Reapers Map Pack
Version: Knie Tief Update By: death_reaper0
THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.
IF AN ERROR COMES UP, JUST KEEP TRYING, THE MOD WORKS ITS JUST WAW DOING ITS THING
IF THE ERROR PERSISTS TYPE “logfile 1” INTO THE CONSOLE (WITHOUT THE “) TO SHOW THE FULL ERROR
IF THIS IS YOUR ERROR, REMOVE YOUR ANTI CHEAT
if you get an error along the lines of “Server script compile error unknown function” delete the mod completely and re install it
THIS MOD REQUIRES T4M, NO EXCEPTIONS.
THIS MOD WAS FORMALLY KNOWN AS “FORTRESS” IT IS NOW CHANGED DUE TO THE FACT THAT FORTRESS IS NO LONGER THE MAIN FOCUS OF THIS MOD, THE INSTALLED MOD IN THE MODS FOLDER WILL STILL BE “FORTRESS” HOWEVER
FAQ:
Q: my game crashes when i try to play nacht, but the other maps works
A: nacht requires t4m, its at the top of its section on this post
Q: when i try to play i get put back at the menu with an error: maps\_…
A: only certain people seem to be getting this error, im trying to fix it, there no need to clutter this post with error messages
Q: how do i save my gums?
A: there is an instruction on the gumball section stating to save and quit to save them, additionally i added a trigger on the door if you cant find the “save & quit” button
This mod will contain multiple maps, and will still be worked on over a length of time, with more features and stuff to add replay-ability
these maps will all be packed into this singular mod so they can share and track certain features
inside of these maps will be a divinium and gobblegum system that will be tracked and carries over between the maps, for more info see the gumballs section at the bottom.
THESE ARE FEATURES THAT EFFECT ALL MAPS WITHIN THE MOD, EACH MAP WILL ALSO HAVE UNIQUE FEATURES
gobblegums (bo3 styled)
weapon variants
BO3 Re-Pack-A-Punch abilities
after a gun is pack-a-punched it can be re-pack-a-punched as many times as you want, with the exceptions of wunderweapons, explosives and special weapons
these can NOT be used on boss type zombies
effects:
turned – makes a zombie an ally for a short time, ignored by other zombies as it attacks them
blast furnace – sets a zombie and all nearby zombies on fire, killing instantly
dead wire – electrocutes a zombie and spreads up to 8 others nearby
fireworks – a gun spawns from a zombie and shoots nearby zombies
thunder wall – sends nearby zombies flying into the air
Gamemodes:
original – just normal zombie rules
gungame – get a certain amount of kills to advance a gun, finish last gun to win
sharpshooter – every minute you get a random gun to survive with
one in the chamber – you get a revolver with one bullet, get a kill, get a bullet, no reserve ammo (this is your only gun)
z confirmed – the only points you can gain are from bonus points drops (50% chance a zombie will drop one)
deprived – (co-op only) players will go head to head trying to be the first to buy the buyable ending, hold use + aim to open a menu with various things to put other players at a disadvantage, including:
swap guns
taking their perks
swapping locations
disabling perk machines (only for that player)
and more… (about 10 in total, and more may come)
i have plans for more including a grief gamemode, will be added later
Extra Game Settings:
these are extra setting just to set up slight challenges and stuff
note: some of these are overwrited by gamemodes and some maps
difficulty – beginner, easy, normal, hard, veteran, keys to the city (cheat mode)
these dont change things too much, mostly just the start rounds (i plan on making veteran extremely hard later on)
they modify:
zombie speed
zombie spawn rate (time between spawns)
start points
starting zombie health (just the round one health, they add the same amount after each round in all settings)
buyable doors – normal, off, double price, all open
wallbuys – normal, off
mystery box – normal, off, 2 box (fixed to give more slots if mule kick or non weapon obtained, eg monkeys)
perks – normal, off, random locations(some perks with exceptions), wunderfizz only
GAMEMODE AND EXTRA SETTING WILL BE DISPLAYED ON GAME OVER
weapons from various cods (cod4-bo3)
custom wounder weapons
3 hit down without jugg
xp system
gun unlocking and ranking
bo3 style slide
this is a list of perks within the mod, not all maps will use them however
