neville, but in a Villa where you are trapped, you got lucky though, you have been landed in the biggest Villa, blast your way through the Villa, and kill these things they have reported, handles to open Safety Railings are located in Bunkers, it’s night, Rich people have a Safety System!

Special thanks to:

Tom_Bmx, W1NG3D, Adomon, baseball4ev and BL-AK3

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Nazi Zombie Frontier

Nazi Zombie Frontier
By: Sno-dog

Description

A small to medium sized map in a greatly detailed and atmospheric corner street.

Implemented:
-Electrical system
-Electroshock defenses
-Buyable ammo
-Perks
-MP Weapon/Attachments
-Weapon Cache (where the good guns are)
-Auto Turrets
-Modified zombies, which like to mob and group up to chase you
-Mounted MG’s
-Bouncing Betties
-Buyable Improved Flamethrower
-Accessibility of windows is buyable
-Music Radio with 5 custom tracks
-Beautiful lighting :)
-Loadscreen Vid for Solo

Note: I’d like to thank everyone for the help and general support that has been given
   to me for Frontier. Hope that you enjoy playing the map!

Special Thanks To:
– Beta Testers (There were a number of you which would make quite a large list :) )
– Crackshot: For getting FX to work, really gave the atmosphere the touch it needed. As well as other problems.
– Lamneth: You’ve been there since I started the project, thanks for the ideas/testings/help/etc.
– CustomCod.com : Overall a great help.

Known bugs:
-Mosin Nagant bayonet is a bit odd animation wise
-Perks stay on hud after death
 (NOT)~Not a bug, meant to show what you have bought, the perks will add on each time to the hud
-Some models like to pinch you occasionally

Author: Sno-dog

ZM Notes:

-Quick Revive doesn’t work (no point in buying it)
-Betties are useless past round 5

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Red Energy V2

Red Energy V2
By: Darkflame

This map is a remake from my first map i ever made
.
I have included all perks magic Boxes and a hidden Telsa Gun also buyable Insta Kill and buyable double points also Auto Turrets.

This map is not finished and i will not be finishing it due to lack of time so i hope u enjoy what you have.

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Nazi Zombie Terracotta

Nazi Zombie Terracotta
Version: 1.1 By: baseball4ev

Description

YOU HAVE TO HAVE THE SAME VERSION AS EVERYONE ELSE IN A COOP GAME.  IF YOU HAVE A DIFFERENT VERSION THAN THE OTHER PEOPLE THEN YOU WILL GET SOME ISSUES.

v1.1 change log:

Fixed the power door (before you weren’t able to buy the door that led to the power)
Fixed a maze column preventing zombies from going through it
Added a hint as to which room the power is in
Since so many people complained about not being able to see I added a ton more laterns to light the way in each room (this still might not be enough for some people but I added a lot more in so….)

In the year 210 BC, Qin Shi Huang, the First Emperor of China, constructed what is now known as the Terra Cotta Army.  There are estimates that say that there are over 8,000 soldiers in this army.  Qin Shi Huang had this army built so that he might rule over another empire in the afterlife.  For that reason each soldier is entirely unique.  Not a single one is duplicated, each one is an individual person.  The soldiers were given “the life blood” of one soldier from the living army.  This blood could be used in the afterlife to identify each soldier.  The blood would then be used to call forth the army to bring forth another empire in the afterlife.  Over 2000 years passed and the army had not been called forth, the blood from those 8,000 soldiers was still waiting to be called into action…

In 1931, when the Japanese invaded Manchuria, they discovered huge underground pits that had been partially unearthed from their bombings.  Further digging revealed the lost army.  The blood from all 8,000 soldiers was taken and stored in a vault deep in the heart of Japan.

In 1940, following Japan’s and Germany’s alliance the Japanese government secretly turned over the blood as well as the location of the Terra Cotta army itself.  German scientists were rushed to the site to try and begin bringing forth the legendary Terra Cotta army…

Army Ranger Lieutenant:  “OK men listen up.  This war is almost over and we would prefer to not lose too many more men if at all possible.  That is why I am sending you on a covert mission to find the whereabouts of this rumored “Terra Cotta Army”.  We have reports that the Germans are bringing back ancient soldiers to help them fight their losing war.  This ‘life blood’ given to each soldier was intended to be used while the original soldiers were still alive.  Now that the host soldiers are dead, the scientists got…different results.”

