Nazi Zombie Infect

Nazi Zombie Infect
By: deper63923

Description

Hi  guys  here I am back with my new map
(Finished at last) full of fantastic unique EFFECTS created by me.
The map is set in a desert area, a secret base where Dr. Edward Richthofen is in command of a group of scientists trying to make sense of what is happening,
can you survive in this inhospitable area away from the hand of God? GOOD LUCK!!

-Contend
-10 waw bo1 bo2 perks and wunderfizz
-bo2 origins zombies templaries
-43 bo1 bo2 ghost a.warfare weapons ( 8 BO1 and BO2 specials guns)
-ascension lander
-origins digsite
-buildable power switch
-2 easter egg (music and second pap)
-soul chest (bo2 style)
-boss zombie (bo2 tranzit model,mini jumper alien)
-Death machine and free points power ups 
-Bo2 characters (nuketown zombies map)
-all models xported from bo2
-origins takeo viewhand
-a.w exo zombies menu sound
-bo2  Mob Of The Dead magic box
(and more things you’ll have to discover yourself playing xD)

Credits

BYZM0Dz
BluntStuffy 
Rollonmath42 
ricko0z
bamskater33
tom_bmx
gogeta
pedrehitor74
shippuden
YaPh1l
SpyroScope
JBird632
scriptz

(if you should be on this list ,send me a private message and will be added without problem)

Testers

shippuden
pedrehitor74

Screenshots

Videos

Pokemon Where Legends Begin

Pokemon Where Legends Begin
Version 1.2 By: josemassacre

After much longer than anticipated I give you pokemon.
I plan on revisiting the pokemon theme.
I learned how to somewhat script simple things, and I’ll just get better
So the new map will have a much lager ee and be of one game.
Back to this map.
It features Pallet Town, New Bark Town, Route 1(gen 1), and Littleroot Town
The ee cant’t be started until the power is on
turn the power on by building it
you need to find 9 pokeballs 3 per town.
some are hard to find so I added a picture you can find bits to.
The ladder is convienit but not nessisary 
the map is pretty challenging good luck.
bug
when dogs spawn with zombies it makes the zombie counter go negative
(not really a problem so i probably wont mess with it)

Features
zombies- meowth delibird electabuzz kangaskan
napalm- magmar
boss- secret
dogs – houndoom
8 perks-
Double tap does double damage and increases fire rate
SUPER STAMINUP!!!
Deadshot laser
Flopper can flop (jump from any higher ground while going prone)
9 shootable pokeballs opening the three labs
you have to shoot all three in one town and it opens one lab
Hidden-ish pack a punch
Crap tons of ported weapons (thanks to Rorke for 99 percent of them, Elfenlied for his Honeybadger)
All ported weapons can be packed and almost all have new names and custom stats
weapon trader
buildable ladder
Scrolling camo
Custom zombie models
Custom HUD
Custom points per kill
Zombie run and sprint very close to the start
Custom solo (hopefully coop) load screen
Custom start screen and music 
Custom textures
Instant nades (quizz)
End game 30000
Buildable power
Dogs ;)
Zombie Counter
soul chests
changed the amount of zombies per round.
New starting gun
special custom boss zombie
napalm zombie
easter egg to activate buyable
night time
rain

credits
weapons- rorke
asm1- bwc6693
honeybadger- elfenlied
picture puzzle- pashan
buildable power/tuts- zk
buildable ladder- byzmods
shootable door/weapontrader- makescents
custom hud/script placer- jrimagine
pokemon models- bwc6693, byzmods, models-resource, roestudio
mainmenu music- ConvictioNDR
soul chests- blunt stuffy
napalm zombie- redspace200
hitmarkers- proxftw
player respawn- yaph1l
endgame cam- holty007
impact nades- quizz
verruckt sprinters- losangeles26
end game -tom_bmx
boss zombie- paragalor
random noob question help- makescents, earth, rorke, bwc6693
beta testing- natesmithzombies, knivingcombat777
no zombie grab- steviewonder87
boknifing- RDV
rain- cinnober
knees slide- espi_thekiller

next map in progress- BO2 Grind zombies remake, had also started a verruckt map,
but since one has started one also I will probably just focus on Grind

 

Screenshots

Videos

Das Herrenhaus

Das Herrenhaus
Version 1.2 Final Update By: sethnorris

 

