Decapitator 3

Decapitator 3
By: Mattdu5300

Map Features:

Modern Warfare, 2 & 3 Weapons
Black ops Weapons
Black ops 2 Weapons
Shoot 3 Teddy Bears for a reward
Build the current
1 Boss zombie per round
10 perks
Zombie counter
Custom Viewhands
Custom textures
Custom PaP Camo
Custom HUD
End Game (120,000)
Difficulty (HARD) (Verruckt Runners)

Credit :
Darkdav (For 2D Plan)
Created By : MaTTDu53 (Me)

Beta Tester :
DarkDav
MaTTDu53 (Me)
Wunderbaffe

A thank you, (JR-IMAGINE, HARRYBO21, ZOMB1E-KLLR, CFGFACTORY, WOLF_SILVER, FR-MAPPING, ZOMBIEMODDING, UGX-MODS, NEXTGENTACTICS, DEATH_REAPER0, JBIRD632, SCRIPTZ, THEZOMBIEKILLA6, JEI9363)

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Neon Fighter

Neon Fighter
Version: 1.1 By: qwerty195

You find yourself in a black room, the only light coming from the neon blue lights.
You can’t remember how you got here or what this place even is.
All you know is light your eyes are gonna hurt by the time they see daylight.


FeaturesAll 12 Perk Machines
Buyable Ending (500,000)
Dolphin Diving
Boss Zombies
NEON!
Features

Credits-

-Harrybo21 (the perks)
-Bookable (the elevator)
-Apex (moon-style boss)
-HitmanVere (pap camos)

-Abnormal202

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Deprived (2 Player Challenge)

Deprived (2 Player Challenge)
By: death_reaper

FIRST OFF I WANT TO SAY THIS MAP ONLY WORKS WITH TWO PEOPLE, NO MORE, NO LESS, SO GRAB A FRIEND

deprived is a challenge map that places players in a situation where they can not help the other player, instead they must beat them to the finish line. but you can troll the other player with 5 buy able trolls each with a different effect. perks are randomized and each player only can buy the 4 that spawn on their own side, but dont worry there are other ways to get the other perks…

features:

9 perks (only 4 random available to each player)
no dogs
trolls  :troll:
buyable ending
1v1 style game play
a free perk awarded after every 5000 points earned 
advanced warfare exo zombie credit dispensers (because why not)
box alternative (different advantages/disadvantages)
brand new op custom perk
2 new power-up drops (free perk, Tesla rain)

credits:

makecents
tom_bmx
ugx
lots of various people in chat :)

sorry if i missed someone

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Dead Ops Arcade

Dead Ops Arcade
By: BluntStuffy

Dead Ops Arcade mod being created for the community. It allows you to experience a 3rd person COD zombie slaying experience with some of the features from the Black Ops and BO3 DOA mode. It is very much in the early stages of development with many bugs and limitations so please just enjoy it for what it is…and don’t report bugs, we know about them already : )

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Testing Facility Survival Of The Fittest

Testing Facility Survival of the Fittest
By: animekingichigo

Description

This is A revisited to an old map i have released more has been added more rooms more perks and so on:
So in this map you are in a facility of some kind team work is number one :) if you wish to survive the undead

Featured:
Halo Pistol
12 Perks BO1 And 2
An Ending
Sprinters
Solo revive

So before i do credits would like to say this was decinded to be a challange so there is some difficulty to the map but its playable on solo :) i did get to round 18 had everything open then i was and idiot and well died :/ 

Credit:
Halo Pistol: 
Model: Moses
Animation Help: ODX, Rollonmath42
Port: SevenGPLuke
—————————-
Script Placer Z Crew: For the script placer
Harry Bo21: for his Perk :)
—————————————————–
Beta testers:
CodMedic
KillDestroya
Clouded

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Alien Defense

Alien Defense
Version 1.1 By: Ping998 (CreepersAreEpic)

PLEASE NOTE: This is an EXPERIMENTAL map, the reason why I’m realeasing it is to see how the community would react to this map’s style of play. I am anticipating criticism however please tell me what you dislike AND like about the map (It will greatly help me!). Also if you have ANY SUGGESTIONS please comment them below (It would also help me a lot). Thank you! [/b]

(If the map does not load through the shortcut then when in-game go to MODS -> aliendefense and then launch it)

MAIN DETAILS (PLEASE READ):

BUILT IN (ESTIMATION): Over 1 month
DIFFICULTY: Medium/Hard
RECCOMMENDED NUMBER OF PLAYERS: 2+
PERKS: Deadshot Daiquiri, PHD Flopper, Stamin-Up, Speed Cola, Double Tap 2.0, Mule Kick 

DESCRIPTION OF THE MAP:

I created this map because I thought it’d be a fun little twist on the original progression formula you see in 99% of maps these days. I would be really interested to see who has survived to the highest round on this map so please comment below your highscore!

