Wolf River

Wolf River
By: ConvictioNDR

Description

This is “Wolf River” by ConvictioNDR.

Original description:

———————————–
Mission Briefing: Operation Wolfsbane
May 18, 2016; 2000 hours
Reports of a virus outbreak are flooding in from all over the world. The CIA believe they know where the outbreak came from and have sent a team of agents to retrieve the data from a panic bunker located near Wolf Mountain, Utah. At 1926 hours a distress call was recieved from the team and coms have been quiet since. You are the closest squad we have to the team. Locate the panic bunker, gather the intel, and return to base.
Good luck gentlemen.

Features:
~ Modern Weapons
~ Level Progression Challenge System 
~ No Magic
~ Obtainable End Game

Enjoy.

Credits:
AndreTheTirant – Radiant and scripting help.
Blunt Stuffy – Rigged Alien Models.
Chromastone10 – ARX fire sound.
DidUknowiPwn – Scripting help.
DualVII – Scripting help.
Infinity Ward – Models, sounds, and other game assets.
JiffyNoodles – Beta Testing.
Laggin24x – Beta testing.
MZslayer11 – Hitmarker script.
PROxFTW – Solo Scoreboard.
QueenxWolf – Map idea and beta testing.
rdv – Reduced knife lunge tutorial.
ShotgunRagtime – Beta testing.
SparkyMcSparks – Light corona tutorial.
Tom-BMX – All of his tools.
Treminaor – Easy FX and hintstring limit work around.
Treyarch – Models, sounds, and other game assets. Mod tools.
Yaph1l – Zombie head in a jar, typewriter intro.
ZCTxCHAOSx – Beta testing.
Zebba – Beta testing.
———————————–

The reason why the map was removed is because of a statement made by ConvictioNDR himself, seen below.
“Remove my mapper title. I’m done with the Custom Zombies community.”

Screenshots

Videos

Hexagon Tower: Zombie Challenge Map

Hexagon Tower: Zombie Challenge Map
Version: 1.2 By: Psh

Escape to the top of the tower! Was bored so I decided to start a small project and here it is. This map could be considered a precursor to my next big release: as they share the same style and features. Every few floors, the area to train and survive gets smaller. All main doors are 2000 with 3 Doors being 3000 to get to the Box/Pap/Wunderfizz. There is no EE or song, just some plain old survival. I dare someone to beat the map with all perks.  

Features
– 11 Perks NO PERK LIMIT (Tombstone can only be acquired through the wunderfizz and not playing solo)
– Wunderfizz
– Some Pap’d guns have explosive ammo (Send the enemies flying when they die)
– Buyable ending [Cost: 25000]
– 1 Wall Weapon on every level
– Weapons from most of the CoD’s (Papable)
– Extremely hard map (The more players the easier)
– Increased number of zombies per round
– Increased zombie spawn rate

1.2 Patch Notes

-Changed the big room a huge amount, it’s no longer a train fest.
-Changed the Jug room
-Fixed Clipping around windows
-Nerfed the TAC45
-Buffed the RE45 PaP damage x2
-Reduced the number of zombies per round as it gave more points and made it easier
-Increased zombie spawn rate from 0.8 to 0.7
-Added 5 Weapons (SCAR-L,Scorpion EVO,MSR,USAS-12,STRIKER)
-Moved the MK14 in the big room into a more annoying spot
-Forgot to mention in the main post that the map has no dogs for those who haven’t played it or are just wondering

Credits:
-Tom bmx
-Harry Bo21 (Awesome Perks)
-BluntStuffy (Elemental Ammo)
-HitmanVere (PaP Camo’s)
-Exofile/TheRelaxingEnd (Testing)
-JR-Imagine (Hud)
-CFGFACTORY (Guns)
-If I missed you please tell me!

*Please post any bugs you find*

Screenshots

Videos

CXCA

CXCA
Version: 1.1 By: death_reaper0

this is just a quick map i created over a long weekend

there is no story line but it is set in Beijing China

features:
20 perks (new one added in v1.1)
MOTD zombies
custom power-ups
teddy bear song
no dogs
buyable ending
solo quick revive
double tap 2.0
der wunderfizz
imported weapons (papable but without camo or lasers)
zombie counter
custom perks appear in the wunderfizz
origins styled perk bottle drops
8 perk limit to start
no power switch (power already on)

1.1 update
new perk!
easter egg
electric cherry gives points
new wall weapons
thundergun and scavenger
fixed constant freezing in solo
better guardian angel ale


custom perks and their effects:
 
deep impact – increased knife damage
flash cola – double running speed
point crusher – double points on the kill
discount soda – 25% of everything (need original price)
no bear brew – no bear from box for that player
blood bullets – regenerating bullets
repairman rum – instantly repair barriers
power-down punch – power-up effects when downed
guardian angel ale – 5 seconds of god mode when hit by zombie (icon inverts when in use, black and white when cooling down)
point palosa – multiplies points on when damaging zombies

how to unlock pap:

1. shoot the pink light in the other building (this will open a new perk)
2. find all 6 parts
3. look for the monkey and offer to it
4. a new door will open reveling a hidden room with the pap and buyable ending

credits: (all stated also in map opening credits)

bamskater33 for bo1&2 perks as well as MOTD zombies
Zombie madness aka rorke for the gun imports
WARDOGSK93 for the increasing perk limit
ZOMB1E-KLLR aka ZK for his map making tutorials

Screenshots

Videos

The Fortress

The Fortress
By: Soy-Yo Version: 1.1.1

Hello everyone. I’m a new Spanish mapper and this is my first map.