  • Description: Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.
  • Background Story: In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself. A week later, somehow, Richtofen landed the teleporter inside the cursed building… The locals still remember that night, those screams, those lights…

Features Overlook:

  • Complete, circular and challenging map for regular zombie games
  • Perfectly working Bo1 Perks with Double tap 2.0
  • WW2 and cold war era themed guns with custom PaP and working attachments
  • Optional Major EE that starts with the release of a very hard Zombie Boss
  • Secondary EE for Wonder Weapon
  • Buildables
  • And much more I don’t want to spoil

CREDITS

  • Tom Bmx: Tools and tutorials
  • BluntStuffy: Most of bugs fixing, EE scripting
  • Steviewonder87: Major contributor, mentoring with weapon porting and animation. Gameplay features imaginer.
  • Radimax: Loads of Testing Hours and Main Hall Roof
  • TitoPricus & Sanya: Boss Model Rig
  • Codmoddd1234: Lighting assistance and troubleshooting
  • Harry Bo21: Shield
  • C.h.n: Improved Walking
  • DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file)
  • YaPh1l: Scripting help and Deutsch assistance
  • JBird632: Sound fixing and inspiration (your mapping skills inspired me)
  • Bamskater: Base scripts
  • Treminaor: Advices and UGX Mod tools. (weapons editor mainly)
  • HitmanVere: Testing Hours and advice
MAPPER NOTES (FAQ)

 

  • The map has a background music system. Is it licensed? Can I play it in a Youtube Video?
    • The right’s owners of the music used in the map are all from Jamendo and are properly credited in the readme and mod files. This music is given in CC license, for attribution, sharealike and noncommercial purposes. If any doubts, there’s a music slider in the game settings.
  • I hate the boss, it’s completely OP and invincible. What can I do?
    • The boss is part of the optional major EE of the map. He is the begining and the end of such EE, so If u dont’ like him, don’t start the EE. If u start it, then you’ll have to finish it in order to defeat him. ;)

 

  • I started the EE, but have no clue at all on what to do
    • Yup. you have some clues. This is the only thing I will say. Every step of the EE is actually described in the map or hud. And my apologies, there’ll be no text objectives or such. Embrace the challange. Share the word with pals and beat the map. I can guarantee you it can bee done.
SETH NORRIS’ WISHES

 

I started this map two years ago, because I was talking all the time with my little brother on how would look a zombies map made by me. I never tought it was possible to make good maps till I entered this community and I saw some mapper’s work. They know who they are. This inspired me and made me come across this unbeliveable journey with thousands of bugs, errors, wrecked meshes and misplaced animations. I hope u enjoy this map as I enjoyed building it. This is my first and only map, and while I did all the building, most of the scripting and such, this is not a son to call mine alone. Many people helped me, and I hope they are as happy as I am to get to this day. My best wishes, and good hunt!


 

 

 

Screenshots

Videos

Cracked

Cracked
Version: 1.4 By: death_reaper0

v1.4 fixes:
various bugs
co-op bugs
added 3 more additions to the divinium store
lowered divinium store prices
rare divinium sale event (half off everything)
more guns! (all are papable)

v1.3 fixes:
various bugs
co-op bugs
all players receiving dug up weapons
all players being damaged by dug up grenades
changed divinium store prices
easier to obtain divinium
staying in one room stops zombies spawning
pap room less campable  :troll:

v1.2 fixes:
various bugs
added vision change for zombify
grenades now have sound when dug up :nyan:
added new side easter egg

v1.1 fixes:
some zombies get stuck, i fixed at least most of these (didnt see it happen when testing)
dying from lava restarts the game
taking damage in zombify mode
game ends if a player is in zombify and all others down
i also added to the features for stuff i forgot about :3

this is cracked, a town set after the effects of moon therefore the entire earth has been changed for the worst. lava flowed throughout the streets and those who were left alive found it even harder than ever to survive. however, zombies seamed to be immune to the effects of the earths new conditions, so they set out to harness such power, but now only 4 soldiers remain…

