Greenhouse Survive & Defuse Realism Mod 3.0

Greenhouse Survive & Defuse
Version: Realism Mod 3.0 By: BluntStuffy

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THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

If the map is crashing for you, read this!!!
If the map is crashing when it’s loading OR when you have weird textures/lag going on, look at this:
-Make sure you have T4m, and it’s working ( version in the bottom right of the main menu should start with  2. )
-change your texture quality settings, useally it’s best to lower them. So set all of them to ‘high’ or even ‘normal’
-make sure there’s no loose files or folders that dont belong there in the folder where the custom-mods are installed
-set the ‘corpse count’ option to ‘Tiny’

If you did all of these and it’s still not working, i’m affraid i cant do much to help you..

Survive & Defuse
Realism 3.0

Finally Greenhouse with the Realism Mod 3.0 has arrived!!! Will you diffuse all the bombs, can you make it past the living trees, will you be able to unlock the underground bunker and assemble an old enemy to fight by your side? All of this and more awaits you in the Greenhouse.


New Realism 3.0 ( so this map as well! ) requires T4M to be able to play!!
There’s a main quest/EE wich is quite extensive, and allows you to finish the map. There’s also a few side-quests unlocking stuff like a song, but also an m2178 with incendairy rounds. So def keep your eyes open if you want to find the good stuff!

I did not put any anti cheat in the map, but if you go around noclipping opening doors etc i can pretty much guarantee you you are going to break the map or at least some features at some point! Be warned!! 
You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!
The mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:
-BO3 panzer soldat
-Nova Crawlers
-Special zombies ( Kamikaze and Acid )
-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )
-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.
-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you’ve hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more…we keep track of all of it for you.
-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!

Known bugs/glitches:
For clients the guard-dog and in-menu models have no animations. They are still functional, but will just float around. Unfortunately i’m not able to fix this :'(

(pretty much the Realism Mod 3.0 credits, as i done most of the mapping work myself)

Credits for Greenhouse:
XJimmy33  –  Did a bit of mapping a long time ago, and did countles of test-runs with me  <3
Steviewonder87  –  Also did a bit of mapping for me, and again a lot of testing/feedback  <3
Tomikaze  –  The evil mastermind behind a lot of the gameplay mechanics in this map, i love talking through ideas and come up with new shit with you. Tom also did milions hours of testing.  <3 <3 <3

MOD Credits:
Treminaor – Huge thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.

UGX in general

ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!

MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!

Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.

Whippytrout – superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!

StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!

RadimaX – made the custom menu backgrounds.

CHN – made the walking animation script, and again always being willing to help out.

DUKIP – Helped with better understanding menu scripting.

DTZxPorter and Modme and it’s tools

Aiden, Ray1235 and Scobalula for the Maya 2012 tools.

Zeroy – for the good old scripting reference.

Tudark – acid-zombie model

Mod testers:

JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.

Rutenguten – mod testing

PSNtoonjuice – mod testing

ZE~Skullcrusher – mod testing

Match-Maker – mod testing

Mann – mod testing

MajorPwnege01 – mod testing

NateTheGreat987 – mod testing

MZslayer11 – mod testing

Conn6orsuper117 – mod testing

Hensot – Mod testing

Mxtxm – mod testing

TTjay123 – mod testing



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