iPlay Undead Amusement Park

iPlay Undead Amusement Park
Version T4M 2.0.0 & NonT4M 2.5.0 By: Psh

Changes:
-NO LONGER REQUIRES T4M.
-All weapons have been changed.
-Reduced the chance of a boss spawning by a lot.
-Reduced the number of targets for endgame from 15 to 5.
-Reduced the number of targets for PAP from 5 to 3.
-Scobalula’s Max Ammo script that refills the clip.
*Targets have not been moved*
-Added a new Nightmare difficulty setting.
     -Probably harder than Octagon.
     -Increases the spawn rate.
     -Zombies become sprinters much faster.
     -Eventually they become tranzit sprinters.
-Few bugs (I’ll fix them eventually :please:)
     -Song bears don’t make sound.
     -2 Walls weapons are untextured white, oh well.
     -*Report any other bugs plz*



Features
– Harry’s Perks (No Who’s Who)
– High Caliber Weapons fire explosive rounds
– Buyable ending [Cost: 60000]
– Many new areas
– Almost all areas have almost been changed
– Hard Map
– No Dogs
– Many ported models
– No grabbing zombies
– Teddy Bear Song
– The PAP room is no longer Target restricted
– Decent number of walls weapons
– Weapons from almost every CoD and a whole lot of them (exceeded the normal limit) 
– Target hunt (Of course it’s back)
– Hunchback boss zombies (The model is broken but I found it so funny that I kept it)
– There should be an 8 perk limit, but I actually think there is none so enjoy that  :please:

 

Shootable Easter Egg

*This is not true anymore*
You better believe the targets are back. This time around though there are only 15 targets scattered around the map (None of these 15 targets are in the PAP room and you only need these to open the buyable ending). In addition, there is another 5 in the PAP room to be able to actually PAP. The 5 targets needed for PAP are only inside the room it’s in! At Least this time I don’t feel like any of the targets are impossible, though I do think you’ll still need to do some searching.

Credits:
-Tom bmx
-Harry Bo21
-alaurenc9
-Ege115
-BluntStuffy
-HitmanVere
-JR-Imagine
-CFGFACTORY
-ricko0z
-LilRobot
-Centric
-Paragalor
-DidUKnowIPwn
-MAKECENTS
-Relaxing
-Scobalula
-If I missed you please tell me!

Screenshots

Videos

Pokemon Where Legends Begin

Pokemon Where Legends Begin
Version 1.2 By: josemassacre

After much longer than anticipated I give you pokemon.
I plan on revisiting the pokemon theme.
I learned how to somewhat script simple things, and I’ll just get better
So the new map will have a much lager ee and be of one game.
Back to this map.
It features Pallet Town, New Bark Town, Route 1(gen 1), and Littleroot Town
The ee cant’t be started until the power is on
turn the power on by building it
you need to find 9 pokeballs 3 per town.
some are hard to find so I added a picture you can find bits to.
The ladder is convienit but not nessisary 
the map is pretty challenging good luck.
bug
when dogs spawn with zombies it makes the zombie counter go negative
(not really a problem so i probably wont mess with it)

Features
zombies- meowth delibird electabuzz kangaskan
napalm- magmar
boss- secret
dogs – houndoom
8 perks-
Double tap does double damage and increases fire rate
SUPER STAMINUP!!!
Deadshot laser
Flopper can flop (jump from any higher ground while going prone)
9 shootable pokeballs opening the three labs
you have to shoot all three in one town and it opens one lab
Hidden-ish pack a punch
Crap tons of ported weapons (thanks to Rorke for 99 percent of them, Elfenlied for his Honeybadger)
All ported weapons can be packed and almost all have new names and custom stats
weapon trader
buildable ladder
Scrolling camo
Custom zombie models
Custom HUD
Custom points per kill
Zombie run and sprint very close to the start
Custom solo (hopefully coop) load screen
Custom start screen and music 
Custom textures
Instant nades (quizz)
End game 30000
Buildable power
Dogs ;)
Zombie Counter
soul chests
changed the amount of zombies per round.
New starting gun
special custom boss zombie
napalm zombie
easter egg to activate buyable
night time
rain

credits
weapons- rorke
asm1- bwc6693
honeybadger- elfenlied
picture puzzle- pashan
buildable power/tuts- zk
buildable ladder- byzmods
shootable door/weapontrader- makescents
custom hud/script placer- jrimagine
pokemon models- bwc6693, byzmods, models-resource, roestudio
mainmenu music- ConvictioNDR
soul chests- blunt stuffy
napalm zombie- redspace200
hitmarkers- proxftw
player respawn- yaph1l
endgame cam- holty007
impact nades- quizz
verruckt sprinters- losangeles26
end game -tom_bmx
boss zombie- paragalor
random noob question help- makescents, earth, rorke, bwc6693
beta testing- natesmithzombies, knivingcombat777
no zombie grab- steviewonder87
boknifing- RDV
rain- cinnober
knees slide- espi_thekiller

next map in progress- BO2 Grind zombies remake, had also started a verruckt map,
but since one has started one also I will probably just focus on Grind

