Nazi Zombie Nordafrika

Nazi Zombie Nordafrika
By: Fuzzy4Peaches

Description:

This map has 4 main rooms, it is quite small but don’t underestimate, there is lots of spots to get cornered. That is basically all I can really describe, it is sweet and simple, meaning that it is a prototype map. I recommend for you to play with 2-4 players because of that.

Known Bugs
– A zombie was targetting a blocked off room, you may time to time see him die in the courtyard area, this is supposed to happen.
– Zombies may get stuck in wall, near the window adjacent to the stairs in the 2nd area.

Credits
– Fuzzy Peach Productions for mapping/creating the map
– kyluin & Crackshot for BETA testing and suggestions
– The author of script Placer v1.1 for scripting almost everything
– Anyone I forgot to mention
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Thanks For Playing and Enjoy!

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ZCT Map Pack (ZombieChicken Taco Map Pack 1)

ZCT Map Pack (ZombieChicken Taco Map Pack 1)
By: ZCT Team

From the twisted minds of the ZCT team, we are proud to release our first map pack.  This is not your standard map download, its big, its badass and its hard. (Filesize : 317Mb)

Storyline:
In the latter part of the war, with numbers of dedicated soldiers being a concern, the Nazi scientists began poking around at bringing their fallen heroes back, to fight again.  Just as success was reached, disaster struck resulting in a catastrophic cross contamination.  The mix of research resulted in some odd phenomenon being reported in the area.  Your team was sent in to find out what the phenomenon is….
 
Map 1: Desert Shack
On route to the bunker facility, a large dust storm has caused extremely low visibility.  You are forced to hold up in a shelter you almost drove into.
 
Map Features:
Small, Close quarters
Limited weapons available
Limited visibility
Turret support

Map 2: Bunker
After not hearing back from beta team for 2 days, all members MIA, presumed dead.  Charlie team sent out to check on the reported phenomenon and report back any contact with Bravo team.  They made it to the bunker facility, but no reports on the status of Bravo team.
 
Map Features:
Large map
Lots of weapons available 
Secret ammo supply room
Several paths to the end
Zone triggered zombie difficulty

Map 3: Basement

Charlie team report: Upper portion of the bunker is clear; they’ve lost half their team and require reinforcements. Enemies are extremely hostile. 
Delta team sent to assist in reaching the facilities lower floors. No further contact with Charlie team.
 
Map Features:
Very large map
Underground experimental hydrogen facility
Complex tunnels and many objectives
Zone triggered zombie difficulty
3 new high powered zombie blasters

Map 4: Dollhouse
Vixenlove’s first map release.

Map Features:
Medium sized map
Rats Map
Turret Support

Map Pack Features:
 
Loading maps for SP does not require console, options available from the menu.

These are extremely detailed maps with custom FX, textures and sounds.  The mod enables some verruckt features without the issues of using verruckt scripts. (Animations, water sheeting effect, attacks, and perks.)

Bundled ZCT_Mod Features:
Increasing difficulty as you progress with custom icon indicators
Toy box fixed to allow any player to grab the weapon after 6 seconds
8 perk power ups with new custom icons (Juggernaut, Stopping Power, Extreme Conditioning, Double Tap, Sleight of Hand, Fast Rebuild, Bloody Feather and Quick Revive which adds a “second chance” as a bonus)
2 New anti zombie Power ups, Turrets and Force Fields.
Redesigned HUD
Difficulty mod can be disabled from the game setup menu
Health indicator
Completely redesigned power up system using weights and what the players have.
Way too much internally to list here.

Fixes in Game System
Fixed issue with Juggernaut not regenerating or “sticking”, some may have noticed this as constant heavy breathing, or a single slap and they’re out.
Fixed potential issue with toy box when M2 is not in the game.
Couple other minor issues resolved.

  Icon Legend 

Notes from WoO:
Ive tried balancing out the perks with difficulty; I feel I have hit a happy median, during testing we could only get to level 18. There are no unfair health bonuses given to zombies making them tanks in normal game play, nor have I altered the round based method of the game or the intelligence (no grenade awareness or such).

This mod will be released as a standalone mod  around 1 week after the release of this map pack and will contain prefabs for including the features of this mod into your own map, including, turrets, force fields, power ups, perks (can be made easily to be buyable only for all 8!), difficulty zoning and much more.  During this week, I will be attempting to make the mod compatible with both prototype and verruckt style maps, currently only prototype style are supported (though you’d never know it)
 
Credits:
[ZCT] X8105 (Chris Love); Maps, FX, Graphics and Sounds
[ZCT] Wizzard~Of~Ozz (Mike Craft); Scripting and Menu Modifications
[ZCT] Vixen; DollHouse
[ZCT] LazyOne; Videos
[ZCT] Ottawolf; Extensive testing, x3-X4  Radiant Prefabs, input and general encouragement. 

Single Player, Select ZCT Single Player from the menu.

Please do not leak any info other than what is given here if at all possible.

If you see a Server that says ZCT WARNING: 
Do not launch, they may or may not be playing the mod because we Used the MAK LoadscreenTag As our Warning Screen.[/left]

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Nazi Zombie Dawnville 2

Nazi Zombie Dawnville 2
By: Gbomb

nazi_zombie_dawn2 is a large scale zombie map. It’s based on my previous map release Dawnville, which was designed after the classic multiplayer map from Call of Duty 1 and 2. Dawn2 has it all, but it is very difficult and not for wimps You must stay alive long enough to unlock all the blockers and power up the fire defense and perk machines. In this map, all the perks exist but they are hidden throughout the map. Good luck staying alive!

