iPlay Undead Amusement Park

iPlay Undead Amusement Park
Version T4M 2.0.0 & NonT4M 2.5.0 By: Psh

Changes:
-NO LONGER REQUIRES T4M.
-All weapons have been changed.
-Reduced the chance of a boss spawning by a lot.
-Reduced the number of targets for endgame from 15 to 5.
-Reduced the number of targets for PAP from 5 to 3.
-Scobalula’s Max Ammo script that refills the clip.
*Targets have not been moved*
-Added a new Nightmare difficulty setting.
     -Probably harder than Octagon.
     -Increases the spawn rate.
     -Zombies become sprinters much faster.
     -Eventually they become tranzit sprinters.
-Few bugs (I’ll fix them eventually :please:)
     -Song bears don’t make sound.
     -2 Walls weapons are untextured white, oh well.
     -*Report any other bugs plz*



Features
– Harry’s Perks (No Who’s Who)
– High Caliber Weapons fire explosive rounds
– Buyable ending [Cost: 60000]
– Many new areas
– Almost all areas have almost been changed
– Hard Map
– No Dogs
– Many ported models
– No grabbing zombies
– Teddy Bear Song
– The PAP room is no longer Target restricted
– Decent number of walls weapons
– Weapons from almost every CoD and a whole lot of them (exceeded the normal limit) 
– Target hunt (Of course it’s back)
– Hunchback boss zombies (The model is broken but I found it so funny that I kept it)
– There should be an 8 perk limit, but I actually think there is none so enjoy that  :please:

 

Shootable Easter Egg

*This is not true anymore*
You better believe the targets are back. This time around though there are only 15 targets scattered around the map (None of these 15 targets are in the PAP room and you only need these to open the buyable ending). In addition, there is another 5 in the PAP room to be able to actually PAP. The 5 targets needed for PAP are only inside the room it’s in! At Least this time I don’t feel like any of the targets are impossible, though I do think you’ll still need to do some searching.

Credits:
-Tom bmx
-Harry Bo21
-alaurenc9
-Ege115
-BluntStuffy
-HitmanVere
-JR-Imagine
-CFGFACTORY
-ricko0z
-LilRobot
-Centric
-Paragalor
-DidUKnowIPwn
-MAKECENTS
-Relaxing
-Scobalula
-If I missed you please tell me!

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The 115 Displacement

The 115 Displacement
By: PlutBro

There is a known pathing issue with the map, involving the 3 pink barriers near the juggernog area. If you are doing the soulboxes it is suggested to do the one upstairs first to prevent the pathing issue messing up the timeout of the soulboxes, as I was unable to disable the timeout!


 

The story is as follows:
The entire map is not as it is supposed to be, every element from the perks, weapons and even the flowers have been displaced by the element widely known as 115. You can pay the escape fee or live long enough for your fate to be given entirely to the undead.



Features:
Black ops and black ops 2 perks
Dog rounds (Everyone loves these)
Teleporters (Der Riese)
Custom Pack a punch camo
Black ops 2 starting pistol (M1911)
AK74u from Black ops 2 added thanks to HarryBo21
Buffed pack a punched raygun (Normal raygun as soulbox reward)
BluntStuffy’s Soul Boxes!
HarryBo21’s perks pack 4.0.1
Credits:
Tom_BMX (Great posts, buyable ending)
ZOMB1E-KLLR (Youtube video tutorials)
Harry Bo21 (ALL of the perks, astounding help, superb work)
ImThe115Cure (Ideas for the map)
BluntStuffy (Soul boxes, of course)
MakeCents (Fixing a dreaded ModderHelp crash!)

A tonne of youtube tutorials from a lot of different people
Minor and major help from UGX forums
A lot of help from Zombie Modding
Sorry if I missed anyone, a lot of people helped me![/color]
This is my second map! I have been working on this sucker since January!
Project discontiuned 12 July 16
 

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The Building

The Building
By: Viperman9999

The Building (Viperman9999’s Test Map)

So I finally decided to release my test map which is something I just messed around with  :please: .
I’ve had the map for about 2 years or so. I just figured this is something I could edit and release.

The map contains:
-Scrolling PAP Camos
-4 Orignal Perks
-Kino Style Teleporter/Pack a punch room
-Doors
-Power[/size]
—————————-
Its a pretty basic layout. A couple doors, and only 2 wall weapons (The MP40 and PPSH). There are multiple box locations.
————————-

Thank you to HitmanVere for the scrolling pack a punch camo tutorial!
Thank you to Treminator!
Thank you to Tom_Bmx!
Thank you to The UGX team!

TO PLAY ON SOLO TYPE IN CONSOLE:nazi_zombie_room

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GM Construct Zombies

GM Construct Zombies
By: FinalKill9175

Hello UGX, this is FinalKill (creator of Hijacked) and I am posting my fourth (fifth ever made) map to the website. It’s named GM_Construct, as its a port of the well-known ‘testing’ sandbox map named GM_Construct in the game ‘Gary’s mod’. I started making it in late October 2015, and a prototype was completed in December 2015. The map entered a private beta in January 2016, and was continuously being updated till late February 2016.  
Pretty much, you can just call it a training simulator  :P.

