Furtrelock

Furtrelock
By: gympie6

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
Furtrelock (T4M needed!)

 

First of all you need the T4M file in your cod map.
Furtrelock: created by Gympie5  — T4M Needed!!
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Credits and thank you very much for using your packs:
Pieternba2k (Support)
Shippuden1592 (All black ops 1 weapons + Zap gun & Nova Crawlers)
Jerrie13 (All blackops 2 weapons)
Bamskater (All blackops 1 perks & blackops 2 perks)
Harrybo21 (Support & raygun mark 2)
IamBEAR (Support)
AwesomePieMan (Five teleporters)
Fusorf (Blackops3 perk shaders)
Tom_BMX (Tools and axe melee weapon)
[CCM] (Freezegun)
[HOG]Rampage (Give ammo tutorial)
MakeCents (Brickwalls)
Zombiemodding
CFG Factory
UGX
———————————–
if I forgot to credit you make sure to send me a pm and I will update this list!
Enjoy the Map
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Features:
16 Perks
NovaCrawlers
6 Custom perks made by me
Double Tap 2.0
Black ops 1 Perks/weapons
Black ops 2 Perks/weapons
Hard difficulty
Five teleporters
Buyable ending
2 Custom Powerups

Powerups
Quote
– Flak Jacket: All player health is increased to 550 for 30 seconds.

– Infinite Ammo: Shoot infinite bullets until time is up.
 


Perks
Quote
– Soulbound: Increase bullet and do aura damage while standing close together (the perk will glow green),
if the reviver revives a player the player will get free 1500 points! 

– Chainbind: Be able to stun zombies with your knife or have 8% chance to stun them with a weapon.

– Vampire Endurance: Increase health while hurting zombies to a maximum of 350 + (level.round_number * 1.5)
The perk will glow red to the maximum.

– Gambling Gargoyle: Spend 1250 points every 30 seconds on items. Becarefull you lose 50 points per second to a maximum of 1500 points. If the player spend all his points while the perk is still removing points it stops and starts again after 30 seconds. Everytime you get 1250 points the perk will glow yellow for a second and blinks.

– Repair Rum: Instant building barricades.

– DemolitiBeer: 3x stronger explosion damage.
 

Beta testers:

Pieternba2k
Iron Wolf
Antokamire

If the map has some minor bugs/glitches please send a pm to me and I will try to fix them as soon as possible!
(There is a possibility the map gets more features and I will make you sure it’s the same link).
I know Vulture Aid Does not work well in Co-op.

Enjoy the mod and any feedback is always welcome!  :)

Screenshots

Videos

Matrix

Matrix
Version 1.1 By: Pieternba2k

Credits and huge thanks for all these hero’s:
Eilish (supporting me to finish map)
Gympie5 (scripting + a lot more) 
Shippuden (wonderweapon)
Redspace (Custom zombies)
Jerrie13 (support)
Bamskater (All black ops 1 perks)
DidUknowiPwn (perk powerup)
KDXDARK (Matrix Powerup)
DamianoTBM (Character Models + porting help)
AliceDoesCod (porting help & Pack a punch Camo)
Bluntstuffy (scripting help)
Khelmo (porting support)

CFG Factory
UGX
———————————–
if I forgot to credit you make sure to send me a message and Ill update this list as soon as possible!
Enjoy the Map
———————————-
Features: 

3 Custom zombies (including a custom made by myself)
Black ops 1 wonder weapon
Black ops 1 Perks
Cod 4 Weapons
Intense Gameplay/ Hard difficulty
Custom textures/camos 
Ending on round 30 

Beta testers 

Gympie5
Lenny 
seener
Jerrie13
Gympie5
Youngscooter1738
JedaiJay
Zslaya
Gamekiller346
Jerrie13



Gameplay style Inspired by: 

– Cheese cube unlimited 
– Pietercity 

update 1.1  
– included some missing images
– Limited wonderweapon to one player
– Slight increase difficulty boss round 