 

Screenshots

Videos

Das Herrenhaus

Das Herrenhaus
Version 1.2 Final Update By: sethnorris

 

  • Description: Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.
  • Background Story: In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself. A week later, somehow, Richtofen landed the teleporter inside the cursed building… The locals still remember that night, those screams, those lights…

Features Overlook:

  • Complete, circular and challenging map for regular zombie games
  • Perfectly working Bo1 Perks with Double tap 2.0
  • WW2 and cold war era themed guns with custom PaP and working attachments
  • Optional Major EE that starts with the release of a very hard Zombie Boss
  • Secondary EE for Wonder Weapon
  • Buildables
  • And much more I don’t want to spoil

CREDITS

  • Tom Bmx: Tools and tutorials
  • BluntStuffy: Most of bugs fixing, EE scripting
  • Steviewonder87: Major contributor, mentoring with weapon porting and animation. Gameplay features imaginer.
  • Radimax: Loads of Testing Hours and Main Hall Roof
  • TitoPricus & Sanya: Boss Model Rig
  • Codmoddd1234: Lighting assistance and troubleshooting
  • Harry Bo21: Shield
  • C.h.n: Improved Walking
  • DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file)
  • YaPh1l: Scripting help and Deutsch assistance
  • JBird632: Sound fixing and inspiration (your mapping skills inspired me)
  • Bamskater: Base scripts
  • Treminaor: Advices and UGX Mod tools. (weapons editor mainly)
  • HitmanVere: Testing Hours and advice
MAPPER NOTES (FAQ)

 

  • The map has a background music system. Is it licensed? Can I play it in a Youtube Video?
    • The right’s owners of the music used in the map are all from Jamendo and are properly credited in the readme and mod files. This music is given in CC license, for attribution, sharealike and noncommercial purposes. If any doubts, there’s a music slider in the game settings.
  • I hate the boss, it’s completely OP and invincible. What can I do?
    • The boss is part of the optional major EE of the map. He is the begining and the end of such EE, so If u dont’ like him, don’t start the EE. If u start it, then you’ll have to finish it in order to defeat him. ;)

 

  • I started the EE, but have no clue at all on what to do
    • Yup. you have some clues. This is the only thing I will say. Every step of the EE is actually described in the map or hud. And my apologies, there’ll be no text objectives or such. Embrace the challange. Share the word with pals and beat the map. I can guarantee you it can bee done.
SETH NORRIS’ WISHES

 

I started this map two years ago, because I was talking all the time with my little brother on how would look a zombies map made by me. I never tought it was possible to make good maps till I entered this community and I saw some mapper’s work. They know who they are. This inspired me and made me come across this unbeliveable journey with thousands of bugs, errors, wrecked meshes and misplaced animations. I hope u enjoy this map as I enjoyed building it. This is my first and only map, and while I did all the building, most of the scripting and such, this is not a son to call mine alone. Many people helped me, and I hope they are as happy as I am to get to this day. My best wishes, and good hunt!


 

 

 

Screenshots

Videos

Project Contamination

Project Contamination: Awakening
Version 1.1 By: HitmanVere

Battle the undead while you try to escape old facility in wastelands. Experimenting was done here and players need to survive the horrors of what these experiments were. Welcome to Project Contamination: Awakening
This is a remake of both Shipment and Vacant, fused into one map, with a lot of new areas to explore

Features:
-Custom weaponry (No stock weapons)
   -This includes guns from MW2 up to BO3, with few being updated or from another game series, such as Battlefield 4 and Survarium
   -Buildable Sliquifier, Galvaknuckles, Gersch Device, updated wonderweapon from Black Ops, C4 and more
   -Over 40 weapons with all of them upgradable
-Multiple Enemy Variants:
   -Normal Zombies from Nuketown
   -Nova Crawlers from Kino Der Toten
   -3 custom bosses
-11 perks, 2 being completely custom ones
-Complete overhaul to mod, including FOV-slider, Shadows of Evil shaders, custom powerups, custom muzzleflashes/shellejects and more
-Medium/Long Main Easter Egg with smaller Easter Eggs scattered around
-5 Game Modes: Classic, Gun Game, Shipment, Kill Confirmed and Juggernaut
-And much more for you to discover…

Note: Map does not need T4M to run. I have removed most of the console spam though, so T4M-users can play without big FPS-issues, except maybe in few instances.
You can get graphical issues in the map and multiple errors while starting. For graphical issues, turn texture-settings down and then restarting. With multiple errors, you need to start the map as many times as it needs. This is something in WaW, which I can’t fix.
Also, report issues that happen more than once, since there are always one-time issues.
 
