Nazi Zombie ZCT Castle

ZCT Castle
By: [ZCT] xCHAOSx

Description
 

Testers: -JV-, Add5555, Reaper, Hihellobyeoh, ZombEkilE

mp_castle:  Treyarch

For this project I used the mp_castle.map.  I implemented zombie mode and poured on some ZOMBIE CHICKEN TACO SAUCE for extra flavor.

I tried my best to make this a tough map and remove any of the player advantages this map has had in the past.  The guns are sparse and the debris is pricey.  

Three treasure chests are scattered around, along with buyable ammo and artillery strikes.  (see load screen for locations)

This zombie map has no winnable ending.  Its all about survival and getting high round records.

Teleporters have also been put in, although you must unlock them from the final ‘Last Stand” area.

Good Luck and Have Fun!

xCHAOSx

Code: [Select]


::SINGLE PLAYER::

Once in the main menu, select “mods”> “nazi_zombie_zct_castle” > “Launch”.

Once the game loads again in mods, you can select the level from the Co-op menu or play singleplayer by typing:

/map nazi_zombie_zct_castle
In the console.
::Cooperative::

Launch “mods” > “nazi_zombie_zct_castle”.

Then go to co-op and select the nazi_zombie_zct_castle from the map list.

(all players wishing to connect must load the same mod”)

::Cooperative::

Launch “mods” > “nazi_zombie_zct_castle”.

Then go to co-op and select the nazi_zombie_zct_castle from the map list.

(all players wishing to connect must load the same mod”)

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Videos

Doll House 2 (SC and ZCT Version)

Doll House 2
Version: SC and ZCT By: ZCTxCHAOSx

The Basics: This map puts you in a world where you are as small as a toy soldier and must work your way through a normal size house to complete some objectives and make your escape. There are two versions of the map; a harder version called ZCT Dollhouse 2 and an easier version called SC Dollhouse 2. The differences are that they both have different weapon sets, the barriers on the ZCT version cost more, the SC or Special Combat version has AI help as well as buyable powerups like Double Points and Instakill to make killing and point building easier.

What We Like: I love the setting of being a small soldier in an oversized world and the fact that it looks pretty good especially for being an older map. The layout of the map is well done and keeps things pretty challenging especially solo, but still offers creative escape routes to keep things interesting and to keep you on the move. The map came out a few years back and was one of the first to have you shoot those evil teddy bears in order to complete your objectives. And this map actually does this the right way by hiding the teddy bears in fun and mysterious places. It makes good use of the ZCT Mod with the option to adjust the difficulty and even after playing it for the hundredth time I still love running around all of the great places that there are to go on this map.

What We Didn’t Like: Nothing. I think that this map is perfect just the way it is and it’s better looking and offers more fun that than most maps that come out even now.

Final Word: The ZCT Mod is really fun for this map; having to run around for the dropping perks hoping for the essential ones like Armor Regen (Jug) and Slight of Hand and then kicking yourself when you almost die trying to get to a perk only to get Fast Rebuilding. If you are struggling to beat it solo you may want to play the SC Dollhouse version and turn off the difficulty mod, but if you are a hardened veteran then fire up ZCT Dollhouse and prepare to get destroyed by those cursed phase shifting zombies. Truly a custom zombie classic.

~Tomikaze

Screenshots

Videos

Nazi Zombie Zenith

Nazi Zombie Zenith
By: Paragalor

Nazi Zombie Zenith

 

by Paragalor



Storyline:


On a dark stormy night in the year 2006, four British soldiers are stumbling about a dark forest, looking for shelter from the unforgiving rain…

Griggs: Uggh, this rain is jamming up my MG. I’m not gonna be able to shoot that many Russians without a working gun.

Price: Griggs, stop whining and just use your USP if we run into any trouble. Now look for any form of shelter from this rain.

Soap: Price, I see a building up ahead! It looks a bit decrepit, but it’ll do.

Roach: Are we seriously going in THERE?

Price: Yes Roach, and since you seem SO enthusiastic about it, why don’t you head on in?

Roach: Grrr, fine!

Inside the building…

Soap: Why are these abandoned buildings always so dark? Griggs, turn on the power.

Griggs: Yes sir. (throws a hefty switch)

Soap: That’s better. Now let’s see what’s in h-

Roach: SHHHHH!!! Did you hear that?

Price: It’s nothing, Roach, stop overreacting!

Griggs: Price, I don’t think he’s joshing us this time!

Soap: ZOMBIES!!!

Price: All right men, get ready for some action! Let’s try to reach the top while we kill these disgraces to life!

Griggs, Soap, Roach: YES SIR!!!

