Minecraft Island Challenge Map

Minecraft Island Challenge Map
By: Klaudeh

Hellooo everybody im glad to present another custom map for cod world at war, this time i help my friend Crepp to make a Minecraft theme map, sadly this maybe will be the last time we see a map from our friend Crepp who in the past make a lot of fun and harder maps for us to enjoy, with nothing else to say i present you Minecraft Island!
 
This map was fun to test and make with some direction of Crepp and the prefab map make from him, and me putting all together with glue and tape hahaha.
 
Like a said before this is a Minecraft Themed map, you have to survive in a tiny island surrounded by zombies, you have 7 perks to choose from and you must jump to grab one, also you need to fill the souldboxes present in the map in order to escape from it, buy the ending and take the special gun.
 
Tips:

  • Try get PHD before you take another perk
  • Stay with the RK5 from the start
  • Just run!


Features:
 
Bo1, Bo2 and Bo3 perks (Thanks to Gympie)
 
Timed gameplay (Thanks to Tom)
 
4 normal weapons and 1 wonder weapon (Thanks to Shippuden and Ricko0z)
 
2 Bosses (Thanks to Shippuden y BluntStuffy)
 
2 Powerups customs (Thanks to Shippuden y Gogeta)
 
Buyable ending (Thanks to Zomb1e-Kllr)
 
Soulboxes system (Gracias Shippuden)
 
Minecraft Zombies (Thanks to Thunderfrost)
 
Typewriter intro text (Thanks to YaPh1L)
 
(If there something of your work on my map just message me and i’ll add you to the credits)

Backrooms Level 0

Backrooms Level 0
By: Nshou

Will you be able to find your way out of the backrooms ?
 
 
Your only mission is to find an exit on level 0 of the Backrooms, but beware, you might get lost in this labyrinth of walls and corridors…

Features:
 
– WaW/BO1/BO2 Perks:
      Juggernaut,
      BO1 Quick Revive,
      Speed Cola,
      Double Tap 2.0,
      Who’s Who,
      Stamin-Up
      PHD Flopper. ​​​​​​
 
– BO1 Weapons:
    Thunder Gun (PaP version),
    M1911 (No PaP Version).
 
– BO1 Kino Teleporter style,
 
– FoV Slider (Options/Game options),
 
– Custom main menu buttons,
 
– BO2 bonus style,
 
– Buyable Ending,
 
– No dogs rounds.

Credits:
 
– Koan for Fov Slider (https://www.ugx-mods.com/forum/scripting/50/fov-slider-in-game-options/8185/msg88210#msg88210),
 
– Aidan for Kino BO1 Teleporter style (https://www.ugx-mods.com/forum/scripts/55/tutorial-kino-style-teleporter-v2-by-aidanaddicted/2013/),
 
shippuden1592 for Kino BO1 Weapons (https://www.ugx-mods.com/forum/full-weapons/59/black-ops-weapons-all-wonder-weapons/23055/),
 
Gympie5 for BO1/BO2 perks (https://mega.nz/file/lBNGxTJZ#lIcgt7h8m5cNli1hSnw3qLMbtFgfClEfHgnLVNp0QBg),
 
ZOMB1E-KLLR for all his tutorial videos (https://www.youtube.com/c/ZOMB1EKLLR).

2022 Pistol Defense [NEON]

2022 Pistol Defense [NEON]
By: NGcaudle

This mod does not require T4M
(**Warning there are some bugs with the map but it is very playable**)

 

Description:
Challenge Map to play 1-4 Players with. The goal is to buy the buyable ending at the front of the platforms for 35,000. Players are only able to use pistols and are stuck in small boxes making this map difficult
 
Features:
Black Ops 1, Black Ops 2, Modern Warfare 3,  Halo Weapons
Black Ops Perks
MW3 Player Models
Moving Each Round
Moving Pack a Punch
Custom Weapon
Non moving box
Perks, Fire Sale, Blood Money Drops
Buyable Ending
Buyable Insta Kill and Double Points
Removed stick Zombies and Dogs
Black Ops 1 Melee Fix
Max Ammo refill weapon clip
Molotovs damage increase
Melee damage is default 450
Verrückt Sprinters
Custom Hud
 
Credits:
Vertesea
YaF3li
K3nt
SHIPPUDEN1592
Rorke
SevenGPLuke
 
Known bugs:
Pathing between Red and Yellow sometimes breaks
Bo2 Weapon sounds are actually WaW sounds
Some World models don’t go in the player hands
Viewhands sometimes look slieghy weird
Some Weapon reloads don’t display shell models

Video

Five Nights at Freddy’s Tower

Five Nights at Freddy's Tower
By: kielrgz

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Hello how are you? I hope that very good. After a while without maps, I decided to bring you this map. I know it’s something simple worse is better than nothing after so long of not having uploaded maps. I clarify that I am very grateful to the people who helped me with this map since they were working on the wonder weapon that makes it work as it should against zombies. Anyway, I hope you enjoy it, it’s a simple map like I said and I’m not going to say much here. just come in and enjoy. Create two modes so that no one says that the map costs them a lot or that it is difficult. you choose which one to play. and well…. later I’ll see if I bring more maps. Also thanks to creep115 for lending me a map prefab of it and allowing me to change it my way.
 
