CPH Collingwood Psychiatric Hospital

CPH Collingwood Psychiatric Hospital
By: chromastone10

Backstory:

Collingwood psychiatric hospital was closed for many years due to it being “not safe for continues use” but was reopened, upon reopening workers began to notice strange behavioral changes among the patients, come to find out as the hospital was being fixed up for modern use strange things where found within the catacombs of the hospital, strange papers and contraptions, classified files titled “935”, maybe the hospital was closed for a completely different reason then you thought….  You play as an unamed guard who worked in the hospital, arriving at work one day when you where knocked unconscious by one of the patients only to wake up later with everything destroyed and feeling like your not in the same world, the reports you heard on the news in other parts of the world you just passed off as a random sickness are now happening at the place you work at…   This map is meant to unsettle you, and make you on edge

Features (so far):
-Mob of the dead zombies (thanks to bamskater)
-FX (thanks to ugx easy FX)
-Rain (thanks to Cinnober)
-Black Ops and Black Ops 2 Animations/Models and guns (thanks to Tom_BMX and his tools lemon and lime and dds alpha remover, Tito, steviewonder87,PorkRoyalz,Nikolai Belinski, xxxCowmanxx and DidUknowiPwn)
-Mob of the dead pack a punch camo (Thanks to Mr.Tombon8 for camo and showing me how to add it to weapons myself in maya)
-Weapon sound alias that works super perfect (Help from and HUGE thanks to RedSpace200)
-Black ops 2 weapon glow (thanks to Bamskater)
-Mob of the dead style hud (thanks to JR Imagine)
-Black ops 2 weapons with correct shoot and reload sounds done by me 
-Black ops 2 round chalks 
-Mob of the dead perk jingles
-AMBIANCE (you will hear chains rattling, fire burning, echoing screams, wind howling, ghosts groaning, and many other sounds to creep you out)
-Huge focus on detail
-Updated models
-Prefabs (thanks to FreeCodCinematics)
-Black ops 2 hospital zombies (thanks to ConvivtioNDR’s tutorial on multiple zombies)
-Boss zombie (thanks to Redspace200)
-Zombie in a jar (thanks to YaPhil1)
-Blundergat armor help thanks to Rollonmath42
-general advice (thanks to jbird, awesomepieman, rollonmath42)
-Custom menu screen (thanks to ADDICTED and Rampage_619)
-Blundergat with all upgradable versions (blundergat animations thanks to Redspace200)
-Acid Gat kit buildable (thanks to Ege115)
-Custom round change music created by me :D
-3 Black Ops perks and Electric Cherry (thanks to Bamskater)
-Zombie counter (thanks to Mrhankey91)
-Updated/Modern feeling PPSH (thanks to Mr.Tombone)
-Random character spawning (thanks to Bamskater)
-Full easter egg (thanks to ege115 for making another easter egg in my head a reality)
-Fire Sale (thanks to PROxFTW, firesale drops will only appear after the box has moved)
-Zombie shield (thanks to Redspace200)
-Hells Retriever (thanks to Awesome Pie Man)

Videos:

Modern PPSH thanks to Mr.Tombone

http://youtu.be/dTFaYwv_u7w

Screenshots

Videos

The Second Gift (Atnas)

The Second Gift (Atnas)
By: Alerion

Story:

A squad of four has been sent to investigate a factory-hall previously owned by a company called a(h)tna(ma)s.
Even though nobody had bought the facility after the company went bankrupt nearby residents stated that it seemed like somebody had still been working there.
But it never bothered anyone so no further action was taken.
Close to Christmas however more startling reports arrive accounting faint weird screams and mysterious lights, which don’t fit the festive mood.
To eliminate the threat mentioned group force-opens the main gate and enters the old big hall.
However, before they could take any action they faint as some thick smelly kind of gas escapes through the newly created gap.
As the group awakes it notices two things: they are captured in some kind of containers and surrounded by factory-staff which seems to have grown rabid.
Can you help them find out what happened there and lead them to an escape?
Can you SAVCHRISTMAS?
——
Features:

– UGX-Mod (of course)
– snowy/Icy models and textures
– non-casual way to get out of the first room(s)
– some custom scripts (for moving brushes, players etc.)
– Zombie-Counter
– Customized lighting
– a buyable ending
——
Credits:

– Treyarch & Activision
– Especially SparkyMcSparks for most of the custom textures
– The UGX-team
– YouAlwaysWin for the great opportunity
– TomBmx For his helpful tools
– ZK (damn your good tutorials)
– JR for the Zombie-Counter
– shippuden1592 for the zombie models
– alzan12 for the End-game

Screenshots

Videos

Dead Ship

Dead Ship
By: ZCTxCHAOSx

Featuring: 


– Quizz Mod – Dead Ship Edition


– Special Minigame designed by Quizz


– Multi Pack a Punch – 
This will also refill your current PAP gun ammo


– Buyable Ending – After earning it


– Many custom sounds (Turn everything UP)


– One “Trap” — Captains Curse





Many thanks to:



Quizz: Quizz mod and hours of transferring and tweaking to make work for Dead Ship. Mini Game.


