Civil Nativity

Civil Nativity
Version: 1.1 By: SirJammy & Lukkie1998

I have recently seen the UGX map contest and decided to temporarily put Celtic Ruins mapping on hold and attempt something out of my comfort zone, although scripting is still being continued. The information on this map is in very early stages and will get progressively more in-depth as time goes on. (Subject to change) – The basic scene of the map is a city called “Ripon” in England, has been engulfed by a paralysing blizzard 3 days before Christmas day, The city went unacknowledged for 2 days while people took no notice and thought the community were taking care of it, that was until a few men found themselves walking in a city rendered “dead”. Without a voice to be heard they wondered deeper into the city,all the time the smell of rotting flesh lingering in the freezing air. At this point you control the Man / men. 

Credits to:

  • UGX-Mods (UGX-Mod V1.0.4)
  • DualVII (Rotating Door script + Prefabs)
  • Jei9363 (Buried Style Zone Activation Tutorial + Script)
  • Bluntstuffy (Soulchests)
  • Shippuden1592 (Tranzit Zombies)
  • MakeCents + thezombiekilla9 (Zombie Counter + Tutorial)
  • Hitmanvere + Ege115 (Pap Camo + Scripting help)
  • Benn Down (Music)
  • Message me if I forgot to add you!


Alpha/Beta Testers:

  • P0tZ
  • FATKIDSLOV3CAK3
  • TheScotchGuy
  • Ege115
  • Hex Reapers
  • MAK911
  • Message me if I forgot to add you!



If you find any bugs in the map, please reply to this thread! Make sure to add a screenshot to your post!!! We would love to hear your comments and ideas too!

Bugs list:

  • Quick revive not going away when downed in singleplayer (Fixed!)
  • perk shader moves back to the left when player gets downed (Fixed!)
  • Zombies not going away when player is in laststand in singleplayer (Fixed! (Alternative fix found))
  • Game crashing when grabbing the turret powerup in arcademode (Fixed!)
  • Added M14 back to Gungame (Fixed!)
  • Some minor mapping bugs (Fixed!)
  • Game crashing when killing zombie with German Machine (Fixed!)
  • Takes your gun when shooting last snowman with M14 masterkey/Grenade Launcher (Fixed!)

 

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Five Nights at Freddy’s

Five Nights at Freddy's
By: playingtowin89

Hello everyone

This map is based off the popular 2d click game of the same name.

This map features UGX Mod v1.0.4! 

Features:
– UGX Mod v1.0.4
– UGX Viewhands fix
– Soul chest (doesnt look normal!)
– Buyable ending (30,000)
– Nights pass from 1 to 5, can’t end game until night 5
– custom zombie models mixed with regular zombie models
– triggerable jumpscares (if you dont like being suprised then this should appeal to you more)
– secret sound EE in starting room for FN@F fans

Hints:
– You need to find all three jumpscares and turn on the power before you can turn on the soul ches.
– You will hear a sound when the soul chest is done, and souls will stop flying to it
– You can’t escape until night 5

Credits:
– freddy character model obj files from deadmanwalking289 on deviantart.com (unrigged)
– textures from steam workshop community
– some mapping and all scripts by me
– rest of the mapping by my friend. he isn’t on this site yet but his name is dudeofthehour.
– UGX for the mod (awesome!)

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Bp Waiting

Bp Waiting
Version: build 2 By: BuIlDaLiBlE

Heya everyone, this is me and today I’ll release my map for public. Lol.
Bp Waiting is a small-sized map that I made in waiting for UGX Mod 1.1. When it will be released? :(
So, this is it. No story or somethin’, just a map made for fun.