this map was inspired by town survival and shadows of evil

features:
liquid divinium – obtain divinium from purchases and use them to buy special things… (these stack between games)
zombify – like the afterlife and beast mode, except your a zombie! use this to open some doors and power up perks
13 perks – waw perks, staminup and mulekick (bo1) widows wine (bo3) and 6 custom perks (one is co-op only)
perma-perks – some perma perks from bo2 including perma jugg, cashback and insta-kill (stays after game-over or quiting)
guide:

perma jugg
effect: 200 health (300 with jugg)
how to gain: go down round 1 or 2 in solo without quick revive
how to loose: automatically lost at round 15

perma cashback
effect: 1000 points after buying a perk
how to gain: prone at a perk after buying it
how to loose: fail to prone at a perk after gaining one (this includes from powerups)

perma instakill
effect: kill zombies by touching them during an insta kill
how to gain: dont get any kills during an insta kill
how to loose: take damage during an insta kill (including lava damage)

perma phd
effect: explosive reloads
how to gain: reload a random amount of times in a single game
how to loose: reload too many times quickly (within 10 seconds)

bank – will store your points for future games! (stays after game-over or quiting)
weapon locker – stores your weapon for future games! (stays after game-over or quiting)
tranzit zombie models – because why not?
dig spots – grab a shovel and dig up power-ups, weapons and more (also has a golden shovel)
tons of cool guns – lots of guns from various cods (from cod4 to bo2)
easter egg for end game – a hidden easter egg, good luck!
various small easter eggs – this includes 7 ee songs and others…
buildable wonderweapon – a custom wonder weapon that you must build

Hint: Keep digging

credits: (in no particular order)
TurnTheRAGE
MAKECENTS
TOM_BMX
UGX
RAY1235
HARRYBO21
RORKE
BAMSKATER33/JAI9363
ZK
TREYARCH 

betas:
WhatTheWhatGaming
TurnTheRAGE
myself  ( death_reaper0 aka F3ARxReaper666 ) :lol:

sorry if i missed you  :nyan:

known bugs: (currently being fixed)
none currently, report back if you find one

Screenshots

Videos

Project Contamination

Project Contamination: Awakening
Version 1.1 By: HitmanVere

Battle the undead while you try to escape old facility in wastelands. Experimenting was done here and players need to survive the horrors of what these experiments were. Welcome to Project Contamination: Awakening
This is a remake of both Shipment and Vacant, fused into one map, with a lot of new areas to explore

Features:
-Custom weaponry (No stock weapons)
   -This includes guns from MW2 up to BO3, with few being updated or from another game series, such as Battlefield 4 and Survarium
   -Buildable Sliquifier, Galvaknuckles, Gersch Device, updated wonderweapon from Black Ops, C4 and more
   -Over 40 weapons with all of them upgradable
-Multiple Enemy Variants:
   -Normal Zombies from Nuketown
   -Nova Crawlers from Kino Der Toten
   -3 custom bosses
-11 perks, 2 being completely custom ones
-Complete overhaul to mod, including FOV-slider, Shadows of Evil shaders, custom powerups, custom muzzleflashes/shellejects and more
-Medium/Long Main Easter Egg with smaller Easter Eggs scattered around
-5 Game Modes: Classic, Gun Game, Shipment, Kill Confirmed and Juggernaut
-And much more for you to discover…

Note: Map does not need T4M to run. I have removed most of the console spam though, so T4M-users can play without big FPS-issues, except maybe in few instances.
You can get graphical issues in the map and multiple errors while starting. For graphical issues, turn texture-settings down and then restarting. With multiple errors, you need to start the map as many times as it needs. This is something in WaW, which I can’t fix.
Also, report issues that happen more than once, since there are always one-time issues.
 
 
Beta Testers:
  •  
    • -TheScotchGuy

 

    • -lukkie1998

 

    • -IHammy/

 

    • -Ray1235

 

        • -Ege115

 

        • -lukkie1998

 

        • -Ray1235

 

        • -Rollonmath42

 

        • -ElTitoPricus

 

        • -BluntStuffy

 

        • -DuaLVII

 

        • -ConvictioNDR

 

        • -Javipotter

 

        • -asus89

 

        • -codmoddd1234

 

        • -shippuden1592

 

        • -Johndoe

 

        • -OffTheWall

 

        • -Needsmorewub

 

        • -Redspace200

 

        • -RDV

 

        • -Slade

 

        • -JBird632

 

        • -treminaor

 