Nukem: Trapdoor and Menu/Music help


CoDMapper: Map Pieces / Script help


TomBMX: Buried zombie models / All his wonderful tools 


YaPhil: Scripts used in the Quizz Mod


Theme: Laggin24x – https://www.youtube.com/user/Laggin24x


Testers: Zebba, YodaJdiMstr, Nukem, Quizz, TomBMX, Vek70r, @Laggin_

 

Screenshots

Videos

Decontamination

Decontamination
Version: 2(easier) 1.2(harder) By: smasher248

Welcome to Decontamination, this is a fairly small map for close quarters action with the undead. be careful from the offset as there speed is almost equal to your (not sprinting) and can easily corner you. there are know symbols for power or the box as they are both easy to find. this can be beaten solo although wall weapons are most certainly necessary. 

The weapon sounds and moving pap textures were done by SammyCustom (isammyxd) also helped with some weapon/map ideas 

Features: 

11 perks
five zombies
destructible glass in spawn 
helicopters flying overhead 
buildable buyable ending
rain
custom hud
verruct voices
bo2/mw2/3 weapons
custom textures
bo2 viewhands
cod 4 melee/anims
custom knife texture
moving pap textures
custom fx
hitmarkers

Credits:
Redspace200 
HDKenny
rorke
treminaor
AwesomePieMan 
bamskater33
thezombieproject
DuaLVII
jjbradman
Rollonmath42
GTTClan
jzob123
Tom-bmx
cinnober 
YaPh1 
zk studios 
swazzy
sal24r


beta testers:

Marsvinking
supreme rathalos
GTTClan

perk list:

jugg
doubletap
sleight
quickrevive
mulekick
phd
staminup
deadshot
electric cherry thanks to redspace200
whoswho thanks to redspace200
tombstone thanks to redspace200

Weapons list:

acidgat
acr
ak47
ak74u
aug
blundergat
deserteagle
evo
fal_osw
fmg9
galil
honeyb
inter
l96a1
m1927
mg08
minigun
mp7
peacemaker
remington
rgm2
ripper
sa1911
striker
thundergun
usp
zombie_knife

Screenshots

Videos

Legacy

Legacy
By: NascarFanatic24

Legacy, is my first custom zombies map to be released. I have spent numerous amount of hours struggling and learning to finally get this map to the way I wanted it. The project lasted up to 8 months. I had numerous amount of people from the community that helped with general and advanced mapping questions. 

  Story


The map sets place in a old warn down part of the words in the middle of nowhere, where you are on a quest to help figure out this house secrets. You are helping a grandson (Alex) find out his grandpa secrets (Grandpa Paul) that have been hidden for many years. You will soon figure out why this is so important of you to figure these secrets out.

Map Design



When mapping this map I spent numerous hour trying to figure out this maps layout, not only will you have to figure out the Easter Egg. You will half to figure out how to navigate around the map. When designing this map, I focused on game play and look of the map before features the some small time mappers do a lot. The map features the opportunities for the play to camp, train, tight train, and have some fun but not raping tight quarter action.

   Weapons



Sorry, due to some weapons not working. I had to remove alot of added custom weapons. The map only features World at War stock weapons. When UGX mod 1.1 releases, I will re-release map with the mod to have all the weapons that they added in the mod.



Map Features


-Unique game play
-Call of Duty: Online Mystery Box (Modified)
-Boss Zombie
-Small music EE
-Easter Egg
-4 basic perks
-Buyable ending w/twist
-Soul chest (modified w/twist)
-Ugx jukebox (not in map)
-Map secrets 
-Map discovery
-Jump Scare
-Maze
-Multi-level action

and few more……



Keep in mind this is my first map and any bad negative feedback will not be replied to. Only constructive feedback.

Attention YouTuber/Streamers


The map features copyrighted music and also a audio quote. They are all on music track. To fix it, leave off the music during load screen and then turn it back on until after power. After that you will not need music on.