 
Beta Testers:
  •  
    • -TheScotchGuy

 

    • -lukkie1998

 

    • -IHammy/

 

    • -Ray1235

 

        • -Ege115

 

        • -lukkie1998

 

        • -Ray1235

 

        • -Rollonmath42

 

        • -ElTitoPricus

 

        • -BluntStuffy

 

        • -DuaLVII

 

        • -ConvictioNDR

 

        • -Javipotter

 

        • -asus89

 

        • -codmoddd1234

 

        • -shippuden1592

 

        • -Johndoe

 

        • -OffTheWall

 

        • -Needsmorewub

 

        • -Redspace200

 

        • -RDV

 

        • -Slade

 

        • -JBird632

 

        • -treminaor

 

        • -DidUknowiPwn

 

        • -Harry Bo21

 

        • -elfenliedtopfan5

 

        • -bhmbob

 

        • -SirJammy

 

        • -smasher248

 

        • -xJimmy33

 

        • -RadimaX

 

        • -MAK911

 

        • -Uk_ViiPeR

 

        • -chromastone10

 

        • -CHN

 

        • -PROxFTW

 

        • -MakeCents

 

        • -Scobalula

 

        • -lilrifa

 

        • -thezombiekilla6
        • And Of Course:

 

        • -Treyarch

 

        • -Infinity Ward

 

        • -Sledgehammer Games

 

        • -UGX-Mods Forum

 

        • -CallOfDutyZombies Forum

 

        • -Tom-BMX
    • -Andy Whelan

 

    -And everyone else, who got version of the map at some point

 

Screenshots

Videos

Malibu Drive Age of Apocalypse

Malibu Drive Age of Apocalypse
Version 1.0 By: ZK Studios

Hey guys! Have you ever wanted to be a superhero amongst the undead? Well, you can quit dreaming! Malibu Drive brings the Avengers to the world of COD Zombies. Play as all your favorite heroes from Avengers: Age of Ultron including Iron Man, Captain America, Thor, Vision, Hulk, Quicksilver, Scarlet Witch, Black Widow, War Machine, Hawkeye and even Spider-Man (Spidey is an Avenger in the comics, don’t give me grief :D ) The map features a VERY large world to explore and a massive easter egg requiring the use of all the Avengers and their abilities. Get ready to dive into a world of superpowered action!!!

NOTE: Please be aware that you may experience lag or other problems if you are using a low-end PC or components not supported by Call of Duty: World at War
_____________________________________________________________________________
A very special thanks to the folks that helped me with random stuff! Please take a
moment to recognize them for their help :D

OfftheWall:  Player models, targeting, random script advice
Redspace: thunder punch, boost, random script advice
ASTR0: Character icon images
ipwnatzombies: Main Menu
Gerards0406: Hitmarkers
Chromeastone10: random help with little stuff
RDV: hugging zombies
__________________________

Map Testers
NascarFanatic24
Chromastone10
TheScotchGuy
DeathBringerZen

Screenshots

Videos

Wayne Manor

Wayne Manor
By: whippytrout

Message from WhippyTrout:

This is the final version of Wayne Manor updated and moved from the contest boards to here. This is my largest and most exciting map to date. I chose Wayne Manor as my ideal place to go during the zombie apocalypse because I figured I would have everything I needed to survive. I mean you’d be under the same roof of the worlds greatest detective and crimefighter, and oh yea there’s the BATCAVE!  ;D Little did I know that Batman was away searching for Robin who had gone missing and that the Joker had taken over Wayne Manor. So now Joker has me and Robin and is holding us hostage. 