The story goes like this (if there even is a story): Some people on a parallel earth invented a teleport to our earth in a desperate attempt to stop the planet from being overrun from zombie-aliens (just go with it), after they realise the how the virus could spread to a different world, they must defend this portal until a way is found to shut it down completely – even if it means imploding the planet.  

Features:

NO HELLHOUNDS
Tower Defense gameplay!
Slightly faster zombies (No sprinters from the start but there are no slow walkers)
Reskinned Zombies
Ghosts/Advanced Warfare Knee Sliding
BO2 round chalk
BO2 perk shaders
Glowing custom weapon wallbuys
NO WaW DEFAULT TEXTURES (All custom made from Spiral Graphics)
Pack-a-Punch
Advanced Warfare Blood Splatter
COD4 weapons
MW2 weapons
BO1 weapons
MW3 weapons
BO2 weapons
Ghosts weapons
AW weapons
The AUG
Weapon reskins for some guns
Cool PaP camo
Wunderwaffe DG-2
Ray Gun
WaW and BO perks
ZOMBIE COUNTER
Double Tap 2.0 costing 3500 points (DOUBLES DAMAGE!)
Intro Text
Buyable Ending (31150 POINTS!)
Start with 250 points
Bouncing Betties
And many more I’ve probably forgotton about!

Weapons:

BOX WEAPONS:

HBRa3 (AW)
Ripper (Ghosts)
Peacekeeper (BO2)
MSMC (BO2)
TAC-45 (BO2)
Galil (BO2)
M1927 (BO2)
Five Seven (MW3)
Desert Eagle (MW3)
.44 Magnum (MW3)
UMP45 (MW3)
MP7 (MW3)
ACR 6.8 (MW3)
FAD (MW3)
G36C (MW3)
SCAR-L (MW3)
M4A1 (MW3)
Type-95 (MW3)
PKP Pecheneg (MW3)
MSR (MW3)
L118A (MW3)
Dragunov (MW3)
M320 GLM (MW3)
MP5K (BO)
AK74u (BO)
Spectre (BO)
MPL (BO)
Kiparis (BO)
PM63 (BO)
Skorpion (BO)
Colt M16A1 (BO)
Famas (BO)
AUG (BO)
Commando (BO)
G11 (BO)
Enfield (BO)
M14 (BO)
RPK (BO)
Stoner 63 (BO)
PSG1 (BO)
L96A1 (BO)
WA2000 (BO)
China Lake (BO)
M72 LAW (BO)
G18 (MW2)
Vector (MW2)
FAL (MW2)
AK47 (MW2)
TAR-21 (MW2)
Mini-Uzi (COD4)
P90 (COD4)
G3 (COD4)
M249 SAW (COD4)

WONDER WEAPONS:

Ray Gun
Wunderwaffe DG-2
Monkey Bombs

Credits:

MAP MAKER: 
Ping998

NON-WaW TEXTURES BY:
Spiral Graphics (http://www.spiralgraphics.biz/index.htm)

OTHER CREDITS:
Death_reaper0
bamskater33
ReclusiveShade
Koene
ConvictioNDR
Rollonmath42
WoLf_GoLd
UGX Rorke
Quaddamage
MrDunlop4
BluntStuffy
KDXDARK
Harry Bo21 
DeekCiti
Malpivhost
MakeCents
JBird632
deper63923
Gamer9294
holty007
Tom_Bmx
zombie madness
ZOMB1E-KLLR
YaPh1l
MZslayer11
espi_thekiller
spyguts97
ALL of the amazing people at GCZ
ALL of the amazing people at UGX
ALL of the amazing people at ZM
ALL of the amazing people at FF

(If I have not credited you here when you believe you should have, please PM me)


NOTE (PLEASE READ):
IF YOU ARE A YOUTUBER I WOULD ENCOURAGE YOU MAKE VIDEOS OF THIS MAP! (THIS COUNTS AS FEEDBACK AND ANY FEEDBACK WHAT-SO-EVER IS GREATLY APPRECIATED!)


If you have any suggestions, feel free to comment on this topic! :)

Thank you all so much!  :D

Ping998, out.

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SPEED RUN

1 Player
Player Time Map Game Watch
2 Players
Players Time Map Game Watch
3 Players
Players Time Map Game Watch
4 Players
Players Time Map Game Watch

HIGH ROUNDS

1 Player
Player Round Map Game Watch
2 Players
Players Round Map Game Watch
3 Players
Players Round Map Game Watch
4 Players
Players Round Map Game Watch

Wolf River

Wolf River
By: ConvictioNDR

Description

This is “Wolf River” by ConvictioNDR.

Original description:

———————————–
Mission Briefing: Operation Wolfsbane
May 18, 2016; 2000 hours
Reports of a virus outbreak are flooding in from all over the world. The CIA believe they know where the outbreak came from and have sent a team of agents to retrieve the data from a panic bunker located near Wolf Mountain, Utah. At 1926 hours a distress call was recieved from the team and coms have been quiet since. You are the closest squad we have to the team. Locate the panic bunker, gather the intel, and return to base.
Good luck gentlemen.