Music: 

RaginCroissant- Pony Swag
Soundgarden- Spoonman
The chain gang of 1974- Sleepwalking



Main screen:

Approaching Nirvana- Fission (Able to be used on YouTube)









                               

      Credit’s List


First off, thanks to everyone who helped with the project. With that in mind I had a lot of people help with the map, so when I put list below if your not there please pm me. DON”T POST ON THREAD. Thanks


ZK– Scripts and many general mapping question
Jbird– Some scripting help and mapping quesitons
AwesomePieMan- General mapping help
Pashan-
 Load screen, guns, trailer, and general help
HdKenny– Help with detail around various parts of the map, and some scripting help
Nukem– Scripting help
Zct Chaos– Gneral mapping and testing help.
Fatkidlov3cake– For walking me through on how to work mapping tools and tips and all around big help.
TheScotchGuy– Tons of help with mapping, help with detailing and blending.
Deadra_ Mapping and scripting help
Astro– Map loading screen and camo’screen
Gunoftruth- Access to cod online and helpful tutorial
Equiinox– Custom Jug Skin
MrSlagovich– Testing/beta testing
n123q45= Scripting, uv mapping for cod online box, general mapping questions
blutstuffy– Helpful tutorial and scripts for cod online box
Steviewonder– General help and testing
Chromastone= general mapping help
Dr.lilrobot– Testing and feedback.
potz– testing
Radical ROm – testing
Zeroairsoft– testing
progamers– tseting
RaginCroissant– Recommendations/testing
Redspace– Scipts and general help and also the boss zombie is his.
Victor- Testing
StupidNorweigian
– testing
Treminaor_ General help and main menu code from UGX Mod v1.0.3 main.menu
SteviewWonder: Help wit cod online box
Ege115– Wrote the whole ee and helped with alot of scripting
Hitmanvere= Beta testing
Johndoe– Beta testing





Please again if I forgot you please PM me, don’t post on thread of the release!! Thanks and Enjoy

Screenshots

The Bedroom

The Bedroom
Version: 1.0 By: GrantDaddy007

This map features UGX Mod v1.0.4! 

The Bedroom

 

So I started making a “quick map” that would take me 2 or 3 weeks to complete as a side project…
and ending up getting a little carried away and spent 4 months on it… Here’s the Final Product!!!

 

The Bedroom Release Video

http://youtu.be/VQq1PWzTlAc



PLEASE READ BEFORE YOU PLAY!!!!
Recommended for 1-3 Players

This map is not recommended for people who are new to custom zombies… It is CHALLENGING!!!! I made it that way!!!

Please don’t ask for an easier version… Be prepared to play the map several times before you beat it!! 

I will release a Solo strategy guide in a week or so…



FEATURES

  • A Beginning, Middle, and End
  • Custom Survive HUD (Scripted by treminaor)
  • BO Guns
  • BO Perks w/shaders(Bamskater)
  • Multiple Easter Eggs
  • MOB of the Dead Zombies (Bamskater)
  • The Giving Bear
  • buy-able powerups including FIRESALE
  • TEAM Teleporting(alzan12)
  • MONKEYS
  • HIGH detail
  • Elevator
  • and a few others but you’ll have to play to see…


A big THANK YOU to treminaor and UGX for all the help and support!!!
Also a BIG THANK YOU to zombiekilla6 aka Mrzombiesfanatic!!! Check him out on youtube guys!!! youtube.com/mrz0mbiesfanatic

Credits:
Treyarch
UGX Treminaor- Several Scripts (including Survive round counter and the Safe room)
      WeaponsEditor++ (http://ugx-mods.com/forum/index.php?topic=1535.0)
      BO weapons help 
      Help working through various bugs found throughout the process of mapping
SajeOne- BO weapons Help
BamSkater/jei9363- BO perks 
         Mob of the Dead Zombies (http://ugx-mods.com/forum/index.php?topic=2616.0)
         Safe room Help 
elfenliedtopfan5- BO Weapon Help 
        Maya help 
BlackJackJonnyy- Detail help 
alzan12- Team Teleport (http://www.zombiemodding.com/index.php?topic=8273.msg93734#msg93734)
Tom_BMX- Tom_XmodelUtills
Others include:
Yaphil
Rampage_619
joeybbb
Baseball4ev
Earth
Bluntstuffy

If I missed anyone please PM me and I’ll be sure to credit you.

Alpha Testers:
UGX Treminaor
MrSwagovich
SajeOne

Main Beta Testers:
Zombiekilla6 

Others who tested:
rambobada555555
TheScotchguy
InvDenial
hitmanvere

Screenshots

Videos

Invisible

Invisible
Version: 1.4 By: xMLP_SKYDANCER

This is my first map which I have spent a lot of time on. This is a unique map which can be confusing to play as you will find out. Do not give up hope of finishing as it will get easier as you progress and kit up with weapons and perks.

Features
Double pack-a-punch
Custom camos
Buyable ending
12 perks
Shootable bears
Small tasks to find buyable ending
Buildables
Dig sites
Zipline and flogger
Soul boxes
6 hit jugg
Doubletap 2.0
wunderwaffe/jugg fixed
Plus more…

Credits
ZK
Bamskater33
BluntStuffy
YaPh1l
Mrhankey91
Gamer9294
deper63923
fatboypro
npissoawsome
IVIr_Gadd
If you think I missed someone let me know.

Known bug:
Occasionally Monkey Bombs do not work

Hope you enjoy
-xMLP_SKYDANECR

Screenshots

Videos

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