        • -DidUknowiPwn

 

        • -Harry Bo21

 

        • -elfenliedtopfan5

 

        • -bhmbob

 

        • -SirJammy

 

        • -smasher248

 

        • -xJimmy33

 

        • -RadimaX

 

        • -MAK911

 

        • -Uk_ViiPeR

 

        • -chromastone10

 

        • -CHN

 

        • -PROxFTW

 

        • -MakeCents

 

        • -Scobalula

 

        • -lilrifa

 

        • -thezombiekilla6
        • And Of Course:

 

        • -Treyarch

 

        • -Infinity Ward

 

        • -Sledgehammer Games

 

        • -UGX-Mods Forum

 

        • -CallOfDutyZombies Forum

 

        • -Tom-BMX
    • -Andy Whelan

 

    -And everyone else, who got version of the map at some point

 

Screenshots

Videos

Malibu Drive Age of Apocalypse

Malibu Drive Age of Apocalypse
Version 1.0 By: ZK Studios

Hey guys! Have you ever wanted to be a superhero amongst the undead? Well, you can quit dreaming! Malibu Drive brings the Avengers to the world of COD Zombies. Play as all your favorite heroes from Avengers: Age of Ultron including Iron Man, Captain America, Thor, Vision, Hulk, Quicksilver, Scarlet Witch, Black Widow, War Machine, Hawkeye and even Spider-Man (Spidey is an Avenger in the comics, don’t give me grief :D ) The map features a VERY large world to explore and a massive easter egg requiring the use of all the Avengers and their abilities. Get ready to dive into a world of superpowered action!!!

NOTE: Please be aware that you may experience lag or other problems if you are using a low-end PC or components not supported by Call of Duty: World at War
_____________________________________________________________________________
A very special thanks to the folks that helped me with random stuff! Please take a
moment to recognize them for their help :D

OfftheWall:  Player models, targeting, random script advice
Redspace: thunder punch, boost, random script advice
ASTR0: Character icon images
ipwnatzombies: Main Menu
Gerards0406: Hitmarkers
Chromeastone10: random help with little stuff
RDV: hugging zombies
__________________________

Map Testers
NascarFanatic24
Chromastone10
TheScotchGuy
DeathBringerZen

Screenshots

Videos

Moor Of The Dead

Moor Of The Dead
By: The P and C Team

Hello and welcome!  ;D
The P&C Team is back with the second map “P&C Moor Of The Dead”.
The Theme is in a japanese jungle/moor and has many features…

Features:

-Bo1 Style Pause Menu
-Randomize Player
-Custom Hud 
-Perk Randomizer
-Buildables
-Custom Ammo Drop
-Glowing Zombie Eyes
-EE selfmade
-Buyable Ending
-Dual Wield Weapons
-Custom Powerup FX
-New Menu
-Advanced Warfare Blood Splatter
-Five Teleporters
-Custom Scope Overlays
-Japanese Zombies
-Verrückt runners
-Custom Loadingscreen Text
-Pendelum Trap
-Origins Viewhands und Character selfmade
-Sliding Intro
-Achievements
-Custom Font
-Droppable Perks
-Custom Fog
-Custom Main Menu Music
-Black Ops Perks and Standard Perks
-Max Ammo & Nuke Bo1 Style
-Bo1 Knifing
-No PAP
-Shi No Numa Style
-New Perk Logos
-Ambiente Sounds
-Acension & Moon Barriers
-Custom Round counter

Credits:

RDV
Andy Whelan
rollonmath42
DidUknowniPwn
jbird
makecents
steviewonder87
Bluntstuffy
DonGoony&GTLAD
HitmanVere
JR-Imagine
tom_bmx
bamskater33
Bookable
Rvex
AwesomePieMan
alaurenc9
rorke
Treminaor and UGX
BlackJackJonnyy
zomb1e-kllr
Cryptic
ville88

Known Issues:

You can’t restart the map in the pause screen, otherwise the game will freeze…

PLEASE REPORT ANY BUGS, YOU FIND IN THIS MAP!