Dempsey:  “Ahhhh, not more freakbags!”

Army Ranger Lieutenant:  “Unfortunately yes.  Now we are sending you, not because you are the best of the best, in fact we could really care less about you, but you are the only soldiers we have left.”

Takeo:  “Makes a soldier feel happy to be in the army doesn’t it.”

Army Ranger Lieutenant:  “We sent a squad of marines in before you, but we haven’t heard from them in over three days.  Even more bad news.  We have heard reports of the “Guardians” being sent into the underground dig site.

Nikolai:  “Eh comrade, what exactly are these guardians?”

Army Ranger Lieutenant:  “Now Nikolai, if you had properly read your briefing you would know now wouldn’t you?”

Nikolai:  “I was too busy drinking vodka.”

Army Ranger Lieutenant:  “Of course.  The “Guardians” are an elite and VERY secretive branch of the German SS.  They were created directly by Hitler to exterminate any and all threats.  They have been given the authority to kill anyone suspected of doing harm to the Reich.  The appearance of the “Guardians” at the same time that our squad went missing is not a good sign.  Be extremely careful.  From what we understand the “Guardians” did not evacuate with the rest of the dig site.”

Richtofer:  “I can remove them by any means necessary.  I feel that amputating some body parts will do the job.  Remember, I am a doctor!” (laughs hysterically)

Army Ranger Lieutenant:  “OK…So, what I need you boys to do is this:  Enter the dig site and assess the situation.  If you can, find out what happened to the original squad.  After you assess the situation, find a way out of there.  There is a radio at an abanded Nazi checkpoint.  We have a third squad waiting for your call.  All I can say is good luck, happy hunting, and do what you can to figure out what is going on down there!”

Features:
-Der Riese style map
-Japanese zombies!
-Japanese risers
-5 random box locations!
-Tom’s Music box w/ 5 custom songs
-Buyable max ammo for 5K (I tell you this because when you move next to it it doesn’t say the price, but it works still)
-No teleporters
-No hell hounds
-Custom textures
-Buyable ending
-All four perk machines and PaP machine
-Custom “credits” room!
-Free weapon pickups (including PaP’ed weapons!)

Well, terracotta is finally here.  After delaying the release for about a month later than I thought, it is finally here.  I have put in about 300 hours on this map!  First I would like to thank two very special people here, who without their help, I can guarantee that this map would not be the way it is right now.  So thank you x-president and Tom_Bmx.
I would also like to thank my beta testers:
x-president
nefarious
Guille69-Xx
Votebox
xX_ZOMBiEZ_xX
Darkrapture and Tom_Bmx (they tested it one time, I think :P)
W1NG3D (tested once)
This map is HUGE.  I’ve never played either core so I don’t know how it compares, but it is BIG.
Ninety-five percent of this map is underground and therefore it is dark.  I have made it this way on purpose.  There are lanterns that provide light scattered around but those are pretty much the only light.  Don’t complain about the darkness.  My beta testers enjoyed it and it is more realistic that way (not that zombies is realistic at all :P).  Anyways, if you can’t see then turn up your brightness.

I have made little borders around doors that will be in the maze.  These borders look like this:

They are there to HELP YOU.  I have not put any secret doors into this.  The only doorways, in the maze, are the ones surrounded by this border.

I didn’t disable cheats, because nothing is really cheat proof.  Anyone can go in and change the code.  Just, don’t use cheats…That’s all I’m gonna say.

I hope you enjoy this map and if you find any bugs or glitches please feel free to post them on a new thread that has been started entitled nazi_zombie_terracotta.  This will be under the map releases section!

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Nazi Zombie Rtkanal

Nazi Zombie Rtkanal
By: Gbomb


nazi_zombie_rtkanal is a large scale zombie map. It’s designed for 3-4 player coop, so expect a challenge. Rtkanal is somewhat inspired by the Half Life mission of the same name.

