iPlay Undead Amusement Park

iPlay Undead Amusement Park
Version T4M 2.0.0 & NonT4M 2.5.0 By: Psh

Changes:
-NO LONGER REQUIRES T4M.
-All weapons have been changed.
-Reduced the chance of a boss spawning by a lot.
-Reduced the number of targets for endgame from 15 to 5.
-Reduced the number of targets for PAP from 5 to 3.
-Scobalula’s Max Ammo script that refills the clip.
*Targets have not been moved*
-Added a new Nightmare difficulty setting.
     -Probably harder than Octagon.
     -Increases the spawn rate.
     -Zombies become sprinters much faster.
     -Eventually they become tranzit sprinters.
-Few bugs (I’ll fix them eventually :please:)
     -Song bears don’t make sound.
     -2 Walls weapons are untextured white, oh well.
     -*Report any other bugs plz*



Features
– Harry’s Perks (No Who’s Who)
– High Caliber Weapons fire explosive rounds
– Buyable ending [Cost: 60000]
– Many new areas
– Almost all areas have almost been changed
– Hard Map
– No Dogs
– Many ported models
– No grabbing zombies
– Teddy Bear Song
– The PAP room is no longer Target restricted
– Decent number of walls weapons
– Weapons from almost every CoD and a whole lot of them (exceeded the normal limit) 
– Target hunt (Of course it’s back)
– Hunchback boss zombies (The model is broken but I found it so funny that I kept it)
– There should be an 8 perk limit, but I actually think there is none so enjoy that  :please:

 

Shootable Easter Egg

*This is not true anymore*
You better believe the targets are back. This time around though there are only 15 targets scattered around the map (None of these 15 targets are in the PAP room and you only need these to open the buyable ending). In addition, there is another 5 in the PAP room to be able to actually PAP. The 5 targets needed for PAP are only inside the room it’s in! At Least this time I don’t feel like any of the targets are impossible, though I do think you’ll still need to do some searching.

Credits:
-Tom bmx
-Harry Bo21
-alaurenc9
-Ege115
-BluntStuffy
-HitmanVere
-JR-Imagine
-CFGFACTORY
-ricko0z
-LilRobot
-Centric
-Paragalor
-DidUKnowIPwn
-MAKECENTS
-Relaxing
-Scobalula
-If I missed you please tell me!

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The 115 Displacement

The 115 Displacement
By: PlutBro

There is a known pathing issue with the map, involving the 3 pink barriers near the juggernog area. If you are doing the soulboxes it is suggested to do the one upstairs first to prevent the pathing issue messing up the timeout of the soulboxes, as I was unable to disable the timeout!


 

The story is as follows:
The entire map is not as it is supposed to be, every element from the perks, weapons and even the flowers have been displaced by the element widely known as 115. You can pay the escape fee or live long enough for your fate to be given entirely to the undead.



Features:
Black ops and black ops 2 perks
Dog rounds (Everyone loves these)
Teleporters (Der Riese)
Custom Pack a punch camo
Black ops 2 starting pistol (M1911)
AK74u from Black ops 2 added thanks to HarryBo21
Buffed pack a punched raygun (Normal raygun as soulbox reward)
BluntStuffy’s Soul Boxes!
HarryBo21’s perks pack 4.0.1
Credits:
Tom_BMX (Great posts, buyable ending)
ZOMB1E-KLLR (Youtube video tutorials)
Harry Bo21 (ALL of the perks, astounding help, superb work)
ImThe115Cure (Ideas for the map)
BluntStuffy (Soul boxes, of course)
MakeCents (Fixing a dreaded ModderHelp crash!)

A tonne of youtube tutorials from a lot of different people
Minor and major help from UGX forums
A lot of help from Zombie Modding
Sorry if I missed anyone, a lot of people helped me![/color]
This is my second map! I have been working on this sucker since January!
Project discontiuned 12 July 16
 

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The Building

The Building
By: Viperman9999

The Building (Viperman9999’s Test Map)

So I finally decided to release my test map which is something I just messed around with  :please: .
I’ve had the map for about 2 years or so. I just figured this is something I could edit and release.

The map contains:
-Scrolling PAP Camos
-4 Orignal Perks
-Kino Style Teleporter/Pack a punch room
-Doors
-Power[/size]
—————————-
Its a pretty basic layout. A couple doors, and only 2 wall weapons (The MP40 and PPSH). There are multiple box locations.
————————-

Thank you to HitmanVere for the scrolling pack a punch camo tutorial!
Thank you to Treminator!
Thank you to Tom_Bmx!
Thank you to The UGX team!