Screenshots

Videos

Tera Remake

Tera Remake
Version: 1.5 By: minecraftexpert2

Features

                                                                       

harrybo21 perks

                                                                   

WaW and BO2 weapons

                                                                   

Orgins pak a punch



                                                                   

credits to…

                                                                 

Game3vids for tutorials

                                                                 

harrybo21-for perks/pack-a-punch

                                                             

NateSmithZombies-bo2 weapons

 

allxstartdanny youtube video

Screenshots

Videos

Devil’s Playground

Devil's Playground
Version: 1.1.2 By: AlecKeaneDUB

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Devil’s Playground (T4M Required!!)
Hello UGX, this is my first released map, or “re-released” map, I should say. Some of you may remember 114 Cabin, and this is basically my final, completed version of that. If you are new to this map, it hold lots of interesting and fun features to play around with, including the quite amazing UGX Mod v1.1. This map is intended for players looking for a good challenge with a high replay value. This is not a huge map by far, nor is it perfect in any way. This is just a fun change-up that I have been working on for a while to get just right, and want to share with the community. To start off, here’s a list of some prime features of the Devil’s Playground.
– UGX Mod 1.1:
     – Variety of weapons, including guns from Black Ops 1 & 2, Modern Warfare, and more
     – Custom UGX gamemodes and mutators
     – Custom powerups
     – Custom HUD
     – Custom Perks
     – Custom sounds and FX
     – Custom Mystery Box
– 6 perks
– Custom challenges
– Buildables
– Sharing is Caring

     – Custom perk by UGX
-Custom-made power ups
– Very hard difficulty
– Small map, but challenging to complete alone
– Dynamic difficulty

     – Challenges adjust to player count
– Lots of FX and custom scripts
– Much more for you to discover!

Change log for 1.1.2:
– Fixes to AI pathing
– Added permanent 3-hit down
– Minor bug fixes and improvements
– Minor lighting fixes

*Note: A new version of this map will be released upon feedback and more work being finished. I want to hear your thoughts, feedback, and constructive criticism. Some new key features coming in v1.2 include:
 – Boss battle ending, endorsed by a hardcore, zombie-slaying soundtrack
 – Secret perk features
 – Randomized pickup locations
 – Updated menu
 – More HUD elements for stat tracking
 – Generic bug fixes and improvements

I know I said before that this map was released at a much earlier state at a much earlier time, but that being said, this is ‘technically’ my first map, although I have some side projects as well that may or may not be released at some point. I started this map a looooong time ago, probably about 3 or 4 years ago, during which I used my small amount of spare time to learn, test, and play around with mapping and scripting…so make no mistake by assuming I’m experienced at this. 

Credits:
UGX Team – UGX Mod 1.1 and all of the wonderful help and support they give us
pcmodder – buyable script
Bluntstuffy – soul chest scripts/anims
thezombiekilla6 – energy conversion script
UGX Forum – help and answers to questions, as well as tutorials on certain subjects
*If I missed anyone, please feel free to let me know and I will be sure to include you

Screenshots

Videos

Evil Discovery

Evil Discovery
By: LuigiTheSayajin

This Map requires T4M!

This is my 2nd Map that i want to upload on UGX :)
The Ultimis Crew are discovering a hidden Facility from Group 935.
Will they stay alive and escape the Zombie-infested Facility?
Find it out!