The setting is a futuristic canal system and a network of underground sewers. The map has a winnable ending, if you can survive long enough and navigate the sewer system. As always, Good Luck! Gbomb

Stock features:

    * All Der Riese sounds.
    * Pack a Punch
    * Mainframe and 3 teleporters to hook up.
    * All four perks
    * Lots of hell hounds.
    * Lots of un-lockable rooms and doors.
    * Monkey Bombs and Bowie knife.
    * Easter egg.
    * Moving weapons box.
    * Bouncing Betty.
    * Lots of special effects and more!
    * Cheat protection not enabled, you’ll probably need them!
    * Rising Zombies
    * Zappers
   
Additional features:

   * Non zombie stock weapons.  
   * Custom sounds.
   * Buyable ammo.
   * Artillery Strikes.
   * Winnable ending.
   * Zombie Counter.

What’s new in v1.1:

* Teleporters and PaP set up to work in single player.
* New playing area.
* Reworked layout of sewers.
* Adjusted cost of m1 at start.
* Fixed zombies and dogs sticking in sewer.
* Added detail and sounds.

Note: non-stock weapons buyable off the wall can not be upgraded intentionally.  The weapons box plays a more important role in your survival!

Special Credits and lots of thanks:   dance1

 TomBMX, for his hard work on scripting tutorials used for parts of this map.
 Crackshot, testing and his MP weapons tutorial.

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Nazi Zombie Core2

Nazi Zombie Core2
Version: 1.3 By: deleon78

Deleon78 proudly presents: Nazi Zombie Core 2 v1.3

6 months in the making..

This is a map with a difference!

Apart from its overwhelming size, there’s a creative/artistic blend of science fiction and horror design, and atmosphere throughout the map.All cleverly pieced together to give an exciting original zombie map.With intense game play, that will have you craving for more
Features:

*The biggest map to date.

*The same sci-fi/horror atmosphere with much more intensity.

*Prototype style so mods can be applied.

*Custom music triggered by player

*All sprinter zombies from round 1 with increased health.

*Zombies and players can jump from massive drops to follow u and some come through the ceilings in places to attack.

*Death traps

*Custom blockers/barricades

*Lots of custom textures

*Vast amount of unlockable areas/switches.very little in way of hidden unlike core1.

*Weapons not included in core 1 including the ppsh/type 99/100/tokarev/walther/grenade pistol and more.

*mounted guns

*Water areas linked to other parts of the map.

*All maps major locations link up

*Lots of random boxes(some with a twist)

*Lots of edited FX

*Visually unique

*More gore and nasty S*** than any other map.And some nice 
surprises along the way.

*Anti cheat system apart from revive_trigger_radius and sprint cheat.

Notes/Tips:

*Move quickly from the start..there’s plenty of time to chill in a couple of areas.Not all the map is as hard as the start!

*If you escape the first room, you have the choice to go to 3 main sections of the map, all of which will link you back to another point within the map.

*Rebuild as much as poss..there’s unlimited rebuild points!

*When jumping into water sections be sure not to land on anything solid and in the water(If you die from a very large height its game over!)

*Make use of the ‘free’ frag grenades, you can get at least 8 grenades for your player.

*Any spikes or fire when walked into will harm your health!

*Watch out for zombie droppers

*The ray gun(I think) has been removed!


Special Thanks:
Tom_Bmx
Darkflame
edd2199

 

servo vertri ex abyssus-save yourself from hell!

Author: Deleon78

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Daferne

Daferne
By: Snake0567

The Basics – The original description given by the mapper himself was that this was “a place”. And when that happens I’m forced to improvise.  You and your friends, chaps, mates or amigos (I think I represented everyone here) just finished a good old fashion pub crawl and the sun is coming up. Bad news is that none of you have used the bathroom all night and if you can’t make it to one quick your bladders are going to explode. Your mission: Find the last stand bathroom and hold it down as long as possible. GO!

What We Liked – The map felt like it has good progression and the areas were pretty close quarters to keep the danger level nice and high. After you open a few doors it is on and you better get some good weapons quick and find that bathroom.

What We Didn’t Like – It’s an old map so it suffers from showing its age. It could use some objectives, a buyable ending, custom guns, etc. but really it did all that you could ask from a map that came out back in 2008.

The Final Word –  It’s a fun playthrough if you have some friends. One of you can pretend to be Nick Frost the other Simon Pegg and the other two can just be the no name characters that get eaten and you wonder why you never saw them until they appeared for their death scene. Cheers!

 

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