Story:

Two years ago Joker escaped Arkham Asylum along with several of Gotham’s other notorious criminals. What was expected to be mass chaos in Gotham turned out to be the complete opposite. Following the escape there were no sightings or crimes regarding Joker, it was as if he had disappeared. Dick Greyson (Nightwing) left to establish himself in another city (Bludhaven) and Batman began training Jason Todd to be the new Robin. One night Jason went on a solo run but never returned. Night after night Batman scoured the city, running down every lead, pressing every underworld connection, but no one had seen any sign of Robin. He expanded his search on into Bludhaven with the assistance of Nightwing. One night while returning home from Bludhaven after months of  searching Batman noticed he had a missed call and a voice message…

Voicemail machine: “You have one missed call”

Joker: “Ring Ring! So how do you keep a secret from the world’s greatest detective? Well do you know? It’s easy, you stick it right in front of him. Right under his long pointy nose, and wait Ha Ha”

Voicemail machine: “End of new messages”

Features:

  • MW2 Bo1 weapons
  • Custom Batman Themed weapons
  • Batman playermodels
  • Mission oriented objectives to save Robin (Note the 10,000 point purchase is not the ending)
  • A never before seen in custom zombies massive boss battle
  • Randomized Batman villain bosses with sound effects
  • Randomized magic crate spawn at start
  • Secret access to batcave
  • easter egg song
  • Buried aristocrat undead zombies models risen from Wayne Family Cemetery
  • And much much more

Credits:

BluntStuffy – General help and a huge help creating the epic boss battle. It wouldn’t of happened without him.  :D
DidUknowiPwn – Engine mod
elfenliedtopfan5 – easter egg song
OfficialMT22 – Custom shaders
scriptz – buildables
UGX – easy fx
UGX Rorke – MW2 weapons
TomBMX – Lime and Lemon
and if I left anyone out please let me know and i’ll add you to the list, Thank you all for your support

Screenshots

Videos

Ode To BlackJackJohnny

Ode To BlackJackJohnny
Version: 1.0 By: natesmithzombies

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
A Thank You Map to BlackJackJohnny for his Youtube Tutorials
T4M is needed to run this map
Storyline: 
The 4 heroes find themselves stuck in the remnants of the Factory Z115 site. The factory had become corrupt prior to the zombie apocalypse, contributing to air pollution in their production of a new element Z115. Element Z115 creates enough energy in a gram to power NYC for a day, but the byproduct causes the transformation of a human into a zombie. Zombies are still running the factory, and the only way to save the world is to shut down Factory Z115. 

Theme: 
BlackJackJohnny has a series of youtube tutorials on how to use cod radiant. Before discovering his tutorials my mapping skills were extremely limited. I came across his videos when troubleshooting issues when working on my second map “Zombie National Park”, which has been canceled due to my poor radiant practices. This map will contain mapping practices almost exclusively learned from BlackJackJohnny’s tutorials. 

Features: 

     – Harrybo21 Perks 
     – Secret Double Jug (find all 4 Jug Bottles)
     – Earnable buyable ending 
           – survive rounds with friends or alone inside the factory
           – there is a twist to the ending
     – 5 Double PaP weapons (each with elemental effects!)
          – Uzi – can be double Pap’ed
          – Crossbow – can be double Pap’ed
          – Dragunov – can be double Pap’ed
          – Spas – can be double Pap’ed
          – Galil – can be double Pap’ed
     – Custom PaP weapons 
     – Secret Door
     – Buyable Perk Slot (initial 4 perk limit)
     – BO Guns
     – Nuketown Characters and Zombie
     – Hitmarkers
     – Zipline 
     – Knifing Blood Splatter

Notes: 

     – Set specular map to off in Graphics settings 
     – The map will be updated in the future
     – From start to finish the map took exactly 1 month (done over Xmas Break)
     – This is my second and last WaW map and was a preparation for BO3 Mod Tools

Credits: 

     – BlackJackJohnny for Youtube Tutorials
     – Harrybo21 for perks and random help
     – Hitmanvere for beta testing and scripting help
     – codmoddd1234 for dog round fix
     – alaurenc9 for the bulk of the survive rounds script (the locking and all players in area was my addition)
     – Scobalula for random chat help 
     – josemassacre beta testing
     – My personal friends Tswag- and Bsmith906 for input and beta testing
     – jei9363 for the zipline
     – Jbird632 for the blood splatter
     – Rorke for un-PaPed weapons 
     – Aidan for teleporter 
     – Tombmx for numerous tools 
     – Koan for scripting help
     – BluntyStuffy for elemental weapons
     – MZslayer11 for hitmarkers
     – Are you missing? My bad. PM me to be added
 

Screenshots

Videos

Encampment V2

Encampment V2
Version: 2 By: ProRevenge

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
ENCAMPMENT V2: BLACK OPS 3 MOD

 

Encampment V2 – Black Ops 3 Mod – by ProRevenge (T4M REQUIRED)

 Shout out to HarryBo21 for all his assistance with this update, with perk scripts and many more, and working non stop to help fix co op issues we had :D You da man Harry!

