Zombie House

Zombie House
By: alainlinke

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here is my custom map it is null and small there is no ee it is a simple house I put it here in case or if some people can give me some advice. There is some bug like the display of the perks (stamina, dead shot, phd, mulekick) due to the fact that I did not succeed in launching the setup.bat in the bin folder, I would have to find someone who can pass me the files modified by this setup. There is also the fact that some zombies do not take bullet in the head. I made this map in order to rediscover the radiant and learn the basics.
A big thank you to everyone who brought me help on this discord specially @k3nt who gave me a lot of his time. For the moment I am embarking on a more serious and pretty map I hope you will like it.

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Battery

Battery
Version: 1.1.9 By: Gogeta, Espi_thekiller & Shippuden1592

Description

Yes, another remake, this time is battery from waw. The history is basically about how these guys get the summoning key and give it to the reporter from Shadows Of Evil.

Features

Features:
Mostly ww2 weapons
10 perks(8 original perks + widows and cherry)
Custom perk bottles and icons
Custom Wonder Weapon
Panzer Soldat
Thief from five
Bouncing Bettys
Shadows of evil hud(kind of)
Shadows of evil mistery box
Buildables
Muzzle Flashes
Custom Characters
Gorod Krovi round music
Custom monkey bomb
Easter Egg
Boss Fight

Credits

Nukem & Se2dev(linker mod and game_mod)
*Meet-Your-Maker(glitch finder)
*Clippy95(english voiceovers, doubletap 2.0, vision file and bug reporting)
*Scobalula(Bassdrop)
*Joshwoocool(BO4 voices)
*ricko0z(some bo3 sounds and models)
*alaurenc9(randomize characters tutorial)
*c.h.n(Lens Flare effect tutorial)
*ConvictioNDR(ar46, groza-1 weapons and double tap 2.0 tutorial)
*xSanchez78(conversion rig view hands)
*DuaLVII’s(rotating doors tutorial and yes i know they already work like that in bo1)
(For Widow,electric cherry & turned)
Harry bo21, Pro Revenge, StevieWonder87,
BluntStuffy, RedSpace200, thezombieproject,
Smasher248, JiffyNoodles, MZSlayer, JBird
AndyWhelen, HitmanVere, ProGamerzFTW,
Scobalula, GerardS0406, PCModder,
IperBreach, TomBMX,Allmodz, Soy-yo
*BluntStuffy(panzer soldat tutorial)
*treminaor(or whoever did the icons for the installation creator)
*Thunderfrost(beta testing, trailer)
Treyarch
Sledgehammergames
Infinity ward
Activision

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Kowloon

Kowloon
By: Gunoftruth

Survive against the undead on the rooftops of Kowloon! Fight your way against the undead as you unlock the secrets to Dr. Clarke’s research of the biochemical weapon, Nova Six.

Credits:
XSanchez78: Scripting everything: Main easter egg, Novagat, ammomatic etc.
Jerri13: Mapping, ambient monkeys.
Dami: Hellcount pack a punch Camo.
Scobalula: Husky tool for model placement and mapping.
OldmanCats: MP area of Kowloon blockout (Mapping).
Oshawat: Stairs and other miscellaneous things.
Utamia: Scripting and other miscellaneous help.
BritishPie: Kiparis Wall Chalk
Joshwocool, Demoboy, motionarc: Sorting of character quotes, and map trailer
Kyp_flash: Crash issue, lead in right direction
McBreeze: Roundsounds, perk jingle, ambience
Sandro: Loading screen
Madgaz: Ammomatic Model
F3ARxReaper666: Tufbrew model
Se2dev- Creation of Black ops 1 Radiant in general, one who made it all possible
Tom_BMX: Lime/Lemon
Porter: Wraith
Partisan Executioner: Model exporting and Novagat Muzzleflash
Marksman147: Novagat model
The Indestructable Micheal J Penis: Novagat Sound
Cowman: Portaling help/ other miscellaneous help
Makecents: Portaling Help
Shippuden: Scripting etc

Big thank you to following beta testers:
XSanchez78
Demoboy
Jerri13
Joshwoocool
Jbleezy
Britishpie
Kbw
Motionarc
KrazyRabb1t


and tons more who helped on this project.

If I missed you, please reach out to me and ill make sure add you in!


Have fun!

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Perish

Perish
Version: 1.1.1 By: Rollonmath42, Hitmanvere & Lilrobot

Description

Set your feet to the solid grounds of New Paris to unfold its mysteries. Will you find your way or will you perish in the darkness?

Features

– Fully non-Black Ops 1 weaponry, such as some World War 2, Infinite Warfare, Modern Warfare Remastered, Killing Floor 2 and Payday 2 weapons – Black Ops 3 characters to play as – New enemies, Buildables, Time Trials, Dig Sites and more – Ten perks with one being custom – In-depth main Easter Egg and various smaller ones lying around.

Credits

SE2Dev Nukem DTZxPorter Ege115 Harry Bo21 BluntStuffy MAK911 Z0mbie1337 Fruckbatt lilrifa Scobalula ZeRoY ElTitoPricus The Meh CHN treminaor Gildor Spy Tom-BMX Treyarch Infinity Ward Sledgehammer Games Raven Software Tripwire Interactive Starbreeze Studios Behavior Interactive Voice Actors: Syphon TheWubstepBrony Emlbrough Music Provided By: Dillinger Escape Plan Bl00dBox Michel F. April RichaadEB ToxicxEternity Blonde Redhead Alpha/Beta Testers: Fruckbatt Z0mbie1337 lilrifa johndoe

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Albtraume

Albtraume
By: Gunoftruth

Description

The Nazis have Risen! Survive in an abandoned cemetery once occupied by Group 935 and the Nazis during World War II. Upon arrival, it’s beginning to become a “Nightmare”.

Credits

Se2Dev- The tools to make this possible, and all the help along the way. Thank you! Ville88- Tombstone prefabs XSanchez78- Weapon, Scripting help Utamia- Answering questions about mapping, and helping. Xuan_dev- Scripting help Matthew Small- Intro screen, turned out amazing!! Avenger/Killera- Weapon help/ Chainsaw

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Trench Defense

Trench Defense
By: ConvictioNDR

You need BO1 DLC inorder to see the grass effect.  If you don't have DLC the grass will appear as big black blocks.

Description

Trench Defense from the Dawnville Map Pack in World at War returns in Black Ops 1. Survive in a small trench line. Perks are earned via killstreaks. Upgrade your gun with headshots. Survive 20 rounds to unlock the game ending round or survive as long as you can/want. All of the BO1 guns you know and love, plus some custom guns. Those that played the map in WaW enjoyed it as a small challenge map. Ported it forward to BO1 to give more people a chance to play it.

Issues

One known issue is some zombies will just stand at their spawn point. I tried for days to fix this but never found the reason it was happening. You can shoot them at their spawn, or wait for them to respawn.

 

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R4

R4
By: Gogeta22344

Description

An old map from waw used to test se2dev mod tools (with a buyable ending 😉 )

Credits

*SE2Dev-Mod tools.
*Espi_thekiller-Help to make mod tools work
*ricko0z-Help to make mod tools work too 


Credits:
*SE2Dev-Mod tools.
*DTZxPorter-Wraith
*Tom-BMX-Bo1 sound tools
*Treyarch_Activision-Bo1 Mod tools beta
*HitmanVere-mod.arena  :troll:
*Espi_thekiller-Help to make mod tools work
*ricko0z-Help to make mod tools work too 

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