This is Zenith, my first map! It’s a map that features seven floors of difficult zombie murder. All the best items are on the top, so you better get there quick, before you’re zombie food! Can you survive? Can you reach the zenith?

Features:

 

  • ZCT (Zombie Chicken Taco) Weapons
  • ZCT Perks
  • ZCT Zombie Ranks
  • Buyable Ammo
  • Auto Turrets
  • Tom_BMX’s Music Box with four zombie mode songs
  • Seven floors of challenging zombie swarms



Credits:

 

  • Tom_BMX (Music Box and quite a bit of help scripting)
  • nefarious (awesome kick-butt trailer and beta testing)
  • hihellobyeoh (beta testing)
  • And a LOT of other people who supported me, beta tested, and pointed me in the right direction. Thanks, everybody!

Screenshots

Videos

Nazi Zombie Forts

Nazi Zombie Forts
Version: 1.1 By: ADDICTED

Version 1.1 finally out!!!

Nazi Zombie Forts (not Fort) by Snake0567 & ADDICTED

This map doesn’t really have a storyline, but I guess you crash landed (like that one hasn’t been used before) and found yourselfs here. Stand your ground and get ready to fight! Lame, I know.
Features:
– Most cod4 guns (some cod5 guns upgrade into cod4 guns)
– Custom powerups
– Kino Der Toten-style PAP room (but with powerup)
– Choice ending on round 20
– Points trading system
– Custom Perks
– Easter Eggs
– Zombie Counters
– Custom Models
– Auto turrets with MINIGUNS!!!
– Getting downed brings you closer to other players
– High/Low graphics setting
– Normal and Hard difficulties put a 2nd window in each hut
– Easy starts with: 3000 points, Normal: 1000 points, Hard: 0 points
– Regular ray gun added
And more!

Bugs:
– In 3-4 player game, if a player leaves, it might cause a problem with the feature that keeps players from getting out of the map (hopefully this is fixed, but I didn’t have 3-4 players to do a test)
– Some cod4 guns don’t have sounds or are missing sounds (sorry, it’s my first time – I couldn’t find all the sounds)

Have fun!!
Thanks to:
SpeedRunner1 – Beta testing
Nelwyn – Beta testing
Tom_Bmx – Lamps/Lights, Music box, Atillery, and probably some other things I can’t remember right now

 

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Videos

Camping

ZM Camping
By: Holty007

Description

After a night out you wake to find out you have been kidnapped and taken to a camping site but there are more visitors than you anticipated.

Added Extras
Auto Turrets
Art Strike
Custom FX
Converted Models
All Skinned Weapons
Buyable Ammo From Level 7 

With Thanks to:
Tom_Bmx (Script’s)
Darkflame (Beta tester)
Big Dave (Beta Testing)
Rapture (Beta Testing)

And you for downloading my map, hope you enjoy it :D 

To play solo its map/ zm_camping

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Videos

Nazi Zombie CB

Nazi Zombie CB
By: RandyWest

Based on nacht der untoten with the ZCT MW 2 mod.

It has all the ZCT MW2 features like:

-power defence
-teleporters
-buyable perks
-modern weapons

Players need a little luck to get to the magic box!!

Know issues:
Players may get stuck in the elevators when attacked by a zombie so use it wisely!!!

All credits for the mod ZCT MW2 go to the :
Zombie Chicken taco members

Credits to the helpful testers:

Green-Nvidia
-Revolution-

Have Fun,
Forw4rd

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Videos

Pruefstand VII (Test Stand VII)

Pruefstand VII (Test Stand VII)
Version 1.0 By: FAT-MAN

Features

-4 Perks

-Numerous Wall Guns

-Pack A Punch

-Vast areas in normandy bunker fortress

Description

Hello guys,

i want to introduce you my COD 5 WaW Zombie Map.

Released, February 2011 !!!

This is a implement of my COD 5 WaW Multiplayer MAP “Pruefstand VII (Stand VII)”

“Pruefstand VII (Stand VII)”

The reconstruction was based on the “Sniperbolt’s Nazi_Zombie_Maping” tutorial.

Console Name: nazi_zombie_ps7

Version: 1.0 Final

Author: Freddy

Homepage: http://www.Level0Soft.com

Map Size: Big  :)

Contents of the Archive & Install Notes: Read the included info file

Everything else you’ll find here:

Additional info:

Test Stand VII (German: Pruefstand VII, PS-7) was the principal V-2 rocket testing facility at Peenemuende Airfield……

Wikipedia Link EN : http://en.wikipedia.org/wiki/Test_Stand_VII

This scenario served me as an inspiration for this map.

