TMG Christmas

TMG Christmas
Version: 1.1 By: The TMG Team

The Basics: Since at the time I am writing this the TMG website is down; allow me to create my own Christmas lore for this custom zombie map. “Many years ago the citizens of the small town of TMG hatched a plan to kidnap Santa and hold him ransom in exchange for all the toys at the North Pole.  Well, Mrs Claus, who was cheating on him at the time with the head elf, Lord Elrond, saw this as the perfect chance to get rid of the big man in red. So, she refused to send the toys to the selfish town of TMG and in retaliation the townspeople feasted on the living body of Santa even parading his organs throughout the streets and taking turns wearing his skin as a costume. The town is now cursed and the dead have come back for revenge…will you help this town of unforgiven souls?” Oh yea…Merry Christmas!

What We Like: From what I understand this map was made in like a month, which is really impressive because it is a LOT of fun. The layout of the level is great and has some fun camping areas as well as a few places to run trains. There are tons of cool weapons to try out and don’t forget to PAP them for additional fun. There is a fun easter egg to complete with a pretty good amount of variety especially considering this was just a quickly made seasonal map. There is even a part where each player is given a different objective to complete simultaneously and all must be completed before you are allowed to progress. Then to finish the map you have to assemble a “save Christmas machine” and collect a ton of zombie souls inside it to break the curse of Santa’s Revenge. Even though it is similar to a buyable ending it is a very welcome and much more fun take the formula.

What We Didn’t Like: It wasn’t until after I gave each townsfolk his gifts and finished the other points/kills/headshots challenge that each person gave up their part to the “save Christmas machine”. It would have been nice to have completed one person’s challenge and gotten their part to the machine to wet my appetite for this strange mystery and then have had to go onto the next townsfolk and then the next, but that’s not the way it played out. Instead you have no idea what you are working toward and then you just have a bunch of parts dumped in your lap at the end. It isn’t the world’s biggest gripe, but it was enough to make me really wonder why they chose to do it the way they did.

Final Word: There is no denying that this map is super fun and the insanity at the end trying to fill the soul chamber is really great too especially seeing the newly slaughtered souls flying toward the machine to give you that added feeling of satisfaction. This one is sure to be near the top of everyone’s yearly played Christmas maps. Grab some friends and go play this one now!

~Tomikaze

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Rise V2

Rise V2
By: JR-Imagine

Description:
Washington DC, USA, 2023 – A group of scientics are expirimenting with dimensional portals at an underground base in Washington. A canister of Element 115, the resource used to power the portal, accidentally got spilled and caused a large scale zombie outbreak. In an attempt to escape from a horde, Ludwig accidentally activated the prototype he had been working on and got sucked in. However, the prototype was instable and caused Ludwig to get stuck between two dimensions. You wake up in an abandoned building and are trying to survive when suddenly Ludwig manages to contact you…

Features:

  • In-Depth Easter Egg with reward
  • Buyable ending (Easter egg needs to be completed first)
  • Tons of custom guns
  • BO Perks + Electric Cherry
  • Double Tap 2.0
  • BO2 Perk & Powerup Shaders
  • Kino-Style Teleporter (Doesn’t require linking though)
  • Timed Gameplay (Optional)
  • Ascension Style Vision (Optional)
  • Zombie Counter (Optional)
  • Multiple Power Switches
  • Buildables
  • Double Pack-A-Punch
  • Musical Easter Eggs
  • Radios (Audio logs & songs)
  • Difficulties (Normal & Hard (Verruckt Runners))
  • 4 Perk Limit (Though, more perks can be obtained through drops)
  • Jumpscares (BO2 style, won’t encounter unless looking for them)
  • Trolls >:D

Weapons:

  • M27 IAR (BF3)
  • AK-47 (MW)
  • MP5 (MW)
  • G3 (MW)
  • M40A3 (MW)
  • G36C (MW)
  • M249 SAW (MW)
  • AK74u (MW)
  • ACR (MW2)
  • UMP-45 (MW2)
  • Striker (MW2)
  • Intervention (MW2)
  • Vector K10 (MW2)
  • SCAR-H (MW2)
  • F2000 (MW2)
  • M16A4 (MW2)
  • Model 1887 (MW2)
  • Tar-21 (MW2)
  • Desert Eagle (MW3)
  • M4A1 (MW3)
  • PP90M1 (MW3)
  • Five-Seven (MW3)
  • Thompson (WaW)
  • PPSh-41 (WaW)
  • MP40 (WaW)
  • Ray Gun (WaW)
  • Invisi Gun (WaW – Edited version of Wunder Waffe)
  • Peacemaker Carbine (Bulletstorm – 2 different versions)
  • B23R (BO2)
  • STG-44 (BO2)
  • Chicom CQB (BO2)
  • Peacekeeper (BO2)
  • HAMR (BO2)
  • M8A1 (BO2)
  • MSMC (BO2)
  • Deathmachine (BO)
  • P226 (Ghosts)

Credits:

  • Tom-BMX (Timed Gameplay, Lime, iPak Extractor, …)
  • Ege115 (WIN vision file)
  • treminaor (Hintstring limit “fix”)
  • Ray1235, P0rkRoyalz, susel, Darkraptor, Sanya, T-Max, Hacker22, Koene007, Str1ker, tito, MrMELUSIN, ParadoX (Guns)
  • HitmanVere (Double PaP camo)
  • HexZombies (Loadscreen, Missionscreen, Menu background)
  • deper63923 (Custom Powerup FX)
  • PROxFTW (Solo Scoreboard, PhD Dive to Nuke)


Voice Actors:

  • iMtroll
  • Staab


Beta Testers:

  • Triton
  • HitmanVere
  • iMtroll
  • JWofles
  • Staab
  • InvDenial
  • chromastone10
  • P0tZ
  • Lossy
  • Purity
  • BraXi
  • luisdude1

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Civil Nativity

Civil Nativity
Version: 1.1 By: SirJammy & Lukkie1998

I have recently seen the UGX map contest and decided to temporarily put Celtic Ruins mapping on hold and attempt something out of my comfort zone, although scripting is still being continued. The information on this map is in very early stages and will get progressively more in-depth as time goes on. (Subject to change) – The basic scene of the map is a city called “Ripon” in England, has been engulfed by a paralysing blizzard 3 days before Christmas day, The city went unacknowledged for 2 days while people took no notice and thought the community were taking care of it, that was until a few men found themselves walking in a city rendered “dead”. Without a voice to be heard they wondered deeper into the city,all the time the smell of rotting flesh lingering in the freezing air. At this point you control the Man / men. 

Credits to:

  • UGX-Mods (UGX-Mod V1.0.4)
  • DualVII (Rotating Door script + Prefabs)
  • Jei9363 (Buried Style Zone Activation Tutorial + Script)
  • Bluntstuffy (Soulchests)
  • Shippuden1592 (Tranzit Zombies)
  • MakeCents + thezombiekilla9 (Zombie Counter + Tutorial)
  • Hitmanvere + Ege115 (Pap Camo + Scripting help)
  • Benn Down (Music)
  • Message me if I forgot to add you!


Alpha/Beta Testers:

  • P0tZ
  • FATKIDSLOV3CAK3
  • TheScotchGuy
  • Ege115
  • Hex Reapers
  • MAK911
  • Message me if I forgot to add you!



If you find any bugs in the map, please reply to this thread! Make sure to add a screenshot to your post!!! We would love to hear your comments and ideas too!

Bugs list:

  • Quick revive not going away when downed in singleplayer (Fixed!)
  • perk shader moves back to the left when player gets downed (Fixed!)
  • Zombies not going away when player is in laststand in singleplayer (Fixed! (Alternative fix found))
  • Game crashing when grabbing the turret powerup in arcademode (Fixed!)
  • Added M14 back to Gungame (Fixed!)
  • Some minor mapping bugs (Fixed!)
  • Game crashing when killing zombie with German Machine (Fixed!)
  • Takes your gun when shooting last snowman with M14 masterkey/Grenade Launcher (Fixed!)