BANANA COLADA – sliding causes you to leave a trail of slime making zombies trip and take damage on
BLADE-O-RADE – replaces your knife with a bowie knife and deals 30x normal melee damage
BLOOD BULLETS – slowly regenerate ammo for your current weapon, clip size determins how fast and how much (wont work in infinite damage weapons)
CANDOLIER – able to carry 2 clips worth of extra ammo in all guns
CASHBACK COCKTAIL – after every purchase you get 20% of the money back
DAM-A-NADE – carry more grenades, regenerate more grenades each round end, more explosive damage
DOWNERS DELIGHT – able to use primary weapon when in last stand with full ammo and a longer bleedout time
ESTATIC ELIXIR – leave a trail of static electricity when running, stunning zombies
GUARDIAN ANGEL ALE – when hit you get a temporary godmode lasting a few seconds, then it will need to cooldown
INCINER-BRANDY – 40% chance to set a zombie on fire when shot, causing extra damage for up to 6-8 seconds
MAGNET MARGARITA – normal powerups will move towards the nearest player with this perk, stoping before reaching them to give them the option to take it or not
MIRACLE HANDS MOCHA – skip perk drinking, change powerups by giving them points
NITROGEN COOLED – zombies close to the player will slow down to a wlaking pace, and will speed up again when too far away
NO BEAR BREW – no teddy bear from box and box randomizes faster
NUKE-A-COLA – when down you will set off a nuke powerup
PACK-A-BOX – 20% chance of getting a paped weapon from the mystery box
POINT CRUSHER – earn up to 100 extra points rounded to the nearest 10 on a kill and 10% chance of 20 points on a hit
REPAIRMAN RUM – barriers are repaired twice as fast
RELAXING TEA – able to go to and from round 100 by holding aim + use, zombies will have the health of round 100 zombies, zombies spawned at round 100 will die when returning
LAZER PINT – puts a laser sight on all guns
MAPS
features:
13 perks
-juggernog
-speed cola
-double tap 2.0
-guick revive (with solo)
-stamin-up
-deadshot (wunderfizz only)
-mule kick
-tombstone (co-op only)
-electric cherry
-vulture aid
-downers delight
-banana colada
-point crusher 2.0
full easter egg with boss fight ending
napalm boss zombie
various small easter eggs hidden around the map
custom mystery box (with different animations)
Nacht der lebenden Toten
this is NOT remake of nacht, it is its original map with featues added via script, layout was not changed at all!
features
perks (jugg, speed, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry)
easter egg and end game
carpenter (originally not in nacht)
pap (unlocked partway through easteregg)
custom wallbuys
no power required
this is NOT remake of nacht, it is its original map with featues added via script, layout was not changed at all!
features
perks (jugg, speed, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry)
easter egg and end game
carpenter (originally not in nacht)
pap (unlocked partway through easteregg)
custom wallbuys
no power required
this is NOT remake of verruckt, it is its original map with features added via script, layout was not changed at all!
features
added perks (candolier, magnet margarita, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry, vulture aid)
wunderfizz
carpenter (originally not in vurruckt)
pap (COTD STYLE, randomly teleports between 4 locations, one of which is outside the playable area)
custom wallbuys
kino/der riese style teleporter (link for each use, spawns a powerup)
special round (wont happen if power is off, take no damage for a special reward)
hacker device from moon
full easter egg ulocking the buyable ending
ending boss
revelations style weapon trading table
this map was created using ideas and input from TheRelaxingEnd and myself, and an indirect sequel to saloon
there are many easter eggs to this map, heres a playlist on how a few are done
https://www.youtube.com/playlist?list=PLnYKoDM_SxCTbSG49PXDVU-FscMFzgSG-
features:
a ton of hidden easter eggs, some only i know…
a staggering TWENTY-SEVEN PERKS (breaking the previous record of 23, which was also mine xD)
easter egg ending with a special boss for the theme
custom players (russman, misty, sarah michelle gellar (COTD) and richtofen)
some wide areas (a common complaint on fortress, much easier to train now)
multiple hidden mini bosses
lots, lots more, happy hunting!