TO PLAY ON SOLO TYPE IN CONSOLE:nazi_zombie_room

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GM Construct Zombies

GM Construct Zombies
By: FinalKill9175

Hello UGX, this is FinalKill (creator of Hijacked) and I am posting my fourth (fifth ever made) map to the website. It’s named GM_Construct, as its a port of the well-known ‘testing’ sandbox map named GM_Construct in the game ‘Gary’s mod’. I started making it in late October 2015, and a prototype was completed in December 2015. The map entered a private beta in January 2016, and was continuously being updated till late February 2016.  
Pretty much, you can just call it a training simulator  :P.

The name of the mod is nazi_zombie_cstruct in the mods list!

TIPS FOR PLAYING
1.To turn on the power, activate the 5 generators in the map.
2.To get the ending unlocked, activate all of the face punches.

List of Features:
-BO1 & BO2 Perks (Only Electric Cherry)
-BO1 & BO2 Ported Weapons
-A couple MW2 weapons
-A few MW3 weapons
-‘Link-up’ power.
-‘Link-up’ ending.
-Custom Powerups
-Weather (Snow)
-125,000 Point Ending
-Double Tap 2.0 (And correct model+shaders)
-Randomized Perk Rotation
-Easy to run on older or less capable machines.
-Clay mores
-Three wonder weapons: Ray gun, Scavenger, and the Blundergat


CREDITS
-All of my testers (angelbuddy3618, GMD_Atomic, redwings245, lame_link, theboss702)
-Bamskatter33 for the BO1 perks and electric cherry
-elfenliedtopfan5 for his weapon porting tutorials
-johndoe for his ‘Porting source engine maps into Cod 5’ tutorial.
-ZK for his original custom zombies map tutorials.
-Rorke for his BO1 weapons and the COTD Scavenger.
-M.A.K.E.C.E.N.T.S for the random perks.
-UGX for the weapon tool, script placer and the snowing FX.
-All of the people who contribute to the community.
-[F3AR]xReaper666 for custom powerup scripts.
-JR Imagine for the MOTD hud.
-Treyarch/Activitsion for Call of Duty 5 and BO1/BO2 assets and modding tools.
-Valve for the map layout and GM_Construct.
-Anyone else I forgot to include

Frequently Asked Questions (FAQ):
1.How do I launch the map?
-There is a button on the main menu. If it is not there, you did not install the map or launch the mod.
2.Why does co-op not work or why does the map crash?
-Make sure no other mods were previously loaded before playing my map. If not, just try again.

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Oblivion

Oblivion
By: ReznovRevenge

Description

This is one of my four maps project, since a very long time i wanted to do this so here is, I hope you like it.


Features:
Black Ops 1 and 2 weapons (All With Original Pap Camo)
Original 4 Perks
Custom Loadscreen and Missionscreen
Easter Egg Song
Custom Game Over Theme (For The Following Map)
Custom Main Menu Theme (Dammed)






Credits:
zombie madness aka Rorke and RickoOz for the weapons
ZK and ADDICTED for their tutorials
Bamskater33 for the easter egg song
And me, for fixing some weapons, adding the pap camo and for the game over theme
(if i missing something to give credit is because i dont remember the names, but i can assure thats not mine)

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Kri

Kri
By: SacredSlayer

Welcome to my 2nd map ever released.

My map is called Kri, no reason to it, just something random I came up with.

Kri consists of 5 very small areas with 3 wall weapons, the 4 basic WaW perks, 1 box location, and 2 weapons from multiplayer: Dp28, and Type 99 w/ bayonet. The map is very small and was intended for fast pace action with a game only lasting 40-60 minutes.

The three wall weapons can all be double pack a punched and are well worth it. 

The map is also beatable for 40,000 points.

I hope everyone enjoys this small hectic map i’ve put a lot of effort in. If any glitches are found and they are game breaking I will update the map download link with a fix if found.

Current Known Glitches:
With double upgraded weapons, buying ammo off the wall causes you to buy the original un-upgraded weapon.
That’s it.


Special Thanks:
Maturbo. For testing my map for glitches and constructive criticism, and making a bad ass map trailer.
ty brah.

All tutorials were used from ZOMB1E-KLLR’s youtube channel: https://www.youtube.com/channel/UChCOgI72XjsOedDPtRa1a0Q

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May We Survive

May We Survive
By: Unnamed

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
  • 1) Download the T4M.
  • 2)  Extract the d3d9.dll file from the T4M r42.1 [Release] RAR file and place the d3d9.dll file in your root directory of your World at War.
You can find your root folder at Program Files 86x / Steam / Steam Apps / Common / Call of Duty World at War
 

 

Created by: A very generous mapper who wishes to go unnamed

The Basics: A mapper made this map a while ago for someone else and was kind enough to re-skin it for me and the rest of you good people to enjoy. Thanks buddy, you know who you are.