 

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Five Nights at Freddy’s

Five Nights at Freddy's
By: playingtowin89

Hello everyone

This map is based off the popular 2d click game of the same name.

This map features UGX Mod v1.0.4! 

Features:
– UGX Mod v1.0.4
– UGX Viewhands fix
– Soul chest (doesnt look normal!)
– Buyable ending (30,000)
– Nights pass from 1 to 5, can’t end game until night 5
– custom zombie models mixed with regular zombie models
– triggerable jumpscares (if you dont like being suprised then this should appeal to you more)
– secret sound EE in starting room for FN@F fans

Hints:
– You need to find all three jumpscares and turn on the power before you can turn on the soul ches.
– You will hear a sound when the soul chest is done, and souls will stop flying to it
– You can’t escape until night 5

Credits:
– freddy character model obj files from deadmanwalking289 on deviantart.com (unrigged)
– textures from steam workshop community
– some mapping and all scripts by me
– rest of the mapping by my friend. he isn’t on this site yet but his name is dudeofthehour.
– UGX for the mod (awesome!)

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Bp Waiting

Bp Waiting
Version: build 2 By: BuIlDaLiBlE

Heya everyone, this is me and today I’ll release my map for public. Lol.
Bp Waiting is a small-sized map that I made in waiting for UGX Mod 1.1. When it will be released? :(
So, this is it. No story or somethin’, just a map made for fun.

Anyway, there’s a list of Features available on this map:

-> Bam’s Add-ons: BO1, Vulture Aid, Electric Cherry perks; Origins Generators; Der Wunderfizz
-> Buyable ending (100k)
-> Random perk bottle Power-Up
-> Secret places
-> Ammo Box (in a secret place)
-> Zombie counter
-> Custom Power-Up announcer voice and custom Mystery Box song
-> Deathbarriers in some places where you shouldn’t be, lel
-> One short song
-> Fixed juggernog health and Wunderwaffe that can’t decrease your health
-> No dogs

Known Bugs:

-> Zombies standing still sometimes in front of right window near Speed Cola if window is repaired
-> Zombies attacking you while downed (Bam’s Add-ons issue)
-> Third weapon remains after losing Mule Kick (Bam’s Add-ons issue)
-> Der Wunderfizz sometimes can’t be used (Bam’s Add-ons issue, I think)
-> There can be a problem activating generators (Bam’s Add-ons issue)
-> Deathbarrier in coop kills only one person if there’s more than one in it
-> Deathbarrier can’t kill you with the PHD Flopper

That’s pretty much it. The only credit for making this map (except wonderful Bam’s Add-ons and Random perk bottle from zombiemodding.com) goes to me.

Made by Bp ©
(BuIlDaLiBlE production)

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Boneheads Really Long Hallway

Boneheads Really Long Hallway
Version 1.2 By: Clemsonpack16

Description

NO PERKS(It is a challenge)
Credit to my Map:
Bonehead Soviet(I did all of it, these people had tutorials i didn’t know how to do myself so credit))
ZK’s Tutorials(everything that is not below this)
TheMightDud(PAP Box)
UGX Wiki
Tom BMX Scripts
MakeCents(zombie counter)
bamskater33(MOTD Zombies)
Allanwj(Changing weapon attributes)
BM(Black Mamba)231(Mini Text Intro)

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Project Viking

Project Viking
Version 1.1 By: Redspace200

Project Viking V1.1 Update.

I have decided to update my map which was released roughly 2 years ago, Project Viking! This update will feature some bug fixes, and modifications to the map overall.
One of the main additions to this map is a full easter egg for classic mode. Many people have been constantly requesting that I add a easter egg which can be completed to earn victory on classic mode.
Previously, the only way to “beat” the map was to play a specific gamemode and detonate a moab without going down. Now, players can earn victory by completing a series of steps in the map. I won’t reveal
all these steps instantly, however I will say that most of the sidequests (such as filling up chests, collecting afterlife skulls, riding crane, boy of silence), are now all apart of the main easter egg.

Since I wanted to add some final features into my map, that ment I had to sacrafice some of the older features not much people liked or used.