this is a remaster of my very first custom map i made over 2 years ago, lots of people wanted this to be remade and now with me actually half knowing how to do stuff, i decided to remake this
BIG THANKS TO NG CAUDLE FOR MAPPING THIS
easter egg ending
3 bosses (2 for easter egg)
10 wonderweapons from various maps (one custom)
new custom powerups
don’t really know what to say about this, got board and decided to remake this map, then just stopped, its playable, spawns are a little buggy and there is a buyable ending, play if you like but i recommend playing a gamemode, not just the map straight up
buyable ending
thundergun and scavenger in the box
this is a remake of my original map saloon, remade to include a ton of new things to do, including 4 upgradable wonderweapons, 30 perks, origins dig spots a full easter egg ending in a boss fight
BIG THANKS TO NG CAUDLE FOR MAPPING THIS
easter egg ending
major boss fight
occasional miniboss
4 custom wonderweapons
30 perks
full buried theme
buried round change/gameover music
new starting pistol
taco hell is part of a halloween update. it contains challenges to work towards unlocking a buyable ending. theres not much to say about this map as it was meant to be just part of a halloween special
GOBBLEGUMS SYSTEM
gobblegums are gumballs that can be purchased within the map and used for different enhancements, to select your gumballs go to the GUMBALL selection at the main menu, it will load up a small box map with 3 power switches and 5 red squares, the red squares let you cycle between gums to select for your pack, you may have up to five in one pack
so save your pack, just pause and hit save and quit
the switches let you spin for mega gumballs witch have much greater effects, depending on their rarity, mega, rare mega and ultra rare megas, to get these you must spend divinium on the vats,
1 vat – cost 1 divinium but only get whats in the first slot
2 vat – cost 2 diviunium and get the first 2 slots
3 vats – cost 3 divinium and get all three vats
you can also get:
a reward doubler, which gives 2 of everything else
a divinium, used for an extra spin
power boost (only when using 1 or 2 vats) which opens all vats
mega gumballs are a one time use, if you use one, you have to get another. these however can be stacked and you can have hundreds at a time!
to get divinium spend money on things within a map, the higher its price the more you can get!
you can also get 15 by completing an ingame challenge, theres a new one every game! (check in pause menu)
these are the gumballs: (there will be more in updates!)
gumballs are color coded
time based
player activated (x on keyboard, dup on controller)
round based
activated under certain circumstances
enhances perk effects
treyarch gums
these are gums from treyarch zombies that i have working so far, some effect may vary slightly from their original effects
classic gums
classic gums have an unlimited amount of uses and dont need to be obtained through vats like mega gumballs
Stock Option – use ammo from reserve instead of the clip
Coagulant – double bleedout time
In Plain Sight – zombies ignore you
Danger Closest – no explosive damage
Alchemical Antithesis – instead of every 10 points you get 1 bullet for active gun
Luck Crit – more chance of repap ammo effect
Sword Flay – knife deals 5x damage
megas
Dead of Nuclear Winter – spawn a nuke powerup
Crawl Space – turns nearby zombies into crawlers
I’m Feelin’ Lucky – spawn a random powerup
Who’s Keeping Score? – spawn a double points powerup
Unquenchable – can buy an extra perk (only used when all perk slots filled)
Pop Shocks – knifed zombies are electrocuted and spreads up to 5 zombies
Slaughter Slide – 2 explosions when sliding
Disorderly Combat – every 10 seconds you are given a random gun
aftertaste – perks are kept if you become revived
phoenix up – revive all downed allies and they keep their perks
mind blown – gibs the heads of all zombies in sight, killing them instantly
rare megas
Cache Back – spawn a max ammo powerup
Kill Joy – spawn an instakill powerup
On the House – spawn a random perk powerup
Fear in Headlights – all zombies in your view will freeze (due to a bug they still attack when close)
Undead Man Walking – all zombies will walk at a round 1 speed
Wall Power – next wall weapon you buy will be paped
Crate Power – next box weapon will be paped
temporal gift – powerups last 5x longer
bullet boost – repap your current gun (if supported)
ultra rare megas
Head Drama – all shots on zombies will do damage to the head
Secret Shopper – you can buy ammo for your active gun at any wallbuy (even wonderweapons)
Profit Sharing – Points you earn are also received by nearby players and vice versa
Killing Time – all zombies will be frozen, all zombies shot will be killed
Shopping Free – all purchases are free (because of buyable endings and other things, you need the amount of the item your buying for it to take effect
Perkaholic – all perks in the map instantly
self medication – revive yourself after getting a kill, keep perks (you will have a raygun out)
near death experience – revive downed allies just by being near them, and they keep their perks (WILL NOT WORK IN SOLO!)