 

Features:
Ugx Mod Standalone 1.1
Lunar Landers from Ascension
Kino- and Moonstyle Teleporter
3 Hidden Song Easter Eggs
Fan Blade Trap
Easter Egg: Shoot Mannequins to unlock the Endgame Teleporter (Cost:60.000) I don`t spoil how many Mannequins there are in the map. :troll:

 

Credits:

 

HUGE Thanks to Izartax! He helped me with the main EE. Without him i wouldn`t have it! :D
Special Thanks to Scobalula: Fixed 3rd and 4th player can`t join issue and fixed the invisible Start Button (no annoying weapon bob switching everytime)

Prefabs:
RonanMerriman
RamboBadass
Ray1235
FreeCodCinematics
OdoHd
Conbini2017
ville88
NGcaudle
omgitsbothscarab
HitmanVere
hardpoint_taken
pashan
c.h.n

Features:
Moon Style Teleporter: Toby1423 & ADDICTED
     Kino Style Teleporter: marsvinking & ADDICTED
     Fan Blade Traps: MakeCents
     Shootable Teddybear Music EE: death_reaper0
     Lunar Lander System: jei9363
Have Fun! :)

Best Regards

LuigiTheSayajin

Screenshots

Videos

Yote-topia

Yote-topia
Version: 1.0 By: losangeles26

Note: 
For the Nova Orbs in this game to look correctly, you need to make sure the setting “Specular Map” is set to “Yes”.  To change it, start Call of Duty World at War, On the menu click “OPTIONS & CONTROLS”, then click “GRAPHICS”, then set “Specular Map” to “Yes”

Features:

This is a map to remember Yoteslaya.  It is a huge map.  It uses the UGX Mod and is not too difficult, so anyone can play it and just have fun.  It has no doors to buy.  It does have a buyable ending.  Basically you do some random stuff and kill some zombies with a Non-Player Character Yote as he is a buyable powerup in the game.  
Five things we wanted the map to have:  (1) Open World Feel – where you can go anywhere on the map (2) Fun/Easy Map – that is not too hard so anyone can play it, (3) Objective Based Ending – that is not reliant upon acquiring money but completing a few self explanatory objectives (4) Overpowered Easter Egg – that is pretty easy to figure out (5) Random Spawn Items – so the map is different everytime and people want to play it over again – keep it from getting boring too quickly. 

Strategy to Defeat This Map

To defeat this map on single player “Classic” or “Arcade” mode do the following:  First, purchase a generic weapon better than your start weapon.  Then purchase quick revive to save you if you get downed.  

Next, go on the tower that has the bank and the auto turrets and purchase the auto turrets as soon as you have enough money.  

Samantha will follow you up there.  Keep her up there by dodging back and forth as the auto turrets pelt her for about 45 seconds.  A good round of this should give each player plenty of money to do whatever they need – maybe $10,000 to $20,000.  

Then turn on the power, find Jugg and a better weapon.  

Next, find YoteSlaya and buy his help.  The price seems steep at $4000.  However, when he leaves after helping you kill the zombies for a few minutes he puts some money in the bank.  It is actually a lottery and he puts between $1,000 and $10,000 back in the bank.  Just keep buying Yote’s help and Auto Turrets on the tower until Samantha is killed.  Some Notes: there is a delay of a minute or two from the time that Yote and Auto Turrets stop attacking and you being able to purchase them again as they are powerups and must recharge.  Also note that Yote will not kill the last zombie in each round just in case you want to make it a crawler and you can turn off his dialog if it gets annoying by looking at the picture of YoteSlaya and PredictableNova.  

Anyhow, once you kill Samantha the zombies will no longer teleport and you can take a breather from constantly running around.  
This may be a good time to pack-a-punch a weapon which is located in the sky.  To get there you have to do some Super Mario Brothers style jumping.  However, before you do this, make sure you have Jugg.  With Jugg you can fall from any height and not die as long as you don’t get hit by a zombie before falling.  

Next objective is to destroy the 115 meteor.  I have found that the ray gun works the best at destroying the meteor as it is rapid fire and does a ton of damage.  Also, you can shoot the meteor at the top of the pyramid even from the bottom of the pyramid with you standing by the boat.  But some other weapons work very nicely too.  You may also want to purchase Yote’s help as you shoot the meteor as he will kill zombies to allow you to keep shooting the meteor.  