Features:
~ Modern Weapons
~ Level Progression Challenge System 
~ No Magic
~ Obtainable End Game

Enjoy.

Credits:
AndreTheTirant – Radiant and scripting help.
Blunt Stuffy – Rigged Alien Models.
Chromastone10 – ARX fire sound.
DidUknowiPwn – Scripting help.
DualVII – Scripting help.
Infinity Ward – Models, sounds, and other game assets.
JiffyNoodles – Beta Testing.
Laggin24x – Beta testing.
MZslayer11 – Hitmarker script.
PROxFTW – Solo Scoreboard.
QueenxWolf – Map idea and beta testing.
rdv – Reduced knife lunge tutorial.
ShotgunRagtime – Beta testing.
SparkyMcSparks – Light corona tutorial.
Tom-BMX – All of his tools.
Treminaor – Easy FX and hintstring limit work around.
Treyarch – Models, sounds, and other game assets. Mod tools.
Yaph1l – Zombie head in a jar, typewriter intro.
ZCTxCHAOSx – Beta testing.
Zebba – Beta testing.
———————————–

The reason why the map was removed is because of a statement made by ConvictioNDR himself, seen below.
“Remove my mapper title. I’m done with the Custom Zombies community.”

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Hexagon Tower: Zombie Challenge Map

Hexagon Tower: Zombie Challenge Map
Version: 1.2 By: Psh

Escape to the top of the tower! Was bored so I decided to start a small project and here it is. This map could be considered a precursor to my next big release: as they share the same style and features. Every few floors, the area to train and survive gets smaller. All main doors are 2000 with 3 Doors being 3000 to get to the Box/Pap/Wunderfizz. There is no EE or song, just some plain old survival. I dare someone to beat the map with all perks.  

Features
– 11 Perks NO PERK LIMIT (Tombstone can only be acquired through the wunderfizz and not playing solo)
– Wunderfizz
– Some Pap’d guns have explosive ammo (Send the enemies flying when they die)
– Buyable ending [Cost: 25000]
– 1 Wall Weapon on every level
– Weapons from most of the CoD’s (Papable)
– Extremely hard map (The more players the easier)
– Increased number of zombies per round
– Increased zombie spawn rate

1.2 Patch Notes

-Changed the big room a huge amount, it’s no longer a train fest.
-Changed the Jug room
-Fixed Clipping around windows
-Nerfed the TAC45
-Buffed the RE45 PaP damage x2
-Reduced the number of zombies per round as it gave more points and made it easier
-Increased zombie spawn rate from 0.8 to 0.7
-Added 5 Weapons (SCAR-L,Scorpion EVO,MSR,USAS-12,STRIKER)
-Moved the MK14 in the big room into a more annoying spot
-Forgot to mention in the main post that the map has no dogs for those who haven’t played it or are just wondering

Credits:
-Tom bmx
-Harry Bo21 (Awesome Perks)
-BluntStuffy (Elemental Ammo)
-HitmanVere (PaP Camo’s)
-Exofile/TheRelaxingEnd (Testing)
-JR-Imagine (Hud)
-CFGFACTORY (Guns)
-If I missed you please tell me!

*Please post any bugs you find*

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CXCA

CXCA
Version: 1.1 By: death_reaper0

this is just a quick map i created over a long weekend

there is no story line but it is set in Beijing China

features:
20 perks (new one added in v1.1)
MOTD zombies
custom power-ups
teddy bear song
no dogs
buyable ending
solo quick revive
double tap 2.0
der wunderfizz
imported weapons (papable but without camo or lasers)
zombie counter
custom perks appear in the wunderfizz
origins styled perk bottle drops
8 perk limit to start
no power switch (power already on)

1.1 update
new perk!
easter egg
electric cherry gives points
new wall weapons
thundergun and scavenger
fixed constant freezing in solo
better guardian angel ale


custom perks and their effects:
 
deep impact – increased knife damage
flash cola – double running speed
point crusher – double points on the kill
discount soda – 25% of everything (need original price)
no bear brew – no bear from box for that player
blood bullets – regenerating bullets
repairman rum – instantly repair barriers
power-down punch – power-up effects when downed
guardian angel ale – 5 seconds of god mode when hit by zombie (icon inverts when in use, black and white when cooling down)
point palosa – multiplies points on when damaging zombies

how to unlock pap:

1. shoot the pink light in the other building (this will open a new perk)
2. find all 6 parts
3. look for the monkey and offer to it
4. a new door will open reveling a hidden room with the pap and buyable ending

credits: (all stated also in map opening credits)

bamskater33 for bo1&2 perks as well as MOTD zombies
Zombie madness aka rorke for the gun imports
WARDOGSK93 for the increasing perk limit
ZOMB1E-KLLR aka ZK for his map making tutorials

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