Nazi Zombie Lair
By: Unknown
Size: 101 MB
No Info
Call of Duty World at War Custom Zombie Maps
No Info
Classic Edition:
– Weapons will be all WAW except for Napalm Betties
– Sounds restoredÂ
– Added Detail (Bo models)
– Zombies will not get confused in the case that a player is downstairs and the only players up-top are downed
– Zombies will slow near the cart so there’s less of them jumping trough it and walking around in it while moving
– Zombies will not group up at tour tracks and get themselves stuck
– Some invisible brushes restored
– PAP will be clearer in what you have to do
– Removed Unnecessary filesÂ
– More Optimization
– Glitchy Looking water in Coop replaced
– Start room “buried” rock lift scenery re-implemented
Features:
Custom Perks:
Porter Punch
BO Perks:
MuleKick
Phd Flopper (no splash damage indicator)
Staminup
Deadshot Daiquiri
Quick Revive (zombies run away now)
WAW Perks:
5-hit Juggernog
Speed Cola
DoubleTap 2.0
Transportation:
Teleporter
Tour Cart
Porter Punch
Air Blowers
Elevator
Equipment:
Napalm Nancies
Extras:
PAP opening System
GIFs
Environmental Ambiance
FX Detailing
Zombie Eye Glow
BO Zombies
Zombie Hats (that fly off)
No Dogs
Some BO weapons + their upgrades
Box Location Indicator
Optimized Enough for me to play it connecting an HDMI between my ASUS laptop and my TV with no real noticable lag.
Credits:
Alerion (Black Ops Hands)
YaPh1l (Box Indicator Lights and BO ammo counter)
HexZombies (intro video)
Beta Testers:
hexzombies
Alwoke78
xXxCowmanxXx
thezombiekilla6
rambobada555555
Zombiejelly
treminaor(General Help)
tom_bmx (awesome tools)
UGX Edition:
This map features UGX Mod v1.0.3!
some bugs that where back-roomed since V2
– Zombies not registering headshots after an arm or leg falls off
– You cannot Porter out of Pack-A-Punch and cause sadness to the zombies
– Teleporter should not get stuck on cooling anymore
Adjustments
– Teleporter is now a flat rate of 1000 points.. 0 with Porter Punch!
– Decreased weaponry in waste/swamp area due to UGX MOD increasing firepower
Features:
Custom Perks:
Porter Punch
BO Perks:
MuleKick
Phd Flopper (no splash damage indicator)
Staminup
Deadshot Daiquiri
WAW Perks:
5-hit Juggernog
Speed Cola
DoubleTap 2.0
Transportation:
Teleporter
Tour Cart
Porter Punch
Air Blowers
Elevator
Extras:
PAP opening System
GIFs
Environmental Ambiance
FX Detailing
Zombie Eye Glow
BO Zombies (full complete gibbing)
No Dogs
Box Location Indicator
Optimized Enough for me to play it connecting an HDMI between my ASUS laptop and my TV with no real noticable lag.
Credits:
Alerion (Black Ops Hands)
YaPh1l (Box Indicator Lights and BO ammo counter)
HexZombies (intro video)
Beta Testers:
hexzombies
Alwoke78
xXxCowmanxXx
thezombiekilla6
rambobada555555
Zombiejelly
treminaor(General Help)
tom_bmx (awesome tools)
Hey everyone this is my first ever map Rezolution (yea i know the name dosent match the map) this was created with the gcz script placer hd bo2 power ups, the ugx jukebox, and 1 spot for a free random weapon power up. you are allowed to buy all 8 perks (try to keep in mind this is my first map so it isnt going to be great) and there are around 4 box locations plus a kick ass pack a punch room (i like it anyways). i focused more on gameplay than detail so you may notice that there is practically no x models or anything (again its my first map) also for the fact that i got a leakfile error and couldnt continue to work on the map because of it so this is Rezolution V1.0 and this is the final copy of the map (it has a couple bugs nothing to break the game or anything stupid like that). Enjoy And Please Give Feedback A Video Will Be Posted Soon Â
 .