Aside from the easter egg, a series of other things have been updated.  Heres a small list of some of the changes:

Removed beta message :)
Removed ability to hold out bowie knife
Removed deadshot
Fixed beta G_SPAWN error. (Implemented debug system to track ents)
Fixed logic for vulture and widows drops (only player who has perk can see and colled drops)
Fixed series of bugs which occured in beta version
Added gravity spikes/Ragnarok dg4, obtained in a step of ee.
Allowed players to release themself from panzer after fully retracted
Allowed panzer to sprint and use flamethrower
Added ability for zombie king to control a panzer soldat during the zombie king gamemode
Allowed players to stay in the lower floor for longer in zombie king. Players can also stay on lower floor while capturing a generator or while zombie king is controlling a panzer.
Added Widows Wine
Added Surge Gin (Custom Perk)
Added Minigun Maham gametype
Added EE Secret
Added EE Victory minigame
Rescripted Bos Room Logic (To prevent bos not respawning issue)
Added bos light indicator near entrance when free perk is not ready


At this point, the map has pretty much reached the limit for everything. I do not intend on making any more changes after this, as I have already put enough time into this engine. I am pretty happy with the
final product, even if its not perfect. A full EE is something I always wanted to add into the map, so I look forward to seeing if anyone is able to complete it! Aside from the EE, I have finally finished some changes
that I had planned earlier but scrapped.

Hope everyone enjoys the map!
I will post the ee steps if people are unable to figure it out, but are interested in making an attempt. It’s not easy, it took me and theRelaxingEnd over 25 attempts to complete it! I’d like to see people make some attempts first before I give it all away though.

Warning: Not Completely Copyright safe – This map uses some copyrighted music. I suggest turning the music volume down in settings if you plan to upload video gameplay of this map online

Project Viking is a zombies map which is a attempt to do something out of the usual. Gameplay is very different then the average zombie map, introducing many new ways to play the game. You’ll also be seeing a mix of multiple features combined from the past cod games, all in one map. The playable space isnt to large, but should be enough for you to barley survive :).
Take Advantage of the maps features to aid you in your survival, or if you would prefer to play without using these new features, just throw on the No Objective Challenge! There are many different gametypes for you to try, some to play with friends and some to play solo.

A few features of what this map has to offer:
Some BO2 Bosses, and new bosses which have not appeared in zombies before!
BO2 style buildables
BO2 style stingers
BO2 gametypes
BO1+2 Wonder Weapons
Custom Wonder Weapon
Perks from BO1+2
Custom Character effects such as falling from a high height, catching fire, injecting
Difficulty Setting
Challenge addons which all have winnable endings
Inspired “No Objective” mode which disables most side-quest features as well as killstreaks + adds winnable ending
BO2 like generator system
BO1 Style Diving System
Multiple Revive methods, Quick Revive, Whoswho and Afterlife!
+ Many More

Credits: (Also displayed at start of map, before game starts)
GudMan Yokel – Beta Testing, Support
offthewall – Model/ViewModel/Weapon/Script help & support
ChazBrooksy – Lots of Beta Testing
Ray – Early Beta Testing, Scripting Support
YaPh1l – Scripting Support
Awesome Pie Man – Support
Treminaor – added code to HUD files, Video Tutorials, Scripting Support, Overall Support
SajeOne – Video Tutorials
Tom_Bmx – Tools, Models/Animations
echo000 – Weapon Assets/Animations, Early Support
PorkRoyalz – Weapon Assets/Animations
Nikolai Belinski – Weapon Assets/Animations
xXxCowmanxXx09 – Weapon Assets/Animations
jZob123 – Weapon Assets/Animations
n123q45 – Early Testing, Support
DuaLVII – Support
MrTombone8 – Support
ClaytonM456 – Weapon Assets/Animations
GunOfTruth – Early Testing
Steviewonder87 – Weapon Assets/Animations
Mikeeeyy – Early Inspiration, some ideas/concepts
Jellal – Early Testing, Scripting Support
Tito – Weapon Assets
Chromastone10 – Menu file help, Update Patch Testing

Thanks for everyones continued support – Redspace200.

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