Screenshots

Videos

Nazi Zombie Kneedeep

Nazi Zombie Kneedeep
By: ville88 Version: 1.2.2

Style (Shi No Numa)
AutoTurret
Buyable Ending
4 Perks
Deatail
Traps
Dogs
Magic box
Eggs All (Shi No Numa)
Only WAW weapons
No PAP

Special Thanks:
BlackJackJonnyy
C.H.N
Daedra Descent
Tom-Bmx
RadimaX
archmeister94
HitmanVere
Exofile
UGX-MOD Forum
Zombiemodding – Forum
Cybercod ORG – Team

Fixed: in v1.1
Light room
Spawn dogs
Playable area
Riser spawn (northwest area)

Fixed: in v1.2
Clipping wall (Start location)
Connected Patch (Terrain)
Changes:
Start scrore
Cost North Location
Cost West Location

Fixed in v1.2.1
fix portals
Changes:
Cost Sothwest Location

Fixed in v1.2.2
PatchHole under map (start area)

Screenshots

Videos

Wayne Manor

Wayne Manor
By: whippytrout

Message from WhippyTrout:

This is the final version of Wayne Manor updated and moved from the contest boards to here. This is my largest and most exciting map to date. I chose Wayne Manor as my ideal place to go during the zombie apocalypse because I figured I would have everything I needed to survive. I mean you’d be under the same roof of the worlds greatest detective and crimefighter, and oh yea there’s the BATCAVE!  ;D Little did I know that Batman was away searching for Robin who had gone missing and that the Joker had taken over Wayne Manor. So now Joker has me and Robin and is holding us hostage. 

Story:

Two years ago Joker escaped Arkham Asylum along with several of Gotham’s other notorious criminals. What was expected to be mass chaos in Gotham turned out to be the complete opposite. Following the escape there were no sightings or crimes regarding Joker, it was as if he had disappeared. Dick Greyson (Nightwing) left to establish himself in another city (Bludhaven) and Batman began training Jason Todd to be the new Robin. One night Jason went on a solo run but never returned. Night after night Batman scoured the city, running down every lead, pressing every underworld connection, but no one had seen any sign of Robin. He expanded his search on into Bludhaven with the assistance of Nightwing. One night while returning home from Bludhaven after months of  searching Batman noticed he had a missed call and a voice message…

Voicemail machine: “You have one missed call”

Joker: “Ring Ring! So how do you keep a secret from the world’s greatest detective? Well do you know? It’s easy, you stick it right in front of him. Right under his long pointy nose, and wait Ha Ha”

Voicemail machine: “End of new messages”

Features:

  • MW2 Bo1 weapons
  • Custom Batman Themed weapons
  • Batman playermodels
  • Mission oriented objectives to save Robin (Note the 10,000 point purchase is not the ending)
  • A never before seen in custom zombies massive boss battle
  • Randomized Batman villain bosses with sound effects
  • Randomized magic crate spawn at start
  • Secret access to batcave
  • easter egg song
  • Buried aristocrat undead zombies models risen from Wayne Family Cemetery
  • And much much more

Credits:

BluntStuffy – General help and a huge help creating the epic boss battle. It wouldn’t of happened without him.  :D
DidUknowiPwn – Engine mod
elfenliedtopfan5 – easter egg song
OfficialMT22 – Custom shaders
scriptz – buildables
UGX – easy fx
UGX Rorke – MW2 weapons
TomBMX – Lime and Lemon
and if I left anyone out please let me know and i’ll add you to the list, Thank you all for your support

Screenshots

Videos

DeepDown

DeepDown
Version: 1.1 By: isrevivingyou

Hi guys,today I bring you my last custom map DeepDown  :D :D

The map is setting in the abandoned city of kadykchan

FEATURES

– Custom camos
– Easter egg with end game
– 11 Perks
– Without dogs 
– Five Teleporter
– Custom powerups
– Care package drops
– Secret blundergat
– 5 wonder weapons
– Bulidable gun 
– Gersh device
– Claymores
– Juggernaut boss
– Quick Revive in solo
– Weapons from  COD 2, COD GHOST,MW2, MW3, BO2,BO1,Battlefield 3, Battlefield 4 BO3

FIXED BUGS


– Mule kick is fixed you can get 3 upgraded weapons
– Free perks from package glitch
– Sound of weapons
– Elevator jump glitch
– Some  easter egg problems  
– Supply drops

-ENJOY :nyan: :nyan: :nyan:

Screenshots

Videos

Dark mode powered by Night Eye