The game takes place inside a fortress or a castle. You are a/some tourist that were visiting it until you heard a very loud noise, like something big falling down and then people shouting and running everywhere. And when you finally reach the main door you realise that it is blocked. Now you have to survive there fighting against the zombies and you have to find some way to escape.

I think this map is a bit hard (at least for me, I’m very bad at zombies), as there aren’t many big areas. And this is my first map so don’t expect any masterpiece.

I hope you enjoy it! :)

    Features

  • All WaW Perks
    • 5-hit Jugger-Nog
    • Solo Revive (500 points)
    • Double Tap 2.0
  • All BO Perks
  • Electric Cherry
  • Custom Main Menu
  • Buyable Perk Slots
  • Two Mini-Easter Eggs
  • Custom PaP Camo
  • Some Custom Textures
  • Buyable Ending
  • No PaP knuckles animation because of a bug
  • I tried to add BO or BO2 weapons but it’s been impossible for me :(


    Update changes

  • v1.1
    • Bugs fixed
    • A bit more light (the map continues being dark)
    • Buyable ending is cheaper
    • Speed Cola zone is bigger
    • Removed PPsh from wall (sorry, but Tiyoushi was right)
    • Deadshot Daiquiri costs now 1500 and some doors are cheaper
    • Removed residual files that weren’t being used
    • Nuke gives 800 and carpenter 400 with x2
    • And I’m sure I’m must have forgotten some things
    • (v1.1.1) The map isn’t dark any more! [thanks to HitmanVere]
    • (v1.1.1) Added details [thanks to HitmanVere]
    • (v1.1.1) Other bugs dixed [thanks to HitmanVere]

Thanks To

  • pcmodder -> Helping me with some stuff
  • Harry Bo21 -> Helping me with some stuff
  • AlecKeaneDUB -> Buyable perk slots tutorial
  • jei9363 -> I think I used his perks pack
  • alzan12 (ZombieModding) -> End Game Tutorial
  • ADDICTED (ZombieModding) -> Screens


    SEPECIAL THANKS

  • greeniezk5 -> Testing the update
  • HitmanVere -> Detailing the map for v1.1.1


If I’ve forgotten someone, please let me know and I’ll add you.
And please tell me if you find any bug, so I can fix it.

 

Screenshots

Videos

Laponia

Laponia
Version: 2 By: espi_thekiller

Features:

– BO1 Perks (Thanks to Bamskater33)
– Guns from BO1(Thanks to shippuden1592)
– Custom textures
– Electric Power Buildable(Thanks to Don Goony and me)
– No dogs
– Easter egg(Made by me)
– Tomahawk(Thanks to AwesomePieMan)
– Kino style teleport
– Car Trap (Made by me)
– Black Ops HUD
– Black Ops pause menu (Thanks to HitmanVere)

Bugs fixed or changes:
-Cost of doors.
-M14 knife damage.
-Description of the challenges.
-No dogs to avoid problems.
-I think u can’t go out of the map.

Credits:
-Bluntstuffy
-JBird632
-Dukip
-UGX Rorke

Screenshots

Videos

Supremechicken’s Nest

Supremechicken's Nest
Version: 1.1 By: death_reaper0

supremechicken’s nest is a small, sniper only map which is somewhat complex. with 16 perks, custom powerups and 6 different game modes to play in!

gamemodes

normal – the classic zombies we all love

drained – players will receive 50,000 points from the moment this game mode is selected, however, they will not gain any more points (except for some exceptions)

zombie – play as a new breed of zombie, faster and stronger than the rest, however the old zombies still see you as food and will try and take you down. wall weapons, perks, powerups, box and the pap is disabled in this game mode

stockpile – every second or so, players will receive between 0-50 points. they cannot gain any other points except from a kill (no hit, barrier etc. points, except for some exceptions)

explosives – players will be stuck with a paped colt and scavenger and that is all they will be able to use. wall weapons, box, and pap is disables

swapper – every 30 seconds (time will vary for multiplayer) the players will receive another random weapon, pap or normal, wall weapons, the box and pap is disabled

perks

the perks will need to be shot to purchase (with the exception of quick revive) the perks are as followed:

juggernog
double tap 2.0
speed cola
quickrevive
phd flopper
deadshot
electric cherry
vulture aid

custom perks

blood bullets
deep impact
guardian angel ale
discount soda
repairman rum
point crusher
point palosa
power-down punch

custom perk effects and prices stated inside map

powerups

bottomless clip – infinite ammo for 30 seconds
god mode – god mod for 1 player for 30 seconds
speed boost – double speed for 1 player for 30 seconds
bonfire sale – pap cost 1000 for 30 seconds
bonus points – extra points for all players

extra features

3 hidden song (2 copyrighted and 1 is not)
mob of the dead zombies
buyable endings
no dogs
solo quick revive (not needed in some game modes)
imported weapons (from cod4, black ops and mw2)
zombie counter
electric cherry gives points
nuketown 2025 character models
NO PERK LIMIT! :D

v1.1 fixes
fixed guardian angel ale
fixed a bug that gave a gun in zombie mode
better map look
other small bug fixes


credits:

tom_bmx for his export/import tools
bamskater33 for bo1&2 perks as well as MOTD zombies
Zombie madness aka rorke for the gun imports
WARDOGSK93 for the increasing perk limit
ZOMB1E-KLLR aka ZK for his map making tutorials
MrDunlop4 for the character models
WoLf_GoLd for the cod4 weapons
and of cause
supremechicken himself for his ideas for this map (the guy i play zombies with on youtube)
(please tell me if i forgot any credit)
 :nyan: :nyan: :nyan: :nyan: :nyan: :nyan: :nyan:

Screenshots

Videos

Dark mode powered by Night Eye