(update)
I am known to most of the issues you guys will put in the comments, I wont be fixes these little problem as it is a very old map of mine and i dont care for it anymore… I just wanted to share a first map with everyone. I know its terrible in ways but it plays and works! But i welcome myself into this whole map making communityÂ
My first ever zombies map! So be kind! Haha!  ![]()
Download link –Â http://www.mediafire.com/download/gc7jcspchivkl64/nazi_zombie_alrunyum.exe
After using radiant for a while now i’m getting used to how to use it and can now use my zones and everything else the right way.Â
 So i have been working on other projects but i thought i should release my first ever map..Â
So i hope you enjoy what is my first small map ‘Alrunyum’
– Just the standard weapons and perks
– Secret radio’sÂ
– Small map
Thanks to / prefabsÂ
-n123q45
Was just my testing map but i still hope you can give it a try! ![]()
Â
Updates:
– Bo2 Perk Shaders and Power Ups
– Double Tap 2.0
– The Real Mule Kick And Dead Shot Added
– Buyable Ending (Suggested By P0tZ)
– Menu Buttons
Features:
– 8 Perks
– New Starting Weapon
– Medium Sized Map
– Intense Game Play
– Zombie Counter
Credits:
YaPh1l = Intro Text
Mrhankey91 = Counter
Ege115 = Moving Objects
VipxRagex = Tester
My third issued map made on (Verruck) engine. Attention: some doors open through hidden objects, they must be found to open the door. Present Perks 4 Kinds of standard, Betty mine, weapons on the walls, Random box with weapons that you have to look for when a teddy bear falls out instead of weapons And there is an easter egg on the mole that opens the song. Tested One (Sorry)
I froze this project 2 times. I WAS ONLY RECENTLY ON LEISURE. I DECIDED IT ALL TO COMPLETE IT.
Map Not Big who played verrukt quickly adapts to the game. Try to leave the slider and get into the house to replenish supplies.
In this version, weapons from Black Ops 1 are added and textures are improved and processed, the cooperative is working
Enjoy the game on the Finnish landscape with your friends!
Update Log 1.3
 – Fixed a number of spots where you could get out of the map. Update is live on the Manager.
Update Log 1.2
*fixed buyable ending price
*added a gun…..
*moved the 3 teddys for the Thompson
*clipped some buyable debrisÂ
*a few other things I can not remember sorry
Update Log 1.1
*Pathing issues fixed (thank you Saje)
*Added collison to a few items
*Packaged correctly lol sorry that was a epic fail
*All weapons other then WaW weapons fixed to there default ZOMBIE stats
*Prices lowered on BO gunsÂ
*JukeBox working
*Fixed a door the was visible through a wall
Special Thanks to DualVII for a major potential infinite loop fix THANK YOUÂ
Thanks to Trem map is back on track should be out soon!!!! ![]()
hey guys iv been working on a new map (lost my files to the first) but here we goÂ
The setting is a small town out side of The Factory in the mountians. In 1946. You must fight your way threw the hordes to buy a ticket to leave the mountian inclosed town, with the help of the perks and PAP. The only problem is the conductor is a greedy old fool that has a high price set on his tickets. Can you survive long enough to make the money needed?Â
Things map has
* Challenging Map
* buildable ending (DualVII)
* multiple power switches (DualVII)
* zombie counter
* Custom Load Screen – Thanks to HexZombies
* 10 perks with BO2 shaders – Thanks to Bamskater, JR-Imagine, ZKÂ
* Soul chest – Thank you BluntStuffyÂ
* Dig Sites – Thank you again BluntStuffy lolÂ
* UGX-jukebox – Thank you UGX
* hidden guns, and a hidden Tompson for Spiderbite
* customized guns- Thanks to the UGX Weapon EditorÂ
* PAP
* Achievements – Thanks to Don Goony
* Unsure of train ending (don’t want to copy others)Â ![]()
* no-dogsÂ
 lolÂ
* custom texturesÂ
* custom fx
* buyable ending Thanks TOM_BMX
* and other things stil comingÂ
Big HelpÂ
Trem,GrantDaddy,Codmoddd1234,all of UGX team. damn it I guess Treyarch
HexZombies – for the loadscreen Thanks manÂ
ZK – Thank you. You know why.
RedSpace200 – for a custom weapon script
Zombie Madness – for …. weapons and animsÂ
Lukkie1998 for weapon help and other thingsÂ
Beta Testers:
DualVII
SajeOne
GrantDaddy
Gregsta33
BluntStuffy
Alerion
Zombie MadnessÂ
Lukkie1998
Me
If I missed anyone for any credit pm meÂ
Style – Verrukt
    Perks – 4
    Electro – Traps
    Easter egg
    music box
    Aggressive Zombies
    Upgraded packer pps in a secret room
    on the map is hidden pps from multiplayer with a collimator sight
The level begins in a funeral home in Soviet Karelia near the old Finnish church (church) near the cemetery.
I tried to make a Christmas and New Year atmosphere on the map and convey the feeling of the Russian winter.
Have a nice game with friends in co-op and in single player mode, because now it’s easier to play alone and you don’t have to write the name of the card in the console anymore! just start the map from the menu)))
Credits:
All of ZKs tuts on youtube
Mrhankey91: zombie counter
Bamskater: black ops perks, Shangri-La Cart ride, powerup machine
YaPh1l: Intro text
JR-Imagine: mulekick fix
Naminator999: perk shaders
ConvictioNDR: double tap 2.0
Tom-bmx: buyable ending
Features:
8 perks
cabin from ghosts fog dlc map
buyable ending
easter egg to get to the buyable ending
tight & open areas
working solo quick revive
stationary box
Shangri-La cart ride
Powerup machine