THIS MOD NEED T4M!!
 
 
 
What does the mod include?
 
BO1 WEAPONS
 
ZOMBIES WITH MODELS FROM FIVE NIGHT AT FREDDYS
 
PURCHASABLE END
 
SPECIAL WEAPON MADE FOR THOSE ZOMBIES
 
JUST AND NECESSARY XD.
 
THE ZOMBIES IN THEIR NORMAL MODE RUN AND IN THE EASY MODE THEY ARE NORMAL.
 
THANK YOU ALL FOR PLAYING THE MAP GREETINGS

Credits:
 
Shipudden1592
 
Thunderfrost
 
Creep115
 
Taxi
 
Luis1234
 
Mr White
 
Gympie5
 
Ugx Mods

Screenshots

Backrooms Map Challenge

Backrooms Map Challenge
Version: 1.1 By: Klaudeh

UPDATED VERSION!

Hello! this is my first CoD WaW custom map i ever made!
The history behind it: i was with a friend playing a custom map when he say: “Ey it will be cool if there a backrooms custom map” and i say:”Let’s fucking do it”
I hope you like it :D

This map includes:

-Mw2, mw3, bo2 and bo3 custom weapons
-Bo1, Bo2 And Bo3 perks
-Zombies from Mob of the dead
-Buyable Ending
-A Brutus (Hehehe)

Fixed:

-Electric cherry not working on coop, and added more perks
-Remove the default weapon from the box
-Added again the Profile/Friends button on the main menu (whoops)

Tip:
-Stay close to the walls, you never know what you gonna discover in the backrooms. . .

Credits:
           ricko0z – Custom weapons
shippuden1592 – Zombie Brutus, Custom menu, Change start weapon
jei9363 – Mob of the Dead Zombies
gympie6 – Other cods perks
Crepp115 – For some help with scripting
KielDCU – For some motivation and help with scripting
ThunderFrosty – Some tutorials and help with details in the map
Cajz – For the idea to start making maps and some ideas for this map (and for being an asshole <3)

And all the community for the help and the tutorials to make this map possible 😀
(If i leave someone out the credits and i have some of your stuff in my map and want some credits, let me know)

Screenshots

Videos

Standoff Zombies

Standoff Zombies
Version: 1.8 By: Smol

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

-Much more Details added
-Some new ways to go
-Thundergun and Gersch Device
Didnt note the rest so find out yourself :D

-More Bo1 Weapons
-More Bo1 Wallweapons
-Added text to Bo1 Wallweapons
-Changed some Wallweapons
-Chest_begin moved
-Fixed W@W knifing
-Nuke gives 800 with double points
-Fov Changer in GAME OPTIONS
-Some Pathnodes fixed
-Zombies can climb over wall next to Juggernog house(In bo2 you were able to climb over the wall)
-Solo Main Menu Button fixed!
-Added 2 turrets
-Removed Hazmat

-Added game over music
-fixed some minor bugs

-Vulture aid added
-m1911 added
-replaced colt m1911 from W@W with colt m1911 from Bo1
-some Bo1 weapons added as wallweapons (Vulture aid works fine with them)
 -added D2p (Dolphin dive, works with PHD)

Hello
This my first release of a map so if you find bugs pls message me over this topic :D.
and sorry it requires T4M :/.

This map is Standoff from Black ops 2 but in WAW as zombie version.

IF TEXTURE IS BUGGED SET IT ON HIGH OR MEDIUM

WHEN YOURE INGAME OPEN CONSOLE AND TYPE: “Devmap Standoff” SO YOU CAN PLAY IT ALONE

Bo1 WALLWEAPONS HAVE NO TEXT BUT YOU CAN BUY THEM!!!

I had no time to make a Trailer but I started it so I will give you that what i have started: https://youtu.be/u7E7fVNwK0s

My Standoff version has some extra rooms and a walkable house that wasnt walkable before.
Standoff includes Gympie6’s_perks and has some ported Bo1 Weapons (Scavanger, Mp5k, Galil and more).
We even have some zombie bosses like the Goliath and the Hazmat.
It has wallweapons (but not many and no bo1 wallweapons).
Perklimit is 5!!!

Btw if you have problems with the boss zombies find the PTRS! :D.