The name of the mod is nazi_zombie_cstruct in the mods list!

TIPS FOR PLAYING
1.To turn on the power, activate the 5 generators in the map.
2.To get the ending unlocked, activate all of the face punches.

List of Features:
-BO1 & BO2 Perks (Only Electric Cherry)
-BO1 & BO2 Ported Weapons
-A couple MW2 weapons
-A few MW3 weapons
-‘Link-up’ power.
-‘Link-up’ ending.
-Custom Powerups
-Weather (Snow)
-125,000 Point Ending
-Double Tap 2.0 (And correct model+shaders)
-Randomized Perk Rotation
-Easy to run on older or less capable machines.
-Clay mores
-Three wonder weapons: Ray gun, Scavenger, and the Blundergat


CREDITS
-All of my testers (angelbuddy3618, GMD_Atomic, redwings245, lame_link, theboss702)
-Bamskatter33 for the BO1 perks and electric cherry
-elfenliedtopfan5 for his weapon porting tutorials
-johndoe for his ‘Porting source engine maps into Cod 5’ tutorial.
-ZK for his original custom zombies map tutorials.
-Rorke for his BO1 weapons and the COTD Scavenger.
-M.A.K.E.C.E.N.T.S for the random perks.
-UGX for the weapon tool, script placer and the snowing FX.
-All of the people who contribute to the community.
-[F3AR]xReaper666 for custom powerup scripts.
-JR Imagine for the MOTD hud.
-Treyarch/Activitsion for Call of Duty 5 and BO1/BO2 assets and modding tools.
-Valve for the map layout and GM_Construct.
-Anyone else I forgot to include

Frequently Asked Questions (FAQ):
1.How do I launch the map?
-There is a button on the main menu. If it is not there, you did not install the map or launch the mod.
2.Why does co-op not work or why does the map crash?
-Make sure no other mods were previously loaded before playing my map. If not, just try again.

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Oblivion

Oblivion
By: ReznovRevenge

Description

This is one of my four maps project, since a very long time i wanted to do this so here is, I hope you like it.


Features:
Black Ops 1 and 2 weapons (All With Original Pap Camo)
Original 4 Perks
Custom Loadscreen and Missionscreen
Easter Egg Song
Custom Game Over Theme (For The Following Map)
Custom Main Menu Theme (Dammed)






Credits:
zombie madness aka Rorke and RickoOz for the weapons
ZK and ADDICTED for their tutorials
Bamskater33 for the easter egg song
And me, for fixing some weapons, adding the pap camo and for the game over theme
(if i missing something to give credit is because i dont remember the names, but i can assure thats not mine)

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Kri

Kri
By: SacredSlayer

Welcome to my 2nd map ever released.

My map is called Kri, no reason to it, just something random I came up with.

Kri consists of 5 very small areas with 3 wall weapons, the 4 basic WaW perks, 1 box location, and 2 weapons from multiplayer: Dp28, and Type 99 w/ bayonet. The map is very small and was intended for fast pace action with a game only lasting 40-60 minutes.

The three wall weapons can all be double pack a punched and are well worth it. 

The map is also beatable for 40,000 points.

I hope everyone enjoys this small hectic map i’ve put a lot of effort in. If any glitches are found and they are game breaking I will update the map download link with a fix if found.

Current Known Glitches:
With double upgraded weapons, buying ammo off the wall causes you to buy the original un-upgraded weapon.
That’s it.


Special Thanks:
Maturbo. For testing my map for glitches and constructive criticism, and making a bad ass map trailer.
ty brah.

All tutorials were used from ZOMB1E-KLLR’s youtube channel: https://www.youtube.com/channel/UChCOgI72XjsOedDPtRa1a0Q

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May We Survive

May We Survive
By: Unnamed

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
  • 1) Download the T4M.
  • 2)  Extract the d3d9.dll file from the T4M r42.1 [Release] RAR file and place the d3d9.dll file in your root directory of your World at War.
You can find your root folder at Program Files 86x / Steam / Steam Apps / Common / Call of Duty World at War
 

 

Created by: A very generous mapper who wishes to go unnamed

The Basics: A mapper made this map a while ago for someone else and was kind enough to re-skin it for me and the rest of you good people to enjoy. Thanks buddy, you know who you are.

What We Liked: There is a random gun button that increases in cost each time you use it switching out your gun for something mysterious and you have no choice but to take it. This is quite a challenge when you had an LMG and Mother Nature switches it our for a pistol. Oh well, maybe you should have driven a Smart car or kept track of your carbon footprint better. There is also the PAP and the Trap Locker to give your weaponry a boost for high rounds.

What We Didn’t like: Not much, this is a really fun and basic challenge map.

Final Word: Trapped inside some old ruins completely overgrown with plants of all kinds you are forced to fight off the undead using a variety of weaponry. In this game Mother Nature makes the rules, so you must ask her, “May we survive?”

 

~Tomikaze

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