What We Liked: There is a random gun button that increases in cost each time you use it switching out your gun for something mysterious and you have no choice but to take it. This is quite a challenge when you had an LMG and Mother Nature switches it our for a pistol. Oh well, maybe you should have driven a Smart car or kept track of your carbon footprint better. There is also the PAP and the Trap Locker to give your weaponry a boost for high rounds.

What We Didn’t like: Not much, this is a really fun and basic challenge map.

Final Word: Trapped inside some old ruins completely overgrown with plants of all kinds you are forced to fight off the undead using a variety of weaponry. In this game Mother Nature makes the rules, so you must ask her, “May we survive?”

 

~Tomikaze

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The Last Undead House

The Last Undead House
By: gamer9294 Version: 1.1

Story:

A few years ago there was a virus called ‘Deadly-Z‘  after years and years is it impossible for the people to hide from the virus. The last man Alive had one option to survive that was in the last house standing,  we hope that he can survive it.

Features:

  • Weapon Loadout (on Start)
  • Small objectives
  • custom gun game
  • switchable difficulty modes
  • Searchbags (cod ghosts)
  • 6 Treasure Chests (magic box)
  • 4 codwaw perks:  Juggernog, Sleight of Hand, Doubletap, Quick Revive
  • Custom guns (bo1, bo2, mw2, mw1, waw)
  • Custom textures
  • Surviving rounds
  • Boss zombies
  • Powerups
  • Fieldorder (cod ghosts)
  • Perks Bank/Storage
  • Bo2 Bank
  • Easter eggs
  • Bo1 perk:  Stamin-up
  • custom perks: Stopping Power & Discount Sales
  • 2 different endgames
  • Hells Retriever/redeemer

Difficulties:

if you changed the difficulty to “Easy” then it will disabling the Boss Zombies.



Game modes:


Survival/Mission:
This Game mode is the default game mode, just survival and some objectives with endgames :)


Gun Game v1.0:
I made my own custom Gun Game, this gun game is based on kills:

extra cash (for guns) by kills:

  • Headshots
  • Boss


custom bonus drops:

  • x2
  • teddybear


x2 will double your cash for the guns to make it faster that you have a next gun.
teddybear will only works in co-op, the player that takes the teddybear keeps his gun and the other players will going 1 weapon back, this is because make it funny and more challenging to reach the last gun.


after round 14 it will also allow you to give extra cash by damage on zombies.

I know it is more based on co-op the gun game but the rule is simple, the first player that reached the last weapon wins the game.


Laststand v1.0:
I made also a gamemode:  Laststand and that is you need so long as possible to surviving in the house.

extra’s/bonus:

  • drops weapons on the floor when the game begins
  • drops each round a random stuff near the weapon drops
  • custom power switch
  • custom pack a punch


the custom power switch and pack a punch are in the house somewhere to make it easier and possible to get perks that already inside of the house.



Credits:

  • HarryBo21
  • Classifiedd
  • Marsvinking
  • YaPh1l
  • Mr. Hankey
  • 3aGl3
  • Uk_ViiPeR
  • HitmanVere
  • alaurenc9
  • my self (gamer9294)  :D

if I forget someone tell me and I will add you to the credits ;)


I hope you enjoy my new map and have fun :D


Gamer9294 8)

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Wake Up

Wake Up
By: Terminater743

You Wake up in a room and all you can remember is being with your friend. You suddenly hear a noise which doesn’t sound all too friendly so in fear for your life you pick a gun up from the bench near you and prepared yourself for battle. Try and find out what has happened to your friend and while your at it try not to bleed on anything. 

This is my first map which I know is not that good but I will get better the map is a normal map with no unique scripting a few custom textures but not much, feel free to play solo or die with your friends your choice the zombies health and the amount of points they give has been changed.you start in a small box with two doors which lead to a small corridor each way there are a few perks and one wall gun on one corridor there is the mystery box the other PAC a punch.

Sorry about the previous error I believe I have fixed it. it woks on my computer place there is now a buyable ending so I hope it works this time and thx 

thanks to zombie-Kller for tutorials 
UGX for being able to try to make a map in the fist place
thanks to Hitmanvere (member of ugx)
sorry If I cant remember if you helped me if you did tell me and I will add you in

 

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