Standoff has a custom main menu song and Screen and a EE song with 6 Teddybears that you have to shoot (Could be more or less Teddys correct me if Im wrong).
But I wont show you photos where there are so you have to find them :sunglass-smiley:
If you really struggle to find them they make sounds!

I removed some weapons since they are too strong and because i have some bo1 weapons:

Removed Weapons from Mystery Box:
-Wunderwaffe
-Magnum
-Kar98k
-M1A1 Carbine
-PTRS (Wallweapon)
-Molotov
-DoubleBarrel
-Bar
-FG42
-MG42 ​(Sry :/)
-PPSH (Sry :/)
-Panzershrek

Credits:

NG ​, above all thank you so much for helping me so much
Gympie6, Thank you very much
Bobby Z a.k.a. SCRIPTZ
Deper
Ricko0z
Espi_thekiller
Gogeta
RDV
natesmithzombies
shippuden1592
mikevlc
Krazzyboy97
JiffyNoodles
Pavium
Erxoaan
If I forgot someone pls contact me!!!!!

Screenshots

Videos

Donkey Kong

Donkey Kong
By: Nshou

Warning, Tip, Notice, or Information.

To start this map type devmap nai_zombies_dkong.  Also colors seemed to be washed out, please comment if there is a setting to change to bring the color back.

​Here is my first custom map for CoD WaW.
 
This is a remake of the original Donkey Kong map from BO3, but remake with my own ideas.
 
Sorry if there are some glitches, I’m not really good at making maps.
 
I hope you enjoy playing it.

I created this map a long time ago so I don’t remember all the people I borrowed assets from, so if you know them, don’t hesitate to tell me and I will add them in the credits.:+1:

Credits:
TomBMX – Time Based Gameplay

Screenshots

Video

La Manipulation

La Manipulation
By: kennyG

“La Manipulation” is my first CoD:WaW zombies map. I started the map back in early 2020 and have been working on it on and off. It is finally in a state where I think it is playable.
 
Lore:
The map is set in an abandoned French resistance warehouse in occupied France used to stash stolen German weapons and technologies. After it was abandoned, groups of smugglers used it as a checkpoint until zombies arrived and overran warehouse. (I didn’t consider the setting/lore too much when creating the map).
 

BUGS:
These are bugs I am aware are present in the map but I am unsure on how to fix. If you know how to fix them please let me know and I will try to patch them as soon as possible. If you find any bugs which I did not mention please let me know.
– If you die, you respawn with no weapon. Buying a weapon will result in you only having 1 weapon, which can be fixed by PaP.
– Music player does not play song.
– Zombies will occasionally confused and stay still. This usually occures when taking a certain path through the map, but not always.
– Wunderwaffe glitch.
 
Special thanks to LumaDooma for helping with the map.

Screenshots

Video

Berlin Hotel

Berlin Hotel
By: Ginger Boi

The city is overrun.
This was the last Safe Haven.
It\’s up to you to survive.

——————————————————————————————————————————————————————–
This is a fairly vanilla custom map that\’s been on my backburner for about 2 years. I started it right after I released Hangar 42, and am proud to finally present it to the community. It includes most BO1 weapons and functional BO1 perks. This is also my first map to released on the 2020 Modtools developed by Vertasea and YaF3li, who\’ve spent the last two years tweaking World at War\’s tools to be the best they can be.

I hope you enjoy the map!

Features included:
– Bo1 weapons
– Bo1 Perks (bo1 QR, DT 2.0)
– Bo2 View-models
– Fixed waffe upgrade
– Sharable mystery box (after a few seconds, other players can pick up the weapon)
– Improved zombie AI / pathing
– NO MORE GRABBING ZOMBIES
– Custom Replayable Easter Egg Song
– Buyable ending
– Some dual wield weapons
– Many more quality of life tweaks to make WaW a more enjoyable experience.


(I\’m aware of the mule kick Issue, and Im unsure how to fix it. Basically, it removed a weapon at random when downed)

(seriously though, I\’m not listing anywhere NEAR the amount of improvements these guys have been working on, so I want to give credit where it\’s due)

Credits:
Vertasea & Yaf3li – 2020 Mod Tools (which includes many of the prefabs, anims, models, and others used), countless hours of scripting and mapping help, being general homies

Quizz – Weapon help and map help
Chasr34 – Help with porting bo1 weapons
Bazooka Jimmy – General radiant help + beta tester
Goohb – Play tester + suggestions

Bo1 Weapons:
*Deper
*Ricko0z
*Espi_thekiller
*Gogeta (gogetinis)
*RDV
*natesmithzombies
*shippuden1592
—Beta Testers—
*mikevlc
*Krazzyboy97
*JiffyNoodles


SORRY IF I FORGOT ANYONE, IT\’S BEEN A LONG TWO YEARS!!!

Screenshots

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