Once the meteor is destroyed, head directly below the meteor as a door will have opened up with the perk called Detonation Dash Fizz.  It is a modified PHD Flopper.  It allows you to leap out great distances when you do the (Run, Crouch, Jump Action) in the air to pick up the Orbs that seem too far out of reach.  And you also make an overpowered explosion when you hit the ground to kill any zombies around you.  To get the floating Orbs requires a skilled jump, like shooting a ball in a basket because your jump with Detonation Dash Fizz is more like a teleport.  If you jump too far, you’ll go through the Orb.  If it is at just the right distance, that you will pick up the Orb.  The distance of the jump is always the same so you must modify where you jump from.  Find all 50 Orbs and you can leave on the boat (buyable ending).  The Orbs are found all throughout the town in the buildings and floating in the air.  And each game the Orbs appear randomly in 50 of 100 potential spots so every game is different.  

Find all 50 Orbs then head to the boat dock and purchase the boat to leave the island.

Good luck!   

Easter Egg

Completing the Overpowered Easter Egg in this map opens up the room with Yote’s Logo on it.  In it you will find two modified perk machines.  One is a modified Mule Kick called Blitzkrieg Pop – and it gives you all of the weapons for the remainder of the game.  And when you pack-a-punch a weapon, you are given back your weapon plus the pack-a-punched version of that weapon.  The other is a modified Deadshot Daiquiri called Head Pop – and does just what it says.  No matter where you shoot the zombies, their heads come off.  Although, they may run several steps before dying.

To complete the Easter Egg, you will need a pad and pen.  There are 12 pads with Yote’s logo on them throughout the map.  The pads turn on when you destroy the 115 meteor.  11 of them display letters when you shoot them and one of them resets the name you are spelling by shooting the pads.  For each individual game, the pad is assigned a letter randomly after you destroy the 115 meteor.  Anytime after the 115 meteor has been destroyed you must travel all over the map to shoot each pad and see what letter is assigned to each pad.  Then you must shoot the reset pad and travel to each pad and shoot it again in the specific order to spell the code: BRIANJRICKARD.  When you do this, Yote’s room will open up.  Yeah, I know it doesn’t make sense.  Drink a perk, and get all of the weapons but picking up a weapon from a piece of chalk drawn on a wall makes just as much sense.

Story:  

After his unfortunate passing, Yote respawns on Samantha’s Overgrown Pyramid/Island, located in a place surrounded by mystery and the supernatural – the middle of the ocean in the Bermuda Triangle.  You must defeat a Possessed Samantha and destroy the 115 meteor (hovering over this map) which powers the zombie infested and vegetation overgrown pyramid.  Both are just bullet magnets with 1 million hitpoints each but it is fun nonetheless.  Inside the pyramid is also a WWII style town (a modified oldtown map) with WWII style zombies (Russians, Germans, Americans and Japanese).  Also, the zombies are fully functional in that body parts fall off, helmets pop and a large amount of blood splatters from their necks when decapitated. Every place is accessible in this free-roaming world.  You can go on the roofs of all the buildings and inside them all.  The buyable ending is not based upon a cash system.  To purchase the buyable ending, you must complete the two objectives listed above and then find all 50 Nova Orbs scattered throughout the map which forces you to explore the town/map and not just find an easy place to camp.  Furthermore, there is an overpowered easter egg that is accessible after you  destroy the 115 meteor.
R.I.P. Yoteslaya 10/23/13 …