Anyway, there’s a list of Features available on this map:

-> Bam’s Add-ons: BO1, Vulture Aid, Electric Cherry perks; Origins Generators; Der Wunderfizz
-> Buyable ending (100k)
-> Random perk bottle Power-Up
-> Secret places
-> Ammo Box (in a secret place)
-> Zombie counter
-> Custom Power-Up announcer voice and custom Mystery Box song
-> Deathbarriers in some places where you shouldn’t be, lel
-> One short song
-> Fixed juggernog health and Wunderwaffe that can’t decrease your health
-> No dogs

Known Bugs:

-> Zombies standing still sometimes in front of right window near Speed Cola if window is repaired
-> Zombies attacking you while downed (Bam’s Add-ons issue)
-> Third weapon remains after losing Mule Kick (Bam’s Add-ons issue)
-> Der Wunderfizz sometimes can’t be used (Bam’s Add-ons issue, I think)
-> There can be a problem activating generators (Bam’s Add-ons issue)
-> Deathbarrier in coop kills only one person if there’s more than one in it
-> Deathbarrier can’t kill you with the PHD Flopper

That’s pretty much it. The only credit for making this map (except wonderful Bam’s Add-ons and Random perk bottle from zombiemodding.com) goes to me.

Made by Bp ©
(BuIlDaLiBlE production)

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Boneheads Really Long Hallway

Boneheads Really Long Hallway
Version 1.2 By: Clemsonpack16

Description

NO PERKS(It is a challenge)
Credit to my Map:
Bonehead Soviet(I did all of it, these people had tutorials i didn’t know how to do myself so credit))
ZK’s Tutorials(everything that is not below this)
TheMightDud(PAP Box)
UGX Wiki
Tom BMX Scripts
MakeCents(zombie counter)
bamskater33(MOTD Zombies)
Allanwj(Changing weapon attributes)
BM(Black Mamba)231(Mini Text Intro)

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Project Viking

Project Viking
Version 1.1 By: Redspace200

Project Viking V1.1 Update.

I have decided to update my map which was released roughly 2 years ago, Project Viking! This update will feature some bug fixes, and modifications to the map overall.
One of the main additions to this map is a full easter egg for classic mode. Many people have been constantly requesting that I add a easter egg which can be completed to earn victory on classic mode.
Previously, the only way to “beat” the map was to play a specific gamemode and detonate a moab without going down. Now, players can earn victory by completing a series of steps in the map. I won’t reveal
all these steps instantly, however I will say that most of the sidequests (such as filling up chests, collecting afterlife skulls, riding crane, boy of silence), are now all apart of the main easter egg.

Since I wanted to add some final features into my map, that ment I had to sacrafice some of the older features not much people liked or used.

Aside from the easter egg, a series of other things have been updated.  Heres a small list of some of the changes:

Removed beta message :)
Removed ability to hold out bowie knife
Removed deadshot
Fixed beta G_SPAWN error. (Implemented debug system to track ents)
Fixed logic for vulture and widows drops (only player who has perk can see and colled drops)
Fixed series of bugs which occured in beta version
Added gravity spikes/Ragnarok dg4, obtained in a step of ee.
Allowed players to release themself from panzer after fully retracted
Allowed panzer to sprint and use flamethrower
Added ability for zombie king to control a panzer soldat during the zombie king gamemode
Allowed players to stay in the lower floor for longer in zombie king. Players can also stay on lower floor while capturing a generator or while zombie king is controlling a panzer.
Added Widows Wine
Added Surge Gin (Custom Perk)
Added Minigun Maham gametype
Added EE Secret
Added EE Victory minigame
Rescripted Bos Room Logic (To prevent bos not respawning issue)
Added bos light indicator near entrance when free perk is not ready


At this point, the map has pretty much reached the limit for everything. I do not intend on making any more changes after this, as I have already put enough time into this engine. I am pretty happy with the
final product, even if its not perfect. A full EE is something I always wanted to add into the map, so I look forward to seeing if anyone is able to complete it! Aside from the EE, I have finally finished some changes
that I had planned earlier but scrapped.

Hope everyone enjoys the map!
I will post the ee steps if people are unable to figure it out, but are interested in making an attempt. It’s not easy, it took me and theRelaxingEnd over 25 attempts to complete it! I’d like to see people make some attempts first before I give it all away though.