Screenshots

Videos

Nazi Zombie Ssmansion

Nazi Zombie Ssmansion
By: Gbomb

Description

Nazi_zombie_ssmansion is a large scale zombie map.  It’s designed for 3-4 player coop, so expect a challenge.  SSMAnsion is my last map for WaW so hope you enjoy it.  The Mansion will be converted for a part 2 version when Black Ops tools become available.

The map has a winnable ending, if you can survive long enough to locate the radio with 40,000 pts. to end the madness!  As always, Good Luck!  Gbomb

;feature=player_embedded
Single Player games:  Load map in console with the following  ‘devmap_nazi_zombie_ssmansion’
  this will allow you to use the ‘noclip’ command and link the one teleporter pad that is to far from the mainframe to connect.  Other than that, the map works perfect in SP!

Stock features:

    * All Der Riese sounds.
    * Pack a Punch
    * Mainframe and 3 teleporters to hook up.
    * All four perks
    * Lots of hell hounds.
    * Lots of un-lockable rooms and doors.
    * Monkey Bombs and Bowie knife.
    * Easter egg.
    * Moving weapons box.
    * Bouncing Betty.
    * Lots of special effects and more!
    * Rising Zombies
    * Zappers
  
Additional features:
   * Non zombie stock weapons. 
   * Custom textures.
   * Buyable ammo.
   * Winnable ending.
   * Zombie Counter.
   * Buyable RAY gun available in map, only if you solve the challege to locate it!

Nazi_zombie_ssmansion is a large scale zombie map.  It’s designed for 3-4 player coop, so expect a challenge.  SSMAnsion is my last map for WaW so hope you enjoy it.  The Mansion will be converted for a part 2 version when Black Ops tools become available.

The map has a winnable ending, if you can survive long enough to locate the radio with 40,000 pts. to end the madness!  As always, Good Luck!  Gbomb

Single Player games:  Load map in console with the following  ‘devmap_nazi_zombie_ssmansion’
  this will allow you to use the ‘noclip’ command and link the one teleporter pad that is to far from the mainframe to connect.  Other than that, the map works perfect in SP!

Stock features:

    * All Der Riese sounds.
    * Pack a Punch
    * Mainframe and 3 teleporters to hook up.
    * All four perks
    * Lots of hell hounds.
    * Lots of un-lockable rooms and doors.
    * Monkey Bombs and Bowie knife.
    * Easter egg.
    * Moving weapons box.
    * Bouncing Betty.
    * Lots of special effects and more!
    * Rising Zombies
    * Zappers
  
Additional features:
   * Non zombie stock weapons. 
   * Custom textures.
   * Buyable ammo.
   * Winnable ending.
   * Zombie Counter.
   * Buyable RAY gun available in map, only if you solve the challenge to locate it!

Author: Gbomb

Screenshots

Videos

ZCT Map Pack 2

ZCT Map Pack 2
By: The ZCT Team

Description
 

The unreleased map pack from the minds of Zombie Chicken Taco. Intended as an expansion to their first map pack, Map Pack 2 features the ZCT Mod 2 that includes new perks, new Zombie personalities, and modern weapons (Courtesy of Way2Evil). Being unreleased, the only two maps in this pack, ZCT Cathedral and ZCT Blizzard Shack, are unpolished and have issues that can interrupt the experience. As the map pack was never finished so to say, what could have been the finalized expansion to Map Pack 1 may never see the light of day. Regardless, enjoy what is currently in this unfinished map pack.


Readme:
————————————-
ZombieChickenTaco Mappack 1 Expansion Pack (Alternatively known as the Unreleased Map Pack 2)

Storyline:

In the later part of the war, with numbers of dedicated soldiers being a concern, the Nazi scientists began poking around
at bringing their fallen heroes back, to fight again. Just as success was reached, disaster struck resulting in a
catastrophic cross contamination. The mix of research resulted in some odd phenomenon being reported in the area. Your
team was sent in to find out what the phenomenon is….

Map 5: ZCT Mappack 1 Expansion – ZCT Cathedral

After not hearing back from the whole battalion for five days, all members MIA, presumed dead. Delta company sent out by
ship to check on the reported phenomenon and report back any contact with Bravo team. A large storm in the ocean caused
Delta company’s ship to be pushed off course. Delta Company was forced to come to shore, but they didn’t know what they
would meet once they got there, something they could never imagine.

Map Features:

Large Map
Zone triggered zombie difficulty
Zoned spawning
Turret support
Large areas to explore.