Credits

Map made by 
LosAngeles26 & Matpatcholywack


Thanks to the following people for providing help, resources and tutorials we used in making this map:
BamSkater33 – Black Ops Perks
baseball4ev – Cheat prevention, custom loadscreen & pre-game message 
Cinnober – Everything – Most helpful on forum postings
CodNerd – Installing mod tools and basic mapping
Darkflame – Adding custom images/textures
Elfenliedtopfan5 – Maya tutorials and install
Holty007 – Installing mod tools and basic mapping features
JayDecay502 – Game tester
Junny2233 – Making a bik
MakeCents – Too many script models debugging for coop gameplay
MrHankey91 – Zombie Counter
PredictableNova – voiceover samples & yoteslaya logo artwork
Quizz – Jugg & Wunderwaffe edits
(xR8D)Raptorx500 – Zones, sliding doors, spawns and teleporters – 
TheJoeyBBB – 20+ part series on zombiemodding on youtube
Tom-Bmx – Mod installer, creator v2.1, buyable ending, music player, auto turrets and programming tools
Towniy – Random scripting on forums
Treminaor – Bank system & jukebox
TutorialsTechGaming – Making a bik
Sniperbolt & Sparks – Tutorial map
YoteSlaya – voiceover samples and logo


Ugx-Mods.com
ModsOnline.com
Zombiemodding.com
ZomMods.com

 

Screenshots

Videos

Pietercity

Pietercity
Version 1.0 By: Pieternba2k

Here my official first map: Pieter/Icecity (No t4m needed)

Pietercity: created by Pieternba2k  — No t4m Needed!!
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Credits and huge thanks for all these hero’s:
Shippuden (All black ops 1 weapons)
Redspace (Napalm/moon zombie)
Jerrie13 (pack a punch powerup/character Models + a lot more)
Gympie5 (scripting + a lot more) 
Bamskater (All black ops 1 perks)
DidUknowiPwn (perk powerup script)
KDXDARK (Alien powerups script)
Fusorf (Blackops3 perk shaders)
CFG Factory
UGX
———————————–
if I forgot to credit you make sure to send me a message and Ill update this list as soon as possible!
Enjoy the Map
———————————-
Features:

2 Boss zombies
Black ops 1 wonder weapon
Black ops 1 Perks/weapons
Intense Gameplay/ Hard difficulty
Buyable ending 
Custom textures/camos 

Beta testers:

Lenny 
seener
Jerrie13
Gympie5
theKing702
Custompwn
Pschycofin

Gameplay style Inspired by: 
Cheese cube unlimited by Zombiekiller

The map includes some minor bugs/glitches and Ill try to fix them in the future 
You propably wont even notice them so dont worry

 

Enjoy and any feedback is welcome! ^^

  

Screenshots

Videos

Favela

Favela
Version: 1.1 By: NaNiBy

Hi,
first of all, sorry for any english mistakes  ;)
This is my first ever made map for call of duty world at war!

Map size: Medium
Map difficulty: Hard

It containts:
-Jugg
-Speed Cola
-Double tap 
-Quick Revive
-Mule kick
-Deadshot
-PHD
-Stamin up
-Movable box
-Only one hidden door
-Hellhouds
-Pap
-8 Perk cap

Map design from Rainbow Six Siege map called Favela

Known bugs/shitty map maker mistakes:
Zombies rarely got stuck outside the map (they will die after minute or two, or you can kill them shooting trought other barricades
You can see zombies spawning
Zombies can get stuck in starting room


V.1.1
Added more hellhouds spawn points
Fixed zombies getting lost
Added more path nodes
Added power ups
Fixed pap door
Changed pap door model
Added springfield
Fixed clip brushes
Added more models
Changed ppsh and stg 44 wallbuys
Changed layout of pap room
Added one more baricade in pap room

Screenshots

Videos

935 Bunker

935 Bunker
By: OdoHd

Information:
     This is a new zombies map I have been working on for the last couple weeks. This will be my first zombies map I am going to release that’s finished.

  Story:

A group of 4 marine’s were sent on a rescue misson to save the soldier “Tank Dempsey”, on this misson they found traces leading them to the group 935. They desided to go to the group 935’s bunker in west germany to see if Tank was there, but instead they were surprised with a outbreak of a zombie hoard, they barricaded themselves in the bunker, but they didn’t know they were placed in a endless loop of pain and suffering by the shadow man.

Screenshots

Videos

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