Warning: Not Completely Copyright safe – This map uses some copyrighted music. I suggest turning the music volume down in settings if you plan to upload video gameplay of this map online

Project Viking is a zombies map which is a attempt to do something out of the usual. Gameplay is very different then the average zombie map, introducing many new ways to play the game. You’ll also be seeing a mix of multiple features combined from the past cod games, all in one map. The playable space isnt to large, but should be enough for you to barley survive :).
Take Advantage of the maps features to aid you in your survival, or if you would prefer to play without using these new features, just throw on the No Objective Challenge! There are many different gametypes for you to try, some to play with friends and some to play solo.

A few features of what this map has to offer:
Some BO2 Bosses, and new bosses which have not appeared in zombies before!
BO2 style buildables
BO2 style stingers
BO2 gametypes
BO1+2 Wonder Weapons
Custom Wonder Weapon
Perks from BO1+2
Custom Character effects such as falling from a high height, catching fire, injecting
Difficulty Setting
Challenge addons which all have winnable endings
Inspired “No Objective” mode which disables most side-quest features as well as killstreaks + adds winnable ending
BO2 like generator system
BO1 Style Diving System
Multiple Revive methods, Quick Revive, Whoswho and Afterlife!
+ Many More

Credits: (Also displayed at start of map, before game starts)
GudMan Yokel – Beta Testing, Support
offthewall – Model/ViewModel/Weapon/Script help & support
ChazBrooksy – Lots of Beta Testing
Ray – Early Beta Testing, Scripting Support
YaPh1l – Scripting Support
Awesome Pie Man – Support
Treminaor – added code to HUD files, Video Tutorials, Scripting Support, Overall Support
SajeOne – Video Tutorials
Tom_Bmx – Tools, Models/Animations
echo000 – Weapon Assets/Animations, Early Support
PorkRoyalz – Weapon Assets/Animations
Nikolai Belinski – Weapon Assets/Animations
xXxCowmanxXx09 – Weapon Assets/Animations
jZob123 – Weapon Assets/Animations
n123q45 – Early Testing, Support
DuaLVII – Support
MrTombone8 – Support
ClaytonM456 – Weapon Assets/Animations
GunOfTruth – Early Testing
Steviewonder87 – Weapon Assets/Animations
Mikeeeyy – Early Inspiration, some ideas/concepts
Jellal – Early Testing, Scripting Support
Tito – Weapon Assets
Chromastone10 – Menu file help, Update Patch Testing

Thanks for everyones continued support – Redspace200.

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TMG Skyland

TMG Skyland
By: Quizz

The Basics:  Where am I? How did I get here? Why do I have no money? Why do all the zombies look like they just crawled out of the mud? These questions and more go unanswered in this new-ish map from the mind of Quizz. What you do need to know though is that this map is going to put you to the test with a zombie experience like you’ve never seen before. The traditional zombie rules are thrown out the window in favor of a completely custom and unique zombie killing experience…”so face forward, with arms wide open and mind reeling. Your future has arrived …are you ready to go?”

What We Like: When it comes to original content and breaking out of the normal zombie mold Quizz never disappoints. There is a seemingly endless list of unique features he has added to this map that you are just going to have to experience for yourself to truly understand what I mean. A few examples are a custom HUD, custom guns including 2 custom wonderweapons (the QZ-Laser and the Vaporizer-11), custom grenades, only getting points for kills which adds serious challenge to the map (get those headshots), custom perks, a custom point system and MORE! Also, the map looks great and you have the option to play either during the day or at night…and did I mention that this map is floating up in the freaking sky!?

What We Didn’t Like: There are no objectives and no buyable ending so that may disappoint some people as there is really nothing to work toward except to see how high of a round you can get to and then try to beat that high round the next time you play. Also, the map is really small with really no exploring to do. Apparently this map is a small section of a much larger map that Quizz was working on and he thought he’s release this just for fun.

Final Word: I love it when mappers break out and do something really unique with their maps and Quizz is just the guy to keep you on your toes; that and he probably couldn’t make something bland and boring even if he wanted to. Once again I have to give big props to him for another fun mapping experience; even though there may not be much to do past surviving it’s still a good time and should not be passed up.

~Tomikaze

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