– Lots of unlockable rooms and doors.
– Perk-a-Cola machines including juggernaut.
– Power switch and custom wall of fire defense.
– Mounted machine gun.
– Moving weapons box.
– Bouncing Betty.
– Rising Zombies.
– Lots of special effects and more!

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Nazi Zombie Snipret (Snipers Retreat)

Nazi Zombie Snipret (Snipers Retreat)
By: ENUF

Quick synopsis of the map: You and your buds have been pushed back to the fort after a big battle that took place; now you must defend the fort against wave after wave of nazi and Japanese zombies.

Tons of great sniping on this map.

My buds and I had a blast with this map; lots of zombies to snipe.

Known Bug: Zombies sometimes get stuck outside the main wall; no worries on this, they die off on their own after about 20 seconds.

This is my first COD Zombie map; so some things could have been done better. Spent a lot of my time on testing/tweaking.

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Zombie Ottawa (Early Version)

Zombie Ottawa (Early Version)
By: Darkrapture

31st December 1999 – 3am – Michael’s Home – London, England

You’ve awoken to the sounds of loud screams and moans coming from the walls to find mysterious fire holes have appeared through out your home along with an army of undead creatures desperately trying to break through and tear the flesh from your bones!

This is not the big New Years Eve everyone had planned!

Fortunately for you there appears to be powers at here work other than the forces of evil and a glimmer of hope has emerged in the form of bright lights on the roof, eerie messages scribbled on walls and a mysterious wooden box has magically appeared in one of the upstairs bedrooms.

Your mission is clear; fight your way through the zombie hoards and make your way up to the roof and stop this hellish invasion before it’s too late!

In this map, salvation truly lies above.

 
Features List:

* ZCT Mod (v1.0) – Different zombie types, increased/tiered difficultly, 7 perks, more power ups, share guns from the random box, etc…
* Unique zombie storyline arch set in today’s time frame, completely separate from Treyarch’s Nazi zombie storyline
* Lots and lots of custom edited ZCT Hell zombies (at least double the amount you find in normal stock maps)
* Fast moving game (no slow start – zombies come thick and fast from beginning to end)
* More special FX then your eyes can handle
* Both droppable and buyable perks
* Bigger and wider selection of weapons which include DP28, Type99 MG, STG-44 Scoped, Thompson Scoped, FG42 Scoped, PPSH Scoped, Pack a Punch guns, 4 new Ray Guns and a few Dark Guns will also make their appearance (making a total of 4 sets of guns to use through out the map instead of the usual one set)
* Objective game play
* Easter eggs / secret area’s
* Final boss battle accompanied with 4 new Dark Ray Guns
* Choice of going to the roof and ending the game (time trial mode) or ignore the roof completely and continue to fight endless waves.
*This allows for 2 types of competitive game play; who can best the map in the least amount of levels and who can survive the most waves before dying or a combination of the two; who can survive the most waves AND still defeat the boss?! (Remember the boss round gets harder / larger in number as the rounds progress, so if someone ever posts a victory screen shot at level 30, i’d be stunned!)
* + A lot of small changes and adjustments that are too many in number to list here but you will certainly notice during game play such as custom weapon place holders (a lot better than weapon chalk outlines) ;)

Map Status:

Map started: 23/08/2009
Map finished:      ?

This is the last public beta that was released before we radically updated it, the final release will be included in the ZM Map Pack due out in October.

To play this map in solo, bring up console and type: /map nazi_zombie_ott

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ZM Survival

ZM Survival
By: holty007

Description

While awaiting for deployment in the morning, you and your fellow boot camp bum buddies are abruptly awakened by the sound of zombie screams coming from outside your barracks.

Can you survive this new biological threat or will you be zombie food?

Map features:

*All Der Riese features
*Hide and seek game
*Music box
*Buyable ammo
*Buyable power ups
*Laser pap guns
*Pap guns in the random box
*Winnable ending
*Timed gameplay
*Buyable artillery

To play in solo, type in console: /map survival

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Nazi Zombie SPJK

Nazi Zombie SPJK
By: Kyluin Version: 1.2

It has laid dormant for a while. During that time, I made nazi_zombie_spon and nazi_zombie_andy.
Anyways, this map was a high school, but now I don’t know what it is.
It took me about a year to get started and finally finish the map; I hope you all like it!

MY ADVICE
Follow the decals! They’re meant to GUIDE you.

Thanks to:
Cinnober – Your riser tutorial & helping with buyables
inuyasha555 – for finding glitches
Bookable – Your Flogger and Zipline tutorial
mariodude007 – for finding more glitches
Aturt – beta testing
Gbomb – Scripting advice
Demonseed – Telling me how to upload pics to the WIP topic
JeyS – For wishing me good luck like an Australian! [“Good luck mate!”]

NOTE: I will not be updating this for a while. If you find glitches, keep them to yourselves.

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Nazi Zombie Frem

Nazi Zombie Frem
By: kyluin

Description



You all remember The Field?
Well, I wanted to add some stuff, so I remade it.

Features:
Timed Gameplay
Risers everywhere
Random box

Excluded Features:
PaP
Perks

NOTE: I DID NOT MAKE THE ORIGINAL. I AM MERELY REMAKING THE IDEA WITH NEW FEATURES. ALL CREDIT FOR THE IDEA GOES TO BOYD.

STORY:

You and your comrades were on guard duty in the middle of a forest. As you were sitting in your tower, a mortar strike hit the area. The tower was destroyed, and you were all flung into the field below. You wake up, and the world is a changed place. It’s almost like a dream. All the colors are not as they should, you’ve traveled back in time to what appears to be WWII, and there’s zombies everywhere! Survive as long as you can; dreams shouldn’t last forever.

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