 Note: Due to T4M, the Map may give bugged textures on load, to fix this, simply launch the map with your texture settings set to “high” instead of “extra”, when in game, they can be changed back to extra without issue, although I recommend turning Specular Maps and Shadows off before changing texture settings, as changing them in game has a tendency to make WaW crash, after they are set to extra, turn Specs and Shadows back on

 This is a huge update for my map “Encampment” Released nearly a year ago, featuring:
 – Vision and aesthetic overhaul
 – HarryBo21’s Perks V 5.2.0
 – Lots of Black Ops 3 Weapons added, including Supply Drop weapons 
 – Some of the older guns in the mod have been retextured to be better
 – Weaponfiles as close to originals as possible
 – BO3-Like HUD, including Round Counter, and Point Counter on the left
 – BO3 Double PAP Ammo Types added
 – Improved detail and texturing
 – Remapped some areas of the map
 – New Pack A Punch area
 – Power and Pack A Punch no longer need to be built
 – A New Special Round – Never before seen in Customs
 – A New Wonder Weapon
 – Improved ambience and atmosphere
 – A backing soundtrack
 – ZNS Zombie Shield
 – Challenges added, with a reward
 – Capped Zombie Numbers in higher rounds

 I would like to thank many people for making this update possible:
 DTZxPorter – Wraith, making it possible to extract Bo3 assets which make up the bulk of this update
 DrLilRobot – The T7 to T4 Anim conversion rig, making it possible to convert BO3 Anims to WaW
 HarryBo21 – Script support with almost everything, non stop help and testing
 RDV – Everything for the new special round, and getting it into WaW perfectly
 Arceus – Scripts and FX for the new Wonder Weapon
 Exofile – Support with some Gun Ports
 Ricko0z – Some base assets for gun ports
 Scobalula – Support with some Gun Ports, Support with new Vision
 Koan – General help and Menu image
 Fusorf – The new Loading Screen image
 Steviewonder87 – New Box model and FX, Support with new Vision
 lilrifa – New Pack a Punch Camo and some HUD images
 BrutalMcLegend – New custom Knife model
 Anyone at UGX or elsewhere who helped me make this update possible!


 Map Notes: The map is made for Survival and general fun, rather than EE hunting, there is no buyable ending, as they are not what Zombies is about.
 The Idle Downed animation sometimes bugs out, we tried for hours to fix this to no avail, it doesn’t affect gameplay, so we left it alone
Claymores are currently bugged

LEADERBOARD:
Send me screenshots or videos of your high round attempts on this map, I will keep track of them here :) Minimum round for Submission = 30
1: xTrain  –  Round 210 (!!) – 1 Player
2: Amplifiedvenom  – Round 94 – 1 Player
3: neanesis – Round 60 – 1 Player
4: Maxwest  – Round 52 – 1 Player
5: alX3x – Round 46 – 1 Player
6: lmg60   – Round 41 – 1 Player
7: Sammysam8238 – Round 39 – 1 Player
8: kayncnr  – Round 38 – 1 Player
9: DjMacabrp – Round 37 – 1 Player
10: Pro_Boocester – Round 35 – 1 Player

Screenshots

Videos

Estate of the Dead

Estate of the Dead
By: jei9363

Play as Micheal De Santa, Sarah Gellar, Los Santos Police Officer, or Micheal Rooker in this Luxurious Estate. Claim your home back from the undead using your ammo, ziplines, recreational sports equipment and more! 

Features:

Black Ops Perks
Black Ops Guns
Fun vertical gameplay! 
4 non-classic characters!
Ziplines (for you and zombies)
Slide (yes the driveway is modeled after a real driveway, just check the ref pic haha)
Elevator (would stay upstairs too long)  ;) 
1 Custom Perk
Animated Fishies at start  :o
1 Custom Powerup
2 Buildable traps
2 regular traps (insta-kill zombies walking through, and hurt you)
PAP unlock objective
Custom Zombie Traverses
Custom Zombie Models
Boss Zombies (not crazy amount of health)
Cool traps
Acension style box tv screens
An iPhone! (maybe its layin out somewhere on a table or something)
End Game! (simple but fun)
animated scenery
ambient sound
cool thing where you open the door but its like a garage door opening

Credits: 

DuaLVII’ for rotating doors
HitmanVere for Black Ops pause
JR-Imagine custom HUD

Beta Credits:
Bwc66930
JiffyNoodles and Nathiri
ShotgunRagtime
conn6orsuper117
DamianoTBM
tomikaze
steviewonder87
Spaceman99

Screenshots

Videos

Dark mode powered by Night Eye