Map 6: ZCT Mappack 1 Expansion – ZCT Blizzard Shack

Bravo team has been holding out in desert shack for seven months now, and during this time they have built on to the
shack, but now they face a new threat, an intense blizzard.

Map Features:

Small
Close quarters
Limited visibility
Turret support

Map Pack Features:

This an extremely detailed expansion pack with custom FX, textures and sounds. The mod enables some verruckt features
without the issues of using verruckt scripts. (Animations, water sheeting effect, attacks, and perks.)

ZombieChickenTaco Mappack 1 Expansion Pack Includes ZCT Mod 2 MW

ZCT Mod 2 MW Features:

* Now with

– 9 Personalities ( Weak, Normal, Strong, Distortion, Stalker, Phaze Shifters, Teleporters, Field Effect And Teleporting
Phaze Shifters )
– 10 Perks ( Sleight of Hand, Doubletap, Increased Melee Damage, Increased Bullet Damage, Increased Endurance, Quick
Revive/Second Chance, Fast Rebuild, Self Defence, Ammo Regeneration, Armour Regeneration )
– Armour system implemented ( No more juggernaut, you start with 100 Health/100 Armour just like the good old days and
Armour Regen replaces Jugger perk but at a more reasonable rate )
– Modern Weapons ( Courtesy of Way2Evil ) There is more, but I really can’t remember ( or just don’t want to say )

Known Issue

Players seem highly reflective, please turn off specular in console, ( r_specular 0 ) this will get rid of the wet look.

Comments

This mod has been tested as thoroughly as possible, if you notice any bugs, please let me know and I’ll try to address
them. Wizzard~Of~Ozz *

Icon Legend by x8105

Notes from WoO:

I’ve tried balancing out the perks with difficulty; I feel I have hit a happy median, during testing we could only get to
level 18. There are no unfair health bonuses given to zombies making them tanks in normal game play, nor have I altered
the round based method of the game or the intelligence (no grenade awareness or such).

Credits:

[ZCT] X8105 (Chris Love) – Maps, FX, Graphics and Sounds
[ZCT] Wizzard~Of~Ozz (Mike Craft) – Scripting and Menu Modifications
[ZCT] Vixen – DollHouse
[ZCT] LazyOne – Videos
[ZCT] Ottawolf – Extensive testing, x3-X4 Radiant Prefabs, input and general encouragement.
[ZCT] CoDMapper (Joseph Tyler Racey) – Cathedral, Blizzard Shack. X8 helped

Installation Instructions:

Extract to–If the [ /mods ] folder does not exist, Create it.

(XP) C:/Documents and Settings/YOUR_PROFILE/Local Settings/Application Data/Activision/CoDWaW/mods
(vista) C:/Users/YOUR_PROFILE/AppData/Local/Activision/CoDWaW/mods

Note – Loading ZCT Cathedral for SP does require console, type this in console (~) once mod is loaded without quotations
– “devmap nazi_zombie_zct_mp2_3”

Note – Loading ZCT Blizzard Shack for SP does require console, type this in console (~) once mod is loaded without q
uotations – “devmap nazi_zombie_zct_mp2_4”

Made by ZombieChickenTaco.com.

WARNING: ZCT Cathedral will crash the game (or black screen your desktop if using map instead of devmap) after going
through the game over screen. Be sure to quit the game and launch the map again if you want to play again. -GuyNamedErick

Screenshots

Videos

Nazi Zombie Cage

Nazi Zombie Cage
By: Tom_BMX

Description

Your mission

Open up all the rooms and transport the shapes from one end fo the map to the other to unlock the buy-able ending.

Can you defeat the cage ?!?

Features:
*Objective based game play
*Winnable ending
*Timed Game play (edited for this map)
*Random open/close randomboxes
*Laser blockers
*Laser Traps
*Target Game
*Shape Game
*Solo load video
*Random msgs on walls
*Custom models
*Custom animations
*Custom textures
*Custom Menu
*Custom FX
*Custom sounds
*Cheats Disabled

Laser blockers are both blockers and traps once you have opened the blocker it then can be reactivated by flipping the adjacent lever turning on deadly lasers for 30 seconds.
The levers for the traps are only on one side except the middle room which has a lever on both sides of the trap.

Green lasers are safe 

Red lasers will kill anything, so watch out !

Tower Target Game:

There are 4 towers located outside the windows which after around 1-2mins a random tower will faintly light in red as seen below. This means that there is a target in the tower (can be inside or on top). There are two target types one is the shape of a target the other is megan fox. Shoot the target for a reward like cash, perks, powerups and upgraded guns. But be sure not to shoot megan or she will punish you for your itchy trigger finger !

Screenshots

Videos

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