custom gums (so far)
megas
Here They Rise – spawns 20 extra zombies
Dead Aim – more accuracy with deadshot
Trigger Finger – faster rate of fire with double tap
rare megas
Blood Bag – 100 aditional health with jugg (2 hits)
Extreme Conditioning – longer sprint time with staminup
Money Hungry – extra points with point crusher
Shock Theropy – double damage with electric cherry shocks
Extra Pockets – ammo regen for third weapon with mule kick
Flashed Blur – faster reload with speed cola
Medic Man – faster revive speed with quick revive
Firearm Formulation – spawn a random weapon powerup
Cash Stash – spawn a bonus points powerup
Perk Pursuing – spawn a free perk SLOT powerup (whoever picks this up has +1 perks slots for the rest of the game)
Bottomless Bullets – spawn a bottomless clip powerup
Faith Finder – spawn a godmode powerup
Racing Stripes – spawn a speed boost powerup
ultra rare megas
Loan Shark – all buys take no points, when expired half point spent are taken
Advantage Amnesia – perks will instantly randomize locations
Bullet Bucks – turns each bullet in your active gun into 50 points
ARCADE
this is still a work in progress, for now only 4 games works
in the arcade you can earn tickets and spend them on gobblegums as an alternative to divinium
the games:
gumball dropper
you are a perkaholic, move to avoid the “bad” gobblegums, when one goes off screen, you get a point, after a while they speed up making it harder and harder, for every 10 points you earn a ticket!
1962
move a helicopter and shoot enemy helicopters, every 5 kills gives a ticket, 3 misses and game over
sharpshooter
shoot random targets as fast as you can, every 5 hits gives a ticket, 3 misses and game over. they will gradually speed up until its near impossible to finish
nade toss
you get 4 grenades to try and throw into a moving hole, each one you get in give you 3 tickets
GUN SMITH
The gun smith is my equivalent of weapon kits in waw. you level up your main level and unlock the ability to then level up guns simply by getting kills with that gun once unlocked. there are 4 attachments you can put on any of these guns:
STOCK – 20 percent higher accuracy (unlocked at 250xp)
RAPID FIRE – 15 percent faster rate of fire (unlocked at 500xp)
FAST MAGS – 15 percent faster reload (unlocked at 750xp)
STOPPING POWER – 20 percent more damage (unlocked at 1000xp)
you can have up to 4 of these on all guns at a time
each kill is 1 xp for the gun. not all guns will be affected
there are a total of 28 guns to unlock and rank up
the gun smith can be found in the divinium arcade
WEAPON VARRIANTS
weapon variants can be obtained and applied in the gunsmith area within the gobblegum arcade. there are over 300 variants between all the guns. variants give abilities to the guns but only 1 can be applied per weapon. to apply one go to the weapon smith, find to gun you want to change and switch it out below the attachments.
to obtain variants you need to purchase the crate within the room for 10 keys. it will randomize a weapon then generate a variant for that weapon
keys can be earned within any map by doing any the following:
survive a round past round 5
after each revive (one per round)
every 50 headshots
every 50 kills
CREDITS
thank you to these awesome people who helped make this happen (in no particular order)
if i forgot you im sorry, let me know and i’ll add you (likely since im forgetful :p)
Treyarch
Infinity Ward
madgaz gaming
MrDunlop4
hitmanvere
Harry Bo21
MakeCents
zk
tom_bmx
various people across ugx
ugx
mrpeanut188
uk_viiper
Marvel4
alaurenc9 aka xSanchez78
DidUknowiPwn
ricko0z
NG caudle
Killer Potato
DamianoTBM